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XRay

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  1. Do not forget double Slaying since both Kattis increase Crit. Make her a dagger unit so she can throw her swords, and it comes with Close Counter because swords are melee weapons. Actually, she launches her swords with Mulagir, so her dagger is effecive against fliers too. And according to Fandom, in the original game description, it states that it is effective against infantry too, so her dagger is now effective against everyone. And give her unconditional dual phase guaranteed follow-up and Desperation to improve upon her Heroes version of Sol Katti, and might as well giver her unconditional Vantage, Null C-Disrupt, and Potent too to increase that synergy. Since her shtick is Sweep in Heroes, give her Firesweep, and if she triggers Vantage on Enemy Phase, she gets Firesweep on Enemy Phase so the foe cannot hit her. And since she is a ranged unit, she cannot run Galeforce, so her Weapon has Galeforce. Might as well give her 3 cooldown Lethality to make her Special special, and reduce foes' Def/Res by 100% because we need to powercreep Black Luna. And throw in Deadeye too since she launches her daggers/swords with a bow, and boost it by 200% extra damage to outdo Astra. And if Special triggers, she can Galeforce after combat; Edelgard cannot be the only double Galeforce queen. And throw in Tempo and before-and-after-combat Time's Pulse so her Special cannot be stopped. And actually, make her Special a defensive Special, so she gets unpierceable damage reduction; and throw in flat damage reduction too for extra protection; and since her Special is a defensive Special, as long as it is charged, she gets 100% Lethality and 200% Deadeye on every strike she lands. And as long as her Special is charged, she also gets OmniGrowingBlaze, precombat damage, and Divine Vein (All), and of course, it triggers on both Player Phase and Enemy Phase; she wins battles before battles even start. She is also borrowing Florina's pegasus, and since Florina's pegasus flew around carrying both of them for the past three years and Florina is not with her right now, Lyn is a flying unit that comes with movement+1 status effec. And since Florina's pegasus is a good boy/girl who likes to meet everyone, she treats all allies and foes as Pathfinders. And since Lyn is a Galeforce empress, she also gets Galeforce on her exclusive A, B, C, S, X, and E skills. And she comes with a Duo/Harmonized skill button with extra Galeforce for doodoo and giggles. And the Galeforce goddess can trigger Galeforce on Enemy Phase, immediately ending the opponent's turn. And for extra shit and Skittles, each skill is over a page long, and we need Ice Dragon and Pheonixmaster1 to decipher the crytpic language. Emblem Lyn powercreeps Embla's Ward. She does not need invincibility if you cannot even hit her on Player Phase! Except Hardy Bearing I guess. She makes Enemy Phase viable again. I feel tired and hyper at the same time. I drank over 400mg of caffeine yesterday and woke up at 2am today.
  2. Ah, I see. I have not thought about that before. But I guess my counter argument would be that would not another nuke still be better, since they are more mobile and have better offensive range? Sure, the Save tank can better protect forward positions of your nukes, so if it is going down, your most forward nukes are still there to exert pressure, but would not replacing the tank with another nuke accomplish similar results? With all nukes, if the opponent initiates, you will most likely lose your most foward nuke, so the amount of space you can pressure gets pushed back a bit, but at the same time, you might be in a more forward position in the first place since you are not waiting for your Save tank to catch up. That is true too. And if the player is bringing a Save tank, I assume the best Save tanks right now would be Edelgard: Adrestian Emperor and Edelgard: Snowfall Future since they do not need their C slot for mobility? On the other hand, since Enemy Phase combat performance is almost irrelevant, can it be argued that almost any Save tank is about as good the first two, since they do not need their Sacred Seal slot for perfomance and can just run Armored Boots instead? I mean, the HP condition on Armored Boots hardly matters at this point, since if you are getting damaged at all, you are probably going to die very soon within the same round of combat. The main difference separating those two Edelgards and the rest is that those two Edelgards are less affected by out-of-combat damage from Blazing nukes and Savage Blow, but I am not sure how common out-of-combat damage is. I do not remember Blazing nukes being super common since most players prefer flying and cavalry nukes for better mobility. While I remember I used Savage Blow a bit because I could not outfit everyone with Def/Res Smoke, feels like most opponents I face have Def/Res Smoke on almost everyone.
  3. I just realized something, with all the pre-combat damage that is un-Dodgeable nor mitigable in any way, is there still a point to bring a Save tank? You might as well just run another nuke since tanks and nukes both die in one round of combat.
  4. Stats from merges, Flowers, Supports, Blessings, Emblem, etc. do help, but how valuable it is depend on the type of unit you are running and the mode you are trying to tackle. If you are running a Spd super tank or Spd Save tank and want to have an easier time in higher tier PvP, you absolutely want to juice up those tanks as much as you can afford, as Spd is a highly competitive stat and they need that stat to function properly. Besides scoring, for anyone else though, stats still matter, but you can cut corners here and there and you should still be fine in most cases. Not sure if -HP is valuable enough on some nukes to miss out on stats from merges/Flowers/Emblems/etc. in PvP these days (assuming you do not need them for scoring), but it should still be pretty good in PvE where stat creep is not as bad, and you get to save Orbs/Grails/Flowers since you want to keep them at +0+0+0.
  5. Only one Emblem can Engage with one Hero at a time. Basically, think of them like Sacred Seals. And similar to Sacred Seals, you can "cheat" the system by locking your teams. For example, you can have Hero A on team 1 Engage with Emblem X, lock team 1, and then have Hero B Engage with Emblem X. Since team 1 is locked, it will keep Hero A Emgaged to Emblem X (and only on that team), even if Emblem X is currently Engaged to Hero B.
  6. For Potent, does that mean Brave units can strike SIX times since they can now have two follow-up attacks? For Emblem Effect of Marth: Of Beginnings, does the reduction to Special damage affect defensive Specials like God-Like Reflexes or Ice Mirror? I assume no, but I want to be sure. And what about area Specials? Since the Special triggers outside of combat, can the Emblem Effect check whether the nuke will perform a Brave attack during combat, since there are quite a few conditional Brave Weapons, skills, and status effects out there. The extra Slaying effect is definitely pretty nice for Brave Galeforcers since the drawback does not really affect them.
  7. If I recall, in post-game where you have access to enough resources to max stats, I think you want to tackle Apotheosis with your whole team running double Galeforce on support pairs on Player Phase as much as possible so you do not get overwhelmed on Enemy Phase. And in the off chance you cannot take out enough enemies in an area, you retreat with Galeforce.
  8. I think Heroes as a whole is definitely the most Player Phase oriented game in the series. In my opinion, due to higher movement range relative to map size, very quick combat/killing foes in one round, access to multiple Dancers/Singers on a team, and no chance or luck/accurate combat forecast (accurate in terms of combat result), Player Phase teams give you more control and predictability compared to Enemy Phase teams. At the highest skill level where you can accurately predict AI movement, Enemy Phase teams can give you similar levels of control, but I think reaching that level of knowledge is not realistic for most players. In my opinion, while Enemy Phase teams have a lower skill floor compared to Player Phase teams, it does not take much effort and practice to get the hang of Player Phase teams, and once that minimal level of knowledge and skill is acquired, you can pretty much take on most challenges the game throws at you. However, there was a point in time when Save skills first came out, Enemy Phase Save tank teams with double Flayns were the most brain dead and busted team for quite a while that completely trivializes PvE content. There was not really anything that can hit through two or three stacks of damage reduction at the time. On the PvP side of things, it definitely shifted the meta quite a bit, but you cannot be as reckless as you can in PvE, since some nukes can hit through multiple layers of damage reduction. I think post-game Awakening and post-game Fates would be the next closest contenders, with more resources available to maximize stats to facilitate one round kills, and access to Galeforce to kill multiple foes in one turn or to retreat. If we narrow it down by mode though, then I think PvP in Fates is the most Player Phase dominant in the entire series, even more so than Summonder Duals in Heroes. With max stats, Galeforce, Warp, and Replicate, Enemy Phase simply is not really viable.
  9. GGGGGGGYYYYYYYAAAAAAAHHHHHHH!!!!!!! MY HUSBANDO!!!!!!! THE REINHARDT!!!!!!! Reinhardt: Thrud Reborn got true damage, damage reduction, and Clash Brave on his exclusive skill. Blárblade sounds fun if foe does not have bonus nullification. And we got Lara as a new Dancer/Singer. Feels so wrong, yet feels so right.
  10. Maybe Intern-kun fucked up somewhere. Do they still do free Orb compensation for mistakes? If I was still playing, I would take a free Orb over double SP weekend every weekend.
  11. Stat distribution is not great at this point, but I think they could easily fix stat totals by just doubling the Resplendent stat boost for gen 1 units. Their more balanced stat distribution compared to modern unit would not make them competitive with the best nukes or tanks, but they can still do decently well in PvE modes as mixed phase units. As for Weapon options, the variety is not great yet, but they have access to Arcane Weapons, so quality wise, it is not that bad. Re-Refines would be nice too to help them standout, but if they are lazy, combining their all their Refine options into one for an addtional +8/1/2/3/3 and give them their Grand Conquest effects (+4/4/4/4 and whatever special effect their movement grants; I think cavalry should have unconditional Guaranteed Follow-Up though rather than just on Player Phase) would be nice. At at this point, it would not hurt to have units with exclusive Weapons with signficantly altered Refines to have their original effects too. Leo being able to have some Player Phase utility by limiting foe's movement would make him standout well. Alfonse would appreciate having Defiant Atk. Kind of pointless for Corrin to have Darting Blow and Seliph to have Brazen Def, but it is something. And for units with sub 30 Atk, making them usable by giving them minimum damage (like Røkkrs) equal to "30 - their neutral Atk" would help significantly. For example, Merlinus will deal an extra guaranteed 10 damage per hit, Azama deal 9, and Leo deal 1.
  12. All the older siblings made it. For flier nukes, I guess Flared Sparrow with Rein Hold would be the best loadout for damage against single foes, and assuming foes got no buffs. Remote Sparrow with Deadly Miasma would be better against a groups of foes or any foes with buffs.
  13. I mean, some protection is better than nothing. Hm... I guess she just runs Death Blow, Atk/Spd Solo, Atk/Def Ideal, or Bonus Doubler on her in this case if she got Guaranteed Follow-Up from somewhere else then. Hey there! If I was still playing the game, I would definitely spend money on Edelgard: Snowfall Future. We got the full rainbow of armored Edelgard Galeforcers now! They went really hard with Fates, Awakening, Lyn, and Ike in the beginning, and now they are doing it with Three Houses, so I guess there really is a demand for them.
  14. Oh damn. I guess people do not mind her brother infatuation as much as I thought it would.
  15. There's no reason to run Special Fighter in her Sacred Seal slot over Bold Fighter. Some protection from counter attacks is better than no protection. If she does not kill in the first two hits, she could potentially be eating Specials like Bonfires or Glacies on the counter attack. Bold Fighter would be the default, but if you can get Guaranteed Follow-Ups from somewhere else, you might as well get Guard too for the extra protection. Scowl and Guard exist, so better to have something to ensure she gets her Galeforce off.
  16. Some customers like to be door mats and stepped on. Not my cup of tea, but no shame in that either. I am sure there are players out there who love to experience the fantasy of being verbally abused. While she looks like a waifu, she is taken already as a big bro-con. So while her looks will sell, I do not think she will be as popular as other waifus like Lyn, Tharja, Lucina, Camilla, Loki, Byleth, etc. who have less romantic baggage attached.
  17. Edelgard: Snowfall Future's Black Yule Lance got Slaying, Divine Vein (Flame), Special count reduction, damage reduction mitigation/nullification, non-Special-Miracle negation. Raging Tempest got Mobility Increased, Charge, true damage, and Galeforce. Armored Blaze is nice I guess, but the only correct Special that is actually fit for the Goddess of Galeforce would obviously be Galeforce. I am not super satisfied with Prime since Distant Counter is kind of irrelevant, as she will probably just straight up die on Enemy Phase if she gets hit by a proper nuke, but melee Player Phase armors do not have a lot of options on the A slot, and the only other decent option I can think of would be Bonus Doubler if she got enough support. Although I guess if you stick with Armored Blaze, Surge Sparrow would be a better option, as you are only losing out on 2 Atk in exchange for quite a bit of healing. Not a fan of Ploy since running Still Water on both slots is such a horrible idea, so I guess that boils down to just Def/Res Smoke, and maybe Panic Smoke could be a consideration if extra mobility is not really needed. Sacred Seal would obviously be Bold Fighter. Special Fighter could be also be an option if she can reliably get Guaranteed Follow-Ups from her allies. The artwork for Edelgard: Snowfall Future is nice. I think she is very pretty. Gullveig is basically a ranged Edelgard, literally the Goddess of Galeforce. Being ranged is kind of a big deal, and she is on a horse. Could Gullveig be even better? Certainly. However, I do not think the devs want powercreep to creep that fast where Gullveig can Galeforce twice without any downsides. Given current power levels, I think Gullveig is treated fairly well. Maybe in a few years, she can truly Galeforce twice without any penalties once she gets her Refine. Divine Vein (Flame) is nice, but as a mechanic, it pales in comparison to effects that can make or break a unit and even define entire metas, like Blazing Specials, Dodge, and Savior, or even more simple effects like Slaying and Galeforce. Grief in Aether Raids? Edelgard: Sun Empresses! And this lovely Edelgard: Snowfall Future over here if she gets Guaranteed Follow-Ups from her allies. I think Vantage units would be good candidates too, since they basically act like Player Phase units during Enemy Phase, and a lot of Player Phase units these days are starting to stack multiple copies of damage reduction from their Weapons, Remote Sparrow, and/or other skills. As usual, Vantage units can be Swept. And Dimitri: Blessed Protector is cavalry, so they do not have access to Null C-Disrupt, and Null C-Disrupt is not a status effect yet. And as Ice Dragon mentioned, Hardy Bearing is a thing, and it is pretty common for Blazing nukes to have them, and some of the most popular ones happen to be mages too. Nukes with tier 4 Null Follow-Up and Tempo can significantly mitigate much of that damage reduction. And Nanna: Beloved Princess eats damage reduction and defensive Specials for breakfast. I might not have played the game in over a year now, but we still have all the tools to deal with problematic Enemy Phase units, if not more tools. Byleth: Frosty Professors may have Null C-Disrupt, but he does not have easy access to damage reduction against Blazing Specials, so he can be killed pretty easily by Blazing nukes (AI cannot activate Duo Skills, and the only time his Duo Skill is even relevant would be in Summoner's Duel, which is not spammable). If you are using him, he cannot spam his Duo Skill, but you really only need it for one turn anyways, so it is a mechanic everyone can abuse to their heart's content without it being annoying to others. Edelgard: Snowfall Future is not that much different from your stereotypical double Galeforce Edelgards, so she should not be that difficult to nuke. And she does not seem that difficult to tank either. More tools to deal with problematic Enemy Phase units! I think most of generation three units with their Refines definitely stand a chance, although they will need some skill upgrades. Gen one and most of gen two will probably want Arcane Weapons in addition to skill upgrades. I wish they would do re-Refines, but re-Refines are not going to sell themselves, so they came up with Arcane Weapons and sold us that. The game may be pay-to-win, but game makers got bills to pay and mouths to feed just like everyone else, and if it helps insulate Fire Emblem from getting axed due to a poorly handled main series game, I am glad Heroes exists and acts as an additional lifeline for the series. I left the game for a little over a year now to focus on life. While the game did take a lot of my time, a lot of that time is time that I enjoyed, so I guess I left the game on a high note and still have very fond memories of it. I do not think I will come back to actively play Heroes, but I still watch all the Focus videos and follow the meta somewhat. Honestly, I do not think the game has changed very much in the past year that I have not played. Seer's Snare is the most exciting thing that happened in my opinion, as it is a mode where you quadruple the amount of skill slots. In terms of units/mechanics, Gullveig being the new Edelgard is the second most exciting thing for me: colorless tome cavalry that can double Galeforce is pretty neat, and probably a pain in the ass for those who do not like Aether Raids very much.
  18. I want an Anna-bonanza five/six-way-support featuring: Anna, Anna: Wealth-Wisher, Anna: Secret Seller, Anna: Secret Charmer, and Anna: Twice the Anna. Obviously, they are going to talk about business and money and profits. And when the game is dead and they let you play offline, if the entire team is composed of entirely and only of Annas, you get one Orb for every foe you defeat, and you get another Orb for beating the map. Plumeria having a conversation with Aversa, Camilla, Loki, etc. would be funny. Edelgard and Líf talking about taking revenge on their respective gods. Sharena and Robin talking about the power of friendship.
  19. Or re-Refines. Lyn: Brave Lady's Mulagir was always crappy, so there was no point in ever using it.
  20. Holy Naga's fossil excrement! Gullveig is more fire than the Flame Emperor with that DOUBLE GALEFORCE!!! Someone please summon her, and let me live vicariously through you and watch her demolish all those offense teams. KNEEL BEFORE THE QUEEN!!!
  21. When I was playing the game, it was pretty easy getting all rewards playing on just Lunatic. However, you do need to be on top of your timing and expend Stamina at a consistent rate, but there is enough slack that your timing does not have to be perfect and you can miss some points. And if you are able to complete some rounds on Infernal and/or Infernal+, then there is more slack built in, but that is only if you can finish them with a higher score than Lunatic. In my experience, maps with Air Orders on flying units is the easiest one to complete since you can quickly overcome terrain obstacles, so those are the maps I prioritize the most. However, other maps with special effects on specific movement types are still pretty easy as long as you tailor the team to spam that movement type. Unless you are an absolute whale, make sure to keep your Friend List updated, as that will certainly help with unit variety so you can pad out those movement specific teams.
  22. I guess. His current kit just feels a tiny bit limiting. It is not bad, but I figure people rather just run a dual phase infantry unit with more skill availability and variety, and not worry about clunky armor movement.
  23. Would not Prime be better? Just change Dodge and Special Charge to status effects, and I guess Air Orders as well to mimic Warp Powder if we want to give him a fourth effect that that does not effect combat too much to keep him at his current power level. If we want him busted, Vantage would be amazing since the status effects has no HP requirement. With Prime, he gets more flexibility if people want to swap out Assault Troop for Save if the player wants to use him more defensively. Although I guess Distant Solos always have Distant Counter on with conditional stat boosts, while Prime has conditional Counter and conditional stat boosts. Pretty fitting, haha! Was not he a tsundere in Fates?
  24. Boo! Flame Emperor is missing Galeforce on her Weapon! Anyways, she does not seem very Player Phase oriented. Kind of hard to give her a decent Galeforce loadout without some redundant/useless effects; best I can come up with are: Heavy Blade-Lull Spd/Def/Escape Route/Wings of Mercy-Assault Troop-Blade Session/Null Follow-Up Heavy Blade-Brash Assault-Assault Troop-Blade Session Atk/Spd Ideal-Lull Spd/Def/Escape Route/Wings of Mercy-Assault Troop-Bold Fighter
  25. As long as Flame Emperor can Galeforce twice, I think I will be happy.
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