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General Horace

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Everything posted by General Horace

  1. Yeah, I just forgot to add it at the end there. Too many debuffs. Fixed.
  2. TURN 549 VS Laslow @Silver Dagger attacks Hinoka @Dual Naginata! 17 damage, 100% hit, 0% crit (23) YOU'RE RIGHT WHERE I WANT YOU! Laslow's SOL activates! Hinoka takes 17 damage! (43/60) Hinoka counters! 26 damage, 67% hit, 10% crit (91) (4, 61, 55) Laslow takes 26 damage! (29/55) Laslow's Str/Skl drop by 2. Hinoka's Spd/Def/Res drop by 4. Hinoka's SEAL DEFENCE and SEAL SPEED activate. Laslow's Def/Spd drop by 6. Laslow's POISON STRIKE activates and Hinoka loses 12 HP (31/60) Jedi's turn. JEDI CARMINE KAZE DEAD MAIZE 53/65 (-4 res) HINOKA 31/60 (-3 spd/def/res) SILAS RIP SETSUNA DEAD SELENA RIP RYOMA DEAD LASLOW 29/55 (-2 str/skl, -6 spd/def) HAYATO DEAD BERUKA RIP
  3. I totally forget the turn VS Hinoka @Dual Naginata attacks Selena @Killer Axe! 24 damage, 100% hit, 14% crit (46) THIS IS IT FOR YOU! Hinoka's REND HEAVEN activates! (13) It's a critical hit! The Hinokacopter is victorious! Carmine's turn. JEDI CARMINE KAZE DEAD MAIZE 53/65 (-4 res) HINOKA 60/60 SILAS RIP SETSUNA DEAD SELENA RIP RYOMA DEAD LASLOW 55/55 HAYATO DEAD BERUKA RIP
  4. The round has been edited. You'll need a new action Jedi.
  5. oh shit i've been forgetting that the whole time do you guys care or do you want to go back to when he first attacked Maize? wrt this
  6. TURN 10 Selena's AMATERASU heals Maize by 13 HP (53/65) VS Selena @Killer Axe attacks Hayato @Calamity Gate! 7 damage, 100% hit, 29% crit (66) (27, 19, 50) Hayato takes 7 damage! (26/60) Hayato counters! 0 damage, worse% hit, 0% crit (9) I WISH I WASN'T A LOSER! Hayato's REND HEAVEN activates! (85, 38) Hayato misses again. Selena doubles! 7 damage, 100% hit, 29% crit (10) I DON'T KNOW ANY MORE OF SELENA'S QUOTES, BAKA BAKA BAKA? Selena's SOL activates! (36, 37, 3) It's a critical hit! Hayato dies. Selena heals 13 HP. (47/60) Jedi's turn. JEDI CARMINE KAZE DEAD MAIZE 53/65 (-1 str/skl, -5 res) HINOKA 60/60 SILAS RIP SETSUNA DEAD SELENA 47/60 (-2 str/skl) RYOMA DEAD LASLOW 55/55 HAYATO DEAD BERUKA RIP I forgot seal resistance last time but Selena still takes no damage.
  7. tbh if you countered reverse warlock punch with something like Shulk's counter they'd probably die too but yeah there are some awful ones like Palutena's (why does she have counter anyway ;/ Yeah I stopped watching the doubles because everything was just throw/tilt into finishing touch
  8. TURN 9 VS Hayato @Calamity Gate attacks Maize @Silver Lance! 16 damage, 100% hit, 21% crit (52) rip (42) crit Maize takes 16 damage! (40/65) Maize counters! 11 damage, 43% hit, 0% crit (71) (38) SHEDDING MY HUSK! Maize's REND HEAVEN activates! (37, 42, 42) Hayato takes 25 damage! (33/60) Hayato's SEAL RESISTANCE activates! Seal only reset right? Carmine's turn. JEDI CARMINE KAZE DEAD MAIZE 40/65 (-1 str/skl, -5 res) HINOKA 60/60 SILAS RIP SETSUNA DEAD SELENA 34/60 (-2 str/skl) RYOMA DEAD LASLOW 55/55 HAYATO 33/60 BERUKA RIP
  9. TURN 9 Selena's AMATERASU heals Maize by 13 HP (56/65) VS Selena @Killer Axe attacks Hayato @Calamity Gate! 2 damage, 95% hit, 26% crit (25) TIME TO PLAY! Selena's SOL activates! (72, 87, 38) Hayato takes 2 damage! (58/60) Selena heals 1 HP (34/60) Hayato counters! 0 damage, 42% hit, 0% crit (26) I'M A CHUMP! Hayato's REND HEAVEN activates! (86, 56) he misses. Jedi's turn. JEDI CARMINE KAZE DEAD MAIZE 56/65 (-4 res) HINOKA 60/60 SILAS RIP SETSUNA DEAD SELENA 34/60 (-3 str/skl) RYOMA DEAD LASLOW 55/55 HAYATO 58/60 BERUKA RIP
  10. TURN 8 VS Kaze @Silver Shuriken attacks Selena @Silver Sword! 15 damage, 62 hit, 11% crit (1) YOU LEAVE ME NO CHOICE! Kaze's ASTRA activates! (28, 84, 94) Selena takes 7 damage! (53/60) (39, 14, 20) Selena takes 7 damage! (46/60) (58, 80) Kaze misses! (66, 42, 14) Selena takes 7 damage! (39/60) (13, 8, 32) Selena takes 7 damage! (32/60) Selena counters! 14 damage, 76% hit, 2% crit (8) LOSER! (44, 96, 91) Selena's SOL Heals her by 1HP (33/60). Carmine's turn. JEDI CARMINE KAZE DEAD MAIZE 43/65 (-4 res) HINOKA 60/60 (-1 str/skl) SILAS RIP SETSUNA DEAD SELENA 33/60 (-3 str/skl) RYOMA DEAD LASLOW 55/55 HAYATO 60/60 BERUKA RIP
  11. Oh. If he doesn't die don't do that but i'm fairly certain he does.
  12. I'm 99% sure it doesn't work, they aren't initiating battle when vantage activates.
  13. I'm off to bed, when Ryoma dies have HInata Dual Katana Camilla.
  14. Sounds great until she gets OHKO'd by a berserker or ORKO'd by a brave weapon. Onmyoji's have horrible caps.
  15. Beastbane and Golembane are both x2 effectiveness. It's pretty underwhelming to pass down.
  16. Yeah, that's a good idea, I'll start doing that now. I forgot about Mozu mostly because i had no idea what villager promoted to
  17. The great club also has 45 hit, and none of the characters with +hit skills aside from Subaki actually use axes. It should still be banned though probably.
  18. I don't personally think any of the scrolls are particularly noteworthy. Sure, horse spirit has a bunch of boosts, but it has 4 might. Calamity Gate is pretty good I guess. I didn't use them because the magic user classes on Hoshido are AWFUL.
  19. I don't think braves are too bad because they have some pretty awful downsides, but killers are pretty much Lethality with a higher % chance that doesn't take a skill slot. Any time you can flat out OHKO a 44 defence general without skills is stupid.
  20. One he takes poison damage, Ryoma will Silver Club Kaze.
  21. Ryoma isn't doubled thanks to Rajinto's +1 speed. I highly doubt he has 11 hit either, JK DUELIST BLOW
  22. I don't think future games should be seperated by routes. Maybe as a novelty thing, but Nohr has most of the strongest weapons, nearly all the breakers, and actual useful personal skills (for the most part). At least allow weapons from both routes. Sure, Hoshido has seals and stuff but that doesn't matter if you just get brave'd to death or killer'd at good hit. Killers seem ridiculous regardless of unit using them, x4 damage is pretty much the end. Might as well allow Hoshidans to use Life and Death and/or Counter if you're allowing killers. Counter is nowhere near as good as it was in awakening.
  23. Yeah it obviously didn't matter here just clarifying things.
  24. You're calculating Ryoma's evasion wrong. He technically has 62.5 avoid, and Practice Katana gives 7.5. 36 speed *3 + 32 luck/2 is 70.
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