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General Horace

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Everything posted by General Horace

  1. Midir can do a lot of the same things Cuan can in Chapter 1 and Chapter 2, he lasted a really really long time. Cuan without Ethlin is a way worse unit too, he needs the constant healing and +10 hit/avoid. My Gen 1 was honestly pretty mediocre (for a firstpick team, Ethlin is one of the best turnsavers in gen 1 and comes with Leaf to boot) , it's my gen 2 team that's totally ridiculous. Getting Leaf/Aless/Levin!Arthur is just wrong.
  2. I can tell you right now that my team would win by at least 10-15 turns. It's probably the best team i've ever had in an FE4 draft. I'll try it anyway probably, but my team was totally ridiculous this time around.
  3. CHAPTER 6 - 16/16 TURNS Celice ran and killed everything with the hero sword, then sold the slim sword and repaired the hero sword, and grabbed the light sword + magic ring and killed the handaxe dudes with that and yeah. Arthur killed all of Johalva's squad, and Oifaye got the skill ring. Arthur sold the shield ring and bought the elite ring in the chapter 6 base. stats after arena: CHAPTER 7 - 18/34 TURNS Did dismounting when needed in the desert etc Oh yeah, something else I forgot about Layleen, they cost turns! Arthur fullmoved every turn to eventually recruit Tinny, and cleaned up the scraps Celice left beind, then blasted all of Liza's squad and Oifaye preempitively killed a mage to let Celice just run through and kill Ishtor, and then Oifaye ran ahead and got in range of one of the armours to get it out of the way (after he killed most of the mages with the lightsword, except Tinny and a few other that were out of range) and killed that too to get it out of Celice's way to allow for a safe recruitment of Tinny and Celice's killing of Blume all in one go. Leaf returned home and killed the arena, unfourtunatley he wasn't able to grab Elite from Arthur because of time constraints, and Aless couldn't arena at all. CHAPTER 8 - 13/47 TURNS Celice got blocked by the enemies near the bosses meaning he lost a turn on each castle, long with warp not existing and the like. Julia spammed return and fought with the glitched lightning tome, Daisy gave Tinny enough money for the elite ring and she hit level 21, and Janne might even promote next chapter thanks to the 80 kill steel sword and the power of eating the children. CHAPTER 9 - 13/60 TURNS Spawned Altenna as fast as possible but still costed too many turns to recruit. However, I did recruit the amazing FAT SHOTA SIGURD by luring Hannibal close to the home castle with Oifaye and then sleepswording him, and Janne returned Sharlow and went to get her event village. Julia guarded the castle when the first wave of dragonknights refused to attack Leaf and Tinny, and promoted as a result after some more staffwork. Celice softened up Arion with the Light sword for Arthur to finish him after he was warped to the south castle by Julia. CHAPTER 10 - 13/73 TURNS TO CHRONOS - 3 TURNS Leaf has the leg ring. He resuced Celice the first two turns and then rescued Janne the next turn to return Celice home so FAT SHOTA SIGURD could warp Arthur ahead to Chalphy to nuke all the enemies in Celice's way. TO RADOS - 3 TURNS Arthur killed dudes, Aless was warped to Chronos in preparation for the next castle. Arthur killed the dude blocking Celice, and after Celice killed the boss, Janne returned him and herself home. TO MILETOS - 4 TURNS Had to have Tinny (who was warped the Chronos earlier) restore Janne once since she doens't have enough res to avoid status. Leaf rescued people around, including Janne who returned Celice on the turn he seized. Aless killed Ishtar which was nice since he kinda needed the life ring, and Arthur was warped to Miletos after Celice was returned, and he ran ahead to prepare himself for nuking the enemies up near Alvis. Oifaye did something useful for the first time in a while and tanked a sleep staff for Celice. TO CHALPHY - 3 TURNS DEATH TO TYRFING Turns out Holsety Arthur can ORKO Alvis, who knew. His hitrate is awful at 40% though, but between Aless and Arthur, they managed to bring down Alvis in one turn, and Celice decided that it wasn't worth the turns for Tyrfing and seized. Janne even cleared out an armour with the critkill hero sword, Celice kills the bosses just fine with the regular hero sword. Celice has mad res, but he still might get slept on the way to Edda, but Tinny should be able to bail him out. FAT SHOTA SIGURD hit level 20 on the last turn so he sadly couldn't fail at the arena this chapter. Also ROFL Daisy cleared the final arena with an Iron sword, she was knocked perfectly into prayer range by every single enemy. I'll post stats later.
  4. PROLOGUE - 9/9 TURNS skipped the Silver Sword, Cuan proc'd continue on the boss, but he could have either got a lover crit with Ethlin, or Sigurd could have got a Sibling crit, or Cuan could have proc'd continue. Azel/Ardan got the Speed ring, unfourtunately Ardan got it since Azel needed to kill the dude to get it at all. stats after Chapter 1 arena: CHAPTER 1 - 19/28 TURNS TO GENOA - 4 TURNS The good units went down and broke through the axe chumps, and Cuan + Steel Lance Sigurd killed the boss. Ethlin baited Ayra the next turn since I want her Hero sword. TO MARPHA - 5 TURNS Sigurd killed the boss with a Steel Sword Sibling crit. Ethlin healed and stuff, Cuan helped pave a way for Ethlin to get in position to provide the crit. Could have done Cuan + Sigurd for the kill but it's less reliable. Azel nuked some dudes that somehow survived Sigurd and co. TO VERDANE - 10 TURNS Sigurd was slow enough that Jamka's goons attacked him which was nice, but he wasn't fast enough to double the archers with the Javelin so I took an extra turn there. Ethlin just spammed return after healing up Cuan and Sigurd. Steel sword has 42 kills on it, so it'll have crit in time for the stupid shield ring boss. CHAPTER 2 - 24/52 TURNS Cuan is a monster. TO HEIRHEIN - 8 TURNS Cuan + Ethlin killed the boss, allowing Sigurd to move through and and kill one of the knights to seize. TO ANPHONY - 4 TURNS Cuan triggered the Elite Guy early on, and him + Ethlin finished him. Levin started collecting some villages, while Azel started to run for them as well. Ardan continued on his path to the pursuit ring. TO MACKILY - 7 TURNS Ethlin returned Sigurd home and he charged to the last castle after depositing the shield ring so he'd actually get attacked by the enemies there. Levin got the bargain ring and was returned home by Ethlin, who went home via return ring. TO AUGUSTY - 5 TURNS Cuan and Sigurd charged ahead far enough to avoid Zyne's chumps. For some reason a thwomp suicided on Sigurd at 1 range which actually saved a turn since Sigurd doesn't quite ORKO them with javelins. Ethlin promoted, and then Levin bought the elite ring thanks to the bargain ring. Azel continued to raid villages. Levin recruited Fury for her lance, and Sigurd blicked Shagaal with the steel sword that has ~70 kills on it. CHAPTER 3 - 14/64 TURNS Man, Ethlin is amazing, a mounted rescue user just isn't good past chapter 3, (till gen 2 anyway) and she's the only one that fits the bill. Having Cuan with her is icing on the cake. TO MADINO - 4 TURNS Sigurd, Ethlin and Cuan charged forward, Ethlin tried to steal some money with the thief sword (as a bonus it gave her more evasion) while Sigurd counterkilled the armours near Jabarro on turn 3 EP. Cuan ORKO'd a bowthwomp blocking Sigurd and Ethlin and canto'd back to help with Silvail, while Sigurd killed the boss with the 80 kill steel sword and seize, while Ethlin returned him and herself afterwards. Azel bought the elite ring and roasted some thwomps, and Levin headed towards the crossknights with the pursuit ring and Lachesis. TO SILVAIL - 5 TURNS Levin easily killed all the cross knights bar two that weren't in range by turn 5, and him and Cuan killed the remaining two allowing Lachesis to talk to Eltshan for the earth sword. Ethlin returned Levin back to base castle for him to promote, and the remaining three charged to Shagaal. Cuan conviently ORKO's thwomps with the Hero lance, which is awesome, as he was a little bit ahead of Sigurd and Ethlin. TO ORGAHIL - 5 TURNS Ethlin returned Sigurd, who was warped up to Madino by a freshly promoted Levin, and Cuan and the Gae Bolg followed the next turn, meaning Cuan could be up next to Sigurd and not get attacked since his defence was so high, allowing Sigurd to funnel kills onto the Hero Sword, especially since he left the Steel Sword with Ethlin for Leaf. Azel was warped up by Levin a few turns before Sigurd/Cuan and managed to help them clear a path for Sigurd (kind of) through the bridge, and then got the handaxe pirates that were leftover, he'll promote next chapter unless he catastrophically fails in the arena. Ardan got the restore staff, mvp. Levin got out on the map to build love points with Tiltyu, and just warped chumps around for exp, he's nearly level capped. I don't remember Levin having that much res. I think he's massively res blessed! His HP seems really good too, holy blood too strong. CHAPTER 4 - 26/90 TURNS TO ZAXON - 12 TURNS Dew bought the leg ring and barrier ring and headed out with Azel and Sigurd, Azel self sustained with the earth sword while Sigurd was kept alive through the wind mages by Libro!Levin, who spent the entire time next to Tiltyu. She killed some stray mages left behind, and then the bandits, and Levin continously restored Ardan who tanked the sleep staff like a boss. Eventually made it to the boss and Azel cleared out all the enemies rather easily and Sigurd killed the boss with the Hero Sword. The blizzard mages targetted Sigurd instead of dew, since he was at 20 HP and had less avoid and res. TO SILESIA ???? I forgot to note how many turns it took Mahnya to die but it felt like it took an extra turn. Sigurd rebought the leg ring. TO ZAXON ??? TURNS they all added up to 26. Ran past Lamia and her goons, Azel killed a general in the way of Sigurd, and Sigurd killed the boss and seized. Levin got Holsety and sat next to Tiltyu for the whole map. CHAPTER 5 - 18/108 TURNS Had to wait one turn for Levin/Tiltyu to happen oh well. TO LONGFART - 5 TURNS Azel killed the thwomp guarding langbart and Sigurd killed him with a crit hero sword. Elwind actually almost has crit on it too, so good. TO PHINORA - 4 TURNS Just ran there, not much to be said. Only have 7 Tyrfing uses, better make them count. Even cooler though, Cuan killed Magorn and brought Trabant to 13HP before dying, it's the best he's ever done against the dragon knights (mostly because Ethlin didn't die, but still) Hilariously enough Magorn still appears in the cutscene (Trabant is actually invincible without hacking, a max strength Cuan doesn't ORKO him, but Magorn goes down easily enough). TO THE LAST PLACE - THE REST OF THE TURNS oh my god I realized that Azel could survive Thorhammer with 1HP I had to seize the chance for Azel to kill Reptor unfourtunately it didn't end up saving a turn since SIgurd had to wait the turn he would have spent seizing for Levin/Tiltyu but it was still hilarious nontheless. UNIT ANALYSIS Sigurd was... Sigurd? He looks pretty normal to me. in no particular order really I picked Levin to kill the cross knights and use warp in chapter 3. He didn't disappoint. We'll see if Holsety!Arthur was worth the ~2 turns he costed. Probably not, but OH WELL. just picked her for her kids, Tinny is pretty cool since she has staves and Arthur is a good combat dude. actually saved a few turns here and there, thanks dood. He's honestly one of the best units in Chapter 4, and is one of the few mounted units that can actually kill thwomps at range the legend himself he's actually obscenely skill blessed has 9 move to keep up with Sigurd, and is pretty durable and hits like a truck. Good unit, especially when paired with Ethlin. saved several turns in gen 1. Even if given the choice i'd pick her over Sylvia every time, her and Leaf are just too good.
  5. Mental note to Horace that i've updated all clears up to this point, including slackers who didn't report clears here, you can't escape from me! Sadist draft has a surprising amount of clears, and actually drafts in general seem to have a higher completion rate this time around, woo.
  6. lesse... FE4: Chapter 4 - idk, the Lenster crew leaves and this map isn't particularly exciting after fighting Eltshan and the more threatening Chapter 2 enemies. FE5: Chapter 14x - REWARPING DARK BISHOPS AND PEGASUS KNIGHTS ARE COMING FROM FOG TO STEAL THE NPC'S AND LINOAN FE6: Chapter 8 is beyond stupid, as is the Sacae chapter where the real boss is randomized. People hate on FE4 for big maps but Chapter 8 in FE6 is worse than any FE4 map. FE7: any one of the stupid defence chapters, Denning's Vaida's, Battle Before Dawn. I don't dislike BBD because of Jaffar dying or w/e, I just hate it because it's 15 turns and if you kill the boss no more enemies spawn meaning you just sit around for ~8 turns or so doing nothing. FE8: Fort Rigwald. It's similar to Chapter 8 in FE6 but not as stupid. FE11: Chapter 13. I love playing roulette with the ballista. FE12: All the prologue maps. I love when you have to manipulate the AI to win. Also all the maps until the last one (which I do like actually) are small boxes. Literally all of the gaiden maps suck too. Wrys's is probably the least terrible. FE13: Chapter 24? I haven't played the game in a while. The lategame route chapter that has no plot relevance and is just an open field full with risen enemies.
  7. Why are you still giving Abel so much exp over Marth and Sheeda? He's good in approximately 0 of the remaining maps, regardless of stats.
  8. CHAPTER 16 - 2/100 TURNS Forgot Astria was recruited by Jeorge, whoops. I don't really need any more units anyway. Warped Palla to kill Astria for the Mercurius after she got danced to get the earth orb dude. The rest of my crew charged the bossroom, although Navarre's defence was too high to be attacked so Katua had to take the lead. CHAPTER 17 - 4/104 TURNS Marth did the "i'm one square short of seizing thing" so I decided that Jedi gets Ellis since he hasn't made his pick in three days and I picked Sheema leaving Baldrick with Lorenz. I need someone to use my boosters on anyway, even Feena doesn't really need them. CHAPTER 18 - 3/107 TURNS Danced Marth to the villaged, danced him back. Navarre took Mercurius and the Star orb and capped all his stats but HP and res. UNIT LEVEL HP ST SK SP LC WL DF RS MARTH 20.00 38 18 19 20 18 15 18 02 DOGA 19/06.84 32 16 11 17 05 13 15 04 KATUA 20/19.36 41 20 20 20 20 20 17 01 PAOLA 20/19.28 45 20 20 20 14 20 20 02 FEENA 10.53 34 13 13 20 14 13 08 00 NAVARRE 16/17.03 45 20 20 20 20 20 20 06 MARICH 14/12.03 36 16 15 20 10 20 20 08 SHEEMA ??/02.30 27 13 04 06 04 13 17 03 CHAPTER 19 - 3/110 TURNS https://www.youtube.com/watch?v=b2v5GWBtOvo&feature=youtu.be WORTH IT Used an again use to get Marth to seize on turn 3. CHAPTER 20 - 4/114 TURNS Navarre was warped to the chest room with my last warp use and he opened the way for Marth on turn 1, and then on turn 4 Marth opened the door for him and he killed Hardon. The shield of seals is so much worse than the orbs :( CHAPTER 21 - 7/121 TURNS Marth ran and stuff. Paola bought a lot of statboosters for Sheema pointlessly. GOTTA HAVE AN INDOOR GRADIVUS USER even though i already have doga. FINAL PART 1 - 5/126 TURNS Marth ran to the throne and Navarre occasionally cleared a path for him. FINAL PART 2 - 3/129 TURNS Feena danced Marich on turn 1, and SHEEMA on turn 2 because she needed to get a dragon out of the way of Marich and Marth with Gradivus. The real MVP. Marich ORKO'd Gharnef, what a chump. FINAL PART 3 - 3/132 TURNS Used my final again charge to recruit all the priestess's so Medeus wouldn't eat them and revive. It just dawned on me that in a blind run that's a pretty dick move, 3 back to back chapters without saving and the boss revives himself and eats a princess. but really what needs to be said is this WORTH IT unit analysis :
  9. Nope. You can do all the talk events like Fin's Hero Lance and the like free of penalty too. As long as they don't fight, fall in love, dance, or use staves
  10. which leaves with with the HITMAN OF CONNAUGHT
  11. Levin and Tiltyu, overkill is the best kind of kill.
  12. In future drafts I might make Rena just free outright. It really is huge to have physic and warp, and I didn't even really consider it when I drafted her (and Maria)
  13. ha, i knew it would work ha, should have signed up before me if you wanted first pick. I choose Ethlin/Leaf.
  14. It means once you read the topic, you're conscripted!
  15. Yeah, hopefully people don't make dubious picks, but its not something one can control. Topic's up, I autosigned you up.
  16. see title. I don't think she is, but we'll see. For the purpose of this draft, i'm not drafting Sylvia regardless of drafting position to test things out. Note that you don't have to draft mothers before other units, drafting Ayra before Aless is just stupid. Drafting: 1. This draft is for 4 players. 2. Sigurd, Deirdre, Celice, Ardan, Oifaye and Julia are free for all to use. 3. When any mothers are drafted, their children come with them. Example: Drafting Ayra gives you Ayra, Lakche and Skasaher. Rules: 1. Undrafted units may only: Recruit characters, participate in Talk conversations and special events that do not require the participants to be lovers. 2. Undrafted units may not do anything not listed above, including but not limited to meatshielding, giving Charisma bonuses, using the Give command, or participating in Lover/Sibling criticals. 3. Other and Neutral units may do as they please without penalty. 4. Arena use is allowed and encouraged. Penalties: 1. Non-holy weapon users (Noish, Ayra etc.) have a 3 turn penalty per unit per castle. 2. Holy weapon users (Levin, Shanan etc.) and Dancers have a 7 turn penalty per unit per castle. Example: Using Noish (if undrafted) en route to Jungby results in a 3 turn penalty. Once Sigurd seizes Jungby, you take another 3 turn penalty if you use Noish while en route to Evans. 3. Using the Give command is a special 12 turn penalty. Exceptions: 1. Generation 1 units may lose a bout in the Arena and then die to an enemy while unequipped to prevent them getting married. The enemy must have no other friendly units in his attack range and must finish the character in a single round. 2. Midir is free to be attacked in the prologue, but must head back towards the home castle. 3. Briggid, Claude and Tiltyu are free to use in Chapter 3. 4. Dew may lower the bridge in Chapter 4 if undrafted. He may not perform any other disallowed actions without penalty. 5. Leaf, Fin and Janne are free to use in Chapter 7. 6. Shanan is free to use in Chapter 7 until Yied is seized. Teams: General Horace: (Ethlin, Leaf, Altenna), Cuan, Aless, Levin, (Tiltyu, Arthur, Tinny), Azel, Janne, Daisy, Sharlow, Asaello Yojimbo: (Sylvia, Leen, Corple), (Lachesis, Delmud, Nanna), Fin, Noish, Beowulf, Hawk. Holyn, Amid, Linda, Rodelban Blackzero: (Ayra, Lakche, Skasaher), Lex, (Briggid, Patty, Faval), Dew, Mana, Shanan, Femina, Dimna, Johan, Hannibal Refa: Laylea, (Aideen, Lana, Lester), Claude, (Fury, Fee, Sety), Midir, Alec, Jamka, Tristan, Radney, Johalva
  17. Ha, mistakes were made in book 2 CHAPTER 1 - 8/8 TURNS Doga couldn't walk through the mountains, so he beat up thieves instead. Marth got a lot of exp I guess. CHAPTER 2 - 5/13 TURNS Gave Katua Alan's Silver Lance and she killed the boss, and everyone else stayed out of range of the other two dracoknights till turn 4 EP when Marth inevitably aggro'd one. Recruited Warren, just because I guess. Got the Lady sword. CHAPTER 3 - 11/24 TURNS I think Julian getting starshards will be more efficient than Marth so I sidetracked for him. It also allowed Palla and Katua to become even more ridiculous. Got the Iote's shield. CHAPTER 4 - 9/33 TURNS Yeah, I thought this wouldn't take as long. Katua and Paola flew to the boss area and cleared it out, while Doga tried to fight reinforcements but they ignored him since they did no damage. CHAPTER 5 - 6/39 TURNS Palla killed Rickard and then visited the secret shop and bought a dragon whip so she could promote, then she killed all the dragonknights. It's almost as if the game wanted you to do that! Katua and Doga escorted Marth to the bossguy, and Marth is one space short of seizing on turn 5 so I just had him kill the boss. CHAPTER 6 - 6/45 TURNS Palla had just enough movement to kill Lang by turn 6. Marth killed Samto along the way for his starshard, and Katua made sure Julian got the shard without being attacked (he had to wait for Doga to kill the worm mage though) Katua hung out at the start and beat up armours and reinforcements. my units are totally broken UNIT LEVEL HP ST SK SP LC WL DF RS MARTH 13.47 31 14 09 17 13 13 10 00 DOGA 15.38 26 10 07 08 03 10 11 00 KATUA 19.15 29 14 20 20 14 19 09 06 PAOLA 20/04.59 34 19 20 20 10 17 15 00 CHAPTER 7 - 5/50 TURNS Killed all the thieves with my fliers, and Katua promoted mid chapter with the dragon whip the thieves have. Navarre killed the boss, and Feena danced Marth past Astria's heroes. Palla and Katua both killed one on turn 5 for exp. Doga 1v1'd a dragon and won! CHAPTER 8 - 3/53 TURNS My dracoknights and navarre killed all the generals, and then Katua killed George. Bought some silvers and armourslayers. CHAPTER 9 - 10/63 TURNS Stoopid Minerva Julian probably costs as many turns as he saves, it turns out. Gave FEENA a bunch of shards to make her awesome. CHAPTER 10 - 3/66 TURNS all this time i was wondering why noone took Elleran but then I realized you can't reclass Wendall to Dracoknight Merric killed the merc blocking marth's way and then Marth was danced over the river. All my other units oneshotted mages. CHAPTER 11 - 13/79 TURNS WHY Got all the treasure, Marich used a manual and speed ring and promoted, Navarre also promoted. The Feena star shard abuse is real, she oneshotted a hunter with the devil sword. UNIT LEVEL HP ST SK SP LC WL DF RS MARTH 16.27 33 17 10 18 15 14 15 01 DOGA 18.04 28 12 09 11 03 12 11 01 KATUA 20/09.71 35 20 20 20 14 20 16 00 PAOLA 20/12.89 42 20 20 20 10 20 18 02 FEENA 06.04 25 09 05 16 11 05 06 00 NAVARRE 16/01.56 29 16 20 20 09 14 11 03 MARICH 14/01.12 26 10 10 20 07 17 12 07 CHAPTER 12 - 6/85 TURNS Palla and Katua have to start dismounted which is pretty dumb, but they mounted quickly enough and protected Feena from the dragons (she could tank a hit anyway, thanks angelic robe). Marich kept Marth alive, and Paola fetched the last star shard while Katua killed the boss for Marth. Doga fought reinforcements and promoted. CHAPTER 13 - 4/89 TURNS apparently if you open a chest with a full inventory (with a chest key that disappears) you can still send the boots to the convoy? I swear I tried this in book 1 and it didn't work but it worked here I guess. Navarre chased down the thief to the right, while Doga and Marich headed for the secret shop to sell some stuff and buy more physic/barrier staves, along with some shaver tomes, and Marich physic'd Marth. Feena danced Marth across the river then chased down some bandits and used another angelic robe and a secret book. Katua got the boots, and Paola got the dragon killer, and one of them killed the boss. Just realized this is essentially my team till endgame, it's a lot better (and smaller) than book 1. Marich is super thwomp, thanks Cancer and Capricorn. CHAPTER 14 - 6/95 TURNS Apparently you have to recruit Chiki, the more you know. Katua hunted the thief down for warp, and Marich warped Feena once so Marth could move farther one turn. Navarre booked it to the again chest, and Palla got the Swordkiller. FEENA beat up thieves. CHAPTER 15 - 3/98 TURNS Everyone charged ahead, Feena danced Marth ahead, and then Marich used again, allowing Navarre and one of the dracoknights to clear a way for the other dracoknight to open the door, allowing Marth to run through and kill the general near Est. Marich warped Doga on turn 2 to kill the bishop blocking Marth, and on turn 3, Est recruited Abel to get him out of the way and Marich warped Feena ahead and she danced Marth to victory after Katua killed the boss. Feena ORKO's paladins with the rapier, so good.
  18. You can have rescue Leaf as early as chapter 8/9 depending on if you have Nanna (unlikely) if you pass down the rescue staff to Lana with Aideen/Claude. You're definately underestimating the power of Leaf (not to mention Ethlin also saves turns in gen 1 too, with mounted rescue), along with other units that use staves to save turns. Sylvia and Laylea are definately strong picks, but I've never felt like they've been autowin and i've done a ton of fe4 drafts. If you'd like i'd be willing to make a draft with the above ruleset and not pick a dancer myself just to show that they aren't needed to have a competitive turncount.
  19. don't see what's wrong with the default ruleset (that hasn't been used in a long time) usually if you don't get a dancer, you get rescue!Leaf or Aideen for early warp (in gen 2). Lachesis can save some niche turns with rescue, as can units like Cuan, Fury. and even Dew.
  20. wait, how are you getting the warp staff next chapter? Are you just not going to clear in 2 turns?
  21. CHAPTER 14 - 2/75 TURNS Warped Hardin to the chests with my last use of warp, and he sent the dragonkiller to the convoy via chest key. I wanted the second warp, but looking ahead I don't think i'll need it. Hardin gets blocked by mages on turn 1 so he can't go after the thief that gets the chest, and i can't do the convoy trick since the chest key you use disappears. Marich got the dragonkiller and gave it to Navarre on turn 2, and blasted a thwomp out of his way so he could kill the boss. Gave Zagaro the skill ring so he could have more crit to kill the bishop for the member card, and Marth used the dracoshield. CHAPTER 15 - 5/80 TURNS Waited for the thief to steal the orbs, then Astria killed him with the thunder sword. Got the power ring, dragon whip, bishop ring, Earth Sphere, and angelic robe. Only have one chest key left now, hopefully nothing important is on the loom. I need door keys for endgame, but I can buy them in chapter 17. CHAPTER 16 - 4/84 TURNS Paola promoted and ate a speed ring so she could double Camus. She killed him with the knight killer while Astria, Katua and Navarre helped Marth out. Hardin protected all my chumps from certain death. CHAPTER 17 - 7/91 TURNS Palla killed everyone with Gradivus, then gave the star orb/light orb to Marth so he could get starlight. Then he ran to the throne and Palla killed the boss. The enemies stopped attacking Palla because they didn't do damage so the real MVP's Zagaro and Biraku actually had to do something for the first time in forever. Katua sold some promo items that I wasn't going to use for money, and bought another tome for Merric, he's running low since I sold Bolganone. CHAPTER 18 - 5/96 TURNS Could have used warp for this chapter. Oh well. Gave Marich the power ring, so he could fight Gharnef better. He also promoted a few chapters ago, whoops, forgot to mention. Astria distracted one of the heroes so Marth would have to fight less, and he had to keep his HP up for the last turn. Marich engaged Gharnef on turn 4, and finished him on turn 5. Got both chests, I won't need Aum and I'm just not going to draft Elice. CHAPTER 19 - 4/100 TURNS Forgot to equip Marth with Falchion, gg. Palla flew south and killed everything with Gradivus, which somehow didn't break. Katua sold some promotion items and bought some boosters for THE BEST IDEA EVER, CHAPTER 20 - 6/106 TURNS oh, Marth has to seize after killing Medeus. Thankfully the enemies stop moving. I thought i was going to have mass casualties but the Earth Orb doesn't kill any units in FE3. Astria, Doga, and Thomas all died for the cause. Used the Earth Orb three times before fighting Medeus so Marth could kill him without crits. UNITS
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