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AnonymousSpeed

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Everything posted by AnonymousSpeed

  1. There's no such thing as "too good". The "too" implies it would be better if it was less good, but you can't be more good if your less good. I don't understand the connection between Legion and multiple personality / dissociated identity disorder. The demons don't have separate personalities, they act as a collective. This actually makes the reference more sensible, since the Roros act as one. To confirm your suspicions, the name Legion is because there is a literal legion (large number) of demons afflicting the Gadarene. "Hey, this guy's gimmick is that there's a lot of him. He's Rolo or something?" "Like the caramel candy? That's stupid. Just call him Legion." "Oh yeah, that's way better." Heck yeah. Buladdo is the kind of guy I'd want with me and the boys.
  2. Proc skills are bad, but Sol you can kind of work with. Luna sucks. It's not even good for player-phase units. If you're a player-phase unit who can only kill with a Luna proc, you're a bad player phase unit. If you can kill without one, the skill is useless. Sol heals you up for reliability purposes. The basic mathematical demonstration is that you proc luna against an enemy (who will engage in two rounds of combat at most and then die), while a sol proc is to the benefit of your own unit (who will engage in dozens of round of combat). If Fire Emblem was about highly expendable player units dying against massive and unmovable super-enemies, then the opposite would be true.
  3. Well? Make a new thread and document every example! I demand documentation! This is clearly a reference to Link's Awakening. Just like how you fight Mario in the arena, you also fight Link- only it's Link after he steals from the Koholint shop and becomes intrinsically branded as a thief forever.
  4. I have not had this experience, but it's an interesting idea. However, Fire Emblem only has one subhuman race- the various furries. I read it as "Bolga-goan" to this day.
  5. Yeah, I honestly agree with this. I say that is someone who is biased against horror things and considers them spiritually harmful, so that opinion may have less to do with the secular quality or effort of the idea and more so with the perversion of innocence. "New Zealand" as in, the New Zealand government? A particular studio working in New Zealand? I would be hesitant to say that a big budget adaptation of Silmarilian stories would necessarily be good, and since there is a vague respect for Tolkien compared to Disney (even in myself), I wouldn't want to flip off his estate for something that might stink, even if I am against the general notion of intellectual property. I guess it would just be polite to run some stuff by Christopher or whoever is alive now.
  6. No problem. I think every year is a good year, though. I remember 2023 was going to be a big year for a lot of people, and it was for a lot of them, which was good. Each years has its own things and breakthroughs for different people. Here's to more good changes this year.
  7. In spite of all the jokes I am going to make, I hope y'all do have a great New Year filled with the love of Christ. Me when women say something nice to me (they are clearly agents of the state): Oh wow, that really would fix all the game's problems! Re-making vs re-designing but they actually leaned more into the Kaga brainwashing fetish for Shadows of Valentia so who even knows.
  8. I hate Fire Emblem. No. I like to kill Chaos. I liked some of the older ones. Oh hey, I do like Oingo Boingo. Yes! Sure. Does Fistful of Dollars count? I've wanted to watch some James Cagney films or Charlie Chan movies owing to the excellent Nik Kershaw song on the topic. No. I never played it, I hear it's a bit extensive and I don't have that kind of time sadly. "There is so much. God-[blessed]. WAITING in Ocarina!" I've enjoyed a song or two. Sure. Wow, and the full game is very affordable! Congrats on getting your game out there, man.
  9. That sounds like a better metaphor to me. If your metric of difficulty is victory (which seemed to be the case in the original post, "Our Heroes canonically lose, and only get a second shot thanks to divine time travel shenanigans"), then a last-minute act of sabotage does indeed impact the difficult. That said, it can be a lot harder to lose against the Ravens than the win against the Browns.
  10. Buncha millennials. Back in my day, we only had hard-earned will. Man, I love chicken. I'm excited to eat chicken again just from reading this. Roasty. This feels like an actual theological discussion about God's omniscience. I do not recall the related terms, alas.
  11. That's a very passionate opinion to have about someone I know nothing about and who didn't cause the holocaust, I meant that his stories are bad.
  12. Nah. Roald Dahl kinda (read: actually and earnestly and with/in all truth) blows.
  13. I don't know any mafia rules, but screw it. I'm in.
  14. This is true, but my point is not that the Somniel is irrelevant. Numbers matter, but 500 strength vs. 5,000 strength isn't a meaningful difference in Fire Emblem. Things matter, but in different degrees. I don't think the Somniel's impact on Engage is as adverse as impact of the Monastery was on Three Houses. Probably (I don't know how much those areas draw from the same labor pool), but I'm only assessing what we have and not a hypothetical game that could have been. Pretty much, yeah. I apologize for putting words in your mouth, but it came through that you didn't like some aspects of it that "cringe" seemed to encapsulate pretty well.
  15. Baby hours. My answer is Mega Man, for which I already do this. The Fire Emblem is full of bad opinions but it's already self-devouring. Let me know if you remember it, as a matter of historical curiosity.
  16. "mfers" is short for (pardon my French) "motherfuckers", referring to people in general. Glenn is using a common meme format which mocks a position by saying "people are still doing this in present year", in a sort of "can you believe people still do this?" kind of way. That said, the real question is not whether it's optional, but how it affects the experience. The Somniel doesn't really benefit the experience but it's easy to ignore and the "costs" (lack of gains) for doing so aren't experience-ruining. I would not say the game would be better without it, but it would probably have been better if they came up with something else. Re: Mechanics. Engage has new mechanics, the rings especially. Some are good, some are bad, but it has as much as "new" stuff as the last few Fire Emblem games had. Re: Plot. Yadda yadda yadda "plot in games bad, we get it Uncle Anon, please stop drinking eggnog", but more seriously. Three Houses is a game. If there was nothing in those risks to improve ludo-narrative integration compared to previous titles, there was nothing to gain in taking them. I think it actually made that integration worse by moving even further away from perma-death, the way relics are handled, etc. This is true regardless of whether the plot is actually good or new or not. There is actually some interesting game design here (the DLC kind of ruins it, go figure). You have one set of rings and they get taken away, so you have to build up another set with radically different abilities. The game shakes up your strategic options and forces you to adapt. Doing so is not optional, unless you buy the DLC pass. So have you picked up the game? I'm not saying you should. I haven't played Engage since March and I really don't miss it. However, I do think "it looks boring and safe and cringe" is a bad reason to avoid it though, since Fire Emblem has been all those things since Gaiden. Behold, I am achieving the final form of Fire Emblem fan. Nobody hates Fire Emblem more than Fire Emblem fans, and I will soon achieve the level of no longer liking Fire Emblem at all.
  17. "If you went on a field trip to Walmart-" This joke is worthy. You might even say Fox-worthy. Mostly been humming ELO and Nik Kershaw recently. EDIT: Happy Thanksgiving everyone!
  18. Darn, and I even remembered Rose's game right. I am feeling quite silly after that! To be fair, that was two out of like eight dudes. While we have had a Joshua, we have not had a Moses or Caleb either.
  19. Saul and Solomon may sound similar but are not technically related. I was amused to find Paul was a bandit boss in the same game as Saul was a playable unit.
  20. We haven't had a Jonathan either, although I think those are more distinct etymologically than I would initially assume. There's no David either. Or Nathaniel (or its variants). Miriam is another variant of Mary which hasn't been included and was common in 1st Century Israel. Continuing a theme, the following are names of Apostles not included in Fire Emblem: John Andrew Simon Peter Thaddeus Bartholomew Judas James (previously mentioned) The following are names of Minor Prophetic books not included in Fire Emblem: Hosea Joel Amos Obadiah Jonah Micah Nahum Habakkuk Zephaniah Haggai Malachi Apparently the only name of a minor prophet used has been Zachariah, used as a pseudonym of Bruno (in the form Zacharias) in Fire Emblem Heroes. No Daniel either. No Eli, Elias, Elijah, or Elisha. Stepping away from Biblical figures, the name I actually wanted to say was Darius. Apparently that was used in Warriors (or at least a similar variant was), so I will have to go with Cyrus instead.
  21. In the defense of MadBoar, that the things observed still have to be designated and termed in a way similar to his opening post.
  22. Keep in mind that "archetype", in the context of Fire Emblem, specifically refers to units and includes both narrative and gameplay elements. The proposed Julia archetype is the one suited to how the term is actually used. What you call a "Sonia" already exists as a general trope in fiction and for thousands of years. Place locations may share thematic similarities or even derivative designs, but that doesn't make them archetypes. Archetypes are not plot points or tropes.
  23. You might have better luck asking this in the Fates board: https://forums.serenesforest.net/index.php?/forum/84-fire-emblem-fates/ I generally prefer flat damage or damage reduction modifiers or other stat boosts to chance-based skills, but it also depends on how you specifically want to use this Corrin. Is the idea to delete one enemy on enemy phase? Trample is usually good if you want to kill something, but it's very high-investment and you'd usually be better in Wyvern than Paladin.
  24. There are several popular movies* which are, in essence, a very long extended fight scene. *- in Hong Kong Yes. Give it to me. I still won't watch it, but I want it to exist.
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