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vanguard333

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Everything posted by vanguard333

  1. Things I would like to see return: 1. Canto, 2. 1-2 range swords (like the kodachi and Amatsu), 3. shapeshifting with more options for each type of shapeshifter than just --stone and --stone+, 4. Light and dark magic 5. Variety in chapter objectives, such as defend, arrive, and escape. Perhaps a new objective could be "Rescue", where one must ensure all of a certain group of units escape the battlefield alive.
  2. I thought of an idea for an FE game that would take place during the story of Anri, Marth's ancestor. It would have two lords: Anri and Iote (the ancestor of the Macedon royal family). Iote would have been a wyvern rider; the story being that he tamed an orphaned wyvern while a slave of the Dolhr Empire, and taught some of the other slaves how to do the same after starting a rebellion in what would become Macedon.
  3. I would like to see them continue with 1-2 range swords like the Kodachi and Amatsu from Awakening. Throwing a sword is actually a viable historic technique; and the way they throw it in the game (overhead and straight forward like a spear) is pretty close to how the technique actually worked.
  4. One thing though that is a large point in the Tellius games' favour (and I am by no means going to say that the armour worn in the Tellius games is perfectly realistic) is that the armour is more streamlined than that in Fates (another point would be the whole upper chest is protected (cough Camilla cough)): For example, the generals' pauldrons are oversized in Tellius but they are oversized in every game, even Fates. Also, in Fates, just like in Awakening, the pauldrons are spherical, silly-looking, and have dangling bits of metal that do nothing except add weight. I'll admit that I was impressed with quite a bit of the Nohrian armour in Fates for the males (General excluded); especially liking the blend of Medieval and Roman armour. However, then look at Hoshido: Tsubaki only has armour on his upper arms when his job is to protect a princess, Ryoma's "helmet" does very little and he has Massive "dong armour" with absolutely no armour on the sides or back, the master of arms class has massive dong armour, and quite a few other things I could point out.
  5. Actually, it is still disputed as to whether or not the longbow could actually pierce plate armour (also it's called the English Longbow but was actually created by the Welsh). Nitpicks aside, this is an idea I was also thinking about, and I think it could work. It would have to be its own series that uses FE mechanics, but it could work. Obviously, no magic, and they would have to research the historical events they're portraying, but I could see it working. If Kingdom Come: Deliverance sells well, I could even see it happening, as there could end up being an increased interest in historical fiction video games. EDIT: One historical event I can think of would be the war of Scottish Independence (there's almost no way it could be less historically accurate than Braveheart).
  6. Obvious ones, such as Ike, Elincia, Marth, Corrin, etc., have already been mentioned, so I'll list some less obvious (AKA non-lord) ones that make sense: Caineghis/Tibarn/Naesala/Kurthnaga/Nasir. Validar/Lyon/Gharnef/...any dark mage manipulator villain of this sort really (and yes, Lehran/Sephiran is in this list)/Julius from Genealogy. Soren/Merric (wind magic has a lot of potential for Warriors: blowing enemies every which way, sucking enemies into tornadoes, etc.). Titania/Cain/Abel/Oscar/... Popular cavalry units (though Eliwood could easily be picked to fill this spot; this list is about non-lords). Kaze/Saizo/Volke/Sothe/Matthew (maybe ninjas should be placed separately... oh well; they're similar enough in this case). Boyd/Barst Minerva/Camilla/Haar/Jill/... (popular Wyvern riders; there are no lords for these, so it would have to be one of these or an enemy). Story Mode Enemies Only: Medeus/Grima/Anankos/... (Every monstrous final boss... and Ashera).
  7. Melee: Young Link Brawl: Ike/Toon Link 4: Ike/Link
  8. Lena, Rhys, and Sakura. All redheads like me. ...Actual reason, they're pretty darn good. Plus, I understand being shy, and I understand being skin-and-bone, so I can relate to them... and they're redheads like me, and I feel redheads are underused in popular media, and when they do appear, they're usually villains (Ganondorf), or they play second fiddle (Ron Weasley).
  9. I don't know for classic FE games. For veteran, it was a tough call between Pelleas and Lehran, but I went with Pelleas because Lehran is a bit disappointing as, despite having a cool light tome when you fight him, all he has is a staff when you get him, and I feel Pelleas is underrated. On my first playthrough that I was able to use Pelleas (so my 2nd playthrough) I found a great strategy for him: long-range artillery. Long-range dark magic is immensely powerful, he had just enough skill to be accurate with it, just enough strength to take the weight, and enough speed to double quite a few enemies in the endgame. I was able to use him to one-round-KO the sentinel in endgame part 2 without having to cut through any other enemies to get to him and thus get the ss-rank lance on turn 1.
  10. I would want to be the Ogma archetype, but I am not strong by any sense of the word. Determined and loyal, but not strong. Honestly, I would probably be the strategist and socially awkward good friend (Soren, Robin, etc.), mainly because I am smart and loyal but a bit socially awkward: high-functioning autism in my case. Speaking of which, I think it would be cool to see an autistic Fire Emblem character if one does not exist already. Going back to the original topic, now that I think about it, characters in the Ogma archetype are rarely the definition of sociable, so I could still be one of them.
  11. I agree with the above: Shapeshifters with multiple forms should return. In Fates, I thought for sure that there would either be a dawnstone/duskstone feature, or, when I learned that the Kitsune and werewolves got a new appearance with promotion, that Corrin's dragon form would have a dawn/dusk promoted appearance. But I was wrong. For the new game, if they use stones, there should be a lot more than stone and stone+, and they should affect the appearance. Or each shapeshifter has a unique affect on the shapeshifted form (like the laguz in PoR and RD but to a larger extent than just colour). Or both these things could factor into the shapeshifter forms.
  12. My first FE experience was Smash Bros. Melee. Then a distant relative showed me his copy of Blazing Sword, but my first actual FE game though would be Path of Radiance.
  13. I agree that light/dark magic should come back. I think classes that are physical/magic hybrids should exist, but they should be their own classes rather than just branch promotions. Further, I even have one idea for a weapon/magic hybrid: Pilgrim: Sword/Light Magic Promotes To: Templar/Teuton: Sword/Light Magic I also think soldiers should be playable units, either by bringing halberdier/sentinel back, or by creating a new promotion with a new name, such as commander or pikeman.
  14. I would say this list is pretty good. THough I would suggest sages not be allowed light or staves (otherwise far fewer people would use bishops). Also, here are some possible magic knights and other hybrids: Battle Mage: lance/anima (non-mounted; a mage in partial armor) - Battle Sage: lance/anima (non-mounted) - Owl Knight: anima/bows (the name says it) Pilgrim: light/sword (non-mounted) - Seraph Knight: light/lance (Pegasus) - Templar: light/sword (horse or non-mounted; I haven't decided) Dullahan: dark/axe (zombie horse or ordinary horse) - Dark Drake: dark/axe (Dracozombie or dark dragon) - Nuckelavee: dark/sword (monstrous zombie horse)
  15. I think that Fire Emblem has always had elements of both high and low fantasy, leaning more towards high fantasy but still in the middle. Magic is accessible and there are manaketes and laguz, but, for the most part things in human kingdoms make sense and the struggle is usually kingdom attacks kingdom (more like low fantasy) but then, out of that conflict, the potentially world-ending threat emerges (high fantasy).
  16. Ganondorf is always different in each game in which he has appeared. In the downfall timeline, he gradually becomes more and more feral. In A Link to the Past, he was quite feral, but still had enough rational mind to construct a humanoid alter-ego (Aghanim) and orchestrate an elaborate plan. But, by the original game, he has almost none of that left; he is still intelligent (probably) but never shows it. In Twilight Princess, there is one big difference: Ganondorf does not seek the full triforce, only conquest and revenge. He has been banished for 100 years and returned with a vengeance and he does act like it. Ganondorf is one of those villains that just keeps coming back (not necessarily a bad thing; I have been looking forward to Ganon being back for a long time and A Link Between Worlds does not count since he appeared for two seconds before fusing with Yuga), and he keeps coming back in many ways. If imprisoned, he can escape. If killed, he can revive (he did so in the time between A Link Between Worlds and the Original game) or his minions can revive him. If all else fails, he can reincarnate. I always interpreted Demise's curse as a particular incarnation shall ever follow their kind. In the AdultTimeline, The king used the triforce and said, "May [Ganondorf] drown with Hyrule!" It's possible that BotW takes place after the flood waters have receded and the Hylains returned home and rebuilt Hyrule. If so, then the curse might have brought back Ganondorf now that Hyrule is no longer flooded. As far as the non-corporeal form we have seen so far, it would not be the first time Ganondorf has taken a non-corporeal form (Twilight Princess: the floating ball of evil magic with a face), and this could be simply a non-corporeal bestial form. I'm just speculating.
  17. Well, I can imagine characters like Ashnard and the Black Knight: characters who care about challenging themselves against strong opponents, would absolutely hate the idea of falling to a stray arrow or being stabbed in the back. So, even if it is cheating in a way, they would feel justified in that these would be prevented by blessed armor.
  18. First, we got a crossover between Fire Emblem and SMT. Now Nintendo has announced FE Warriors for the Switch. I am not complaining; it is great to see FE crossovers. Of course jokes have been made of weird FE crossover ideas, and that gave me the idea for this thread, which is about posting ideas as potential crossovers (could be with another Nintendo series or otherwise), and saying why these might or might not be good ideas. To start, I'll list a few random ideas (these really are random): FE x Dragon Age FE x Tekken FE x Mystery Dungeon FE x Shovel Knight FE x Legend of Zelda
  19. I honestly just want to be surprised by what they show and that the surprise is in a good way. FE Mobile would be good to see, they will probably talk more about FE Warriors (or they might just give us another tease for it to surprise us and keep us guessing), and FE15 would potentially be really cool to see. Sadly, I'll be writing a test at the same time as the direct, so here's to hoping I don't hear any spoilers on the bus ride home.
  20. Xenoblade 2, FE Warriors, and Breath of the Wild in order from lest of the most hyped to greatest of the most hyped. I also voted for Mario Kart 8 Deluxe because it has Bowser Jr. unlike the original Mario Kart 8, and Mario Odyssey because it looks interesting. Least hyped includes Dragon Quest (it's not my cup of tea), Shin Megami Tensei (same reason), 1-2 Switch (because it is a party game not a full game), Splatoon 2 (it's not my cup of tea), and FIFA (not my cup of tea, and all the corruption scandals associated with FIFA make me cringe at the mention of the name).
  21. I have not played the gen 5 games. I would say 2nd place: gen 4's team galactic and 1st place: gen 7's (spoilers, so I will not say). I include gen 4 because, yes, they are clearly evil and have no deep motive, but that does not make them terrible villains (Ganondorf is a fantastic villain and he needed no deep personal motive in Ocarina of Time or any of the games before then). They seek to control the main legendary, and, unlike Team Magma/Aqua, they actually know what they are doing and are briefly able to control the legendary pokemon. They are not fantastic villains by any means, but I liked them a lot more than the previous three (Rocket and Magma/Aqua). Gen 6 was not the best (and a good example of how a villain with a deep personal motive for his ambition can still not be done well). Gen 7 however was pretty darn good. The group(spoiler: s) were a pretty good change of pace, and, though most of it is only learned afterwards, the backstory behind the villains was pretty interesting and well thought-out. It worked very well. My only real criticism would be (SPOILERS: READ ONLY IF YOU HAVE PLAYED THE GAME: the villains dump the Ultra Beasts onto the Alola Region, and that is supposed to be potentially catastrophic, especially given that, according to the old book you find, the previous invasion of Ultra Beasts was only beaten back by the combined efforts of the Island Guardians and Solgaleo/Lunaala. Not only do I feel it would have been great if Guzma was hoping they would wreak havoc upon the Alola Region, thus potentially tearing down the system he blamed for all his woes, but I would have liked it if the Ultra Beasts had been more of an in-story threat, rather than a post-game Pokémon scavenger hunt).
  22. I agree with the person above: an optional conquest mode (I think it would even be cool for it to actually be called conquest mode), Switch, new artist/art style, and more story-focused are all great ideas. Fates had a lot of new things, but it still in many ways followed what I call the Awakening Formula, and I feel it would be really good for the next FE game to break from that formula, and these are all great ways to do so. If I may add one: A diverse continent that gives attention and development to the kingdoms in it, unlike Awakening (to an extent; they did a decent but not great job of showing the kingdoms in Archanea, but far less so for Valm) and especially Fates. The new game should have some actual worldbuilding and involve more than just the two-three main kingdoms.
  23. Luigi's Mansion and Majora's Mask are two that come to mind immediately. I am a big fan of Legend of Zelda, but Majora's Mask was 100% dark and creepy with almost no good. Plus, as almost ashamed as I am to admit it, it gave me nightmares when I was young (as in 5 or 6 years old, and at the same time none of Ocarina of Time did not bother me at all). Luigi's Mansion was rather non-linear (and not in a good way) plus all the fake doors and other things discouraged exploration for me rather than encouraging it. Plus, Mario Game levels with Boos in a haunted Mansion setting is one thing, but nothing but a haunted mansion is not something I enjoy. I was older at that point, so no nightmares that time. I'm sure there are a few other games, but I cannot think of them right now.
  24. I was about to ask the same thing. I think it is still liked, but I think some people are starting to consider it overhyped and/or trying too hard. I still like it though.
  25. So, basically Geneaolgy/Sacred Stones (I haven't played either game so correct me if I'm wrong, but that does sound similar)?
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