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MisterIceTeaPeach

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Everything posted by MisterIceTeaPeach

  1. FE13 chapter 2 and 3 on lunatic +. I stopped my playthrough in chapter 3. FE10 1-F and 3-6 on hard mode. FE11 chapter 11, 13 and final. Annoying ballistas.
  2. What I meant, is that you should use Sothe barely in the following chapters. There are four chapters till his promotion, so he should get only one level up in each chapter. Adept on Ike is pretty good, because it works on speed. He has a base speed of 23, so his chance of activation is 23%. Provoke is ok, because Ike's defense is good enough. In general I don't recommend to use Mist for fighting. Her base stats are too weak. Two hits will kill her, a swordmaster would kill her instantly, because of her low speed base. In the beginning she's only useful for healing or giving the final blow. Even after some levels she cannot survive two hits, so be aware of her! Skills on Mist are kinda pointless. Shade or blossom would be useful for her.
  3. Whoah this was so close. The sensation was in the air! A great pity!
  4. That's just pity! had the big chance and then in the conteraction their goalkeeper did a stupid mistake.
  5. I wake up, watch the morning sun, have my breakfast and listen to this song. I only can be in good mood!
  6. YESSSSS GOOOOOO You can do it!!!
  7. Van Persie misses next match too! This really hurts.
  8. I'm even a little ashamed that my signature was the trigger for this topic and so many people talk about this pettiness shit. I'm so glad that I dropped my signature. Now I'm feeling free.
  9. Kompany played also in Germany like van Buyten and De Bruyne still do. These are the only ones, I know. Marc Wilmots was a legend for Schalke 04 in the 90s. The fans called him "Kampfschwein"="Fighting pig"
  10. It's really that good? I've read that the footballers are more worth than the footballers from the team. And honestly I only know very few players of this team. The most famous would be their coach Marc Wilmots.
  11. In part 3 you start with the Greil's Mecenaries, but in part 3 chapter 2 some people of part 2 and one unit from part 1 will return. Ok, this explains it. Be prepared that Sothe won't get any experience, if he has reached level 20. So you shouldn't use him too much in the following Dawn Brigade chapters.
  12. Sothe is at level 16 after part 1?! How is that happened? I also needed almost one year to beat FE10. I did a long break, because I sucked in the beginning.
  13. Prediction for the final: vs. This would be so hilarious for a German, who lives directly at the border to the Netherlands.
  14. Dracoknight, just because it's the first term I learned about. And dracos are probably the most familar abbreviation for this class.
  15. I also killed around 2/3 of the laguz with Jill, but I played it in a different way. In the preparation I only gave her one seraph robe. It's a pity to "waste" the energy drop and draco shield on her, because her growths are good enough to cap these stats without using these items. I played the turtle tactic. Sothe and Eddy (BK later replaced him) safed the north and Nolan, Zihark and Volug the east side. I also used all my units (except for Meg, Aran, Fiona and NPCs) to attack the laguz. My aim also was to kill many transformed laguz as possible to get much experience as much as possible. Jill had beastfoe and she killed one tiger in each player phase. But (like I mentioned in previous comment) I put her back to the second line after killing the tiger, because on enemy phase too many laguz would attack her. So I did this strategy around 10 turns that she got 3-4 levels. Around level 7 dragonmaster her defense was good enough (I believe 23) to survive two hits of the tigers. So I put her to the front. It was a little bit risky, because 3-4 laguz could attack her in enemy phase, but her B-support with Zihark also helped to dodge around 50% of the enemy attacks. She ended up at level 10. In 3-13 she maxed strength, speed and defense at level 12, so I promoted her via mastercrown. She also did almost a solo in 4-P and 4-3. Jill is anyway the best unit for the desert chapter 4-3.
  16. If she has enough HP and defense to survive two hits by the tigers. The tigers on hard mode have an average attack of 39 (a few even 41). For example Jill needs 40 HP and a defense of 20 (or lower HP and a better defense) and any support (because she gets +1 in defense through thunder affinity.
  17. - Sigrun's growths suck. She's the worst falcon knight in FE10. The only one good reason for her is the triangle attck. - Elincia is almost obligatory, because Amiti is the best weapon in the game and she's a mobile healer. - Tanith and Marcia are good. Tanith has good strength and defense, but kinda eh speed growth. Marcia's only weakness is her strength. But bexp. can fix their issues. So you would have three seraph knigths to do a triangle attack. - Geoffrey has terrible availibility. After he leaves in 3-9, he will come back for one chapter before the endgame - Makalov has best speed growth in the game - Kieran is almost the same like Titania only with a lower speed growth - Astrid has the worst growths in the entire game. If you want to train her, give her the blossom skill. Paragon and blossom are good combination to make her better. - Nephenee is by far a better than Danved - Calill is kinda unnecessary, because Sanaki is obligatory for endgame, who also is fire sage. But you could bless Sanaki's "Cymbeline" and Calill's "Rexflame". Soren and Ilyana are better, because they got very nice special weapons in part 4. Especially Ilyana is very handy for one endgame chapter (Spoiler: Dragons)
  18. Can I ask, how did you manage it? On hard mode the tigers can kill everyone with two hits except for Volug, a very good Jill and BK. You have to unarme your units, if you want to play a solo. Jill with beastfoe can kill one Laguz in player phase, but she has to fly back to the second line, because otherwise in enemy phase the tigers would pitch into her. Meg and Fiona trainable on normal mode.
  19. Yeah, turtle tactic is necessary! Be patient and don't play too agressive. The beastfoe is a hidden skill in 1-4, the first chapter against the Laguz.
  20. Don't bring the two swordmaster next to each other. They're fragile. Two tigers can kill them. Balance both sides. One each side: one healer, one swordmaster, one range attacking unit (Leonardo, Micaiah) and two "tanks" (Aran, Nolan, Jill, Volug)
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