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whase

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Everything posted by whase

  1. I like battalions in 3H, but hope they won't return this same way in next installments. While I was okay with the gameplay of battalions I can't say I loved it. It mostly just feels weird that adding another 20 men (or however many there are in a battalion idk.) to a fight only gives its commander a slight boost. Having your unit 1v1 an opponent with or without battalion only alters the battle slightly, while one is actually 1v1 and the other looks like 21v1... I love the idea of having large armies clash in FE, 3H might have given this visually with battalions, and I love that already, but I want to feel more impact.
  2. Lute, always need more Lute cards, at least a 3/2c please, pretty please? Bartre, I've seen he gets at least 1 card, but I would like to use him as a lord so I'm hoping for a 1c as well as a promoted form. More villains, I've been waiting for a villain focus set, but I doubt that's happening now. More specifically I'm planning on making an Ashera theme deck, so I could use some senators and Levail.
  3. I have been playing this game since set 3, upgrading my Ike deck with each green set, creating an additional deck every few sets, and most importantly, creating a cipher community in my area, it's been so much fun. My biggest fear right now is the community shrinking over time from now on. I really hope my friends will want to continue playing now that the options will stagnate. Saddest thing is, I finally have a steady income and set 20 was the start for me to buy more boxes per set, guess I'll go big on the last 2 sets. Also started organizing a draft with set 20 (which has sadly been postponed due to covid), was planning on making that a regular thing too. No chance I'm pouring any money into FEH though, that will never be worth it to me.
  4. This very website has a great section on this with all the information you might need: https://serenesforest.net/radiant-dawn/miscellaneous/data-transfer/ (might give some very minor spoilers I guess?) Only if you get him to level 20, if you keep him at base level his stats won't transfer (and at lvl 20 his stats are almost always higher iirc).
  5. I'm fairly certain it works as follows; When revealing the top five cards, you first reveal 1, then the second, third, and fourth. At this point your deck is empty. As stated in the rules the moment your deck is empty, the game is paused, and your retreat gets shuffled and becomes your deck. After this continue the game by revealing the fifth card.
  6. I always found the lower caps hold back mounted units. Especially cavaliers are pretty bad when we get to endgame. Preference between Nephenee and Aran is avoid vs defence, I guess. Nephenee has a bit of a shaky start until her avoid kicks in (by giving her a lighter lance), while Aran can start tanking hits from the moment he arrives. Nephenee becomes a goddess when you factor in availability and PoR transfers though. I'm more curious about part 2 units ranked for just part 2. I'd guess Haar will be top tier, but I wonder how Marcia will rank.
  7. The correct answer is Lute, why go for either choice if one can do both; short overall with some longer parts. That said, for aesthetics, both are great. I could sit here switching opinions all day on which looks best (Though both are better than medium, imo). But I can't deny that short hair is much easier and gets in the way less. Point for short hair.
  8. It's actually a biological advantage to remember bad experiences better than good ones, that's why bad experiences often feel like they dominate our life. Nowadays I try to focus more on the smaller feeling good things, and my life has become much better. I do believe the feeling OP describes is pretty similar to what I felt a couple years back. Luckily wisdom seems to come with age, at least in my case. =3
  9. Since classes are different in each game, I'll take a slightly different approach, also, favoritism is key for me. Avatar: Anima (wind) mage Lord: Ike Swordfighter: Mia Lancefighter: Nephenee Axefighter: Hilda Armor Knight: Zephiel Archer: Neimi Lockpicker: Ashe Anima mage: Lute Light mage: Serra Dark mage: Pelleas Cleric: Silque Cavalier: Ferdinand Bow cavalier: Bernadetta Armored cavalier: Amelia Mage cavalier: Annette Valkyrie: L'Arachel Pegasus rider: Ingrid Wyvern rider: Jill Refresher: Leonie Reyson Beast: Lethe
  10. Wow that looks painful. I only did one iron man run, it was Radiant Dawn, and I only lost Mia. She got herself critkilled on 3-1 by the boss, I remember hit chance being low enough to worry. Almost quit because Mia is my favorite character of Tellius. Not sure if I was playing normal or easy mode. Technically I could call all my finished Three Houses runs iron mans too, rewinding time is not resetting right? =P
  11. Base stats and growths differ wildly across the games and characters. What stats will work also depends on how you will be calculating combat, which also changes between titles. To know how high or low numbers have to be you need to know the context of how they're used. I could let you know the stats and calculations I use for my FExD&D system, but I have no clue if that would help or hurt your system.
  12. My top 6 favorite units of all FE has 3 characters from 3H, that says a lot. I recently rated every playable (and important non-playable) character in every FE that I played, giving all a unique grade between 1 and 10 (2 decimal points so they're all unique). Then I calculated what game I like most when I take the average of all units. (I know, I'm a complete madman.) Here's my results: FE9 7,103 FE10 7,093 FE16 6,863 FE15 6,849 FE8 6,829 FE7 6,335 FE6 6,322 FE13 5,623 FE12 4,979 FE11 4,865 FE14 4,432 As you can see, FE16 gets 3rd place for me on average character score. Now if you don't mind, I'll go replay 3H for the 9th time.
  13. Sounds like I have an unpopular opinion in not liking Dorothea, oh well at least Ferdinand is second, and Bernadetta wasn't far behind. I also dislike Sylvain and Felix, but my bet is one of them will win Blue Lions, and Lysithea will probably win Golden Deer, don't dislike her but she's very middle-tier in my like list. I'll be voting Annette for BL (Ashe for 2nd place) and Leonie for GD (Marianne for 2nd place).
  14. Am I the only one who cheesed through PoR on hardest difficulty by only using 4 units? Me, the guy who couldn't get past chapter 1 of RD on hard? I played PoR on hard mode and had no trouble whatsoever. If I didn't have access to DLC for Awakening I would not have been able to get through Awakening hard mode. The dlc experience is what dragged me through the Awakening chapters, Ike with a Soren support made PoR a breeze. I know PEMN, but I really can't see how people can call Awakening easier than PoR. I enjoy playing a game on easy much more though. Awakening easy gets broken by pair up. PoR easy gets broken by bonus experience. Up to those points the games aren't particularly easy or hard imo, afterwards they get easy (except for the BK fight, granted, but it's skippable). Awakening pair up only starts breaking after a while though, and some classes break the game more than others (never found Chrom/Lord on his own a very strong unit?). I guess it kind of depends on what a player does and what their style is. If for some reason the player forgets pair up, awakening becomes a lot harder. If a player forgets bonus experience exists, PoR becomes harder. If a player simply never uses the stronger classes their experience becomes harder. Whether a game is hard or not is personal, and while I've heard far more people say PoR is the easiest game, you can't say PoR is easiest under each and every circumstance. IMO anyways.
  15. I had heard Armor Knights in FE11 were broken, but reading this topic I guess I heard wrong. Personally I never use armored units, too slow in both movement and stat, not my style. Speaking of balancing, here I go talking about my homemade FExDnD crossover again. In my current version I have no classes, instead a character can "buy" ranks in armor and/or shields, think weapon ranks. Armor gives a huge boost in protection and a small boost in critical dodge, but lower movement by 1 and avoid by a lot. Shields give skills like wary fighter and a small boost in both protection and resilience, but cost you a bunch of attack speed. When a character invests in both armor and shields, and they focus their stats in their defenses as well, they can become literal walls, anything that doesn't focus solely on damage output won't leave a dent, except for the minimum 1 damage per hit. (Wary fighter might be a bit too strong at 50% though, might have to fix that.) After this it's just map design, too many chokepoints and tanks become OP, too many open maps and all enemies will simply ignore and walk past them in favor of juicier targets.
  16. I just remembered I forgot to give Jiayejoe a +1 a while back. =X
  17. I'm pretty sure this falls under the "simultaneous" rule, which states that if things were to happen simultaneous, the player who's turn it is gets to decide the order. I'm certain everything happens and no effects are stopped from happening completely.
  18. Reading this topic I started to wonder, why does a transformed unit need to be stronger than an untransformed one? Can't they just be equally strong but have separate specialties? Maybe both forms are slightly worse than a regular character but the shapeshifting gives more variation to the unit? Not sure of this makes sense, the thought just popped into my head.
  19. As with any statbooster, they go to my unit that has the lowest value in that stat, while it not being a dumpstat for them. Except for PoR, there it's given to whoever is 1 or 2 points away from capping it at lvl 20/20 (which surprisingly often happens to be Ike for res).
  20. How about this; Warp staff, range magic/2, choose an ally in range warp it to another position in range, the warped unit can no longer act. Sounds to me like a fun staff to distribute among both allies and enemies. (range based on a late-game magic stat of 30-35)
  21. Compare it to this; you spend money in a shop to buy something (you tap Faye as payment to attack), then you try to buy something with the same money you just spent (tapping an ally for +10 power). I personally find this comparison to help in a lot of cases when it comes to costs, hope it helps. Short answer: nope Glad to help, I enjoy helping. ^^
  22. I respectfully disagree with your opinions that rout is not the worst. I understand where you're coming from, but personally I find one of the most annoying things when I forget an enemy at the start of the map, and then need to walk my units all the way back to kill this cleric which gives 1 exp. Might be because I play on modes that are too easy for me, but that's just what I enjoy. I've tried warpskipping, and it only makes other chapters harder, which is how I learned that warpskipping can be a terrible strategy. Even on chapters where you can kill the boss early, it can be strategic not to, which is simply how I like it; choice. I do agree that variety is best, some rout maps won't make the game worse. Maybe I just played too many FEs where rout is the only objective in the game?
  23. A map that offers multiple possible approaches is usually a better map. SoV suffers from too many wide open spaces, while other games force you to take all units through one single hallway packed with enemies. Multiple team splitting possibilities usually make a map better. The keyword here is options. That, and other winning conditions than rout, rout is the worst winning condition in FE. Not saying a rout map can't be good, but other conditions are simply superior.
  24. A 0 support card works the exact same as any other support, you add the value of your attack and the support card's support together. Example: 40 attack + 0 support = 40 total attack Everything functions as normal, it simply only doesn't help your attack total. Edit: Additional note that if a support "fails", as it does with a self support, the support card is immediately placed in the retreat area, whereas a 0 support remains in the support zone until the battle ends.
  25. Dragon/beast stone or natural transformation depends on lore, but for the most part I do enjoy natural better. Makes it feel more like the species has a special power over them just using magic items. As for stats, I've been struggling with this a lot for my D&D FE hybrid game. I ended up giving Laguz a second health bar, kind of like monsters in three houses, but more like shapeshifting druids in D&D. When shapeshifted they use a different health bar (which can't be healed by regular means but instead recharges each day), which means if their transformed health bar is 0, they can no longer shift/return to their unshifted form. They also get an additional list of skills they can learn, which give them stat boosts while transformed. They do however only get 3 skill slots opposed to the 5 for a regular human. Beside the 3 skill slots they have a laguz race skill, giving them additional stats while transformed depending on race. (I'm still playtesting though.) Edit: oh also If you get burned in the real world, would you say you just got magical damage?
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