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Gradivus.

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Everything posted by Gradivus.

  1. reclassing diversifies the game much which is actually pretty awesome and I personally prefer diversity over strict class individuality and it's semi-restricted by the way second seal works. it's seriously fine (reclassing always was fine to me), if you still dislike it, ban second seal from your runs. otoh, I agree on children, I like the concept on awakening but I don't feel like it should be a general fire emblem thing, given how easily children can outshadow parents with that awesome exp gain, skill pool, and I don't either feel like time travelling should be too established. Also, I feel like proccing con and con tonics should be things in case weight gets reintroduced at all, and a con+2 skill.
  2. Honestly, FE12's maps are pretty well-designed in a strategic regard from Prologue 7 on and a really good example for this is Lunatic Chapter 5. The snipers and Dracoknights block everything that is 7 Mov or lower from accessing the village, thus Marth. Routing the Snipers is fairly tough given what you have by C5, and so is protecting the village, though unless MU or palla has promoted. There is one single tile where Sirius can move to kill Thief on Turn 3, while not luring too many Dracoknights towards him. I think you shouldn't mind IS for making Prologue 1 so straightforward. It's the very first prologue map and Prologue is intended to introduce the player into the gameplay, while P1 on Lunatic is a crucial MU level up. The fact that Prologue 1 is so straightforward says exactly nothing that seconds your argument really, because the straightforwardness stops quickly (exactly one map later). You shouldn't be complaining about one single straightforward map in a game that has some maps like C20x that are much worse. The reason why P1 exists on Loony is because Prologue exists on Loony. There is no big reason to take it out, and it isn't unmanageably difficult. Also, if the "fact" that a Vulnerary use is necessary (seriously, are we discussing about a vulnerary use?) then convince yourself by using Knight MU. Plus, P1 isn't the only straightforward map in Fire Emblem. Awakening premonition? Shadow Dragon prologue? Sword of Seals final chapter? And many more. I disagree on your argument against the reclass system. Your argument is based on the assumption that reclassing a good Sage into a General grants you a good General. Mage classes have rather bad defense and strength growths and General relies on having MUCH defense and good strength. You can reclass Etzel into a General, but I doubt the point behind it when there are many way better Generals.
  3. It sort of reminded me of the Exaccus too lol. maybe there'll be a Sword!General class and Zephiel from spotpass can actually wield that sword as one
  4. Prologue 1 is so straightforward that there IS in fact only one way to win it, strategies are so undiverse due to the map layout on that one that you cannot argue that removing the Vulnerary and lowering Jagens attack by 2 would open up possibilities. Vulnerary makes it more manageable on Hard 3 and 4, that's all and on top of that, the Vulnerary is a nice present. Basically the only purpose of the map is making the start more canonically fitting and giving MU a free level lol.
  5. the vulnerary that you get on FE12 P1 (or the two vulns on Reverse Loony) is actually designed to make the prologue more manageable with certain MU types and also prevents Rody from loldying on P3. You're likely to need it, but that's why it exists.
  6. Aren't you contradicting yourself in that grinding point? the new player who couldn't predict that-assumption is just an excuse. and I highly doubt that a) a first-time player downloads dlc maps with the highest priority b) a guy who spends 2 rounds in exponential growths will break the game with the exp gained I always "resist" the possibility of reviving my characters. even though my characters could die, I don't prevent it by choosing another mode instead of playing around the problem, which doesn't even require tremendous skill. Casual mode is pretty superfluous, my casual runs are all on classic mode.
  7. Honestly I don't believe that IS will reintroduce weight, they have realized that it's trash anyways and I love the fact that my 30 AS horsemen and SMs can freely have 30 AS on New Mystery. How is realism in exchange for balance desirable on a game that has magic and where a silver axe hit can be healed with a plain magic staff? A game where killing the boss on Awakening C21 but not his 40 soldiers and 16 reinforcements makes you win the battle? Only the galeforce unit is near the exit of the castle, and the whole army is supposed to escape. Killing this one Berserker is an autowin. seriously, realism on FE is the reason to keep weight? I don't think we can convince each other in that way though. @Siskan disagreeing on that. No-grind is a very popular restriction on Fire Emblem 13 runs because grinding can easily trivialize Lunatic. Warpless is a pretty common rule too, look at the drafts section for an example. banning some things in favor of a balanced gameplay is actually very legit, regardless of how many players use it. Also suppose that you'd have to pay 30 € for the insta-OHKO weapon with Hawkeye and Vantage+ effects. would you buy it? (You wouldn't unless heavily addicted)
  8. yes, yes, yes, no, yes, yes, yes Light magic should be available to an unpromoted class though, Ballistae should be movable and recruitable like in fe11, anima siege tomes should be buyable mid-to-late game, weapon weight does nothing on top of making things more realistic, which attempt is in vain and unnecessary, the str-based system is bs, though con affects enemies too at least so I'd be borderline ok with that. stealing commmand is pretty neat and a sort of blue-blinking item instead of green-blinking thing that can be stealed but not dropped would be actually nice (don't get me wrong; both stealing and dropping should be things, but for different items). my opinion is neutral about sword!falcoes, but it'd be a neat addition if staves stay usable. if light magic were to return, magic triangle should too tbh. devil weapons should return. An ingame iote shield thing should re-exist too, instead of a iote shield dlc skill. and a new Lunatic+ mode should have Lethality+ on the final boss! and Vantage+ and PavGis+! And um, Hawkeye on top of that? With 0 Lck to make him crittable?
  9. @eclipse C19 guys look really tough to abuse, since they spawn four turns w/o a break (unless you 5-turn, but less exp), so you get exposed if you nuke them on PP. I recall the upper (8) forts being on 4 and 5, the lower (also 8) ones on 6 and 7. Lowest 4 forts have dracoknights, otherwise horse guys IIRC. Note that I figured that out on an HM run, so it might not be right for loony. Though it would only be harder on loony if it's different. (also SS'ing MU to General, but not saving can help finding it out exactly) I'd definitely do C17 reinforcements and C19 as much as possible.
  10. Grinding kills bragging rights. Grinding my hours away just to get wtf-ish stats is boring to me aswell, I'd rather spend three hours to figure out a rescue chain than spending three hours grinding (yeah, extreme case). Even if my characters get too statscrewed, I can still download spotpass units instead of grinding as it takes less time for the same result basically. I usually don't grind, but I don't think particularly badly of it either. I personally can't fathom how ultragrind players (e.g. someonewhodied1's Lunatic playthrough on YouTube) actually enjoy the game, but they are free (OK they have to pay for the grind dlc so it's not free!) to grind so I don't see a reason to complain.
  11. well, I don't think that anyone would get inactive just 4 hours after joining, so you can rng who will pick when
  12. prepare for the gaiden disappointment! and c21 (every c21) ftw dondon will 1-turn it and 22 and 24 too
  13. I think those options wouldn't help your issues at all. For both options, you can do the specific class that you have plans on anyways, and I have doubts that you'll often need more than four reclass options on one playthrough, so I just view it as a unnecessary restriction. I agree that the diversity of MU is an important factor on why s/he is awesome, but the fact that you can switch between all classes on one save file... isn't. unless you do a grind playthrough and want to accumulate strong skills, and even without that possibility, ultragrinding could easily break the game apart from loony +. So yeah, I don't mind the way MU can reclass either. FE12 MU isn't a good mage if he was a physical class from the start, and vice versa, but once you reclass FE13 MU into basically anything else, you'll likely be on one side of the offensive spectrum only, with some exceptions like Levin!Hero or a Bolt Axe user (though getting MU to bolt axe isn't very easy, and getting all that axe rank brings you into a str-based class for long so 1-2 phys axes will be more worthwhile anyways), so MU's reclass pool isn't abusive.
  14. idoun is easy as fuck actually, roy after a dance is 64 damage already (at least my roy, who only had 1 str proc iirc), the remaining 10 or 16 damage (depending on mode) can be done by doubling her with divine weapons. or did I somehow misread your post? Eremiah (FE12) is a bitch too with her loloverlapped with other hellish strong enemies meteor tome that hits like thousand trucks and that combined with fog of war. she's very ORKO vulnerable though.
  15. I don't find Hardin and Medeus really hard, you'll always have enough units that can take them down because the awesome growths let you 99% safely reach the stats for the kills (even if you must crit). They are only tough stat-wise tbh. Leygance (FE6 C8) is an asshole, barely gets hurt, but that's not the worst: he hardly gets hit either. As for the FE11 Gomer vs Gazzak vs Reynard/Hyman thing, getting Reynard down in 1 turn is easy with a savepoint, unless the player sacks Barst / Ogma (lol). Hit rates are really bad against Gazzak and attacking him from melee range is dangerous. he can be an easy grinding victim though. Gomer is less grinding fodder, but he is easier to take down because savepoints are there. I personally consider Gazzak worse than Gomer, who is worse than Hyman/Reynard because I dislike wasting tons of turns because of dodgy bosses (unless I play FE6, then idc about that). Windam on FE6 (C16x) is a bitch with his Berserk staff, but he can be trivialized by having Percival or Miledy solo the boss area on EP after they got hit by Berserk, so he isn't really hard. For me, it's Leygance, Henning, Gomer, Gazzak, and I got ninja'd.
  16. Generals with 1-range axes are awesome af.
  17. Because of what Shiida says in her convo with Ogma on FE11, and what Marth says in Epilogue if she died, I'm pretty sure that they do love each other. I don't think that the fact she talks to Jake, Roger and Ogma means much, she's probably just good at convincing those guys (and improvising, like in Roger's convo) as Lorenz says if she recruited him.
  18. I was meaning getting past Bronze weapons altogether, which is becoming a lv. 10 villager, then reclassing to Merc, since Villager isn't longterm. I'm totally aware that WEXP isn't a 50 distance between Bronze and Iron. I guess assuming 50 kills is too high. to calculate how much kills fed it is in fact: 50 was much indeed, and it (actually significantly) drops to 30 (assuming that he'll have some not-too-bad stats after some time as a merc) kills, but most of them must still be spoonfed and also limit exp distribution to other units a lot. it can be helped with +7 additional atk using str tonic and forged bronze lance so his atk is at least double-digit. yeah, he isn't completely unsalvageable. but none of the awakening units actually is, and he's a huge pain to get going at all.
  19. useful means contributing to making a chapter easier, and training donnel requires softening tons of enemies just so he can finish off, and he soaks a lot of exp. even if you don't care at all about turns, you'll have a hard time training donnel, as he gets 40 exp from each generic kill and thus needs about 50 (?) kills spoonfed to get past bronze weapons. flavia and basilio come with solid bases and access to useful weapons at least, and how well they fare in comparison doesn't count since having an additional hammer or silver bow user or a quick sword!hero is nice anyways, even if only as a filler. it's better than bronze-lock.
  20. fred isn't anywhere near the worst (wtf). being necessary to make the loony modes possible actually makes him pretty decent already, and he can do some combattive work until C15 and contribute a nice pairup bonus set afterwards on loony. of course he doesn't really keep up in stats at a point if the player decides to spread his exp well, but he brings a lot for over the half of the game.
  21. I guess (don't remember if it applies to Merlinus) that it's because a unit that gets attacked but doesn't inflict any damage still gets one point of EXP, so if Merlinus survives 100 rounds of combat, he probably levels up!
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