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AnonymousSpeed

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Everything posted by AnonymousSpeed

  1. hahahahahahahahah wow. I really let myself down here. You know, despite the above, I have a test scenario that's close enough to complete that I could probably hash out a few prefabs and get going. There's also the opportunity to do something free-form instead of experimenting with the system I've been working on, which I think would work just as well and is the historically precedent means of doing things here (if you're outside the established roleplaying circle).
  2. I don't know, though. Durandal's legendary status is that you need an S-rank weapon of each type, while the Binding Blade has real plot-relevance and an in-universe history of being used to spare the evil dragon both with Roy and Hartmut.
  3. Yes, but an alternate translation could say "Mosques" exist, the "Jihadi" Bragi is revered as a "Wali", and "Sheikh Claud" is a "Grand Imam". The term "High Priest" itself is usually used for Jesus in Christendom, rather than a mortal authority within the church. These are terms which can be applied broadly to analogous but dissimilar ideas, whereas the Sunday Sabbath is specifically rooted in real-world doctrines. You don't go to Mosque on the weekend. You go on Friday. If the alternative is making up your own calendar though, perhaps it would be best to bite the bullet and just pick a real-world day that "feels" right.
  4. This is the kind of thing that brought about the French Revolution. I hope you do better than Lavoisier did.
  5. Disagreed. I do not stress about getting lunch appointments I don't have. If I have one at 12:00, I will exert mental effort to make sure I get there on time. I like these ideas superficially, but on review they impose unnecessarily Christian ideas on the polytheistic Judgrali religion, in the end not being respectful to Christ or the setting or the Sabbath. Free crits on your birthday.
  6. I like the idea of seeing time of day and season change as you play through the map. I think it would lend a lovely sense of scale to the whole thing. Regarding chronological concerns, I'm not really worried about them. The remake isn't really beholden to any game's chronology except the possible Thracia remake, so it's allowed to deviate from the original game's timeline and make things take as long as they want. As such, I think the most fun option is to allow the dates to deviate and the players to write their own Judgral histories. You can have a soft turn-limit for Gen 1, which is when all the woman hit menopause. After this point you get substitutes, even if the mothers were paired up. The hard turn-limit is where everyone actually gets too old and dies. Their stats will slowly reduce before this, but the time it takes for your army of teenagers to turn 80 would be so exorbitant that I doubt it's a real concern. Some bosses should be programmed to die of random heart failure on specific turns. Time-skips can either take a certain amount of time or go to the next instance of a certain date on the calendar, but having them all be a certain number of days allows LTC players to compete for earlier date of resolution. While I support having birthday gifts as a fun little thing, I do think all the Crusader holidays are a little excessive. I feel like this takes it out of the realm of being a fun little thing for flavor and world-building and more into the realm of having a micro-management mechanic where people who don't like the trade mechanic can lose hair and punish themselves trying to avoid the trade mechanic. Having a birthday bonus if you visit the castle on your birthday is a must. Regarding the weather changing in Silesse, I think it's fine to have it as a place which is snowy all year. I see no conflict between that and a seasonal cycle, so long as you allow different places to have different seasons. If we're tracking days anyway, should we also add a mechanic where you track how many vacation days your soldiers get?
  7. I used to have something set up to do this, but I haven't had it around for a while. I think it was a part of my uBlock, so if you're using that I can try to reverse-engineer them from whatever notes I have and a little bit of lab-work.
  8. Literal power couple through the last chapter. Fascinating story-telling. *** The GBA games have gotten a lot of praise, and I think it's clear to see why. Support bonuses being tied to affinities not only gives you variety, but also a ton of flavor. It's fun to pick an affinity for a unit in a ROM hack or roleplaying campaign, and it's fun to see what a unit's affinity is and think about how it reflects their personality. However, the GBA support bonuses have two big flaws- they're too powerful, too complicated, and you only know what the bonuses are when you have the wiki open. I like the idea of having different characters giving different support bonuses- Engage and Conquest try this as well, but they also lack transparency. My favorite therefore goes to FE10, not because of the ability to freely match them but because I don't remember if FE9 had all this. The game actually tell you what the support bonuses are for different characters, and the simplified bonuses are less overwhelming and easier to keep track of. The obvious exception to this is the Earth affinity, which is stinky and broken. Otherwise cool, though.
  9. Sounds like we've got our fanfiction plot settled, boys. I'll see you in the writer's room tomorrow.
  10. "Are viruses alive?" does not affect any of the functional properties of viruses.
  11. This might conceivably be in-character if Jahn was convinced that this would somehow lead the humans to exterminate each other and make room for the dragons.
  12. I'm afraid I don't follow. Doesn't history imply reality? I feel like "realistic aspects of history" may be a redundant statement or muddling the question. I read "realistic" and think of armor maintenance or logistics, the day-to-day stuff, not kinds of historical polities (which seems to be how most people have taken this).
  13. I would appreciate if you could. I don't find the info panel as convenient or helpful as the old feature, so I'd be very glad if we could see that again. Oh yeah, I've seen this before, I guess never fully processed its existence.
  14. You better be bein' nice over there.

  15. I'm assuming site questions can go in general. I seem to remember, years ago, being able to click on the post/view count by a thread's name and see how many posts different users had in that thread, ranked from most to least. There was some other metrics there as well, as I recall. I thought that was a very cool feature, but I don't remember exactly how to view this information. Is this a feature? If so, how do I access it?
  16. I am not overly convinced there is inherent conflict between "special blood lets you turn into a dragon" and "people of different lineages are not inherently better or worse" so long as your metric of quality is not the combat advantage of turning into a dragon. However, it has been very long since I've played a Tellius game, so maybe it does imply patricianhood makes you good or evil or whatever. Binding Blade does have some interesting themes. I'm not sure I could articulate them very well, so I'll list out some points I find illustrative. Zephiel is a character trapped by the past, he's thrown away all his potential because of his trauma. While he's the literal descendant of Hartmut, Roy's mercy on Idunn makes him the spiritual descendant. Both have one of his swords, but Roy gets the greater of the two (I don't think he has anything else to qualify him for this besides his strength of character). Idunn herself isn't trying to be evil, it's something she was forced into against her will because of her "potential" as a divine dragon. This may be more of an FE7 thing, but Zephiel's father hated him because he resented that potential rather than seeking to exploit it. Why does Jahn use Idunn? He, too, cannot let go of the past. He cannot accept the new and long-established world. Something something intersection of our past and our potential. I think Binding Blade also has a very mature way of handling its factions and disagreements. There are no purely good or evil factions in the entire game. Every country (as well as the Elimineans) produces heroes and villains. Gayle handles being snubbed for promotion remarkably well, acknowledging he's got a lot to be thankful for. I think this is meant to contrast with how Narcian is pettier, more jealous, weaker, and ultimately less competent. Narcian also dies no matter what while you can choose to spare Gayle. You can read an expansion of the themes in FE6 by reading my hit fanfiction piece, the Scourer. Wait. Are you tell me...is this...?!
  17. I honestly don't think any of the character designs are that good. Part of this is because the character designs are restricted to a single portrait. Most of the time you see a full body, it's using a recolor of a generic model or sprite. This might make it more difficult for characters to stand out, since they always have to approximate the template. It's hard to say Sub Zero has a better design than Scorpion when they're palette swaps, but even their base sprite was more unique than the anime fantasy look in most Fire Emblem games. The 3DS games have the advantage of more complex outfits, even if many of them are egregiously horny or goofy. Characters like Chrom end up looking like they were run through a garbage disposal while Xander ends up looking cool in the gold-trimmed black armor. However, the GBA games have a lot more variety in facial structure and resting expression, which adds a lot of characterization. Cormag, Kyle, and Rennac all have distinct and emotive postures. They way they hold their heads and look at other people says something about them. Engage might be better about the generic models thing, I don't know. I think Panette has a more unique model in her base class, and hey, I like that design. I like the colors and the ruffles and the Day-of-the-Dead flavor. It's cool, though it doesn't really make the cast as a whole look cool. What I'm trying to say is something like this. My favorite FE character design really means my favorite FE character color scheme.
  18. This is also quite bad, although I think it's a little more excusable because it's an ending cutscene and because there's no voice acting. My assumption would be that you could un-manakete, but this wouldn't be a viable option in a post-Scouring World. We only see FE6 manaketes in a world where the Ending Winter has already taken place. How that relates to the limited uses of dragonstones, I have no idea.
  19. Before FE7, only full-blooded manaketes could transform.That's the one that bothers me the most because it seems to have carried over through the rest of the franchise (minus the branded) instead of specifically messing stuff up with Elibe. Let's see, uh...there's the obvious one, where the Fire Dragon is so strong while you mow down dozens of them in FE6. There's no reason to think that War Dragons are that much weaker than normal, since Jahn (while stronger) is on the same magnitude as them. Ice dragons are also dumb. They teach the Ilians how to survive in winter, but wasn't it a big point about the Scouring that dragons can't survive in colder climates? I'll ignore small contradictions like Rebecca dying before Wolt is born. It's a little more weird that Marcus never mentions to Roy that time he 100%-no-matter-what-as-long-as-you-beat-FE7 saw a Fire Dragon. My dude. Pre-timeskip Karel. What an absolute waste. I actually liked @Jotari's idea of making him a rival/foil to Lyn since it would have taken two terrible do-nothing FE7 characters and made them into something interesting. I am 100% sure I've made other, more elaborate points and simply forgotten them. I can read significantly faster than the voice cast can read their lines, and quite frankly, the voices I image have more variety than the cast they re-use for every game. If you listen to all the dialogue at the start of FE15, it's about 15 minutes to get to the tutorial. It takes even longer to get to the point the Famicom version put you at when you pressed the Start button. This isn't merely a matter of volume though. There's an intrinsic conflict between the talking portraits visual presentation and the fully-voiced dialogue. It creates an uncanny sensation that wasn't a problem in FE10, where the voice acting only accompanied real animated cutscenes. However, this really is a problem that started with Awakening getting an (for anime dub standards) all-star cast, even if they mostly did grunt and say sound-bits. Artistic rendering of Germany literally getting sawed in half (using bullets) by America and the Soviets in 1945 (thanks for getting colonized West Germany)
  20. There's no such thing as "too good". The "too" implies it would be better if it was less good, but you can't be more good if your less good. I don't understand the connection between Legion and multiple personality / dissociated identity disorder. The demons don't have separate personalities, they act as a collective. This actually makes the reference more sensible, since the Roros act as one. To confirm your suspicions, the name Legion is because there is a literal legion (large number) of demons afflicting the Gadarene. "Hey, this guy's gimmick is that there's a lot of him. He's Rolo or something?" "Like the caramel candy? That's stupid. Just call him Legion." "Oh yeah, that's way better." Heck yeah. Buladdo is the kind of guy I'd want with me and the boys.
  21. Proc skills are bad, but Sol you can kind of work with. Luna sucks. It's not even good for player-phase units. If you're a player-phase unit who can only kill with a Luna proc, you're a bad player phase unit. If you can kill without one, the skill is useless. Sol heals you up for reliability purposes. The basic mathematical demonstration is that you proc luna against an enemy (who will engage in two rounds of combat at most and then die), while a sol proc is to the benefit of your own unit (who will engage in dozens of round of combat). If Fire Emblem was about highly expendable player units dying against massive and unmovable super-enemies, then the opposite would be true.
  22. Well? Make a new thread and document every example! I demand documentation! This is clearly a reference to Link's Awakening. Just like how you fight Mario in the arena, you also fight Link- only it's Link after he steals from the Koholint shop and becomes intrinsically branded as a thief forever.
  23. I have not had this experience, but it's an interesting idea. However, Fire Emblem only has one subhuman race- the various furries. I read it as "Bolga-goan" to this day.
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