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DefyingFates

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Posts posted by DefyingFates

  1. Maybe this is better suited to the "New Mechanics" thread in the FE Switch forum, but Supports and relationships are massive parts of FE (and marriages in particular are heavily debated) so I thought this might be worth a thread of its own. Apologies if I'm mistaken!

    This is something I've been thinking about for a while: it's nice to pair people up as you see fit (especially if children are involved and you want them to have the best possible skills and stats) but it can also be awkward to see two people with nothing in common fall in love in the same time it takes two people with everything in common to fall in love, so this is an idea I came up with.

    Let's assume the number of Support Conversations is the same as in Awakening and Fates: C, B, A, S.

    What if the threshold for each pair's marriage/ ending varied depending on who they are? To use Echoes as an example, childhood friends such as Mae and Boey would confess their feelings and be able to marry after their B Conversation, whereas a pair with "average" rapport would wed after their A conversation and characters with nothing in common would only bond enough to fall in love after all four conversations. This way you still get to play matchmaker, each pair still gets all four Supports (and thus the same number of buffs) and the romance between each pair feels more natural instead of "each of you can only fall in love after the exact same amount of effort". You could also have special cases such as Clive and Mathilda who are already betrothed, so can decide to marry straight away (in case one of them dies).

    (This would be more realistic with a few more Supports, e.g. E, D, C, B, A, S, where friends marry at D, comrades at B and polar opposites at S, but that would probably be far too much work.)

    The biggest issue  would be (to use another Echoes example) making sure Mae and Boey don't get married because you ship her with Atlas*, which is why I kept saying each pair can get married. With this system marriage would need to be a manual process instead of automatic after achieving the required Support Level, but this can easily be solved. For example, if a Base/ My Castle returns it could come with a chapel by default to visit between chapters (if Mila Statues or something similar returns you could also marry in front of them). Otherwise, you could recruit a Priest (as you could a peddler and seer in FE7) to perform marriage ceremonies (on top of blessing items and being an in-universe explanation for characters' health regenerating between maps).

    I'd love to hear what you all think!

    * For the record, I don't ship these two: he's just the first name I could think of.

  2. I'd like to see the ability to lock and break down doors (for all sides). Locking would be a neat way to buy some time to make an escape or trap enemies while breaking doors would alleviate the load on your thieves/ mages when storming castles and the like. The trade-off would be that doors have much more health than cracked walls so thieves and Unlock Staves are still the ideal way to go (and as mentioned your opponent could lock you in/ out too, but I could also see this getting annoying).

     

    Another thought I've had for a while: would a honeycomb grid work for FE (i.e. 6 directions to move instead of 4)?

  3. On 19/07/2017 at 9:48 PM, Etrurian emperor said:

    I think its worth to give the nomadic flair of sacae another shot. In the new continent such a nation could do what they often do and raid into more civilized countries a lot. This has the benefit of bringing the Sacae look back while differentiate them by making their actions Mongol inspired too. This in turn would bring some more variation to the regular bandits too since they would now be barbaric pony riding bandits. 

    What if they brought THE Sacae back instead (because let's face it, if they did another nomadic setting people would draw comparisons immediately)? You could just set the new game 1000yrs after FE6 or something to justify the changes. After all, Archanea got that treatment and it would be nice to see other universes revisited too (*cough* Magvel *cough*).

    Has any game done England before? I assume one has already...

  4. 3 minutes ago, Alexmender said:

    It seems Sonya hates me, I've spent every orb I have to get her and nothing but Bartres, Berukas and Cherches! The best I got was a third Sheena which is useless until I get the skills for Armor Emblem. 4.25% pity rate is painful...

    Consider yourself lucky if you get her in your next 10 Summons - I needed to get a 5% rate before I could get a Faye from the Tempest Banner...

  5. 13 hours ago, Lushen said:

    Lol all the Magvel posts.  Don't you know IS disowned Sacred Stones?

    How come? (Because there haven't been any other games in Magvel?) Thanks in advance! (I love SS.)

  6. What info has IS released about Choose Your Legends so far (it took me far too long to realise what CYL stood for so there you go, anyone else slow on the uptake :P)? Thanks in advance!

     

    But back when voting started, didn't they say the top pick for each gender would get a special outfit? From the wording I figured they at least would be given out for free. Adding a CYL banner on top of that would be great though.

     

    On topic: I'd love a Magvel banner, but I remember reading somewhere that (at least the fan consensus is that) IS hates acknowledging Sacred Stones outside of the twins? I assume that's a joke but does SS really get ignored that much (I've only been an active member of this community since Echoes)?

  7. 3 hours ago, Anomalocaris said:

    I'm the type of player who likes to have every character available on the same team and such (So choices like Sonya/Deen bother me), so I wouldn't want to see too much route splitting. In fact, I hacked my Revelation file just to give myself Yukimura, Izana, and Scarlet after I beat the game.

    One idea I had was to give the player choices that affect which characters they can recruit and which maps they get to play on, but after beating the game open up access to bonus maps that give you the characters and items you missed out on. That way the story still has elements of choice and replayability, but completionists like myself can still be appeased and have everything available in a single file.

    I'd love this too! Sacred Stones did something similar by letting you unlock boss characters in the endgame, I really enjoyed that~

  8. So, Heroes simplifies the FE formula a bit (namely the removal of accuracy and critical hits as well as smaller maps and movement ranges) but also adds unique features, such as Seals and its own take on Skills.

    Which of these elements would you like to see worked into the main series? (First person to say "the gacha system" gets shot out of a pistol).

    I personally would love to see the fixed growth rates carry over into the main games (since I've never been a fan of RNG :P)

  9. That solves the issue of missable characters but not the issue of missing story content. I really like how Gaiden/ SoV allowed you to play both routs at the same time.

    Using Sacred Stones as an example, what if the siblings met up as normal but split a la Gaiden and kept the parties they started with? Ephraim's group would be tiny but you could give him all the new characters and/ or redo his maps to have fewer enemies to compensate.

  10. TIki's definitely in Warriors now, wonder why they showed that amiibo now (unless there really WILL be another remake...)

    Anyway, they acknowledged the "too many swords" complaint so it'll be interesting to see what they do with that moving forward.

  11. I personally prefer F!Corrin and M!Robin's default designs so that's fine by me. That said, I'm really glad they went with F!Corrin to balance the genders at least a little.

    That said, even though we already knew these five characters would be in in annoys me how every single playable character we have so far is a sword user. There's a minimum possible line up of 14 characters at launch (1 more than Hyrule Warriors) and already 7 of them are sword wielders (8 if all three OCs use swords), even though that's explicitly something IS wanted to avoid.

    Also, although I'm okay with "the power of friendship" speeches most of the time this trailer took it to a whole new level...

  12. (The title is a bit weird but it's the best I could come up with.)

    Basically, which pre-Awakening game do you WANT to see remade for purely personal reasons and which game do you think SHOULD be remade for logical reasons (e.g. because it introduced new concepts/ mechanics that have since been abandoned)?

    As an example, I think we should get Binding Blade remade next since Roy is familiar to the Western audience due to Smash and because we already got Blazing Blade here (which even ended with a slight sequel hook for Binding). On the other hand, I would like to see a remake for Sacred Stones for being yet another game with a World Map, having branching promotions and because it was my first FE (and thus I have a sentimental attachment to it).

    So have at it! For the sake of those who haven't played every entry in the series, please be as spoiler free as possible :)

  13. 2 minutes ago, vanguard333 said:

    I just thought of this idea: a lord who is the younger sibling (his/her older brother being the heir apparent) in a noble/royal family, and is also almost Rhys-level frail and sickly, so no one expects the lord to inherit the title, especially the lord character him/herself. But then, a standard FE terrible event strikes the family, but, in a twist, the father survives, but the elder sibling seemingly dies, making the frail, sickly, unprepared lord the new heir apparent. Since the lord character is frail and sickly, he/she would be a mage or priest.

    I love it, especially the blend of old and new.

  14. Slightly OT, but still relevant enough to mention here I think:

    I imagine it's too late for FE 2018, but given the "too many swords" issue Warriors seems to be having (or not), do you think IS will try to avoid Sword Lords for FE17 (at least)?

  15. I saw "Cleric Lord" on page 2 and fell in love with the idea. It would be cool to play as a support role Lord at least once and a Cleric would also be a perfect fit for the Tactician role, since they're typically on the back lines and supervising the other Units anyway (also: if anyone's read/ seen Log Horizon, the Lord would basically be Shiroe and that is awesome). The only downside is that as a Cleric the Lord wouldn't be scoring any heroic kills against bandits and monsters and final bosses (unless s/he gets a staff version of Falchion or something) so would probably only work when paired with an offensive Lord. At least they could get a horse on promotion for that extra mobility though.

    I love the idea of an Axe-wielding female and was surprised to see the idea come up already, but I guess it was for the same reasons I wanted one :P I agree that it would be nice to have a sole - or at least primary - female protagonist though.

    Apart from that, I'd love a Lance or Bow Lord. If there are multiple Lords, I'd like one to be an older character too (like the Cleric Lord I mentioned above) and on top of that I would love another Rags to Riches/ happiness story - this time with the protagonist staying a middle class citizen throughout (the only exception being if they marry into the throne).

  16. I half expected some of the responses this got but it's really interesting seeing what everyone has to say. I have a few ideas myself but keep in mind that I haven't played Awakening or Fates, so there's your warning before I go any further:

    I know Corrin isn't very popular as a character but I still think the Avatar as the main (or at least secondary) character can work. My only wish is that they work on how s/he's implemented, because from what I've seen of Fates and Awakening the CG cutscenes really stretch themselves to work the Avatar in (namely by obscuring their face or having 1st Person cameras, the latter of which I'm okay with).

    What IS could do maybe give the Avatar a fixed name or title for the others to refer to them by regardless of gender or allegiance. They could also have a single male and single female voice so the Avatar can be voiced in cutscenes without needing to record the same lines over and over again (and maybe make it so that they're always gloved so you can have first person shots of their hands). I had some other ideas to "normalise" the different possible designs, but they all involved dialing back the amount of customisation which seems to be unpopular here too so I think I'll refrain :P

    As for their weapons; I like both approaches of them having a unique class and the ability to customise their class, so perhaps a compromise: you play a prologue with a small team of characters, each with one of the main weapon types AFTER which you design your character. They would have a unique class, but you could determine the weapon they use, e.g. instead of "Tactician" you would have "Lance Tactician", "Sword Tactician", etc (I know those names are terrible but bear with me).

    As for Supports, it makes sense from a mechanical perspective for a self-insert to be able to get to S-class with everyone though I get that this could make them and the other characters inconsistent. The only solution I have for this is to spend time on the Supports so that they make sense (e.g. having a relationship with the shy one makes as much sense as the brash one) - which is admittedly a challenge and may require adding further support levels (which I'm fine with, not counting the additional work needed) - and limit everyone else's supports instead (and these could be the standard C to A Supports instead).

    As for making sure the Avatar's personality is what each player wants it to be, there could be dialogue options. These could be only for non-plot critical moments (e.g. Link in BOTW can be a jerk to people but still wants to save the day) or to unlock side chapters (i.e. you get tasked to save and recruit a new character if you're polite to their friend), though the latter could get annoying if you want to play a certain way and still want to see everything the game has to offer - maybe you'd just get those side chapters earlier (and/ or easier versions) if you're kind instead.

    I feel like there's something I wanted to say but am forgetting, but I just wanted to throw my hat in the ring since I was the one who made the thread in the first place :P

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