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carefreejules

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Everything posted by carefreejules

  1. I think her arms need to be a bit longer because the elbows should end around the waist area and it looks to me like they're ending just under the breast area, at least, I think that's the chest area? I feel like you need to be more...concrete with those lines because it can be hard to differentiate between the details and what is what if you're just using colour because I can't really tell if the breasts are too high up or that you need to make the arms longer. Try posing in front of a mirror, take a photo and you should be able to see whether or not the arms need to be longer. Do not be afraid to pose in front of a mirror and use that for references.
  2. There isn't really a style that makes drawing emotions and facial expressions easy because I think you're getting a little ahead of yourself where you're focusing more on the style when you should really focus on actually knowing HOW to draw emotions first. Do you know how eyes change depending on the emotion, do you know how the eyebrows work? Once you know those things, there shouldn't be a debate of which style is going to make drawing different facial expressions easier because that's fundamentally something you should know how to do.
  3. I think this deviantArt page will help you out greatly! http://senshistock.deviantart.com/ I use it sometimes as well :>
  4. In general, you should never use anime poses as reference because most of the time, the poses are heavily stylized and altered so it looks tolerable and good in the anime style. There's nothing wrong with being inspired by those poses don't get me wrong, but if you're looking to work and improve on your anatomy and posing, don't turn to anime for it - work from real life first. The reason I say that is because when you work from real life, you'll be grasping the basics and fundamentals of how a body works, looks and functions from a realistic point of view. Once you have a good knowledge of the human body, you'll be able to work on your style a lot easier because the hard part of learning anatomy is out of the way and you can focus on developing a style. In art school, we call that Drawing Translation - before you can stylize something, you need to know how to draw it first.
  5. I'm curious - did you use a reference for this pose? Because it doesn't look very natural or comfortable. The best way to picture a pose, is to pose it yourself. Look in front of a mirror and pose what you have in your head - does it looks natural? Does it feel comfortable? I tried to mimic this pose just now and there's quite a bit of strain and uncomfortable tension in the right hip and knee.
  6. If I may add to the wonderful critique and advice the others have said, you should also consider drawing from life from time to time. If there's one really helpful tip that I've learned in art school is that, once you know how to draw something from a realistic perspective, you'll have an easier time drawing that thing with your own spin or a different style because you know the fundamentals and basics of how that thing looks. It's the same for drawing a person's face - what better way to know how to draw a face, than to draw one from real life. It's not easy and it might not look amazing but you'll be teaching yourself along the way of how to draw eyes, how to draw the nose and even where facial features are on the face (proportion does a lot to make your drawing look good). Your art is not bad in the least - anyone who is able to create something should be proud of themselves because you're the only one in the world who can draw like you but that's something you need to improve on and own. Every artist has been in the position where criticism hurts but if people are willing to give you advice on what can be improved, doesn't that mean that these people care about you and your work? Think of it like that. If you're ever in a position where you need honest feedback, don't be afraid to speak up because I and likely those who have gave advice thus far are more than willing to lend a fellow artist a helping hand :>
  7. People are prone to make assumptions purely from what they know of the medium which can be the result of stereotyping. I feel like when people think of J-Pop, they think of the music used for anime openings and endings or they think of those idol animes where there's a cast of overly cute and attractive girls or a cast of overly handsome and attractive guy who all wear flashy outfits and dance around and sing about love and all that mushy stuff. In some ways, that is true but that doesn't cover the entirety of the genre which is probably something people don't think about. When people see a part or piece of something, they're going to base most of their assumptions around that and whether they're interested in learning more, will they actually explore more of the genre rather than go off on just the piece of information that they know. I mean, if you don't like something even if it's just a taste or snippet of the bigger picture, how inclined are you going to feel about wanting to learn more? Some might say "well, maybe I'll warm up to it if I learn more about the topic and expose myself more to this thing" while others might say "Ugh, I don't like the feel of this thing therefore I don't want to waste my time learning more about it" - reactions are gonna vary.
  8. Maybe not so much branching skills but you could do branching classes. I know for RPG Maker MV, Yanfly made a script for that so you can check if they made a script like that for VX Ace.
  9. Have you actually played it yet though? There's a lot to love about this game besides just the battle system and gameplay.
  10. The reason why people don't like it or are disappointed is because the original concept of the game set itself up to be exactly what it was titled - a Shin Megami Tensei and Fire Emblem crossover so people took it literally as a crossover between the two worlds. The fact that the game ended up being more about the idol and entertainment industry in Japan, people's outrage is kind of expected. Think about it - imagine being a fan of one of the two franchises that were getting a crossover only to get something that doesn't look like it has anything from either franchise from the surface - wouldn't you be pretty disappointed too? Of course the internet can go on and on about how pandery and animu the game looked, but if we were to step away from the initial concept - what they came up with is actually quite good and I wouldn't mind there being more installments since the crossover works as a standalone series. It sucks that they didn't include other Fire Emblem mirages from other franchises, but it's always good to test the waters and show your audience characters that they're already familiar with. All in all, imo, I would blame the initial 'teaser' trailer that they showed off Shin Megami Tensei and Fire Emblem characters because that ultimately sets the initial impressions that people are going to have and expect. I feel like if they waited until they felt more confident of the direction of how they wanted to deal with the crossover, I'm sure the game would have gotten waaaaaaay less backlash.
  11. Attack and skills are definitely hard to think of from scratch. I have a bit more leeway because the fan game I'm making already has most of the attack names made up. It always helps to think about what class your characters are in and make skill names based on that. There's also no shame in getting inspiration from other attack names. Like, if one of your characters attacks with their fists and feet, your attack names can follow along the lines of "Flaming Fist" or "Whirlwind Kick". The great thing is that you can be as cheesy as you want hahaha! I'm not that far in development to where I can include cameos XD I'm still writing out the story and making maps of the settings I've written about so far.
  12. Are you using the magic wand tool to select parts of the image? There are specific tools like the magic wand tool that allow you to select parts of the image (you'll know things are selected if you see a dotted line around the area that is selected) and then you hit ctrl + x. If you didn't select anything specific, the programs are going to automatically assume you just want the whole image change because you didn't select anywhere specific to change.
  13. Well, you're using RPG Maker right? I use RPG Maker MV and there's a ton of pre-made skills and characters that you should no doubt be inspired by. Unless you got the free version of RPG Maker in which there probably isn't many pre-made stuff there for you to work with right? There's also pre-made maps and stuff that you can load for inspiration if you're having trouble thinking of where to start mapping. Here are some of the maps I put together using RPG Maker MV for my own fan game that I hope you can somewhat be inspired by :>
  14. I have a strong hunch that it's probably because the white areas on the top layer aren't transparent. Think of layers in stacks - if the top layer is covered and not transparent, if you try to draw or colour anything underneath, it won't show up because there's a layer on top of it that has things covering it. However, if it is transparent, that will allow any colour and drawing to be done and seen to the layers underneath because the top layer is clear - got it? So the solution would be to select all the white areas and hit ctrl + x or use the erase tool.
  15. Can't you drag the layer you want to move to underneath? There should be a way to manually move a layer. If not, try right clicking the layer you want to move and there should be a option to move it up or down.
  16. I'll make edits to the drawing when I can but something I noticed with your colouring - are you colouring on the same layer as your line art? You should always separate everything into layers - it'll make shading and adding details easier without messing up or disrupting the other layers. Here's what you should try: select the areas you want to colour, make a layer undetneath the lineart layer and colour on that layer. Doing that will get rid of the white pixelated lines you see besides the lineart that occur when you colour.
  17. Whatever works best for you! I flick my wrist for all the drawings I do personally :> As for your tablet, the size/active area isn't the issue with pixelated lines, it's most likely the image size you're working with. Based on when I made corrections to your drawings, I can tell that you're working on a pretty small canvas size for your drawings which can be limiting in terms of the quality of the image resolution. The bigger the canvas/image size, the more clean and crisp your lines will look.
  18. Using a tablet for the first time isn't easy let me just say. There are two things to take into account when using a tablet:1) Pen pressure. This is the holy grail of getting diverse lines of different thicknesses. Depending on what art program you're using, you might have to turn it on manually. 2) How are you drawing? Are you dragging the stylus across the tablet or are you flicking your wrist? If you're dragging your tablet pen, the lines are going to come out shaky and not smooth. But if you flick your wrist to make the strokes, you'll achieve much smooth lines but this is a technique that takes a bit of practice to master. If your lines are coming out pixely, it could also be because of the type of brush you're using OR you're working on a small canvas size.
  19. I'm in a bit of an art rut at the moment so I'm going to spend the creativity that I still have to design maps in RPG Maker MV ;u; It's so fun making maps in it.
  20. Oh I know how the hand was supposed to look but I mostly just drew the hand I drew to see if it made the pose look any different. Yeah, I meant the style of the bikini since if you are going to make these drawings a series, some varying styles of swim wear would make your drawings a bit more interesting :> And you're welcome!
  21. See how more lively and vibrant your drawings are? That's a big improvement so very well done! As for proportion, the head looks way too big in proportion to the body. Notice how everything is big from the head and slowly gets smaller towards the feet? You want to make sure the sizing of the body is consistent. The only time where you would draw big from the top and gradually draw smaller as you move down to the feet, is if you were drawing the character from an aerial angle.
  22. Folds on clothing commonly occur where there is tension in the pose. Notice how the folds on the sleeve of the left arm, fold towards the tension or folded part of the arm - that's one of the things to look out for. Wherever there is tension, the folds will follow in that direction. Similar to how the back arches a bit - see how the fold lines are going towards it? Folds on clothing can be difficult to get down, but the best starting point is to see if there's any point of tension in the pose. Everything else, you would have to think about the force of gravity and how it will naturally pull the clothing.
  23. Sorry for the double post but here's another set of corrections :>
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