That's actually a very good idea. At the very least, it gives the player options at how they want to handle things.
After all, Radiant Dawn is another example of "doing x things will save a character".
I don't know. So far, Kamui seems to look the part of the middle child of the family. If I had to guess right now, I don't think it'll be an issue, but what do I know.
Well, that's not exactly surprising. I believe supports were one of the last things talked about when Awakening came (and wasn't even really a part of the promotion).
Great interview. Sounds like they put a lot of care and thought into this game.
Even though I was a bit mind-boggled at first by the whole weapon durability thing, there seem to be a lot more possibilities waiting.