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sirmola

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Everything posted by sirmola

  1. I have just started my third run of fe4(beginning of chapter 2 EDIT: now on beginning of 3), and was planing on doing things differently this time. I found that i used certain strats to get past tough situations on both of my first two runs, and would like suggestions on other strats to use. EDIT: I am listing what i hear/find here for future reference. Also, i may post how well each pairing works. Some examples: -Does anyone know a good way to train Dew? I heard that he can fight the cross knights. How does that work? -Is there a reliable way to deal with final chapter julia other than silence? -I heard somewhere that you could exploit a glitch to get both rezire and aura in chapter 6. Does anyone have any idea of how to do this? -I really want to get the bargain ring in chapter 2 on this run (i was not fast enough on my previous runs). Are there any good methods to use? EDIT: just rush it, then have levin rush over. Your foot units are ideal cleanup troops in this case. -Is there a reliable way to recruit hanibal other then ai abuse? (sleeping him, killing his squad, and stationing someone on his castle entrence tile so that he just stands next to them because his ai says to go to the castle to get reinforcements and this confuses it.) Note that i am using the following pairings: (many of these are intentionally suboptimal because i have already tried the good ones.) Aria X jamka aiden X fin Lachesis X azel Silvia X levin (because i have already tried both fury and tiltyu for levin) Claude X fury (the only one i have already tried, but if i pass down fortify, corple can grind it(which is why i want the bargen ring on him from the start) and use holsety from the beginning of chapter 10) Brigid X Dew(which is why i want to level him up) Tiltyu X Lex I am also using the hard AI setting. Does anyone know what difference that makes? So far, the only difference that i have noticed is that it made aria continue to attack my bait after genoa is captured, in stead of beelining for sigurd.
  2. A ninja class. Could turn into enemies and would not be attacked by them-untill he attacked an enemy in a second enemy's movement range, at which time they notice him. There would probably also one or two restrictions to prevent it from being utterly broken. THis would allow for some unique scenarios, like having him recruit a unit while of a certain enemy class.
  3. And the pierce glitch, but that's probably easy to fix. Are you going to make everyone a viable unit as far as stats go(granted very few units are TOO unusable in fe8)?
  4. Honestly, that would probably result in worse sales, and therefore less money even after you count the dlc. Nintendo is aware of this, and are smart enough to put image over a quick buck (i know this because of their policy that no no on-disc dlc will be paid.) Their policy is to use paid dlc like expansion packs, which should not be necessary to the core experience.
  5. At least he wants to do the games that already have self inserts. These at least have a chance of working, if well written, and subtly handled. Otherwise, i do not recommend it because the inserting process never goes well. As for character death, it's an excellent idea for dramatic purposes, but if you are having issues writing a character consider making them minor characters in the first place you shouldn't be trying to write 50 characters as if they were major. It doesn't work well. Also, don't use it too much, or it stops working as well.
  6. Nintendo has made the 3ds extremely hard to hack and fixes any exploit anyone finds (if you've ever wondered what those firmware updates are, that's it). This is because ds game sales were hurt by emulators. Don't expct hackability untill nintendo releases the successor system and stops caring. about the 3ds. That being said, you could probably balance pair up by having classes give negatives to some stats.
  7. I think it makes perfect sense, given that he dousn't have the fire emblem at preasent. I think that this is an exelant example of insys's tendency to pay extreme attention to detail extremely selectively.
  8. Additionally, the mechanics are often different enough to play differently(although i have not played myself to know for sure). (For example fe3 has dismount, weapon level instead of rank, no weapon triangle(which is a positive because the enemy distribution was not designed with the triangle in mind), star shards give growth increases instead of static stat increases when equiped, fewer characters ect. ) Additionaly, many people do not like some added subplots in fe12. (this is not true of fe11. Although the gaiden chapters of 11 have absolutely ridiculous requirements, these chapters are not in 3 anyway, so no loss either way). However, note that in adittion to the bad translation, the fe3 patch contains bugs, like the geosphere crashing the game.
  9. I'm actually surprised that they haven't already done that. That being said; that method only works (and does not feel "cheap") in games with fixed supports, And iS likes using variable supports for not remake games due to player investment and character building(although that second one is restrained because supports can be viewed at any point in the plot. Ingo is an example of how this can go wrong.)
  10. Given that this discussion was derailing another (admittedly slightly derailed already) topic, this thread is necessary in that it reduces topic irrelevant chatter. Pants. I can see what might be mistaken for panty lines, but upon closer inspection, these are just odd pleats in her pants.
  11. If they used it too much, though, it would just get annoying, and feel like fake dificulty. However, it has potential if used well. (and PLEASE explain it in game. It is harmfull to the gameplay expeerience to have things like a hidden jellosy system(although exeptions exist, this would not be one of them).)
  12. I'd like any other fire emblem game(it's around time for fe14), Plus i want to be pleasantly surprised by something entierly new, i often end up liking the game that i did not know in advance that i wanted much more than the ones that i wanted in advance. Many of the games that i love most today were essentualy introduced to me out of the blue.
  13. My perfered translation patch for most playthroughs is the newest one, namely garnef's improvement patch( http://serenesforest.net/forums/index.php?showtopic=39994 although you might have to hunt in the thread as the link is dead ). I plan to switch to the new progect once it's compleated.(because ending freezes and badyl tranclated dialog are both annoying and immersion breaking), but lets do it with garnef's patch and document what we did so that i can do it again on my own if need be. Also if/when i make a version with other features, i plan to use the sword skills A patch and one of the strength weight offset patches. Nothing else looked really worth adding. If that's too much work (both patches use some free space, although the weapon wieght patches use very little.), then we can just do this and i will use the j2e patch for any more complicated thing latter. Edit: the latest reparation patch is simaler enough that i don't care that much which one is used. The two might even be compatable from a patching perspective.
  14. At this point, it is probably safe to assume that a 3ds fe14 will use a modified form of fe13's engine, because every FE game that i am aware of that is on the same console as a previous one has used a modified version of the same engine. However, this includes FE5, which so different from FE4 that you essentially can't tell without peeking under the hood(it has more in common with fe9, imo), andgaiden, which also changes a lot. On the other hand this also applies to fe7 (which is essentially a reasonably through fe6 romhack in terms of differences.), so all i can say for certain is that they will have engine-level similarities.
  15. sirmola

    REDAs

    I woulden't be surprised if only a certian range of values have a meaning. and the rest are either filler, or happen to work out to no-op. Probably, someone typeod when trying to enter FFFF but there were no unintended effects, so no one noticed.
  16. Honestly, it doesn't really matter weather any given play follows this form or not. What matters is that it can be a nice form to follow occasionally, and nowadays, it is almost never followed at all, and variety is, as they say, the spice of life. So I like sigurd because his character type is different, a reasonably (although fall from perfectly) well done example of it's class,and rarely seen in modern media. (even if it used to be quite common.)
  17. Required? no. recommended, yes. I could argue that learning about the world from fiction is of the most important points of it. Teaching us about the world and making us think is one of the things that makes good literature great and decent literature good.
  18. They should. Also, that structure is at least nice for a change even if not reading as a cautionary tale.
  19. I don't mind either way, as long as they don't have them as a branching promotion and have a minerva like character in the same game. Those two combined really make no sense.
  20. Possibly. Like i said, it depends on the telling more than the events. It's also possible (if in my estimation unlikely) that these elements are all already there and the the resemblance to Greek tragedy is coincidental. In that case, too bad, but being good at something on accident is better then not being good at at it all. It is defenatly true that far from all greek tradgeties follow the aristotelian mold(life would be boring if all stories followed the same pattern), but that dousn't mean that it isn't a mold worth following. My point is that it isn't followed nearly enough nowadays. Some good old pity and fear is nice for a change. And before you point out that it does not do that, i find when i play it that it does a decent job (not an excellent job, but a decent one), which is more than can be said for most "tragic" media nowadays, which simply shock more often than not.
  21. I knew someone was going to say that. Isn't strikethrough how one symbolizes jokes around here?
  22. I think so too, but greek tragedy as a genre does not care what mythology a hero comes from(note that nowhere in poetics is this a condition). A writer can easaly write a story so that the general framework of plot is based on greek tragedy, while the actual events are based on any tragic story. Note for example that sigurd had no flaw that caused his demise in the story above. (although actual ancient greeks probably would have counted being brainwashed. They weren't very picky.) Also, does the Veolsung have the reversal, the recognition, and suffering? The way that these occur at the end of chapter 5 scene is a little to precise to be coincidence, imo.
  23. From what i can tell most of one culture "getting" most of another culture is much rarer than the opposite, so i would have to guess no.
  24. A bow-mage would be interesting. you see a lot of "magic plus range 1 weapons" classes, so this would be an interesting change, simply because no fire emblem game that i know of allows for bows, magic and either nothing or little else on the same class(master knights don't count).
  25. The early modern period would be an interesting setting. The middle ages were on their way out, but the modern period would not really arrive for another 300 years. This makes it simaler enough to a midevil setting to make it feel somewhat simmaler, while not being exactly the same. This also allows you to have guns, but not have them be overpowered. (which is a good description of guns at that time) Here, have a wikipedia article, because i am not in the mood for a full description: http://en.wikipedia.org/wiki/Early_modern_Europe Also, it would be nice be set in feudal japan, or ancient china, or something. I want playable ninja, darn-it.
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