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GodSejeong97

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Everything posted by GodSejeong97

  1. Well, you just gotta post a little here and there before you can make your own thread IIRC. Anyway, welcome! Glad to see fellow SRPGS user.
  2. Add a reward of 200 Divine Dew for Hero's Path completion while also recommending them to refine B!Ike's Urvan. Other than, just telling them not to waste orbs on units they don't like; every unit is viable...with enough investments!
  3. Gonna have to wait till legendary banner first before deciding to snipe for infantry Altina. Any legendary Judgral unit and I'll sit this one out...
  4. Hey hey, people. So I tried an attempt on drawing several character designs recently…and here they are: From left to right: Peter, Christine, Lionel, Thomas and Martha. The weapons aren't my design, they're from Fire Emblem. By the way, I’m just one chapter away from releasing the winter update. Prepare for dragons, demons, defense, difficulty spikes, and the third legendary weapon!
  5. Hot take: I prefer Mayumi Hirota's illustrations (Thracia 776, Tear Ring Saga, Berwick Saga, Vestaria Saga). God rest her soul...
  6. Nope. Barely comparable to FE4 Eldigan-Arvis-Julius, FE5 Gomez-Reinhardt, FE9 Ashnard, FE10 Dheginsea-Ashera or even Conquest Takumi. Especially with the case of Reinhardt, who I think is the best boss in the game since he'll have the player do cheesy stuff because he's too damn dangerous to fight head-on.
  7. Ey. Mandatory update. Here you go-- one of the many ways to die in the upcoming update, coming this winter! (If I didn't get distracted by anything)
  8. I agree. We need all the flashy animations and not the lazy ones, or at least be like Echoes where they give Scendscale and Ragnarok Omega unique animations and b a c k g r o u n d s h i f t
  9. Like this! (Use the shorter YouTube link from the share button)
  10. I for some reason wish for Cipher units. It's about time they get some representation in FEH.
  11. You...can still do that and call it Fire Emblem; one of the original plans for Awakening was using Mars as its setting. Gameplay, on the other hand, is what defines the series, in which I believe making something that defies generic SRPG gameplay (or even turning it into something else, pushing the limit of the engine) is what the GameJam is all about.
  12. Made another compilation of the critical/finisher animations! This will be the last one until I begin developing the 2nd generation part of the game. Enjoy!
  13. Wild Arms 4. Such an underrated game with a nice plot, likeable characters, gameplay and astounding soundtracks...
  14. Just uploaded a Critical Hit Animation showcase. These aren't implemented in the current release, but it will be there when the next update-- coming this winter-- is released! For now, enjoy the video!
  15. Doraemon, back when I was like 3 or 4 years old. From there, I began to watch stuff like Astroboy, Pokonyan, Crayon Shinchan, Dragon Ball, and other typical sunday morning, old-school anime shows.
  16. ...You want From Software to develop a Fire Emblem game? I'm IN! Fire Emblem: Burning Souls - Prepare to Lose Units Edition
  17. Driving. As an auto-enthusiast, nothing clears my mind like bonding with your car over a long drive, regardless of where you're going. Cooking also helps me regain composure whenever I have a lot on my mind.
  18. Deadly Premonition 2. Not from narrative or gameplay perspective, but due to how incredible laggy the game is on Switch.
  19. You can edit the enemy count limit in the game's database option. I just tried spawning exactly 100 green units and I don't see any problem with that. Maybe the demo does limit the number of allies.
  20. Not sure about that, but the enemy count limit goes up to 999, so it's probably the same with ally units.
  21. To quote certain Persona character: "I've been waiting for this!"
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