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Life

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Everything posted by Life

  1. I was watching a video of North Korea mourning for him. You can almost imagine the soldiers with guns behind the cameras and saying "cry or we'll kill you". It's absolutely ridiculous.
  2. In that case: General Horace Life Marth Whitefang Horace, you're up. EDIT: We'll figure out freebies on the way. My personal opinion is as follows (assuming that you don't have a draft pick in the scenario): Terra - Free to route split Sabin - Free vs. Vargas Terra - Free to Narshe Locke - Free full South Figaro Celes - Free vs. Tunnel Armour Sabin - Free to Nikeah Celes/Locke - Free to end IMRF Terra/Locke - Free to end WoB Celes - Free until your first WoR draft pick Humbaba fight: This is a toughie since Humbaba snorts away 2 characters in place for Terra. So I think that you should be allowed 3 people at most, any undrafted to fill slots where drafted don't exist. Really simple. Dungeons like Zozo or the Sealed Cave need at least 2 people since they can be that tricky. Everything else requires only 1 and the right equipment/spells.
  3. Update the draft list. To me, this is the only way you can fairly draft the game. For example, I can just pick Sabin for WoR and not have him during WoB and still be able to have him kick ass in WoR. It's your choice to how you want to run the game. Do you want to power up certain characters? Or do you know when to use who and how? I think a 4 person draft is the best way to do it. Take out both of Shadow's appearances before the FC and that's 44 picks, 11 each. Each person should end up with at least 3 people for their final team (defeating the Warring Triad is kinda tough but it's very possible since I did it with horrible equipment on my Fewest Steps Run and posted it on here with screenshots) and about 7 or so during the WoB (when you're constantly switching characters). Use this thread to study how certain bosses work, most notably Guardian and Demon. You'll probably need the Blood Sword for both of them but especially Guardian. You'll find it in the Collapsing House in Tzen so don't worry about having to steal it.
  4. 1.5 is fine. The lowest score that I can agree with him getting is a 4.5. Haar's got fantastic parameters for when he joins and his Spd isn't a killer. It's just not good enough to double faster enemies.
  5. Can't draft it like this. I think we have to draft via scenarios. Like this: Terra (until route split) Locke (until route split) Edgar (until route split) Sabin (until route split) Terra (until Narshe) Edgar (until Narshe) Locke (until Tunnel Armour) Celes (until Tunnel Armour) Sabin (until Nikeah) Cyan (until Nikeah) Gau (until Nikeah) ----- Locke (until end WoB) - Integrity Edgar (until Cave to Sealed Gate) Sabin (until Cave to Sealed Gate) Celes (until IMRF) Gau (until Cave to Sealed Gate) Cyan (until Cave to Sealed Gate) Setzer (until Cave to Sealed Gate) Mog (until Cave to Sealed Gate) Terra (until end WoB) - Whitefang Strago (until end WoB) Relm (until end WoB) Edgar (until end WoB) Celes (until end WoB) Sabin (until end WoB) Gau (until end WoB) Cyan (until end WoB) Setzer (until end WoB) Mog (until end WoB) Shadow (until end WoB) --- WoR Terra - Life WoR Locke - Integrity WoR Edgar - Marth WoR Sabin - Whitefang WoR Shadow - Life WoR Cyan - Whitefang WoR Gau WoR Celes - Whitefang WoR Mog - Marth WoR Strago WoR Relm - Integrity WoR Setzer - Life Gogo Umaro That should be the draft list. By the way, I'm in.
  6. This is the reason why I raped OC games. Because I was the only one who would go out of his way to gain info on everyone.
  7. V or VI is better than IV (plus they're better games). For V, Freelancer has to be free. For VI, you're drafting for every scenario. I'll run a VI draft if you want.
  8. Huh? How do you give Pugi to Marty? It's a, you know, Prf weapon for Othin.
  9. In retrospect to what we have today. In this day and age, we could cover a banana with shit flavoured chocolate and it would still be superior to any and all of the putrid mess that is today's FFTF. I'm Rick Perry and I approve of this message.
  10. Works better on manly Sigurd. Still doesn't deny the fact that Ethlin is not attractive whatsoever.
  11. What happened? We used to have quality. We used to have class. We were la creme du la creme. And now? If it was even possible, we have less quality than /b/. I didn't even think it was possible. But I look at the majority of the posters here nowadays and I'm embarrassed to even associate these wankers with the quality of old. FFTF is now a rotting cesspool. Come, comrades! This is a call to arms! A plea of mercy! Let us cut off the cancer that afflicts us and create a new society, a BETTER society! For we all wish that we were in the good old days. I'm Rick Perry and I approve of this message.
  12. 5 Base Str in a game where the weakest enemies have defensive parameters of 36 HP and 5 Def does not constitute as strong. Oh and she's about as attractive as a toad.
  13. My numbers are more fair. It's not like the Arms Scrolls are doing anything (like I mentioned above, only Neph and Devdan really use them and not as well) so it's really Haar or bank. And in return, Haar 2HKOs the rest of the game, a stunt that many units cannot do. That's the value. You just completely disregard it for whatever reason and then refuse to pull your fingers out of your ears when someone proves you wrong.
  14. You're on. But I'm not going to write it for you. Speed: 1.5. Haar can easily replace any of the growth fliers (Marcia or Jill) because he is a flying RNG-proof tank. Only the strongest Generals, Tigers and bosses can survive two hits from base Haar while using any Axe/B level Lance that he likes. Got a Tiger here we need dead? No worries! Haar has 47 effective Att with the Laguz Axe against 49 HP and 20 Def. That's a 2HKO. You need 45 Att to barely 2HKO these things which is a minimum of 19 Str and C Axes or 21 Str and C Lances. For reference, Marcia hits 21 Str at level 20/14 on average. If the Tiger gains 3 points in Def and keeps the same amount of HP, she'll never 2HKO it due to hitting her Str cap. And Haar can do this at goddamn base. Now think of the fact that he can gain 9 more levels and has a 60% growth rate and 29 Str cap. This man is beyond RNG screwage. Defensively, Haar is solid. 47 HP and 20 Def with an effective 110% growth means that he doesn't have to worry about dying any time soon. Enemy Atk values chill about in the mid 20s when he joins and tandomly (wait for it) 9RKO him on average. Ladies and gentlemen, now we know why he can afford to sleep through wars. Nothing can dent his armour. Where Haar loses out is on his availability and AS issues. Showing up in Chapter 24 is not really a good idea if you want to try and be the best unit ever (which he's not). In addition to that, 17 AS toes the line of doubling and not doubling. It's very average and that's not really what we want at this stage in the game. He makes a very adequate substitution for Jill/Marcia if they stank and/or you're wet for his eyepatch. Flexibility: 2. As I proved above, Haar is a motherfucking flying tank. He hits hard, he hits once and he doesn't die. This is pretty good for the rest of the maps that exist in the game except that he doesn't really get to abuse his flying that much. Chapter 24 has a nice river that Haar can cross and just dive into the enemy units while someone else ferries Ike to Geoffrey's castle (because someone needs to get that Exp and I certainly wouldn't mind grabbing Nihil/Saviour/whatever the scroll is that you get from the house chilling by Rikard). 25 is infamous for being a flier only map and 28 has some forests to cross. That's really about it. As such, Haar makes more out of his ferrying abilities than flying utility. He usually doesn't double which makes him the perfect candidate for ferrying Ike (slicing his Spd in half doesn't matter when you hit like a truck) since he doesn't really suffer combat-wise from doing it. But once again, there aren't enough maps for Haar to abuse this. 24 and 27 are the only Arrive/Seize maps left in the game (unless 28 is also a Seize). Ike isn't really needed to defeat Bertram or the top of the mountain in 25. Maybe he can get ferried to Ashnard via Haar (since Bryce sits in his path and ?/20 Haar may just have enough Att to Hammer the shit outta Bryce for a 2HKO) so that's another point. But it really just comes down to the fact that he isn't available for long enough. Thank god IS fixed that in FE10. Customization: 2. How to salvage Haar. This can easily be an essay just by itself. Haar's main problem is his Spd. He's pretty much going to ORKO very little for his entire career. It's a shame too since it wastes that beautiful 21+60% Str of his. So we have a few solutions for it. 1. The most obvious. A Speedwings. This alone allows him to start doubling stuff like Snipers and Paladins. Pretty awesome if you think about it since other than Speedwing!Boyd in Chapter 5, you'll never see such an obvious increase in combat potential. The rub is that the second one comes in Chapter 13 and you're sitting on it for about 10 chapters and letting it rot for a while. 2. An Arms Scroll. There's a total of 2 in the game and they don't really have much use (Devdan wants one but it salvages his combat for like 4 chapters at most and maybe Nephenee). So sticking one on Haar is always a nice idea. This lets Haar use Silver Axes now and more importantly, Silver forges. The guy is now flying around with 42 Atk and to top it off, he's invincible. Amazing. This basically allows him to 2HKO everything in existence from his start chapter to the end of the game. It might not solve his doubling problems but this is meaty chip on steroids. Who cares about doubling when a single shot takes an enemy down to 1/3 HP? 3. Skills. There's a lot of nice skills that may or may not be hanging around at this point. If you haven't used Adept yet, Haar will love it. It mitigates his doubling problems by allowing himself a second shot 19% of the time at base. He's effectively ORKOing 1 in every 5 enemies that he doesn't normally ORKO due to his Speed. Provoke means that he'll see more combat and his durability is good enough that he really doesn't care about a possible gangbanging on the enemy phase. And that's pretty much it that Haar can actually use effectively. 4. A lot of different axes (most notably the Brave Axe). This isn't really a fix but it's more that Haar gets quite a lot out of having a diverse amount of weaponry to choose from. If his 9 Move wasn't enough to ogle over, how about a 34 Atk 1~2 Range weapon called the Tomahawk? Hammer isn't great but until you can get a forged Silver Axe for Haar, it has 20 effective attack on Generals (easy 2HKO). The Killer Axe is awesome for being the Killer Axe. And then we come to the Brave Axe. The first thing to note is that Haar will easily ORKO almost all enemies with this thing. The second thing to note is that he'll do it before they can even attack him. That being said, his defensive parameters are so good that he's being 5HKO'd at best on any given map. So truth be told, Haar doesn't NEED this weapon. But who else is going to use it? So those are your options. Any of them improve Haar's performance substantially. The problem is you're sitting on a number of them (Arms Scroll, Speedwings, Adept...) for such a long time that it almost seems like a waste when you use it on Haar since some other unit could have used it (maybe not as well but still liked it) about 20 or so chapters ago. However, the benefit Haar gets is enormous and he's not even bad without them. He's just better with. Final score: 5.5/15. Fuck it. I guess I did just write it for you.
  15. tl;dr I'm awesome and suck my cock.
  16. So many of you probably know me. If you don't, fuck off, you're not important. Since I'm starting my service in a week (assuming that the army is going to stop being stupid as fuck), I officially have no more time in my life for mafia. So... why not reminisce about the good old days? This is the story of how I became the most notorious player in SF Mafia. Maybe greatest (up for debate with Tables) but definitely most notorious. If you think that I'm a conceited asshole for saying that, I couldn't give a shit. It's probably since you weren't here when I was and saw the amazing shit that I pulled in my time here. Spoon's games: I got hooked on mafia about a year and a half ago (probably closer to two years because I was at Dal at the time) when I first played in one of Spoon's games. Games were simple back then. The flavour was town vs. mafia and outside contact was allowed but not used. Why? I don't know. I started in the 2nd mafia game Spoon had. I was Mafia and I played pretty well, considering that I had never played a game of mafia before. Proto and I threw fingers back and forth at each other, all the while knowing that we were both mafia. We ended up winning the game because the town fully believed that Proto was innocent, thanks to our public fighting and me pulling mafia on death. Then, I came up with this idea. Why not mass-message the town and pretend to be the cop? I could claim that I pulled a guilty report on you (each person) and wait for the response. I shared it with Proto and he thought that it was brilliant. This idea never really came to fruition (shitton of writing could be the reason) but what it did was plant the seed in my head that I could abuse private messaging for my own gain. I used a modified version of this stunt in Round 3 in order to publicly out Hikarusa (even though I got lynched instead of him). At that point, I knew that I could get really good at this type of game if I started using my brain properly. Other games that I can't remember: Afterwards, I basically honed my skills in OC games. A lot of games that I can't remember clearly happened during this time, none of which were terribly exciting or important. Mini Mafia 5, FE10 Mafia, FE9 Mafia, Choral Mafia... None of them are really worth mentioning from a gameplay point of view simply because they weren't interesting enough for me to remember them. However, I used these games to learn what I could and couldn't get away with. Mafia Round 4 had me running the town smarts in the open until I died (including single-handedly nailing Lux as a mole). Mafia Round 5 had me killing all the smart people simply so that I could argue with idiots later (one of my trademarks) and also pushing a full lynch off of myself when I should not have survived the day. A lot of other games were just pretty boring. I also stated my philosophy early in my Mafia career. Specifically here. I refused to take credit for a win unless I worked my ass off to get it. It's why I always played hard. I played to win and I had fun in attempting to win. I was never a sore loser towards people that outplayed me. Ever. I also started insulting people's intelligence at this point because not only was it fun but it was also true. Train Mafia 2: So Spoon had made this game called Train Mafia 1 (which I have looked over with a fine toothed comb and still have no memory of it) early during SF Mafia's inception where I was one of the mafia members. It was... well, I don't remember it. But then Spoon went and made a second game called *gasp* Train Mafia 2. I know, original name. Here's the game if anyone wants to take a peak at it. It was really old and really fun but it marked a new era of OC games. Spoon wanted the town to band together and make smart and informed lynches. He didn't explicitly say that but it was his goal with creating that game. He also pulled a little more shit. For one, he gave Tables a very overpowered Wolf role. Tables could either kill with any flavour he wanted OR he could block any malicious actions directed at him (kills, hooks, inspections...). In addition, Spoon also provided him with a bunch of hand-written fake claims, mostly so that the Wolf could "have a chance". In reality, it was pretty fucking nuts and it's no wonder that Tables won. But he also used his smarts to do it so don't think I'm slamming Tables' game. The other little thing that Spoon did was toss me an interesting role. A Rogue. It hadn't existed in SF Mafia before and Spoon gave it to me because he wanted to see if I could provide him with a little entertainment. His opinion was that the role was pretty useless once people knew it existed but until then, I could enjoy myself. The best part is that Spoon had no clue of how much entertainment it would provide. On paper, my game looked like shit. Day 1, I make this random claim that Fayt was running one of the factions, he outs me as a Wolf and I have to berate people to get him lynched by using really shitty logic. Then I'm killed the following night and my role is nothing like what I claimed it to be. In fact, I'm town oriented. Huh? What actually happened was that I created this fake role PM about being a Wolf because I wanted to find a way to purposely get myself killed and mole the mafias to find out who they really were. I managed to find Fayt through random PM and Bizz via MSN which put me in contact with both mafias. Fayt wanted me to act as his little psuedo killer while WoMC agreed to my plan of moling the shit out of the town. Fayt's idea wasn't really my cup of tea and I told him that. In return, he took it as a threat for some silly reason. We had some bickering for a bit and then I told Spoon "screw it, he's gonna hang". I outed Fayt and Fayt returned the favour. I really had to work hard to push the lynch onto him but it worked and I was revealed to the town. The funny part was that I was going to mention do it that night but the argument with Fayt made me act sooner. Now, this seems pointless until you look at the next two lynches. See, I had actually told both Ether and Raymond my true identity and gave them the names of mafia members. Since I was really working for the town, I managed to get 3/6 mafia members lynched single-handedly while only playing until the end of Night 2. The rest of the game didn't really matter but this was truly the turning point for me. At this point, I basically hit reverence level. Nobody on SF Mafia had ever tried anything like it and the crazy part was that it worked beautifully. Suddenly, I became the new evil monster of SF Mafia simply because I was that good at pulling shit. The rest will come at a later time. If you're all interested about listening to about how big my ego is.
  17. I really don't know why I'm responding. In fact, I don't even understand why you're even posting this "rating topic" in the first place. Aside from Elincia, you're refusing to acknowledge the basic math that shows that you are flat out wrong about things. So why don't we skip the formalities? You should just stop posting in this topic because A) you're wrong about 90% of the shit that you say and B) you refuse to listen to the logical arguments that people use to destroy your flimsy cases. So rather than posting your thoughts here, do it in a place where we're not going to call you out on your bullshit. I hear that Microsoft Word appreciates usage and will never tell you why you're stupid. You're confusing us with GameFAQs where they still believe that Wendy is a great unit. Putting the Arms Scrolls on Mist is worthless because it gives her offense for 25 attacks. That's not worth it whatsoever. I never finished the Arms Scroll analysis that I was working on but the people who actually make use out of the Arms Scrolls are as follows: Nephenee (depends on how much BExp you're willing to shove down her throat at the start of Chapter 11), Devdan, Haar and maybe Geoffrey (Brave Bow). Mist will never "need" the Arms Scrolls at any point because she functions well enough as a mounted healer. I think you missed the part where I showed he was killing stuff with close to 20 Def in his first chapter of work. Being tinked by enemies that you don't double (but reach with 9 Move) just makes him more awesome. Are you intentionally retarded? Do you get a kick out of having people scratch their heads and wonder if you have some sort of mental illness? He doesn't just double. He kills. Or did the fact that he's ORKOing some of the most durable enemies on the map go over the top of your head? Hmm... let's go back to that Wyvern Lord for a second. At 20/11, Oscar's sporting 35 Att with a Silver Lance. Guess what he's not doing? ORKOing that Wyvern Lord. Same for Tanith, Marcia... essentially everyone not named Haar, Keiran or Jill. AS is a wonderful stat but it's not the be-all-and-end-all of everything. Doubling enemies doesn't mean much if you're not ORKOing them while others are. I will take a unit that 2HKOs every enemy in existence rather than a unit that doubles everything but can only ORKO very few things. So... because he's lacking in the AS department (which he is), he's suddenly as bad as someone like Bastian or Lucia? The man is a flying tank. A 9 Move flying tank that kills stuff with his 37 base Att. How is this not special? Haar can do something that they can't either. Multiple things, actually. He can kill them much easier (even OHKOs Bishops and Sages) and 2HKOs everything in existence. He also flies. I understand that this is a tier list by Snowy but why don't we drop the pretenses and relabel it to read "Tier List based on only AS values"? At least keep it consistent. Don't pretend to care about offensive abilities or durability; the more shit you double, the higher you are. Speaking of which, I now expect Stefan to get perfect marks since he doubles everything. Why are you even bothering to give characters scores then? We should be classifying everyone into one of two categories with this logic. Either the team or "inferior to the rest of the team". Wait for the Stefan review. Then you may kiss my feet and apologize for even hinting at being a hypocrite. And Snowy, you ARE forgetting that he can fly because he joins in Chapter 24. Syrene joins in Chapter 17 of FE8. We already have 3 great fliers by that time (Cormag, Tana and Vanessa) and we don't really need another flier. But Syrene can still do all of the utility jobs that the first three do. Saying that "three of which are pretty distinctly superior" does not mean that Haar is suddenly inadequate at this job. You're flat out denying that Haar can do those jobs because "Jill/Marcia/Tanith" do them better. I wasn't aware that any of those three "rescue" and "drop" people better than Haar. Can they rescue two people instead of the normal one while Haar can only load a person's leg onto the back of his wyvern? Please explain to me how those three use the Rescue command in a way that Haar can't.
  18. Fuck, this shit wasn't even funny to begin with.
  19. I laughed at this. That might be taking it a BIT too far.
  20. Unfortunate? For who? If I get a kick out of it, then I think it's fortunate he does it.
  21. It's really just a word. And all it does is add emphasis. These lemons are good. These lemons are fucking good. What if "fuck" was not a bad word but still existed? Nobody would care then.
  22. I'm assuming 4 player games. That's pretty much the standard. EDIT: We're also assuming competent players, not people who try to spite you and make you lose even if it takes them down. Like people who give others all their properties just because you won't accept a shitty deal.
  23. Sorry but this is wrong. A 5+20% Def growth does not constitute as durable. Eliwood has a 5+30% growth in Def and he's not exactly praised for being made out of steel.
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