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MisterIceTeaPeach

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  1. He's the safest bet to recruit Ayra because of Nihil if he has enough HP a/o defense, That's all credits I can give to him so far. His strength is really bad and the other stats aren't impressing either. I never gave him the power or magic ring yet because other units like Fury need it more than Alec does because of her mobility (especially chapter 4 and 5). The consequence was that I couldn't promote him in my first and in my current run either. Edit: Since I don't know Alec's true potential and he's not too far away in terms of usefulness compared to Noish I give him 5/10. However I still find him worse than Noish because of his lower attack power and bad defense. Noish's Charge combined with his strength can compensate his lack of Pursuit. I also consider Noish as a better father. Only Lachesis or Fury can benefit from Nihil. I think a difference of one point between these two seems to be more realistic and fair than two points. Ah, ok. Didn't really pay attention on it. I just though it'd be mentioned under promotion gains.
  2. Thanks! I know there are tons of typos. ;) Will proofread all my posted stuff and correct as much as I can.
  3. Your most wanted Christmas present? I have mine already with Tales of Berseria. Actually I only hope for a Christmas dinner with relatives.
  4. I gave him the speed ring too, so he has 23 speed actually. If Noish is slow like he normally is, he can only really benefit from the pursuit ring in combination with the speed ring.
  5. Since I played two chapter in a row, Sophie will do it too next time. Charge works the best on magic users who usually attack from 1-2 range. Bow users are screwed when an enemy attacks from close range and melee weapon users are screwed when they get attacked by enemy bow users and mages. Of course FE5 ballistas can screw you because they're much more powerful and accurate than in FE4. However an advantage could be that they're out of ammo earlier if they can attack twice in enemy phase. [spoiler=Chapter 4 part 2] Taillte can talk to Azel. Taillte: I need to ask you something quick. Azel: Hm? me? Taillte: Yeah. That's ok? I mean, we've been friends for years. And I don't think there's anyone else I can ask about this. Azel: Huh. You look downright grim and serious... If you really think I can help, then sure. What seems to be the problem? Taillte: Well... I, er... I'm only with you lot because I was just following Claude around, but I'm starting to think I shouldn't have done that... Azel: What makes you think so? Taillte: It's because people acting kinda like they're treading carefully 'round me. And when I'm around, people stop talking about my father... Azel: Ah... That certainly doesn't sound fun. But I'd say people really do like you. It's more that they honestly aren't sure how they should treat you, and that theyre worried they'll cause you grief. Don't worry too much. It'll all be fine once they get to know you better. Taillte: Yeah... Guess you're right. Thanks, Azel. Think I might feeling a bit better 'bout this now. Azel: Hah! Glad you're back to normal, Taillte. If you're ever feeling like this again, I'll always be here to help ypu through it, no matter what happens. Taillte: Okay, thanks! Taillte gets +5 HP. Claude uses Fortify to heal all wounded units after the arena. Level up: skill, speed, luck I accidently turned off the battle animation. Fixed it after this offscreen level up. The mages move only two spaces in every turn unless someone of my units is in their attack range. Pamela: If Maios at least succeeds in weakening them, perhaps Silesse's fall will still go smoothly? Duke Daccar: Even it he fails, I still have my private deal with Grannvale in my favor. Their Lord André should arrive shortly with a batallion of reinforcements. Heh heh... My victory is certain, Pamela! I'll be sitting on the Silessian throne by the end of the week! Pamela: Without a doubt, sir. Remember: André is Aideen's and Bridget's brother. Elder: Magic is governed by a hierarchy of power, just like weapons. same as in the Tellius series However there's no triangle between anima, light and dark. light = dark > anima Anima magic actually sucks in this game. So much worse is that you won't have access to light magic in Gen 1. anymore. In FE4 you have no access to one single dark magic user. Neither in Gen 1., nor in Gen 2. Obtains 4500 gold. It took me like three turns till I arrived the group of mages: Three mages are down. Lachesis kills the bandit and visits the village: Elder: Bein' of holy ancestry can bestow a number of powers onto ya. Divine heir's can wield even the most advanced weapons with ease, and'll have an easier time growin's stronger. 'Course, it's not every day you meet someone blessed with that sorta blood. (He gave the hint to the right person... but a bit too late since she already turned into a Master Knight. The elder was talking about the Master Knight class and their weapon flexibility.) Obtains 3500 gold. ... GLORIOUS Taking a bit damage. Now time to take all the mage douches out: Dew grabs 3000 gold from him. Jamke gives him the rest. I'm cursed. This is the best level up so far in this chapter (arena excluded), and this Noish has really good speed for his level. How are Lex and Noish so fast? Their speedgrowth utter trash actually. The peggies come closer. Lex visits the village in the north-west: Elder: Only a direct holy descendant can inherit the full breath of the power of the gods. And only they'll be able to wield their family's divine heirlooms. However, if kin intersect, their offspring'll have their exalted blood enriched an'll reap almighty powers. Needless to say, mind doin' that is condemned and forbidden... Obtains 3000 gold. Someone helps me! Erin and Sigurd will attract a few of the peggies. Ah crap. Erin can't double them with the brave lance equipped. ... But she still has Adept. Being the best class with the worst level ups. I have to take them out now. Their leader is the first who has to die: easy done ... at least one stat All of them are defeated except for one. Sigurd can talk to Claude again. Claude: I did return to Grannvale, and I was about to relate the truth of His Majesty. But Reptor interfered before I could do anything, and now I, too, am branded a traitor to the motherland. Sigurd: Ugh. I've had enough of just sitting here and letting Reptor have his sorry way! I swear, I've half a mind to storm straight into Grannvale and end this once and for all! Claude: No. You know better than to rely on brute force or to risk the common folk's safety. For now, Lord Sigurd, we must endure. Sigurd: But, Father Claude... Claude: Make no mistakes. I feel your pain, too, but this crisis's end now lies in fate's hands. There's nothing any of us can do to save ourselves anymore. Aideen returns Noish to the home castle... ... to become a paladin. And the promotion helps him to beat the arena till round six. And he gets a perfect level up for me. Noish is the only unit whose levels ups made me happy. Never expected to say things like this about him. Honestly he's one of the worst Gen. 1 units. I fulfilled Sophia's request and bought the Pursuit band for him. With his surprisingly good speed and the equipped Speed band he can really benefit from it. Also a perfect level up for me. I think the curse is over... hopefully! Obtains 2000 gold. Obtains 5000 gold. Erin continues with her "shitty level up" roll. She visits a village: Elder: Should Prince Kurth's daughter bear a son, that son would be heir to Grannvale's throne. I daresay this makes Lord Arvis, husband to the princess, quite the influential figure. Obtains 1500 gold. If you reach a certain spot of the map, this happens: The bridge is destroyed. How the hell shall I finish this chapter now? Answer: One of the villages gives you hint... but it requires a survival of a certain unit. blizzard animation Sigurd takes one out. The one below him can't attack him at all because he has a sword instead of a 1-2 tome, and blizzard can't attack from two range, so Sigurd will be fine. It can hit. the end of blizzard Sigurd visits the village in the top north: Man: Y'know how there's a drawbridge over the Thove River? Yeah, that's under the control of Duke Maios, too. If it's still drawn and you don't have the key, youre not getting across. Dew can repair it. Question: How to beat this chapter if he's dead? Obtains 500 gold. Jamka will have some fun with the knights and mages. All of them have range weapons. The idea was paid well. Got a great level up. Claude visits another village because he needs money to repair Fortify. Elder: Legend has it that all direct heirs to the Crusaders bear exalted brands on their bodies, which appear on them in their infancy. Prince Kurth's daughter has her Naga brand on her forehand. Actually, that was how they recognized her as a direct heiress to Saint Heim. Obtains 5000 gold. She hasn't leveled up anything else besides HP and luck in this chapter yet... if she even got a level up. So sad... Yay, strength... needless. more pairings confirmed Here's an isolated blizzard mage. If you place Dew one space left next to where the bridge was... ... he repairs it. Now I can finish this chapter part. The remaining enemies will kill no one. You want to kill the boss first because he has three authority stars. Authority stars work similar like in FE10. Each authority star gives an unit who has it +5% hit/evasion. These authority stars also apply to all the units who are at max two spaces range (I believe) of the unit with the authority stars. This... has... to be... I can take out all the other generics in this turn. But before I seize... I still have to go the way back will all my units except for Sigurd of course who still has to seize. Preparations for the next chapter part. Sigurd seizes: Elder: The entire population of Thove is rejoicing at his downfall! Sigurd: Hm? Are you sure? I mean, I just conquered you. Am I not the enemy here? Elder: Lord Maios was nothing but a tyrant. All he ever did was bleed us dry. You fight in the name of Queen Rahna, and there isn't a Silession alive who doesn't bear the utmost adoration for our queen. Sigurd: Is that so? Thank you. Anyway, in the interim I think I'll leave governing Thove to you, sir. Elder: Once the crisis has settled, the queen will be in touch to arrange a proper successor. Sigurd: Until then, I'm sure you'll be just a governor to help heal Thove's wounds. Elder: Very well. Please, Lord Sigurd, do all you can to protect the queen. She is a treasure to use, and a beacon of peace and kindness. Sigurd: Rest assured, my good man. So long as I live, I swear that I'll let no harm come to Queen Rahna. You have my word. Thove is seized. [spoiler=I noticed that I missed sth.]Sylvia's defense sword by visiting the house where the younger man is inside.
  6. I disliked it since the cards came out in the late 90s.
  7. [spoiler=Chapter 4 part 1] Map Story The unthinkable has come to pass. Sigurd is now a traitor in the eyes of his beloved Grannvale. In desperation, his army flees to find refuge in the nothern Kingdom of Silesse. It lies under the watchful guard of the valiant pegasus knights and wind mages, and so for over a century since its foundation, Silesse has maintained itself as a neutral nation and resisted all invaders. However, ever since of its king several years ago, the royal family has been played with strife over its inheritance, and shades of war creep over the peaceful land. The home of Lewyn and Erin. douchiness inside Lewyn's family Out of disgust at his uncles, Prince Lewyn left Silesse to travel the world years ago. Is there no end to the dukes' avarice? Their lust for power will condemn Silesse, a beautiful and majestic land, to the searing ravages of a brutal war. Chapter 4: Dance in the Skies Peggies fly from Silesse to Sailane. It's Lewyn's mom. Rahna: I know Sailane is perhaps too small to house all of you adequately, and I'm sorry, but please, bear with me for a while longer. I'm doing all I can to hasten your liberty. I've sent letter after to Belhalla to advocate your innocence. As of yet, however, I've still heared nothing at all from King Azmur. Sigurd: This... this has to be Reptor's doing! First he betrays my father, and now he's stopping all of your letters! He must be! Rahna: Calm yourself, Lord Sigurd! I know well the pain feeling, but you cannot let your grudges rule you. Your anger will not save your father. Hatred will only destroy you from within. I swear to you, I can and will find a way to set this to rights, but you must be patient. Sigurd: You're right... I'm sorry, Your Highness. I really appreciate all you've done for me. Rahna: It's alright, Lord Sigurd. Oh, before I forget... There actually has been some good news from Grannvale of late. Sigurd: Good news, you say? Rahna: Mm. A previously unknown daughter of Prince Kurth has been discovered. All of Grannvale is rejoicing all the news. Sigurd: Huh?! Is it even possible? Rahna: It took King Azmur only a glance to recognize her true heritage. She bears the brand of Naga, the proof of a true heir to House Belhalla. There is no doubt. She is Kurth's child. Sigurd: I see... Thank goodness. At the very least, the royal lineage won't go extinct. Rahna: That's not all. The princess and Duke Arvis are in a relationsip. King Azmur has given his blessing and a magnificent wedding will soon be held. Sigurd: Arvis? Really? Rahna: All who'be seen the happy couple eagerly attest that this beautiful princess and Duke Arvis are prefectly matched together. To say nothing how happy the couple is said to be! Young live is wonderful, isn't it? Sigurd: It's been over a year since she vanished. She's missed an entire year of watching Seliph grow up. Rahna: I'm so sorry, Lord Sigurd, but cheer up. I know you'll reunite someday. Sigurd: You're right. I feel it, too. I can't give up in to sorrow just yet. I can't give up on finding her. Rahna: Ah, of course. I'll be with you in a moment. Lord Sigurd, one last thing... Beware of Duke Maios of Thove. I regret to say that my brother-in-law has long hungered to claim Saliane himself. It's only a matter of time till he goes so far as to attack you. I wish I could provide you with reinforcement, but... Sigurd: ... I know. The capital is under the very same threat from Duke Daccar of Zaxon. You cannot afford to weaken your own guard. Daccar will pounce upon you given even a hint of weakness. Don't worry about it, Your Highness. There's nothing the Thove army can throw at us that we can't handle. Rahna: Ah, of course. I should be confident in such veteran heroes as yourselves. Oh! I've been talking for so long, I lost the track of the time. Take care, Lord Sigurd! Sigurd: You, too, YOur Highness. Thank you. Lewyn feels neglected. Rahna: Of course I am. Do you have any idea how hard it was without you, and how worried I've been after you? That my own son could be so cold-hearted... I thought I knew you better than this. Lewyn: Look, I know you're upset, but I had my reasons for all this. But come on, I'm home safely! Surely that counts for something you can forgive me? I swear I'll make up for it and be the very picture of a good son. Hey, how about I give you a shoulder massage to start? Rahna: Oh! What nerve! Treating me as if I'm an old crone... Look, Lewyn, there are more pressing matter which we need to talk about, and soon. Pay attention to her words! Mahnya: Indeed, she hasn't been anything as cheefrul as this since before you left. Lewyn: Thanks, Mahnya. Knowing you're at her side is a big relief. Look after her, okay? Mahnya: Yes, sir! Rest assured, I will protect the queen with my life, on my honor as the captain of the Silessian pegasus knights. Lewyn: Thanks. Oh, one more thing... Are you gonna leave Erin here with Sigurd? Mahnya: Ah. My apologies, Erin. There are things he shouldn't know just yet, of course... Erin, I'll be leaving with Queen Rahna and returning to Silesse Castle shortly. There they leave... finally. Important note: Quan, Ethlyn and Fin leave the party before you start this chapter. Sell all bands, Fin's brave lance and Ethyln's staves before you finish chapter 3 because otherwise you won't have access to them in Gen. 1 anymore. Duke Maios: Very well. Relay my orders to Cuvuli: move in on Sailane! Duke Maios: Good. Now get to work! Grannvale will owe us a handsome reward for bringing them the heads of thieir infamous traitors. Heh heh heh... squad of peggies Battle preparations Arena satisfying level ups one bad and two good levels Meh... at least he worked on his speed and defense a bit. 13 defense is still by far below his average and even worse than Erin's. I think he leveled magic for the very first time. The last two levels up could compensate the first two... a bit. No strength boost? What pathetic promotion is this!? At least she can do more damage with magic weapons... She has more defense than Sigurd now! None of the stats she needs. more speed - cool! Slowly I'm playing with my thoughts to give him the pursuit ring Noish should get. ... ... I didn't ask you for strength. Another promotion: Yay! He has equipped the Paragon band for this chapter. ok good Map This map is dull and has annoying terrain (much forest). For the first 3-4 turns you walk through emptiness. There's nothing to do. The first enemies are waiting here: Lots of wind mages and a dark bishop (mini boss) with a sleep stave. Beware of the mages because they can tworound lots your units. Bringing restore and sleep stave against the dark bishop is recommended. Here's the second pack: more mages, pegasus knights and knights The boss has a Miracle band which works like the Miracle skill from the Tellius games. Be careful, she has Adept as skill. But thankfully no Nihil so Jamke and Bridget will have easy game with her. The three mages on the top left have all long range magic. The knights are no problem at all. Boss is a Baron, basically a general who's able to use tomes. A pretty epic class and only exists in the Judgral series. Unfortunately none of my units can become one. He has no Great Shield so he's not too bad.
  8. Noish's speed is his major downer. He's really crying for a speed ring. His low base skill isn't very helpful either but slim swords can fix the problem. On the other hand he can become a serious powerhouse when he crits. I think he's a good father for Lakche who can benefit from the critical skill the most. All in all he's still my second least favorite cavalier after Alec: 6/10 Edit: This Noish in my current FE4 run gets a 8/10.
  9. What's your ultimate present wish for Chistmas? Honestly I didn't think much about it. Just wanted to have a somewhat punny UN. Since I'm a bit weird I thought it'd be fitting. There are still some people who haven't figured out that my UN is a pun and think instead it's named after a Japanese person.
  10. Donkey Kong Country 6 Donkey Kong Country 2: Diddy's Kong Quest 19 Donkey Kong 64 16 Donkey Kong Country Returns 22 Donkey Kong Country Returns: Tropical Freeze 0
  11. Tales of Berseria is pretty cool so far. The graphics and overworld remind on Zestiria (which isn't a coincidence) and the gameplay is pretty nice. The skill system seems quite different compared to Zesty's (can't really explain yet, still have to figure it out for myself) and Velvet is likable. I have to accustom on the game controls because they were changed compared to all the other Tales of parts for the PS3.
  12. Donkey Kong Country 6 Donkey Kong Country 2: Diddy's Kong Quest 18 Donkey Kong 64 15 Donkey Kong Country Returns 22 Donkey Kong Country Returns: Tropical Freeze 4
  13. Finally I got the PS3 copy. Since it's in Japanese, it'll be "hard" to understand the story. However I still can give details about the gameplay. [spoiler= A few impressions] It has the darkest earlygame of all Tales of parts I've played yet. I like the skill system: Learning new artes depends how often use a given art. It's similar to Vesperia's system except that the arte bar rises instead of the weapon bar. It introduces a new special attack / arte I still have to find out how it works. Has to do with overlimit, but I'm not entirely sure. The overworld map desgin reminds pretty much on Zestiria's (which isn't a surprise for being story related). The dungeons and overworld fields have more enemies than in Zestiria. Encounter links appear, but they're different. You fight actually more than two groups of monsters because lots of reinforcements will appear after the first monsters are killed. It's very possible to fight more than a dozen of monsters in one single fight. It's a nice way to get some experience. Berseria introduces the "substituion" mechanic. (maybe it appaers in an other part I haven't played yet, anyways it's the first time I saw that) You have access to all your party members. In each battle your team consists of four units like usual, but the unconsidered units can take part of the battle at any time by replacing one of your current team units. It's a great mechanic, very useful if someone died. I'm not 100% sure, but I might have seen that you can replace even dead party members. That automatically means that gives you 1-2 more lives. (depending how large your team is) This game seems to be really easy. I play on normal but the opponents do almost nothing. Most stand and get wrecked for the most part. Exception are the the elite monsters, which are still tough and the hardest enemies of the game. The fourth elite monster, a bird, gives me lots of trouble.
  14. Since the old thread hasn't been pinned yet (what I actually would recommend to do) it's no problem to start a new thread about this topic. As for Sigurd: has great bases, can use silver swords, has pursuit, Tyrfing later on Best unit in Gen. 1, so 9,5/10 (-0,5 because of low res. and "only" able to use two different weapon types)
  15. FE5 needs a better translation, FE6 needs a more balanaced weapon system and FE9 needs maniac mode
  16. Red please because it's more fitting to the colors of my avi. and sig. Edit: Ty and MC SF!
  17. [spoiler=Chapter 3 part 5] first self created pairing confirmed: Ayra x Noish (exact what Sophia asked for) A pair can give money to each other. Promotion time: Jamke is a sniper now. Sigurd has to talk to Briget to unlock more conversations. You have to do these ones to get another amazing weapon by them later. Sigurd: The villagers told me of a woman who leads the pirates of Orgahil, and of her devotion to aiding the poor and weak. That would be you, correct? Bridget: You must be that Grannvale man... Sigurd, right? Guess this is it. Come on. Just get it over with. Sigurd: Ahahaha! Oh no, you're mistaken! I'm certainly not here to kill you. I just want to talk to you, Bridget. I'd like you to ally with use. We'd love to add your strength to our own, to help us better fight the pirates. What say you? Bridget: Wait. You really want me, of all people? Sigurd: Certainly! You'd be a tremendous asset. Bridget: You're a strange little man, Sigurd... Midir x Bridget is next. Midir: Oh, sorry! You're not her. My mistake. But then, that must make you... Bridget: What's this you're mumbling about? Speak up, you weird little man. Midir: Er... May I ask your name? Bridget: I'm Bridget. This bumbling flirt attempt fails. Midir will never be able to get a girl. Claude reports Sigurd about the event in Tower Bragi. Claude: I'm glad Taillte was close at hand. We may not have survived, if not for her magic. More importantly, Lord Sigurd, my prayery to Saint Bragi were answered. Sigurd: You have the truth of all this, then? It wasn't Sigurd's father. Claude: The pair's treachery runs deeper still. The murder of Isaach's King Mananan was also the handiwork of Duke Reptor. He feared a peaceful end to the war would end the sole excuse for the conquest of Isaach, so he secretly had the king killed. Sigurd: Is that so... Reptor's grubby hand are all over this mess... Cluade: Not quite. In the shad of his avarice, there's something else at work... Something unsettling and terrifying. Not even Lord Bragi could scry evil presence, obscured by its power as it is. Sigurd: An evil presence? Could it be that dark priesthood... Wait! What of my father, Claude? Cluade: Lord Byron yet lives, but is injured and weak. I fear he is not long for this world... Sigurd: Father... This can't be happening. Cluade: I'll hasten back to the capital. His Majesty need to hear the truth. Lord Sigurd, for the time being, stay here and restrain yourself from rash action. Sigurd: Understood. I can't thank you enough, Father Claude. I beg of you, do everything you can. Save my father and his good name. Cluade: Our fates lie with the mercy of the gods... her first obtained defense point This is the talk you want to have happen. Bridget is Aideen's twin sister. Aideen: I've searched for you for years. I never lost hope that we would meet again. Bridget: This is all so sudden... No. Weird feeling like this aren't enough! I need proof! She gives her a bow. Bridget: Guess, I'll humor yu. So I draw it and... ... Whoa! W-what's going on?! The hell is this...? I... What's this weird feeling boiling withine me... Are these memories? Ah... my heart is on fire... Aideen? Yes... I remember now! You're Aideen... my sister. If you played FE13... you know what kind of bow it is. It's the second legendary weapon. Bridget: And our brother... André, right? Aideen: I've so much to tell you, too... Bridget... My sister. Bridget obtains Yewfelle Here's the second legendary weapon, Yewfelle. It has the same stats as Gaé Bolg, only has two less weight. Arena time good and bad Skill is already maxed. And she learned Adept. Now she's totally broken. could be worse ... could be better... MUCH BETTER Taillte sold her thunder tome so Claude could buy it and use the arena.. He gets a nice level up. typical Sylvia ??????? She's on a defense roll now. Dew has to be placed in the front of the Tower of Bragi to let this event happen: Dew: Mmm? Nope, nothin' over here. Over there, maybe? ... suddenly a mysterious voice... Dew: Huh?! ???: ... Staty your business... Dew: Heh, maybe if I pretend I can't hear 'em... ???: How dare you... defile this sacred ground... ... BEGONE! Dew: Kyaaa! S-sorry! Please don't hurt me! Obtains Wind Sword. This is another secret of this game like getting Arden's Pursuit Ring. Wind sword is magical sword. Idr if it's effective against flying units. I don't think so, though. Aideen had to do a very looooonnngg walk to Castle Grannvale for her promotion: She used the arena too but could get only one level. Since she has no skills she's pretty hard to train there. Skill abusing FTW! Finally time to seize: So far so good... ... HOLY SHIT Seize these vile allies of Byron, accomplices to his murder of Kurth and his bid to take over the kingdom! It is the will of His Majesty! No mercy for enemies of the state! More douchiness appears. To think, he personally put an end to that miserable prince and nearly killed Byron for putting up a fight... I've never seen such a bold ploy! And with Arvis using His Majesty's trust, it all worked flawlessly! Convincing the king of anything is hardly a challenge, but to succeed with a tale of this scale takes quite the storyteller... And here we are, with the entirety of House Chalpy framed for the crime! I guess not. Sigurd: Gah... How could His Majesty have fallen for Reptor's lies? How could he possibly believe that my father, of all people, would kill Prince Kurth?! Aah... If only Father Claude had gotten back... to the capital before they struck... Why?! Why is this happening?! Again Sigurd is question himself. Suddenly NPC peggies appear at Castle Orgahil. Mahnya: Queen Rahna bade my corps and I to come to retrieve you. We invite you and your subordinates to retreat with us to Silesse, until your good name has been cleared in Grannvale. Sigurd: ... Queen Rahna of Silesse, you say? Why is Silesse willing to give aid to an alleged traitor like me? Help at the very last second... but what's with all the guys who were left in Castle Grannvale?
  18. [spoiler=Chapter 3 part 4] meanwhile in Orgahil Duvall: S'only a matter of time b'fore them Grannvale guys're bangin' down our doors too, eh? What d'ya say? Girl: Damn it, Duvall! The only reason they're coming is because you lot all went pliiaging, against my orders! You've got nobody but yourself to blame. Duvall: Keh, enough! I can't take yer arrogance anymore! Shut it an' open yer ears! Now she knows the truth. If you look at her, you might see a familiarity to someone you know already. If you don't know it yet, you'll get the answer later. Duvall: But yer li'l act's worn its welcome out. No point keepin' ya 'live, eh? Girl: Damn it all... You really think you clown can take me that easy? She's is chasen by the bandits now. an eldorado for swordusers, especially Dew The bridge is raised... you can see that lots of bandits can already attack Beowulf. This is bad! I couldn't remember that the bandits appear so close to the bridge. This is a bit mean. The enemies can attack the sniper girl automatically without preventing it. Thankfully she's very powerful and quite tanky. Yep, she can reach my units already. Beowulf should be safe with weapon advantage. Wait... he can oneround them?! I didn't expect it. He attacks them more than twice for some reason. Does he have a skill I overlooked. I thought the entire time he had only Pursuit... but he must have something like Adept too. Beowulf kills three bandits... which makes... ... the way free for the miniboss! CRAP!!! F**K!!! Facepalmcount: 2 I checked out Beowulf's skills. He has Charge, a skill which prolongs the battle. That means if he attacks twice and the enemy once, and Charge is activated, he'll attack four times and the opponent twice. That made it possible for him to kill all the bandits... and to get killed. In my second attempt I didn't place him too close to the bridge. Claude and Taillte are back as promised. Claude: Lord Bragi has answered my prayer and revealed to me the truth. It is precisely as I had thought. Not to mention, I even found House Edda's long-lost sacred heirloon within the tower: the staff of Valkyria. See? This is it. Taillte: What, that grubby little cane? Claude: ... Taillte, please. Do try to mind your manners. It's basically an Aum-stave. And only Claude is able to use it. Taillte: Huh. So what you're saying is, with this rod you could bring my sweet old grandma back to life? Claude: Alas, most likely not. Valkyria is limited in many particular ways, and so cannot be used on just any lost soul. You see, all of mankind is born bearing a life forced called quintessence, which - Taillte: Yaawn... Er, what's that? You lost me. Why're you still talking this, anyway? We've still gotta outta here! Claude: Ah, of course. Let us go. Taillte (Tiltyu orginially) is a thunder mage which means she can only use thunder magic. However she has a super powerful tome with thoron. (I recommend to sell thunder) She has wrath which means a regular hit will become an instant critical hit when she's <50 HP. It's an awesome skill in the arena, if she can oneshot an enemy with a crit. I'm thinking to give her the pursuit ring... but I know already that Sophia would kill me for that. Claude is already promoted. He has no personal skills but two awesome staves: Fortify and Valkyria which can revive an unit. Actually he can use it infinite times... if he has the money to repair it. I believe it costs 50000 gold. If you want to save the Valkyria stave for the second generation, then you can pair him with someone. However he can't pass any skills to his potential children. We won't pair him with someone, what means we won't have the Valkyria Stave in the second generation. Anyways he also can use magic tomes. He'd be a good contender of Taillte's thunder tome. Bridget is already promoted too. She comes with standard equipment and good bases. Good enough to oneround the enemies and to take a few hits. You must keep her alive because she'll get a sth. very nice later. The enemies are really bad. Most of them are axeusers, so it's a good chance to get some money with Dew. The myrms have more strength than the pirates. Weird! The miniboss isn't special except for wielding a silver axe and dropping a leg ring which increases the movement by three. The mainboss is pretty pathetic. He drops a power ring which increases the strength by three. Erin shall get it. Bridget has to flee towards the tower to reunite with Taillte and Claude. Strategy for Taillte and Claude: Taillte has to be attacked by exact one enemy in an enemy phase. A hit will bring her down to wrath-zone. And she can kill each oneshot each enemy with a countercrit. Jamke makes short shift with the miniboss. This bandit can be killed to so Beowulf can block the bridge now. Charge can still himself, but I highly doubt that the bandits will hit him 4-5 times in one enemy phase with their absymal hitrates. Beowulf kills two badnits by activating Charge and becomes faster. That's how Wrath works. I don't want strength, I will MAGIC! I could kill the bandits on the bridge. Time for Dew to derserve a bit money. Each bandit has 5000 gold to steal. village saved I leave her HP alone because so she can kill the bandit with a wrath-crit. She only needs healing, when she's in a attack range of an enemy. Also Claude can only heal ten times so no reason to spam Fortify. Charge again more speed The way to Bridget is free. Lachesis will attract some of the remaining enemies to her side. Bridget visits the village: Woman: Ugh, I can't stand people like you who've nothin' better to do than start more wars! Why are you even here? We've absolutely nothin' to do with Agustria or Grannvale! Look, If you've really gotta fight, take it somewhere else, you thoughtless sod. Obtains 4500 gold. Why do magical units get strength and physical units get magic lately? This bandit misses... which saves him his life. Lachesis can attract the first enemies. A not very good level up for killing the weaken the bandit. Her magic growth is really bad iirc. WTF is going on now!? More Taillte crits and more magic. Nice! Bridget reunites with the two and block right here the enemies for now. Jamka can also attract some enemies to him. ... Exactly three. Erin will help out. I want to kill these dudes quickly because Bridget, Claude and Taillte shall press forward fast because they have to do conversations with other units of my team. ok and pathetic as always Got hit with 10%. Erin has the Reneveal band equipped which heals her HP by 20%. The perfect place to give her some levels. She'll go to the arena at the end of this chapter. Magic is quite useful for using the bolt sword. She kills two more bandits in enemy phase. Claude is needed now. Myrm level up. Kinda fitting to her... if you know her entire story. bleh Also she doesn't need healing anymore since only one bandit is left who will be eaten by Taillte. You WANT this conversation and Gáe Bolg! Ethlyn: Your lord father entrusted it to me, Quan. He thought it prudent for you to have it at hand, in case our battles grew too fierce. Cuan: Even just holding it, I've seldom felt so strong! Why did you wait till now, though? Ethlyn: With the spearm your lord father also passed onto me its tale... I'm so sorry... Cuan: ... Aye. Gáe Bold bears the baggage of a truly sad legend. But that is all it is a legend. Ethlyn: But- Cuan: Ethlyn, trust me. Tiumph is within our grasp this day. I'll not fall victim to an old myth. I'll not let it stop me from returning home. their daughter Ethlyn: Yes... Cuan, no matter what happens... We'll never lose each other... RIght? Cuan: Ah, you're concered about Deidre, aren't you... There's nothing to worry about. It won't be long until we find her. Ethlyn: Yes... I want to believe she'll be okay, too. I wished I could believe it. But... Cuan: Ethlyn? Come now! Dry your tears. Do you truly feel so bad about this? Ethlyn: I... Yes... Knowing th-that Sigurd and Deidre may never meet again... Th-they love each other so... so much... Why, Cuan... Why did this happen to them?! Cuan: Ethlyn... Cuan obtains Gáe Bolg. This is the first legendary weapon in this game: Gáe Bolg 30 might speaks for itself, I guess. Dew will steal money from all the remaining enemies. Midir kills this bandit by activating Adept. A fantastic level up is the reward. Taillte kills the last remaining enemy on the island. ... oh well Two stats are already good for her, even if they're not really wanted. Jamke onerounds a bandit and is ready for promotion now. Grabs 3000 gold from the boss. In total Dew obtained 23000 gold in this chapter part. He gives it to Aideen because her broken warp stave must be reaired. Sophia asked me to give the money to Sylvia. Honestly I don't why. I forgot to ask her for the reason. Ayra kills the last remaining bandit besides the boss. With a bit teamwork the boss is defeated. Erin obtains the Power Band, exactly what I wanted because she's lackiing on strength. However it's too early to seize yet because I still have to do a few conversations and send a few of my units to the arena.
  19. Donkey Kong 4 Donkey Kong Country 10 Donkey Kong Country 2: Diddy's Kong Quest 16 Donkey Kong Country 3: Dixie Kong's Double Trouble! 2 Donkey Kong 64 14 Donkey Kong Country Returns 18 Donkey Kong Country Returns: Tropical Freeze 8
  20. Favorite dish for Christmas day? Umm... this year... I don't know. Normally I celebrated with my parents and grandparents together and ate duck... but since my since grandma is gone a couple of years ago and my mum is heavily sick... I'm feared to say... nothing at all. Probably watching some Christmas movies. So depressing...
  21. Posted a video link. Velvet Crowe from Tales of Berseria indeed
  22. Favored way how to celebrate Christmas? cheese, ham, mayo
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