Jump to content

TheSilentChloey

Member
  • Posts

    3,631
  • Joined

  • Last visited

Everything posted by TheSilentChloey

  1. Merc is not the only thing that Donnel passes down you know. I had a look and he passes down the Troubadour line as well (which Gaius does not). I am still not sure as to whom (I could go Gregor!Nah because Nowi supports raise quicker with him) and have someone else do Severa (once I work out who is left to pair with Cordy). Lon'qu is going to be for Owain in my F!Mu playthorugh that I am of course sharing. Of course if I do use Gregor for Nah, and Lon'qu is busy with Lissa, who would be the next best father for Severa?
  2. So Donnel!Nah or Gaius!Nah, again like with Severa who gives the better classes and stats? (I am thinking of leaving Nah as a Manakete, but I might not depending on how I go)
  3. That is one to consider if I do another run. I was leaning towards Gregor!Severa for this current playthrough and I think I might go with either Donnel!Nah or Gaius!Nah. I am thinking of doing Henry!Noire because white haired Noire is awesome...
  4. What's a good ending class for Stahl!Kjelle? (I am not playing apo but I can do grinding without too much problem) I am thinking of following the suggestion that she be a paladin but I wanted to know if there were other sets that help her. Also who is the better father option for Severa in terms of stats and classes, Gregor or Gaius? (I am looking at hair colour as well as the overall performance of Gregor!Severa and Gaius!Severa)
  5. I did not know that O.O now that I do, should I send a link or the actual work itself? (I did a picture and have it posted online)
  6. Now we are going to do Donnel's Side Story...*gulps* [spoiler=Support Miriel x Vaike] So I had fun watching Miriel x Vaike's support. We hear chatter of centrivical force and all sorts of "rational" words from Miriel. She of course is disproved in her threory by Vaike who claims that it is instinct... This is of course something that scientist Miriel must investigate throughly...if I allow her to have further supports with Vaike. [spoiler=Support Chrom x Chloey] Like I said I don't like Chrom and the female avatar's support...I really don't like it. I'll just let the pictures talk for themselves... My point exactly what the hell is Chrom doing near the women's bathing tent, and why didn't he hear Chloey ask him to wait outside? Unless Chrom wanted to see her naked...ok that was awkward as all hell...*shuffles away*... [spoiler=Sickle to Sword] Now I will be perfectly clear about this chapter, namely that I screwed it up at least twice before I decided that I was happy with it. However rather than waste time I will cut to the chase with how I went about it. Pre Battle For those who saw chapter 3, you will know who was where. This is of course where I train normally, so I always come here before chapter 4. It is the only way to get Donnel and get vital levels if I missed them in the previous chapters. Given that most of the team is behind Chloey and Chrom I would have loved to sit the pair out, however I want to get them married as quickly as possible so it is a no go with sitting those two out (damn it!). I do however sit out the following units: Frederick, Sumia, Vaike The ones I bring to this chapter are: Virion, Sully, Stahl, Kellam, Miriel, Lissa, Chloey and Chrom Donel joins us as well. Now for those of you who have done this side story, you know full well that Donnel needs to be leveled up to join the shepherds. That is the aim of what I will do. Naturally I check the character's inventory and am forced to admit that there is nothing I can change until I unlock the DLC after chapter 4 (and to do some support grinding as well because I always do that) Turn 1 ~Used Chloey to chip damage the barbarian in range ~Pair up Donnel + Kellam ~Virion chiped Barbarian that Chloey had attacked earlier ~Donnel/Kellam killed barbarian ~Pair up Stahl x Sully ~Moved Stahl/Sully to the left of the map into the range of the barbarian to the left ~Moved Miriel next to Stahl ~Moved Chrom as close to Chloey as I could ~Moved Lissa in the middle of both groups, out of the archer's range This is before I moved Lissa. Of course in case I had to re-set in the off chance that Virion or Chloey crit an enemy that is meant to help Donnel gain exp (that has happened before) ~Archer attacks Virion (surprise, surprise) ~Barbarian goes for Stahl and misses Turn 2 ~Donnel Chips the archer ~Chloey and Virion were made to wait ~Lissa healed Virion ~Miriel ended the barbarian on the left of the map, while Stahl assisted with a dual strike and Miriel gained a level: ~Stahl/Sully attacked the barbarian closest to them and Sully not wanting to be out done by Chloey get's a dual strike critical hit stating, "I'll Kill you Twice!" which also happens to be my favourite line from Sully when she gives a critical hit: Sully also gains a level for the bargan: ~Archer comes down and goes after Miriel D: ~The archer who attacked Virion went after Lissa D: luckily said archer did not do too much damage to Lissa and she can heal herself Turn 3 ~Donny chased after our archer friend and killed him nicely ~Lissa was moved away towards Chloey to heal up ~Pair up Chrom x Chloey ~Move Miriel towards Lissa to heal injuries...I really do wonder if I am babying my units Turn 4 ~I had Chrom/Chloey move towards the left of the map. ~ Also moved Virion towards the pair ~Lissa healed Miriel ~Pair up Virion x Miriel ~Moved Stahl/Sully towards the gathering shepherds ~Moved Donny/Kellam next to Virion/Miriel Turn 5 ~Moved Donny/Kellam in range of the barbarian towards the upper part of the map ~Moved Stahl/Sully up to help Donny ~Barbarian goes for Donny and while Donny doesn't kill the barbarian, he does gain a level: Turn 6 ~Virion/Miriel failed to chip like I wanted, they ended up killing the barbarian D: Damn it Miriel, if you hadn't have dual struck, we would have been fine! ~Moved Chrom/Chloey into range of the other barbarian ~Moved Stahl/Sully into the range of the barbarian to the left of the map ~Moved Donny to gain some EXP ~Chrom/Chloey fought the barbarian and Chloey scored her second critical of the game, "Checkmate!" Thus ending the bandit with 33 damage (She has a habit of criticals it seems...not just in this playthrough, but in my M!Mu playthrough as well when I decided to hire her! ) Also she gained a level: And broke the run of +mag as well however Chloey is not the one that needs the levels...Chrom had better catch up! ~Donnel took a arrow and an axe to the face and had worrying HP Turn 7 ~Lissa healed Donnel and she gained a level: ~Switched to Kellam to take out the barbarian ~Chrom/Chloey killed the archer that attacked Donny ~Stahl/Sully weakened the theif that had a killer lance (I will assume that Stahl finally caught up to Sully!) ~Upper left archer attacked Chrom (Chloey failed to dual guard) ~Thief ran away like a coward ~Bottom left hand side theif attacked Kellam and lost 10 HP Turn 8 ~Donny killed the coward theif ~Moved Virion in range of the archer that was threating Chrom ~Moved Chrom/Chloey near the second theif ~Moved Lissa to heal Chrom ~Moved Stahl/Sully to block the thief from getting to Virion/Miriel ~Theif attacked Chrom, the later only gaining +3 stats. I did say that Chrom was not good with level ups at times Turn 9 ~Moved Chrom/Chloey towards the shiny square on the left of the map ~Moved Donny/Kellam next to Virion/Miriel ~Had Lissa heal Virion ~Virion ended our archer friend and... ~Moved Stahl/Sully to the right if the map towards the shiny square of the map Turn 10 ~Moved Stahl/Sully to the shiny square ~Moved Chrom/Chloey to the shiny tile to the left: ~Moved Virion/Miriel next to Chrom/Chloey ~Moved Lissa to heal Virion again Turn 11 ~Moved Donny/Kellam towards the barbarian on the right of the map ~Moved Stahl/Sully one square down to the right of Donny ~Moved Virion inbetween the archer and barbarian's ranges ~Moved Lissa to heal Stahl and Lissa gains a level. She will be ready for a second seal after one more level: ~Moved Chrom/Chloey one square to the right of Virion/Miriel to prepare Chrom to take out the archer on the left of the map Turn 12 ~Moved Lissa to heal Chrom ~Moved Donny/Kellam to into the range of the archer ~Moved Stahl/Sully behind Donny ~Donny took 4 damage. Turn 13 ~Moved Donny/Kellam to persue the archer as having Chrom/Chloey finish off the archer sounded like a waste of fun ~Moved Chrom/Chloey to block said archer from getting at Lissa ~Archer aimed for Donnel again Turn 14 ~Healed Donny with Lissa ~Went after our archer friend ~Moved Chrom/Chloey again to block archer from hurting Lissa ~Archer went for Donny Turn 15 ~Donny ended our archer friend and gained a very good level up: ~Moved Lissa to heal the farmer ~Moved Virion to store the door key that he had ~Had Chrom store his chest key Turn 16 ~Moved Lissa and took the chest key that Donny had and opened the chest to reveal a rescue staff. Which as I am sure that many players know is the best way to get your healers to raise their staff level ~Moved Donny/Kellam towards our barbarian friend to the left of the map. ~Moved Chrom/Chloey just out of the barbarian's range ~Moved Stahl/Sully next to Chrom/Chloey ~Moved Virion/Miriel Turn 17 Moved Donny/Kellam into range of our barbarian friend and had Lissa move close to heal Donny if need be. Our barbarian friend takes a swipe at Donny. Seeing that Donny did get hurt I thought that the process would be more drawn out however Donnel had a very plesant surprise for me in the next turn... Turn 18 "Yeeeeeehaw!" That barbarian is as good as dead. Add to that Donny takes the third critical hit of the map. The fourth in the game!! However I do wonder when I get to hear Chrom give a critical hit. Really I want to see it happen now! Lissa heals Donny and levels up: Not the best, but it is something. I then moved the rest of the shepherds towards the last remaining archer and the boss... Turn 19 I moved everyone towards the boss making sure that Virion is in range of the archer. He fails to end the archer, but that is ok. At least the archer has some damge. Turn 20 ~Donny/Kellam take care of the archer and I have a jawdropping moment with Donnel: +7 O.O...I thought that was not possible, but I guess the lad is proving to be a viable addition to the next map. That or the DLC that I will be using post chapter 4 for some support grinding. That and I like to have Chrom married before beginning chapter 5...for obvious reasons... I move evryone closer to the boss... Turn 21 ~Used Lissa to heal Donny ~Moved Stahl/Sully to the left of the boss ~Moved Virion/Miriel one square down and across from Stahl ~Had Chrom go after the boss: Of course the man not only misses, but he gets dual struck by Chrom/Chloey (and I missed the perfect picture). Foolish man attacks Chrom and quickly dies. Chrom finally catches up to his tactician too: [spoiler=Story Notes] After defeating the band of bandits, we of course cut to a happy Donny, pleased that his home is safe. Donny gets praised by Chrom and we actually get to meet Donny's mother. She is a nice woman that had of course been worrying about her son quite a bit. Releaved that he's safe she reminds him to thank Chrom and the shepherds. Donny however has other ideas: His mother naturally worries about her son and at first she isn't so keen, but with the kindhearted and honest words from Chrom she relents telling her son that glory is waiting for him. Then Donnel gives what I think is the most sweetest line: Also I would like to rather smugly point out that Donnel has grown an impressive 3 levels with my careful actions. Not just the 1 needed to recruit him, but 3. I think that it would be wrong to discount the achievement here, but it does show what is possible. Without babying him too much. Once I got Donny to level 3 he was killing enemies on his own. I am, looking forward to what I can achieve with the famer. On a side note I unlocked the following supports: Stahl/Sully B Stahl/Miriel C Donnel/Kellam C Sadly though no Chrom/Chloey. However the pair will hit their A Support after the next chapter...and their S Support not a moment soon enough if I play DLC grinding like I normally do. However that is not all. After a bit of gold juggling I also got a second seal from Anna: Re-classing Lissa into a Troubadour was and is a must. Her stats changed naturally: And now I am ready to take on Chapter 4!
  7. Just checked the deadline and heaved a sigh of relief. I have more time than I realised
  8. Happy Belated Birthday Sully. Thank you for being one of my most awesome units and a great Paladin
  9. F!Morgan's dad has +Def -Lck not +HP :/ mostly looking for F!Morgan more than M!Morgan though...
  10. Hmm, I would have to look that up. Vaike!Brady seemed fine to me. Then again I am not the best judge of what is the best thing for the kids...especially since I play normal/casual...and totally screw it up all of the time. Chrom!Morgan is something that I am not so certain on...I have seen suggestions of Dark Knight, but are there other viable options where Morgan would/could shine. Also what is a good finish for Olivia!Lucina!Morgan for my current M!Mu playthrough? I'm trying to get her to have Galeforce at the moment so she is a Dark Flier. I'm thinking Grandmaster, but that might not be too helpful I'm not sure.
  11. That would be AWESOME!! Someone please do this!! I really like the idea! Unfortunately I don't have the sort of resources to do such a thing D: On a side note I think I will scan a picture into my computer and ink/colour it there
  12. I think...I'd like to try, not of course for the prizes, but to at least try for fun I do have a piece in mind that I would need to *coughs* ink and colour...
  13. Tiki/Morgan Kellam/Nah (Kellam not being the latter's father of course) Tiki/Cynthia
  14. I'd say that my worst chapter was chapter 4...I realise that "Marth" is tough to beat by a long shot if you are not prepared to face "him". That said I have found Brady's paralogue to be a damn royal pain in the ass.
  15. Gangrel was one to open himself up to jokes and the likes I think we certainly could say a few things about him in that regard
  16. Yes well, I figured that would be something that I certainly wouldn't joke about...what are the odds that someone managed to actually save Emm? Not enough to fully save her, but enough that she would lose her memories etc at the cost of being alive?
  17. Happy Birthday Sumia!! I hope that you continue having fun with your pegasus
  18. I believe he meant that no one was getting married at all except for Chrom because he has to.
  19. Which is a possibility that IS took away from us because Sumia is Chrom's "cannon" wife At least we have Henry for a dark mage Cynthia, but it feels like a cop out. I have to add Yarne to my list because Yarne is kind of cute [spoiler='My List so Far not in order of favourites]~Robin F ~Chrom ~Lucina ~Morgan M ~Robin M ~Henry ~Yarne
  20. As did I it seems, belated Happy Birthday to the Taguel who is awesome in her own way, I am thinking I might actually try making some Carrot soup as an apology.
  21. Well I was hopping to get better at it actually D: that and I want to try and go beyond normal. *sighs*. Anyway it is now time for the attempt at Chapter 3, since that is the first chapter that I can "officially" use pair ups but since I turned the slide guides off I have been doing it from the start. Hopefully we'll have a B Support to report!! *laughs* That would be fun. Anyhow the same here will apply as Chapter 2 as I liked the organization of the post [spoiler=Chapter 3 Let's go after the Squishie yet magically inclined Tactician that can Crit us] So we are now doing the infamous Chapter 3...infamous because of a lot of things, but I'll get to that in a moment. We open up to what looks like a fort and Chrom and Frederick are talking about chatting with the Feroxi for an alliance of some sort and Chrom adds seemingly sheepishly: Remember this line because it is going to come back to haunt us later on let me tell you. So Frederick suggests that it be best to "pool supplies" and decide which shepherds to deploy. The mistrust is really annoying here, but I know that some day he'll turn around. Until then, I will have to be sure to thank Chrom for his ever so subtle reminder that Chloey: and we unlock the preparations menu! About damn time we had that option! I always wish it could have some much sooner than this but I will live. I have played the game a few times now Now I can start my standard work and actually fully prepare myself for the slog ahead. Warning the following are tactical notes and they are going to be just like last time. Pre Battle Prep The first and most important part of my pre battle activities is to check levels. I don't give a shit about the stats at this point in time. I will usually bring my absolute weakest units along with Chrom and Chloey. Chrom because I have to and Chloey because...well she's always by Chrom's side so why would I change that? Given that everyone is reasonably equal in level except for Frederick, I then move onto the next part of pre battle prep, looking at the inventory to make certain that no one is going to be breaking their weapons in the middle of a battle and that they have enough to get them through the battle. Only after these two steps are done do I go onto the next step. Check the map and see what enemies I am up against. If there are units that will have an easier time than others I may shake the line up. Those that do not stand a chance will get used as a support bot for those that do. I tend to grind levels a fair bit I have discovered, or at the very least make certain to evenly level up my team. Given that everyone is at their lowest (not counting Fred) is level 3 I have done a pretty good job, I will however have to watch them like hawks as Sumia joins us in this chapter at the afore mentioned post on chapter 2. Now for the record I am not marrying Chrom to Sumia. Not while there is a better mother for Lucina in the form of Chloey. Chloey gives Lucina everything she wants and makes Lucina capable of being a god unit by the time I am done with that girl. Ah but I don't need to digress, I need to focus on the task at hand. Once I have checked the map and am certain that I have adjusted weapons/units as best I can I go into battle: Turn 1 The first point of business is to of course watch the stupid Chromia cutscene, "Lovebirds" as if it should be called that *gags* what a poor name for it. Chrom is not in love with Sumia at this point in the game, hell they don't even have a C-Support so why call it that. I think "The Rescue" fits much better. We aslo see the irony of Frederick getting a dose of his own bitter medicine prior to the cutscene in question: I like Raimi a little; but honey, didn't you see the blue hair and the mark of the Exalt on the young man's shoulder that sticks out like a sore thumb? Wouldn't that throw you a hint that it might actually be your allies? Also are you really sure that you want to tempt me to finding a Mire tome and hitting you with it? I know you have horrible resistance so I can easily arrange it for you dear, if you so desire :D oh, alright I won't Mire you, but I will at the very least hit you with some thunder to your face because why not? Now that I can control them, I make the following pair ups: ~Chloey x Chrom ~Sumia x Frederick ~Sully x Stahl ~Miriel x Vaike Lissa is left on her own at the moment. I then move Chloey/Chrom over to Kellam on the left of the map and switch to Chrom to talk to Kellam to recruit him then back to Chloey to deal with the archers that would make short work of Sumia and one shot her in their sleep. I did warn you all that Sumia is pathetic at the best of times, and this chapter really shows it A real failer of a move by IS, but we can at the very least have a laugh at what comes next. This is normally the point where I would have one side of the map swamped with the shepherds and I ditched the strategy in favour of a more efficent one of the pincer movement, splitting the shepherds roughly in half. I don't normally do this as I like everyone to be in range of a healer at all times. I gave Kellam his javalin because archers are pricks err annoyingly good at finding the units that can't strike back at them over a distance. At least that is what they have done in the past when I have played this game. Then I had Sully/Stahl park it next to Kellam, because why not. I also swapped their weapons so that they could get even EXP with a sword and a lance respectively. Durring the enemy phase we find that the archers go for Chloey -_- the currently still squishie tactician. She does however give as good as she gets dealing more magic damage thanks to her level growth in the previous chapter. Chloey boldly 2 shots the first archer for about 9x2 and hits back for 8 on another meanwhile on the other side of the map Vaike takes 5 damage from a lance weilding soldier while Sumia is basically ignored... Turn 2 Firstly I have Lissa heal our favourite squishie Tactician. Then moving to the right of the map, I had Sumia/Fred attack the soldier that Vaike had so painstakingly chip damaged in the previous turn. I swapped Vaike for a Miriel lead and attack the soldier that was waiting behind the one that Sumia promptly knocked out. Meanwhile on the left hand side of the map I had Sully take out the weakened soldier that Kellam had so easily chipped at. Sully fails to gain a level and Lissa is still at risk so I move Chloey forwards to deal with one of the archers: And we got the light show at just the right time too!! I do like a good hit. Oh and the little Squishie tactician leveled up as well: More magic? Is this a sign of things to come? That I will inevitably end up on the path of a mage? Keh, heh, heh, well you'll just have to wait and see won't you? I won't spoil that for you!! :D With that said and done I wait for the enemies decide what they're doing: It's a Miriel spotlight as she burns her way through to victory and let's not forget that Chrom doesn't like being shown up by Miriel at all: The first dual strike of the map goes to Chrom. Of course with the enemy being that dumb, might as well point out that Chrom had gone and over killed with the sword hitting, which I find quite amusing... Turn 3 Not a lot happened in this turn, mostly I had Lissa heal Chloey (again which does make me wonder am I babying my units?) I sent the weakened Miriel after the mercenary and moved little Sumia to the shiny square. Lissa gained a level up: And rather than being useful Sumia got me a bow that I didn't need D: Chloey/Chrom and Sully/Stahl were all moved towards the left door as well as Kellam. Turn 4 Moved the injured Miriel towards Lissa and Lissa towards Miriel. Left everyone else where they were. Turn 5 Moved Sumia/Fred towards the left door and moved Miriel that bit closer to the left door. Of course Lissa had to heal Miriel so I promptly did that. Made the others wait again. Turn 7 Moved Miriel/Vaike and switched Vaike to heal the 5 damage that he'd taken in the beginning of the map. Moved Sumia/Fred closer to the others and made the others stay put again. Oh I am a horrible tactician! Turn 8 Moved Chloey/Chrom to unlock the door, we had Sumia take out the knight. Sumia however didn't have enough strength so I moved Sully to finish the job because Sumia is...well Sumia: I also moved Lissa and had Kellam pair up with her. Vaike and Miriel were also moved: Turn 9 I moved Chloey/Chrom towards the shiny tile, praying that I would not get something useless like the bow from Sumia. I had to have Lissa heal Sumia because...well it is Sumia after all. I moved Vaike and Miriel again and this time they were in the enemies' range. Miriel was kind enough to dual guard for our friend Teach: Vaike missed of course -_- because it would be too much to ask him to hit cleanly. Turn 10 Chloey got to the shiny square and almost caught up to Miriel in terms of weapons Vaike Chipped the Merc while Sumia knocked out the fighter. Lissa healed Vaike and Sully finished the merc Turn 11 This turn was focused on healing and moving units arround. Turn 12 Chloey/Chrom was moved into range of the fighter with the infamous hammer (which we may see on the next map, if I need it) while Sully/Stahl was moved behind Chloey/Chrom. Vaike/Miriel was moved to the left of Sully/Stahl while Sumia/Fred was moved to the right. Lissa was placed behind them with Kellam. During the enemy phase Chloey played dodging games and dished out 8 damage with her sword. Like I said Chrom really doesn't like being out done by Miriel... Turn 13 So with everything that happened I moved Sumia/Fred, while Vaike had a great time knocking out our hammer weilding fighter friend . Chloey/Chrom moved to the merc just out Raimi's range and Chloey got herself a D Rank in swords: Which means that coming up against "Marth" Chloey might be able to pack more of a punch than before *raises eyebrows*. I swaped Sully for Stahl as a lead and the Merc decided that he didn't like the squishie tactician as a target and went for Vaike. The fool got knocked out before he could say "Feroxi". Vaike did take a little damage though :P Turn 14 I had Sumia go after the knight, and Sumia actually looks set to level up! I decided to set up some extra support for Chloey so I had Stalh/Sully and Miriel/Vaike hang near enough to Raimi's range that they wouldn't get attacked but Chloey would have the help that she needed. I moved Chloey into place and she missed her first strike D: she did connect with the second though. Squishie Tactician gains another level up: More Mag...oh deah she is really being condemed to be a mage now isn't she...D: Raimi heals and attacks Chloey because squishie tactician is just too tempting a target to pass up for what might be an easy kill...and then this happens after the second strike: The first Crit of the game!! And it was Chloey!! Not Chrom, but sweet little shy as all hell Chloey XD I am so proud of my squishie tactician! She even said, "You're Finished!" before the KO! *giggles* And with that I cleared the map D: So now we go to the story notes... Raimi is still smarting after that crit, I would be too if someone threw thunder in my face like that. She appologises (of all things) and tells us that she will take us to meet the Khan. Why am I thinking that this "Khan" is a man? Surely I am not the only one who thought that the first time. Of course we are about to find out that there is more than one, and the one we were expecting was plenty. That is all for this chapter, but there are a couple of things that I have unlocked: 1.Donnel's Paralogue 2. Chrom and Chloey have another Support conversation lined up 3. Wireless features at last!! 4. Miriel can talk to Vaike...(drat, I need Ricken not Vaike!!) Well this chapter was longer than I had hoped, but I had fun all the same. Time to get ready for the next instalment of Chloey's attempt at clearing normal/casual without losses. (I am hoping so anyway)
×
×
  • Create New...