Fennel Posted February 2, 2020 Share Posted February 2, 2020 (edited) You’re the professor and you must answer this thoroughly.  Which one is better strength or skill?  Explain full FE nerd-like.  🙂  edit:  I noticed Raphael asked a silly question so I went back to him for clarification, and his response was not helpful at all...  because there is no “skill” stat... there’s “skill level”...  And I’ll let you decide which version to answer: I think he meant either: 1. Which one better: strength or dexterity? or 2. Which one better: strength (or Mt??) vs hit rate? I don’t think he meant literally Strength vs Skill... as in what allows one to use weapon or mounts, heavy armor, battalions...  But if you’d like to answer literally Strength vs Skill that’s ok too... I mean it WAS his original question. Edited February 2, 2020 by Rioma Quote Link to comment Share on other sites More sharing options...
Etrurian emperor Posted February 2, 2020 Share Posted February 2, 2020 I'd tell Raphael that Rolf and Boyd already asked this question five games ago. I'd say that in Raphael's unique case he should probably go for power. His build already gives him a lot of strength and I'm assuming that skill is a lost cause for a character who's kind of a dummy. Quote Link to comment Share on other sites More sharing options...
iavasechui Posted February 2, 2020 Share Posted February 2, 2020 XD but both are important if you don’t have enough skill you won’t hit and if you don’t have enough strength you won’t do enough damage XD a 0 damage crit is still 0 unless you’re in jugdral or valentia but even if you can 1rko you can’t kill them if you can’t hit them Quote Link to comment Share on other sites More sharing options...
Anacybele Posted February 2, 2020 Share Posted February 2, 2020 Yeah, both, for exactly what iavasechui said. You need skill to be able to hit and you need strength to do enough damage. Quote Link to comment Share on other sites More sharing options...
SintTheOverseer Posted February 2, 2020 Share Posted February 2, 2020 Just keep swinging until you hit something. Easy B). Quote Link to comment Share on other sites More sharing options...
Silver-Haired Maiden Posted February 2, 2020 Share Posted February 2, 2020 Agreed. Balance is vital. Enough strength to do damage, enough skill to actually hit things. Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted February 2, 2020 Share Posted February 2, 2020 I thought Rolf and Boyd went over this over a decade ago... Anyway, both. Look at Gonzales, who's the perfect example of what can happen if you overspecialize. He can hit hard, but his low skill and axe-lock make him unreliable. Quote Link to comment Share on other sites More sharing options...
SpiceMan Posted February 2, 2020 Share Posted February 2, 2020 I'd tell him to scrap both, focus res and become a priest. Who needs stats when you're a mage killer. Quote Link to comment Share on other sites More sharing options...
Fennel Posted February 2, 2020 Author Share Posted February 2, 2020 I asked Raph for clarification on something. Â Edited OP Quote Link to comment Share on other sites More sharing options...
AnonymousSpeed Posted February 2, 2020 Share Posted February 2, 2020 The only skill you need is gym hitting. You see that weapon there? That big number? That's called the weapon's hit. It's like 40 free skill. The might number is like 5-10 free strength. Go big. Go beef. Go strength. Quote Link to comment Share on other sites More sharing options...
Benice Posted February 2, 2020 Share Posted February 2, 2020 49 minutes ago, Shadow Mir said: I thought Rolf and Boyd went over this over a decade ago... Green-haired archers are timeless, you know. If I have to choose one, Skill, unless it means that str is practically nonexistent. Quote Link to comment Share on other sites More sharing options...
Strullemia Posted February 2, 2020 Share Posted February 2, 2020 I'd tell him strength because that's he wants to hear and that's what will give me support points. Quote Link to comment Share on other sites More sharing options...
StriderSean Posted February 2, 2020 Share Posted February 2, 2020 A close friend of mine once said: "I only need to hit you once Dex nerd!" I guess if we're looking at raw power versus raw technique, I'd go mostly for skill-based combatants, but an axe to the face is an axe to face regardless, so either or. Quote Link to comment Share on other sites More sharing options...
Fennel Posted February 2, 2020 Author Share Posted February 2, 2020 (edited) I honestly did not know the answer to this when I first posted.  It’s a very interesting question if you think about it. I think I’ve figured a definite answer but am not totally sure yet.  The interesting version of the question is Mt vs Hit.  Mt as actual effective damage after Defense vs calculated Hit after Avoid. 0 Mt is equally bad as 0 Hit.  Consider the extreme cases: 1 damage, 100% hit max damage or even just 100 damage, 1% hit.  Here’s the kicker:  Final boss Normal difficulty in certain route has 107 HP... 99 turn limit...  hrrmmmmmmm 🤔 Edit:  And while this seems to suggest Mt > Hit in the extreme case, if one is counterattacking during enemy phase, that’s 99 turns * 2 phases * 1 damage = 198 damage.  Still... there’s a tougher boss with at least 3 bars Health, but I can’t find anywhere exact hp it has.  Am almost certain it’s over 198... Edited February 3, 2020 by Rioma Quote Link to comment Share on other sites More sharing options...
Zapp Branniglenn Posted February 2, 2020 Share Posted February 2, 2020 Do gauntlets exist? Strength is all you need, baby. Quote Link to comment Share on other sites More sharing options...
eclipse Posted February 2, 2020 Share Posted February 2, 2020 Raphael's already strong. He isn't gonna neglect that. So let's go with Dex, since crits mean EVEN MORE POWER! Quote Link to comment Share on other sites More sharing options...
Dandy Druid Posted February 2, 2020 Share Posted February 2, 2020 There's no stat a forged weapon can fix. Well, there's no forged weapon that can't patch up someone's strength or accuracy. For Three Houses, I would say STR is slightly more important since supports can raise your hit rate. But crits sure are tempting to say DEX. Quote Link to comment Share on other sites More sharing options...
Shanty Pete's 1st Mate Posted February 2, 2020 Share Posted February 2, 2020 I'd say 1 point of strength is better than 1 point of dexterity. The tough thing is, it's obvious when a point of damage is the difference between chunking and killing. But it's not as obvious when two points of hit are the difference between hitting and missing. Also a strenth point has a 1-in-5 chance of offsetting a point of weight, thus potentially improving Attack Speed by 1. So that's cool. The game even seems to recognize strength as more important than dexterity, measure for measure. At least, I assume that's why Queen Loach gives +2 Dex, whereas Oghma Wolverine (?) gives only +1 Str. Quote Link to comment Share on other sites More sharing options...
whase Posted February 5, 2020 Share Posted February 5, 2020 If you go into extremes, I'd take 100 dex and 0 str over 0 dex and 100 str. Add lethality and you're set. =P Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted February 5, 2020 Share Posted February 5, 2020 3 minutes ago, whase said: If you go into extremes, I'd take 100 dex and 0 str over 0 dex and 100 str. Add lethality and you're set. =P Unfortunately, Lethality requires dealing damage to work. Too bad. Quote Link to comment Share on other sites More sharing options...
whase Posted February 5, 2020 Share Posted February 5, 2020 (edited) 3 minutes ago, Shadow Mir said: Unfortunately, Lethality requires dealing damage to work. Too bad. It does? Oh well, guess I learned something new today. XD (Makes lethality even less reliable than I already thought too.) Edit: Also, changes my opinion completely, strength at least offsets weight of equipment to be a dodgetank. Edited February 5, 2020 by whase Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted February 5, 2020 Share Posted February 5, 2020 10 minutes ago, whase said: It does? Oh well, guess I learned something new today. XD (Makes lethality even less reliable than I already thought too.) Edit: Also, changes my opinion completely, strength at least offsets weight of equipment to be a dodgetank. The moral of this story: overspecializing is bad. Quote Link to comment Share on other sites More sharing options...
iavasechui Posted February 5, 2020 Share Posted February 5, 2020 1 hour ago, Shadow Mir said: Unfortunately, Lethality requires dealing damage to work. Too bad. Tell that to Matthew he lethality killed a general he couldn’t damage in his first fight as an assassin Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted February 5, 2020 Share Posted February 5, 2020 5 minutes ago, iavasechui said: Tell that to Matthew he lethality killed a general he couldn’t damage in his first fight as an assassin Different game, different rules. Also, it was more reliable in Blazing Blade because enemies had zero luck. Quote Link to comment Share on other sites More sharing options...
iavasechui Posted February 5, 2020 Share Posted February 5, 2020 XD ok fair enough Quote Link to comment Share on other sites More sharing options...
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