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MisterIceTeaPeach

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Posts posted by MisterIceTeaPeach

  1. There is no estimate for Tales of Zestiria's release date, even for Japan. The earliest Japan release date I can think of would be 2015, which means we'll either get it late 2015 or early 2016.

    Tales of Xillia 2 has no specific release date, but has been confirmed to be coming out in 2014, so this year. I'd say either Q2 or Q3.

    Thanks for the very fast answer :):

  2. Personally, I'd rather just focus on the characters who I'm actually going to use (Geoff's too high leveled that he only gets 2 Exp (with Paragon) on most of the enemies, and thus it'd be a total waste to give the entire level's worth to him, particularly considering he doesn't even get to merge with the Greil Mercenaries late in part 3). (BEXP? What's that? In all seriousness, though, pacifism just ain't my thing - if the enemy gets in the way, they die. It's simple as that.)

    In 2-3 you can get 10000 bexp. on easy, normal mode (the half on hard), if 50 enemies survive (200/100 bexp. for each enemy). So it would be a nice bounty, if you let many enemies as possible alive. Most first tier units do not bring any exp. anyway.

  3. To my mind TotA has great plot. I love the character designs and the mix of funny and very tragic moments. And ToV looks great as well, after watching a few of episodes.

    Oh I thought both plots were pretty bad, Legendia had by far the best plot but by far the worst gameplay...

    I do not know ToL. How was the gameplay worse than in other Tales games?

  4. This, although Vesperia, while probably being much better and fleshed out in the JPN PS3 port, is still a good game to play in the localized xbox360 version. It really depends on whether you're willing to import an updated version in a language you may or may not be able to understand, or deal with getting less content for a translation in return. Or maybe we'll get lucky and Namco decides to localize the PS3 port someday.

    You should only bother playing DotNW if you really like and want to be "complete" with the Tales of Symphonia storyline, though you'll probably be disappointed with it if you come in with the same lofty expectations that the other main games induce. You are indeed probably better off playing it only once, but TBQH I don't find it as terribly unplayable as some people claim it to be, and I don't really hate it; I just find it vastly disappointing compared to the other titles.

    Vesperia is the one and only Tales game I regret not playing. I'm willing to import it, and play through it in Japanese, translation be damned. Symphonia gets cheesy at points, but the battle system's alright (skill customization is something that is semi-important). Dawn of the New World is awful, save for Tenebrae - if you got it as a bundle, I'd say play through it ONCE, and never again. After that, go Graces -> Xillia 1 (Graces has the most technical battle system, and Xillia has a lot of small things that get awesome once you have some Tales experience under your belt).

    I ordered a JP import of ToV (surprisingly really inexpensive), although I do not get an usuable PS3 for a possible translationpatch yet. But I think, I will manage it soon. Till this point, the LP of SoC will help me a little bit.

  5. I do not have too many requirements for a good story. To my mind the story is not the most important factor of a Fire Emblem game. The gameplay has top priority. If the missions and tactical part are bad, the story cannot save the game.

    For a good story, I expect chronological and comprehensible actions and not the weird timeskip stuff in FE13.

  6. For example the magic triangle in Fire Emblem. Some people will want it back to make mages v mages more significant but for some reason also want the +/- 1 might +/-10 hit system(with no weapon rank bonus)

    I really would like to see the magic weapon triangle back, how it works in the Tellius series. It was fair and consequent. But it only makes really sense, if light magic would return as well. Otherwise there is no weapon triangle in the magic types.

    The Magic Triangle isn't bad or poorly balanced. It should be there, but it should be using the same thing the physical triangle does. [Weapon Rank Bonus, Negation on disadvantage, and the normal effects.]

    The magic weapon triangle should return, but it should work like in the Tellius series. I do not like the negation, if you got a disadvantage in the weapon triangle. To my mind it is not fair and kinda cheap.

  7. Since you played Abyss, Symphonia or Vesperia are your best bets for consistency's sake with battle style. Xillia after those since Xillia's system is a mix of the system in Symphonia/Abyss/Vesperia with Grace's system.

    Is your copy of Graces f, or is it a wii import? I feel the need to ask since you have an imported Hearts.

    Don't know if you've seen the progress bars as of late, but...

    720af51b434f8461aeb277a92b1983b0.png

    The translation is almost complete! Even if you're unable to to apply the patch, I'm sure they'll release the translations in a .txt file or a walkthrough somewhere.

    Thx for the info of the translationpatch.

    Two extra playable characters, skills, fully voiced main scenario, More artes, Second Mystic artes for characters, and items and weapons.

    Thx for the interesting info. I did not know, that elements were added in the PS3 version. But I can watch your ToV LP!

    Dawn of the New World should not exist and we will refrain from mentioning it lest we anger the elder gods

    Symphonia is very good, but returning to it after playing Vesperia and Abyss 3DS was a big wake up for me. You can't free run, and trying to play with friends makes the camera angle really hard. Mystic Artes don't really exist, but even with all the changes like skills and EX Gems, it being my first Tales is still pretty special.

    Vesperia is honestly my favorite for combat and things like that, but it feels like it drags on a lot especially early. Bosses are harder compared to Abyss 3DS and Symphonia but that's probably because I prefer the mage in Vesperia and bosses are really good in Vesperia when it comes to canceling spells.

    Thx for your suggestion and reason. I feel like to play Vesperia, because it seems more similar to TotA.

  8. Since you played Abyss, Symphonia or Vesperia are your best bets for consistency's sake with battle style. Xillia after those since Xillia's system is a mix of the system in Symphonia/Abyss/Vesperia with Grace's system.

    Is your copy of Graces f, or is it a wii import? I feel the need to ask since you have an imported Hearts.

    I got a JP import of ToH and the PS3 version of ToG. I did not even know, that ToG was released for the Wii as well.

    I tried outToS for the PS3 a little bit and I have noticed, that it is harder than TotA. Even in the very first bossfight the party members can die.

    Vesperia, since you like Abyss so much. Their battle systems are so similar and I feel like Vesperia is an improvement.

    The problem is I recommend the PS3 version, and the translation patch for that isn't done yet. Not to mention you have to have a jailbreakable PS3.

    I got the the uk-version for the Xbox360. But what are differences between the PS3 and Xbox version?

  9. Since I have played Tales of the Abyss for the 3DS, I am huge fan of the "Tales of" series. TotA gave me a first impression, how awesome this series is. And I want to play more sections in the future.

    I think every game of the "Tales of" series is great, which complicates me the decission.

    So I need your help: Which "Tales of" game should I play first? I own these games:

    a) Symphonia

    b) Symphonia Dawn of the new world

    c) Vesperia

    d) Graces

    e) Xillia I

    f) Hearts

  10. Actually, there is one huge difference between seize and arrive. Only the lord/main character can do the former. :P

    Now seize and ESCAPE are basically the same.

    Arrive is even more easier than Seize. Escape (FE5 version) is a lot different even though FE5 is notorious for being filled with 'Escape' maps that make more sense as 'Seize' maps.

    To my mind there is no difference in the story between seize and arrive missions. There is no point if the lord arrives first or something else. Eihter only arrive missions or only seize missions.

    And I think that is the reason, why arrive missions are removed in FE10. The "arrive" mission in 4-4 is also a seize mission, because Ike and Ranulf are the main characters.

    In FE9 the escape missions are basically similar to seize missions, except you leave out bexp., if the lord escapes first. In FE5 in the escape missions you have to escape. Otherwise the units will be captured and that is the same consequence like the death.

  11. Wow, the game is that old now? Dayum. But yeah, I remember getting stomped all the time by my stepbrother. XD

    You haven't played Rise of Nations though? It's also a game like this, as I said. Only it focuses a bit more on territory and lets you go all the way to the modern ages, where there's tanks and guns and fighter jets and stuff. You can set it to where you don't go past the medieval ages though.

    AoE II is from 1999.

    No, I have not played Rise of Nations unfortunately.

  12. AoE II brings back good old memories! It was almost 15 years ago, I was so fascinated, that I spend many long nights. And I even disregared the school. I loved these types of games like Civilization, Commander and Conquer and AoE.

    Unfortunately I do not own the HD Edition yet, but it will change anytime soon...

  13. To my mind Awakening was a "best of Fire Emblem".

    Important characters from the first very one like Marth, Tiki or Nagi return in the story or are even playable. And there is the reverence to the Tellius series with Priam, who replaces Ike´s character. And you can use characters from previous gmes through beating the spotpass and DLC maps.

    So I expect a totally new story unrelated to other FE sections.

  14. PoR and RD had a bunch of different chapter objectives. They didn't just have the typical route enemy, defeat boss, defend, and seize either. They also had survive, escape, and arrive. And RD had even MORE than that, like set all the enemy supplies aflame and have two different characters arrive, like Ike and Ranulf in the one chapter or have a certain character on a different team arrive, like Skrimir in the one chapter.

    I'd love to have stuff like this again!

    A defense mission like 2-F in FE10 should really return!

    The Tellius series has the best gameplay anyway:

    Most strategical options, different and interesting mission types, FE10 has best skill system, FE10 has perfect bexp. system (better than grinding in arenas or risen battles like in other FE games).

    Doesn't change the fact that the Ike+Ranulf arrival chapter was pretty lame, and 3-13 was a little discouragingly difficult for me on Normal Mode when I was still getting into the series.

    Aren't most arrival chapters are just bossrush-esque things, where instead of Seizing, you Arrive by standing on a tile and press Wait instead of Seize. Waiting on NPCs to do something is tedious and boring.

    Survive chapters are pretty much the same as Defend too. FE7 had that (Chapter 17 Eliwood mode iirc, on the Boat, for instance). That was done fine.

    Burn the Supplies was neat, and reminded me of the Step on the Switch thing from FE7's Lyn mode chapter (what...Matthew+Rath chapter).

    Many of these weren't exactly pioneered in FE9/10, just reimplemented.

    Yes, there is no huge difference between seize and arrive storywise.

    The two defense missions in FE10 are much more insane than the surviving chapters in the DS ones. Elincia´s gambit (2-F) is probably one of the very best chapters in the whole series because of its map design and challenge. FE10 is anyway one of the harder games of the series and 3-13 is pretty challenging to block and defense. But it is a very good and fun defense chapter.

  15. I think the final boss moving is a really easy way to make the final boss harder. I don't mean this as an insult or to demean the idea, rather the opposite. They really should do that more.

    To be fair, a lot of bosses should be like that.

    Seize bosses get pretty boring when they can't move or defend themselves properly even with terrain bonuses. Meanwhile, offensive bosses (especially if there's multiple or if he commands a small army at his side) are more interesting to fight,

    A moving boss only really works in big maps like in FE9. A healer with a low defense could be killed instantly, if he cannot go out of its range. I think a long range map attack how it works in FE10 would be more effective.

    They could also give them the option to attack at range, like Radiant Dawn did for almost every single 4-F boss. At least they shouldn't stay completely passive during their last stand unless the narrative bothers to prevent them from doing so.

    Yes, range attacks and a teleporting boss are good ways to make the bossfight very challening.

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