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VincentASM

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Everything posted by VincentASM

  1. What am I translating? XD I have nothing to do with the official VS translation BTW. Although I would love to be involved, but I don't even know who's doing it...
  2. Article on the main site Tentative logo: One of the big new features is disposable characters, which are like generic soldiers, but slightly fancier. They exist so you don't have to worry about character deaths as much. You can view a bunch of disposable characters in this blog post. Note that the latter half includes some plot important characters. You can also refer to the table in my article to figure out who's who. This Gaiden was originally planned for a Summer release, but there's a lot more work involved than expected, and private play-testing is scheduled for the end of this year. So it's looking like it might not come out until 2019. But we've got the English version of Vestaria Saga I, plus the Lucca Gaiden to hopefully look forward to.
  3. They did, but they failed, strangely enough. However, they did manage to sue his company for unfair advertisement during the game's pre-release. Anyway, the joke in the strikethrough is unrelated to that, I believe.
  4. By the way, I don't think the two Gaiden games are scheduled for Summer. It's possible that the Lucca Gaiden will release in Summer, but Zeid's Gaiden probably won't be ready until next year. Also, there are some really cool features/additions in Zeid's Gaiden, which I'd love to talk about when I have more time...
  5. Haha, I thought it was kinda funny. There is a link in the tweet, but if you're bored, I'd recommend checking the link to see how the fake screenshots were made.
  6. Do we know how long Nowi was with the slave traders? Maybe she's just gotten used to the costume by that point. Or they were low on war funds to get her proper clothes.
  7. I understand your frustration somewhat, but I think you're reading too much into things. It's just a fun little interview to discuss the newest DLC and tie up some loose ends ^^ With regards to a sequel, I feel like they want to leave it open-ended, like with Darios's fate. Besides, it's not like they can state "yes, we're definitely making a sequel!" without Nintendo and IS's permission. For bigger IPs, announcements have to made via the proper channels. The fact they're interested is already a good sign.
  8. Via the main site This interview was published in late April 2018 and talks about the conclusion of the currently planned DLC. There's some discussion about the three characters added via the Awakening DLC Pack, some promoted costumes and also a nugget about Darios (where the spoiler comes from). From what I can tell, development on FE Warriors is implied to be over (as evidenced by this being the "final interview", as well as the various remarks). I think a few people were expecting more DLC, but I believe there was some miscommunication in an earlier interview. Anyway, hopefully we get a FE Warriors 2 with characters from other games! (Also, I'm not very good at translating speech and I was practicing, so hopefully I didn't make any mistakes.)
  9. The DLC map with Clair x Mathilda costs $3.99. Or you can get the Rise of Deliverance pack with four maps for $12.99. If you want to know the other prices/currencies, you can check the DLC page.
  10. It's one of the additional support conversations unlocked via DLC. Which reminds me, I forgot to add those conversations to the website...
  11. Yeah, sorry, my choice of wording was a bit poor. I just meant those who aren't massive Awakening/Fates fans or fans of the classic games. I would agree with the success of the Switch and Heroes, plus FE Warriors actually being a good game. But viral marking? Unless you mean all the negative news about the roster choices, which ended up being fantastic publicity in the end ^^
  12. Yeah, it's hard to know which way would have had better results. At the end of the day, we're all armchair analysts, haha. For what it's worth, like @Jedi said, Shadow Dragon (or the first game anyway) is iconic for being the first Fire Emblem in Japan. I am not super familiar with the Japanese community, but I imagine it's similar to comparing with the original Super Mario Bros or the very first Legend of Zelda. So it's not just that it'd be nice for the devs to acknowledge it, they probably have to as well ^^
  13. My advice would be to take things slowly and don't rush. This applies to most big projects. What you can do is routinely brainstorm ideas and experiment with various engines until you can focus your project. Ideally, you should have a clear vision of what your project will become. Then do your best to work towards that vision. If you don't have a clear idea at the beginning, that's totally fine! As for more specific advice, I think one of the most important steps is to choose a genre as early as possible. Do you want a strategy RPG just like Fire Emblem or perhaps a traditional RPG where you wander around towns and dungeons? Or maybe even just a visual novel or point and click adventure game? Also, try not to feel too unmotivated when things don't seem easy. After all, you're probably just one person and probably an amateur (versus, say, a group of professional game makers).
  14. Fates and Awakening are more marketable in the West and Japan--and Shadow Dragon in Japan. While we probably won't know how much of an impact that choice had, I have a feeling it had a big influence. After all, most FE fans these days are probably Awakening and Fates fans, given those games sold the most. On the other hand, it suggests hardcore fans are probably a minority. Especially those who opted not to buy the game because of the focus on those particular three games. Otherwise sales would probably be much lower. Anyway, that's just what I'm thinking.
  15. Yup, this is fantastic news, but we already have a thread not too far down ^^;;;
  16. There isn't any feature like that, but it should be possible to code in theory. I think we very briefly had a rotating banner at one point, but that was for a very old version of the forum software. That or the code became outdated before we got to use it... Anyway, I'll try to look into it, but don't expect it for a long time ^^;;; We had some actual banners a while back, but the latest big forum update kind of broke them. Sadly, we just never got around to updating the banners >___< By weird, do you mean the fading out along the edges? Or something else? That's because Leanne and the logo are placed on top of the background image and there's automatic padding around the edges. Yeah, it is Leanne's newest card from Fire Emblem Cipher. @Kirie compiled a bunch of cards from the same series over here. (Be wary of mild Tellius spoilers and what ifs.) Hahaha, I was a tiny bit worried it might look like that. The other reason I chose him is because he was canonically at the forest during the fire. Oh dear, the avatar I whipped up in a few seconds has probably got more approval than some I spent hours on XD
  17. Yar, here's a European save file. I think it's from 1.00, but you said it's not important ^^ Download
  18. It's all relative. Also remember FE Warriors is still a spinoff. Not only that, but the only other FE games to pass 1 million were Awakening and Fates. Previously, 200K in Japan was an acceptable milestone for the franchise.
  19. I've added a translucent box now. Hope that works : ) Also, you may have noticed another change to the default banner...
  20. I'm hopeful there will be more as well. Don't forget we've had FE reps in Project X Zone 2 and Monster Hunter Generations. So from that perspective, Skyrim or Soul Calibur doesn't seem that strange to me XD
  21. Nice. From what I can gather, the devs seem happy and it seems like the eventual step is FE Warriors 2 (note that this is just my guess). DLC is apparently over and there are no more plans for more.
  22. I changed the banner image to a different one before you posted ^^ Anyway, I just had enough time to add a character to the Night Forest banner. Hope it looks OK. Didn't realise it was midnight already...
  23. Can you upload a screenshot so I can take a gander? I tried to pick an image with as few clouds as possible, but it's hard to predict how it'll look in every resolution ^^;;;
  24. @eclipse I've tried moving the fire a bit down. Hopefully that works better! Currently, the banners are all right aligned, so I don't want to move the horizontal positioning too much ^^ Also, thanks to a CSS whiz, I fixed an issue with the forum/section headers being hard to read in 3 out of 4 themes.
  25. I was worried about really wide screens, since I can't test those with my monitor. Could you upload a screenshot that I can use for reference? Ahaha, anyway, you're all too kind. I had somebody with more graphical capabilities check the banners and I barely got a C grade for them XD
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