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MisterIceTeaPeach

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Everything posted by MisterIceTeaPeach

  1. He couldn't do in my run... because he died before. Clive is pretty much the worst unit in this game.
  2. I know it's a remake, and of course it's fine to take some mechanics from the original Gaiden. But too many (poorly implemented) mechanics were taken over at cost of its gameplay imo. Magic Magic seems to be OP at first sight. Most enemies have crappy resistance and it ingores any terrain. Furthermore tomes with three range exist. However magic is only real useful in player phase because you have to sacrifice your HP with each cast. In enemy phase mages either get killed, or run out of HP for casting. The improved attack range doesn't really matter because it's only good against other mages who take like no damage. It's useless against bow users because their attack range is automatically three too so they can always counterattack. Another thing which really angers me is that witches may teleport and attack in the same turn. That means everyone can be killed in every turn. if each of them teleports to attack the same ally. Bows It's known that archers tend to be bad in FE, but in this game they were incredubly buffed by their attack range. They have 1-3 attack range. That means they can always counterattack and weak magic users with 1-2 range tomes. They're very annoying to deal with magic users because they will kill you. I think they have 4 or 5 attack range after promotion. Absolutely ridiculous! Instead of increasing their attack range, just give them better stats. Terrain Terrain really affects the game. You have to deal with lots of forest tiles and other terrain which gives you evasion. For some reason buildings give +20% evasion which slows down the game and makes it become a lottery. Idk how often my units missed in Grieth's castle. It really pissed me off after a while. Also Idk why forts give +60%. Weapon triangle I know the original hasn't introduced it yet, but why didn't the remake add it? This remake even introduces axes without any purpose aside of make money from it. Enemy fighters / pirates exist so why can't an ally become this class? Fatigue After almost 20 years abstinence fatigue made a comeback. I was absolutely happy to see this mechanic returning because it was one of the most interesting ideas in FE, but unfortunately implemented badly in FE5. It was very unbalanced and screwed the player too much. It returned in Echoes, but unfortunately only in dungeons like in Persona 3. Of course it makes sense because you fight multiple fights in a dungeon in one instead in the world map battles where's a longer break between these fights, but I really would like to see fatigue in a story map too at least for gameplay reason. The more an ally is involved in combat, the sooner it becomes fatigued and loses stats accordingly. Futher issues: infinite spawning of enemies on the map world without have the possibilty to avoid or cancel the fights inventory only allows to carry one item or weapon for everyone I guess it's unquestionable that Echoes's plot and character description are great, but gameplaywise it leaves to be desired for someone as me who plays FE because of the gameplay and not because of the story. And I'm honest playing through Echoes makes me even less want to play Gaiden.
  3. Each unit has its own personal weapon or tome. You can give physical units a weapon from the inventory (iron lance, iron bow...) which affects the unit's stats since most weapons have a weight and reduce the speed. These weapons are also the only ones which can be forged. Mainly useful for effective weapons like horseslayer I guess. Idk how it was in FE2, but I really wished for an inventory like in the GBA games. assuming this too
  4. Ah, ok. It slows the game a bit down, but alright. I just have finished act 3. I guess Celica's party with all its magic users will become better later the more magic users both parties have to fight. And yeah, the Whitewings. Celica is the better lord imo because she has 1-3 attack range and is even more powerful than Alm therefore a bit more fragile. However in part 3 the magic users caused me a lot of trouble. Idk how often Mae and Genny, even Celica died. In Alm's party I only have lost Python yet in a stupid extra battle. But what does "only" even mean!? I'm playing on lowest difficulty.
  5. Inifinite weapon durabilty is a mechanic which just simplifies the battle system. I like to have it complicated and realistic in FE. I mean Echoes added some nice stuff like bexp. (despite I have no clue how it works), forging and nice conversations.
  6. I had like a dozen deaths in the chapter against Grieth. :/ Alm's route is fairly easy while Celica's party has lots of squishy units. Celica even died twice because I forgot she loses HP for casting. Great FE2 mechanic. Also is there a way to ignore the extra battles? After certain moves on the map monsters appear and chase me, but I don't want to do these skirmishes.
  7. Their stats aren't great but their range make up for it. I find it annoying to deal with them.
  8. I like Echoes more than Conquest in each aspect ... except for one thing, the main thing: gameplay Indeed it stayed too much to the original. For someone like me who dislikes FE2 I have issues with Echoes's gameplay. Why is there no weapon triangle? Why is there infinite weapon uses? (Fuck Fates for bringing this back) Why can everyone carry only one item besides their standard weapon? Why does fatigue only affect dungeons? (I love fatigue) I don't like FE games with simplified mechanics. The more strategy, the more it's FE for me.
  9. It really looks like a suicide-attack. However it's still unclear, if it's connected to the IS. Anyways this is definitely the worst attack lately since lots of young people were involved. Edit: IS claimed that they're responsible for this, but there's no proof for it yet.
  10. I said it already, but I'll say it again: Lilina is more powerful but a lot slower than Lugh. She joins later If you bring her to Ilia, she'll be fine. If you bring her to Sacae, she'll get doubled by all the myrms and nomads. Since magic is good in this game, she can do her job well. If she was playable in chapter 7, she couldn't do too much. With her base speed she can't double knights and soldiers. She'd be oneshotted by the dracos as Chad and Ellen. Batre is like Echidna but with worse weapon types and speed. He's ok in chapter 21 against the dracos, but that's it. Gonzales hits hard, IF he can hit. He has 60-70% against lance knights and pegasus knights at best, still pretty bad. You really do better with swordmasters here. It's ok to bring Astore, if you have free unit slots left. By far the best thief and the only one who can take hit(s). Here is a tierlist of the FE6 characters with detailed explanations. However it only goes for hard mode.
  11. A fusion of Catria + L'Arachel - HECK YEAH! Who or what?
  12. A fusion of Catria + L'Arachel - HECK YEAH! Who or what?
  13. Idk what to think about it. I hate Maribelle but I love Catria. But yeah, she's a bit snobby, however, in an amusing way.
  14. Oh... wait. I can totally live with that. Means Clair is free now.
  15. Oh... wait. I can totally live with that. Means Clair is free now.
  16. I see. Good! Just assumed they WWs would brake the game as they did in Akaneia.
  17. Also what's exactly the point of Faye's existence, if I may ask? This games feels like only FE13 grinding to me. 90% of the maps are done in <5 min.
  18. At least if she has no one-statter (what she hasn't had yet unlike most others) I'm already glad. However I guess she is like the worst or second worst peg. knight (if I count Faye) when I have the WWs. Anyways Echoes is enjoyable, even if it doesn't feel like a FE game to me.
  19. Echoes's map design is depressing for the most part. I mean it can't be defined as good chapter design, if you fight against monsters with five attack power which can only hurt the most fragile healers (I know that everyone takes one guaranteed damage at least), or you have to fight three mediocre cavalier bosses in a huge map. However the chapter where Catria and Palla as NPC join is really good and challenging. Celica even died... lol... because I forgot that units lose HP after casting.
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