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Ildanach

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Everything posted by Ildanach

  1. Lucina's Geirskogul looks like it would synergize pretty well with Innes's Nidhogg. I'm definitely picking Lyn myself though.
  2. I'm all for having the 'Silent Emperor' actually live up to the title.
  3. I mean it's definitely pleasing to the ears, that's for sure. I just always imagined his voice a little bit higher, I think it might have something to do with the slender figure he had in SS. Also his voice seems a bit too rough during his special quote.
  4. It's pretty solid alright, I'm hoping we can get a permanent source of Close Defense soon.
  5. Wow, that's some loaded wording on the last option. In all seriousness though, if FEH was going to do a non-FE crossover, I'd like to see Atelier (esp. Dusk, but Arland and DS Atelier would be good too) or Tales.
  6. I know. I was asking if in this scenario Leo gets bonuses in round 3 as often as Gaius did, while Corrin got none, and then he also won it all.
  7. Are we talking same graph as the Corrin Gaius matchup, but with a Corrin loss at the end?
  8. Oh dear, Team Gaius really went at it on their first multiplier. I have a feeling this may get really ugly really fast.
  9. You should probably take a look at how many flags you have and seriously consider withdrawing until later on then. Chances are you're getting a multiplier for every round, so you'll want to use the ones at the end of the match.
  10. That system would allow a player to in theory get at least three battles in an hour by saving charges. That would definitely have an impact on the gauntlet and how it's played. I don't know if it would be a good one or a bad one though...
  11. I believe this one has a pretty decent reliability: https://docs.google.com/spreadsheets/d/13Uy_ahqcH76loBNST3w_lPTdY3JqifNjmMru_6rmjnk/htmlview# Edit: speaking of which, it looks like Gaius is on track to get a multiplier as on the next score update (1:03 PM eastern).
  12. Can confirm, haven't had to use any quest flags from this round yet.
  13. And Team Robin triggered the multiplier for Team Corrin. This could be interesting. Edit: Just barely beat me to it!
  14. It would at least be more interesting than the slow demise Team Robin is currently headed for. Plus, the back and forth would help the scores for members of both teams.
  15. Honestly, following the current trend, it's about the only thing that could. If Team Robin doesn't do enough to trigger a Team Corrin multiplier, they'll simply end up with an insufficient lead.
  16. Team Corrin certainly won't be getting a boost soon. Team Robin has their current lead based on multiplier, but are a smaller team, so their lead is gradually shrinking. Next boost in that matchup is going to team Robin, and then Team Corrin might get another if Team Robin overshoots.
  17. L'Arachel can become a Mage Knight. Maybe she should become a Valkyrie instead, but in the same way Lute should probably become a Sage instead. Also, why not give Joshua Audhulma?
  18. Honestly I want all of them (anyone playable in main game or creature campaign + Vigarde), but since this is asking for a single pick, I voted Myrrh. I'd really rather she not be green though. I get that we need another green dragon and all, but I'd really hope to spare her the fate of being in that slot. Green dragon is just such an unfortunate weapon type to be stuck with, she really shouldn't be subject to that and a weakness to bows. Also, she always struck me as being a better fit for red dragon.
  19. Yep, and he kills Aias as well, supposing you don't do the job yourself in Eirika's chapter 13. Their dialogue right before it even gives the impression he was hoping Eirika's forces (or Rausten's knights) would do the job for him.
  20. -Various "Shield" skills (I'd be a lot more interested in using Grani's Shield as seal than an A-Slot, plus it'd be more like a carried item that way). -Hoplon Guard: Specials can't be activated in combat against this unit. -Various HP threshold effects, especially ones that aren't existing skills. -Lifetaker (1?): recover health when you kill an enemy on the attack. -Mercy: Unit can't kill. -A scratch damage effect could be cool, even if it wasn't super useful.
  21. Yeah, they really should have given him higher hp. With his lance and water boost, he could have made for a defensive dragon killer. I guess as it is, his lance and water boost will protect him against mages retaliating? Most of the time I'd rather just kill them immediately though...
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