I get most of my meter from taking out guard primers from a full screen away. 5DD>2DD>214C>214D~C>236D~C>214D~C>>236D~C>236C>Dash(Before last hit of 236D~C)>6C>2B>2C>5CxN>3C>214D.
I gain like 25 meter even if you block it, and you can't mash A out of it.
And you can't get out of it if the first 214D~C is blocked. The only way out of losing 4 guard primers is letting the 214D~C hit letting you tech out.
Well, you can jump the 2nd 214D~C but you don't have enough time to jump high enough even with a high jump because of the 236D~C. And the second 236D~C lets me use a 236C without being able to be punished. (I'd keep spike/sickle pressuring but gravity seed runs out then)
And the last 214D must be blocked no matter what because 3C makes you tech right as spike chaser comes out, making you block, and blocking 3C leaves you too far to hit me, giving me time to use spike chaser as you run towards/away from me or jump.
I feel like such a nerd for having figured that out all by messing around.