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Ryo

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Everything posted by Ryo

  1. Where do you get an armscroll in early game though?
  2. Not relying on stupid plot contrivances to push the story forward would be a good start.
  3. I've asked this a while ago but there were no answer:
  4. Fighter can promote to either Hero or Berserker.
  5. Reinforcements spawn after enemy phase. But sometimes they literally show up out of nowhere so you can't always predict where they would spawn.
  6. By the time she has learned all those skills, we've already beaten the game, or very near endgame for them to actually matter. Not that I disagree with the fact that she's the superior bow user to Zero.
  7. Can't tell about late-game, but as of chapter 18, no. There are some chapters like 10 and Lutz's paralogue with lots of flying enemies where more bow units would help quite a bit, of course, but it's not required.
  8. Chapter 17 itself isn't hard, the only reason it is is because of Saizou :p
  9. Holy Lancer after learning Basara skills. Don't know about DLC.
  10. It also depends on what you subjectively see as "hard", really. If you think enemies with ridiculously buffed stats and/or skills are hard, then nothing can compared with Awakening Lunatic(+). I don't really know how to compare Nohr Lunatic to Awakening Lunatic either, because they're nothing alike and induce different kinds of frustration, so I can only say that they have "different styles" of difficulty.
  11. Hoshido Hard and Lunatic is like Awakening Hard. Play however you like there. Nohr's difficulty is quite different from Awakening's style, in the sense that the enemies are not as buffed but there are much more things going on in the map that you have to worry about other than the enemies swarming at you, like status staves, debuffs, enemies' skills and how they're pre-designed just to fuck you up. Sometimes it will induce a lot of unnecessary frustrations. The more difficult maps are more towards the end, except for maybe chapter 10, so early-game is not like Awakening's chapters 2 and 3. Basically Nohr Hard is much more difficult than Hoshido Lunatic, but I would say is the best path and difficulty gameplay-wise. Nohr Lunatic is similar to Nohr Hard on most parts with only some subtle differences, but sometimes those can be enough to make you rethink your strategy entirely. Pairing up everyone theoretically still works, but that's not gonna save you if you don't think, and some situations require you to use Attack Stance or a combination of both. Can't speak about IK since I haven't played it, but the style is more similar to Awakening from what I've heard. It has buffer enemies and encourages low-manning (well, most of the cast are shits anyways...)
  12. Anyone tried changing her into Dread Fighter for the instant boost and see how it goes? But then she would end up with even shittier strength growth in the long run -w-
  13. You can use the gold you got in chapter 17 to buy a Hammer. They most likely won't be OHKO-ed but that would speed things up.
  14. I approached Takumi from the south and used Cut Through to pull him down into my group where they can safely surround and kill him and he didn't even have a chance to counter-attack. You need to give the enemies a taste of their own medicine sometimes >:D
  15. Yes, you can choose the Samurai line as his/her secondary class.
  16. Sometimes I feel like Odin was purposely made to be a joke unit...
  17. I'm surprised nobody mentioned C12. I could barely escape in time, let alone killing the enemies. Thankfully the difference between Hard and Lunatic isn't very significant in this chapter.
  18. Oooooooh! Why haven't I thought of this before? I feel so stupid lol.
  19. Not sure if this has been asked before, but does anyone know how to change Lilith's location in MC defense battles? Mine always starts (and stays, since she can't move) at the upper left area.
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