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Yvette

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Everything posted by Yvette

  1. Physical weapon: Had to pick swords. There's always something memorable about them to me. A cool looking sword I'll remember as opposed to a lance or axe. Magic: Dark magic, hands down. Has some of the sickest animations throughout the series. Powerful but requires great skill to wield - idk, seems to match what it is quite well. I like how FE handles it as being related to intelligence and logic rather than evil. Most of the time. Favorite anima: Thunder. Just seems godlike.
  2. I'd say it depends on the unit: a mercenary with good strength and defense who is only taking small amounts of damage at a time can potentially be relied upon to have Sol activate just that one-out-of-four times and heal up. That's what I meant by the mercenary class being shit in the hands of Laslow, he's not very good and thus doesn't reap the benefits of the skillset. But yeah, in the case of sir generic mercenary I agree with you. Even if it's not saving your unit, it's just convenient to have one less unit to heal at the start of the next player phase.
  3. I prefer them to be noble. I liked what was done with Ike and his background as a "lord", but I don't want to see that redone. I don't know, I get the feeling that if they did that again they'd make it all about social status and coming from an unsavory background and how impressive it is and blah blah whatever get that main character circle jerk out of here. I like ike. But let's not redo that. I'd like a lord who's thrown into a war where he has to make morally questionable strategic decisions. This isn't in reference to or making complaints in regards to Fates, I'm talking more like how in FE10 Micaiah knew the side she took wasn't necessarily the "good" one: she had to face decisions such as whether or not to dump toxins into that river, as suggested by Izuka, in order to decimate their enemy. Seeing them grow it what's most important I think. Statwise I'd prefer the lord to be like Marth. Haven't played FE11, but his stats in his other 3 games were good enough to make him reliable but not broken as he lacked considerable bulk. Also, I don't want them to be an avatar. I'd like a story based promotion for them, done in such a way that it shows some sort of transition in their life and/or character.
  4. Mercenaries tend to be more bulky myrmidons only without dodge tanking abilities. They won't be able to double the fastest of enemy units and typically you can't consistently rely on them to dodge, so they often take significantly more hits. I guess it's up to your playstyle whether or not to use them. I almost always use Ogma, at the very least. They're capable units prior to FE13/14. But yeah they suck in Awakening. In Fates too, though I felt that they made them a bit better. I at least think mercenary is a viable class for your avatar depending on what stat mods you choose but then again, the right mods can make any class work for Robin and Corrin. Only talking Awakening and Fates, I'd say Sol makes it worth it (besides for Laslow, the embodiment of underwhelming). It's relatively easy to activate with the formula literally just being activation rate = skill stat. Astra is better for dealing damage yeah, but considering that your hero is probably taking more hits than your swordmaster means that the health recovered from Sol can make your merc into a potentially tanky unit who just heals his own wounds (hopefully). It's a less broken form of nosferatu, in a sense. Don't have to stay in the class if you don't want to Gregor is eh. Laslow sucks, though Selena is good enough to make mercenary work.
  5. While gaiden and Sacred Stones are most similar to Awakening, you said you're looking for story so I'm going to have to say Sacred Stones fits the bill a bit better. Those two having overworld maps aside, Path of Radiance has a good story and some really great characters. But lol @ paying for that one, it costs more than human life. So yeah, so long as you have good enough PC use an emulator. If you're curious about the world Awakening takes place in and would like to understand the references that game makes, then you could go for FE1 and FE3 or their remakes FE11 and FE12. 1 and 3 would be pretty harsh transitions though, so I'm going to have to stick with my aforementioned recommendations. Not bad games, but you might want to play them after playing some of the mid-series titles first.
  6. That, she does not. I also expect respect, which is the reason why so many people here got angry at several of her posts - they lacked this. TheSilentChloey herself has expressed that she had a negative mindset going into the game which, reasonable or not, admits that she was frustrated in her Conquest-rant post and thus not calm. The majority of the replies were calm, instead presenting logical arguments to defend the gameplay.
  7. Dread fighter wields shuriken, axes, and swords. Significant class growth rates are +15% HP, strength, and speed. Also 20% resistance. Aggressor is a great skill. I'd say use this class because high resistance+shuriken=mage killer. Vengeance from sorcerer can be pretty easily abused, so if you want to pick that up that's fine too. Depending what your bane/boon is Corrin could serve as a replacement mage for Odin and Nyx. Use Leo though.
  8. Hinata, though I wasn't really sure at first. Hana is guaranteed to double almost everything (and with a high MT weapon maybe kill), but will die in two or possibly only one hits. Glass cannons are risky. Hinata can take a few hits, and will double slower enemies while doing more damage. Character wise, I prefer Hinata's simplicity. Hana is fine.
  9. It's fine with me, really just a base/barracks hybrid kind of thing. At least we can change the music, so you don't end up with some super off-putting music to take you out of the story too much. Storywise? Totally ignore it. It's a little odd that most of the characters don't question it, but it allows for online play so I learned to accept it. It's kind of a prototype to me, they'll probably further improve on it in the next game. Probably. Maybe. I hope
  10. But how could anyone resist. Leo was obligatory first waifu
  11. So Hans is the real adventurer in this game, step up your goddamn game Corrin. Hans knew about the overarching plot all along? We've been duped. Talking about the chakram here, never thought of this before you brought it up. How did he manage to get it when it was in
  12. All items lost. Guess it would have been nice to be able to sell their stuff, but oh well. It doesn't work the same way as in RD. Also, Mozu just has to survive. No requirements besides that.
  13. I really don't like M!Kanna, it seems like they just tried to be safe by making him like M!Morgan. While I didn't care either way for Morgan, he at least had more personality than just being obsessed with his mother. Perhaps if M!Kanna's personality belonged to only him and not already Morgan, I wouldn't be bothered as much. From looking at Hunter Nightblood's poll, it seems that Peri is unpopular even though I haven't really heard much about her either way. Not going to argue that she's a great character, but I do like it when FE games throw one or two insane characters at you. I normally don't like many dubbed voices (though Azura's singing in this game is a huge exception), but I actually liked how retarded Peri sounds, it sounds about right I find Azama hilarious. A jackass for sure, but I found it amusing rather than irritating. Someone has to be an ass in these games to add variety, and he does it pretty well for me. Pretty much. Don't mind either of the princesses, but other than that I find the "Im yung but I can fight 2 guis !!!!1!11!!!!" characters annoying. Despite having my problems with Corrin (though not hatred or anything), it's nice to see that he/she has flaws. If they didn't, it would be annoying to have that as a main character. Also agree here: I don't like avatar characters being the sole main character: those positions were left for Chrom and Lucina. While Robin does bore me to hell, I didn't care simply because Robin felt like a blank slate intended for the player to project themselves onto. Or something. Because Robin isn't the mc like Corrin is, personality isn't as important to me.
  14. No, it's things like saying "that is just plain unfair" that made people angry with your original post. Calling something "disgusting" also doesn't help, so although your intentions in your original post may not have been bad, you came across differently than I think you wanted. I wouldn't be surprised if Pheonix mode was introduced solely for Conquest: there's no shame in having to use it if that's your last resort. No one was ripping on you for lack of experience. No one could care less- we were trying to defend Conquest's gameplay, and that's about it. "If you elitists were going to be so damn stupid": again with the wording, this is why people were angry to begin with. Perhaps your gripes with Conquest and Revelation's stories were your main issue. That's just fine. Does that mean we shouldn't reply to the lesser, and actually more bulky part of your post about gameplay? Story is an entirely different, debatable matter. Not all three versions offer the same experience, and that's how it should be. I find Birthright's gameplay terribly bland in comparison to Conquest, but that doesn't lead me to criticize people who feel comfortable with the easier difficulty. I don't believe I look any worse at all, actually. If I do, I don't care because I was defending gameplay that I feel is very competent and some of the best in the series. In your position, I would have expressed my discontentment with a level-head and moved on. Look at it this way instead: IS made a very smart decision in making Conquest traditional, and Birthright (and Revelation) more Awakening-like. To make either of the two games like the other would alienate that portion of the fans looking for their preferred gameplay experience, thus potentially decreasing revenue generated by the games. Less revenue means less successful FE, which means a series that could eventually begin to die off once more. I think we can all agree that's not what we want. Lastly, I'll just say this: there are plenty of people on this forum who would be willing to help you. If you're having difficulty with a particular chapter, just ask. Myself included, no one would mind trying to assist you through a game that is widely accepted as difficult.
  15. Did you even read what people said? No one was angry at you for not being good at the game, they were angry that you felt your own inadequacy meant that the series has to revolve around you: that Conquest should have to mold to your grind-to-win formula despite saving the series for many veterans. Fire Emblem and Pokemon, hmmm. Yeah, not very similar. Also, there's no reason to use all units at all. What does that have to do with playing defensively? Many of the units are intentionally similar so they can be interchangeable when one dies. Look, do what you want in Birthright and Revelation, just don't complain when Conquest doesn't hand victory to you. You can grind supports and not exp in online battles in Conquest. Paralogues can be used for exp if you end up needing it that badly.
  16. Oh, you shouldn't. I was picking best swordmaster based off of growth rates and bases relative to each game though: best unit regardless of weapon, even if it is locked for his use. I'm very aware of how the game can be turned into Ryoma Emblem because of Raijinto.
  17. It's not unfair in the slightest. What would be unfair is if veteran players and all those seeking a challenge had their traditional gameplay taken away in all three versions of the game. One or two units? What? You can easily get away with using 8 or 9 units, even on higher difficulties. You aren't supposed to be equally leveling every unit, that's how you play when you don't have the option to grind. If you want to use other characters, that's what multiple playthroughs are for. Or, you know... Revelation where you get the Conquest characters. Saying something is "disgusting" is all but showing that your frustration is running your argument. Yes, not everyone is very good at these games and that is perfectly fine. But that doesn't mean that those who want a challenge should have that ruined for them. Conquest was advertised as the traditional FE game and it provided just that.
  18. Yeah, luckily the new 3DS games have improved interface so it would be fine. I wasn't really clear on this: they shouldn't be. What I meant is that both methods of influencing AS should be implemented side by side. The Fates' method on it's own without the old formula doesn't feel complete. It's like IS tried to do the same thing it did with constitution only without the constitution, at least with steel weapons. In short, I'd like it if they maintained many aspects of the new system while bringing back the old AS formula.
  19. I'd become a vegetable: eyes glazed over, mouth ever so slightly open, sitting on a chair in an empty room while contemplating where the meaning in my life went.
  20. I would have bought this game if it was released on playstation or 3DS, not on the Wii U. I don't have one, and the only thing that could make me buy one is a straight FE release. So yeah, unless I'm obligated to buy a Wii U I'll probably never play this game, unfortunately.
  21. Gaiden is enjoyable for reasons I don't know. I think I had more units die in that game than any other one, and all of them were RNG screwed so i didn't give any fucks. Oh wait, they weren't screwed. Those were their actual growth rates.
  22. While yes, the game should give you the formula, memorizing it is no trouble at all. It's easy to recognize when strength/con is less than weapon weight, and then do the subtraction, or none at all. Also, constitution gets increased with promotion, making promoted classes even more favorable for wielding better weapons. This makes it so that weapon weight can be overcome, especially if attack speed is calculated with strength. The stat modifiers present on Fates' weapons cannot be overcome. I actually have no problem with these stat modifiers on weapons and would even favor some of them staying in the game, but I would still prefer that the old AS formula be brought back alongside it.
  23. Paralogues are scaled, so their difficulty is not based on over-leveled enemies and instead on map design and enemy placement. While yes, some are much more difficult later on, the majority of them are still entirely possible. At the very least, you can recruit a few of them to use as staffbots/rallybots. The royals will all maintain their usefulness, so it's not really imperative to replace them at least.
  24. If you feel confident in your strategic ability, go Conquest. If you usually have difficulty playing FE games, play Birthright first. It's the easiest of the three. Plotwise you'll be fine either way. They both explain different aspects of the overarching plot.
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