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kryptonite

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Everything posted by kryptonite

  1. Yes, they can promote. Criteria is being useful throughout the game and not being outclassed... Sully is that low because Stahl joins right after and is much better at every important stat save Spd. But feel free to say what should go where...
  2. I know, "No Re-class?! Blasphemy!/Pointless!" Maybe so, but there are advantages like starting out in an innate class as opposed to having to re-class, and doing this eliminates the +10 levels a re-classed character would get, etc. Exception being Donnel of course. Criteria: - What they can contribute - How much effort one needs to put into them before they contribute Top: MU Frederick Sumia Chrom High: Anna Libra Sully Cordelia Stahl Olivia Mid: Cherche Lissa Lon'qu Gaius Miriel Vaike Maribelle Virion Kellam Nowi Tharja Low: Tiki Gregor Panne Say'ri Henry Ricken Bottom: Flavia Basilio Kettlehead: Donnel This is on Hard mode.
  3. Forging is unecessary. I didn't forge til post-game when I'm trying to make a decent streetpass team. That said, I usually have mages in the frontline, since they can counter 1~2 range, and then I can put melee as pair up, usually for +Spd/Def bonuses and they can attack too. It's not optimal for stats/kids, but it gets the job done even on hard, and they can counter range. It's funny seeing melee units walk through walls thanks to dual striking. >_> Otherwise I just use Javelins/Hand Axes as the main unit and have the backup use more powerful weapons.
  4. Lifetaker only works on the player turn.
  5. Alright, I'll move BK down... (I must come off as "easy"... >_>)
  6. Alright, sounds good. Done. I agree except for bows can attack and even counter at one range when they're equipped on the pair up unit, providing the main unit can attack/counter...
  7. That's 7 dead units... I can imagine it now, an arrow flying through the air and impaling 7 poor peg knights in the heart, killing all of them instantly. But my highest is 210 as well, but it was with unforged El- or Arc- magic... lol
  8. okay now I can see how they look similar
  9. Sure, I'll add it to the list. Honestly, I dropped Panne when I got Nowi... lol Deliverer is good, but mono-axes and access to Lancebreaker (when using axes) doesn't seem to help their case. I can move Grandmaster over the other mixed classes though. While 50% only on your turn might seem like only "eh" but it saves another unit from having to heal it, doesn't rely (as much) on luck, and usually is more beneficial, unless you're dual-activating Sol, activating it on a Crit on a full HP enemy, dodging and then activating it, etc. Also being able to attack mixed is good too. I'd argue that Dancer is more of a viability than an asset in this game. Giving another unit another turn in nice, but it needs to be paired up in order to not die, which in turn uses another unit which could be used otherwise. Perhaps I'm just bitter about peg knights spawning on the sides of the tree chapter and making a beeline straight for Olivia. >_> I can see the former, but why BK down? You can pair up with your BK, move across the map, and then swap places so you can still have those deadly bows equipped AND have them be shot at close range during enemy phase... True, I'll move them down. So Assassins moved down, Valks moved up, Taguels added.
  10. One with Re-classing (access to any skills) and one Without (access to only base and promoted skills) No Re-classing Top: Sorcerer - Nosferatu, Ruin, and Vengeance... What's not to love? Grandmaster - Can go mixed, and add Ignis, which is free damage. Dark Flier - Galeforce. And if you could actually make use of the stats, attacking both Def/Res along with high Mov and no terrain cost? Also Pair Up mitigates flying weakness somewhat. Dark Rider - See Dark Flier, minus flying and Galeforce, as well as the crippling flying weakness, but add self-healing powers. Great Lord - One of the better class skills, Aether. High: Manakete - The tankiest of tanky, and can destroy those pesky wyverns. Buyable dragonstones are awesome too. Too bad they only get 2 skills without re-classing. Hero - Sol is one of the better skills out there, especially coupled with Hand Axes and the ilk. :3 Sage - Tomefaire, along with Tomes and Staves (which can utilize Tomefaire as well). It just adds upon itself. The ultimate glass cannon and a powerful support unit. o.o Assassin - Lethality is awesome, and Pass is great. Also, bows. Warrior - Bows and high Str, combined with Rally Str... Paladin - Aegis is nice, as is the high Mov. Great Knight - High Mov and Weapon Triangle Mid: Falcon Knight - The ultimate lance user with Lancefaire and high movement with no terrain cost, decent staff user too, only thing is bows. Wyvern Lord - High movement and no terrain cost, and a decent skills with Quick Burn and Swordbreaker, mitigating their Wyrmsbane weakness. Berserker - That Axefaire. That missing innate critical bonus hurts though. Swordmaster - Need I say it? Swordfaire and Astra is a nice pair, and they also get that 1~2 physical sword. o_o; General - Their low Mov is mitigated by Pair Up, and they get Pavise too to help bolster their high Def. Taguel - Awesome against those pesky mounts, but limited to 1 range hampers them. Low: Valkyrie - Worthless skills all over, sadly. Only salvation is tomes with staves. Bow Knight - High Mov and access to Bows. Sniper - Bowfaire is the only thing they have going for them over the other Bow using classes. No, Longbow is worthless. They should have gotten Hawkeye instead. :| Dancer - Honestly, Olivia is more of a liability in this game with reinforcements often spawning behind enemy lines, and no, being able to use a sword does not excuse her from dying to anything that moves. Trickster - Lucky 7 is cool, staves for them are all but worthless though. And swords too, it seems... Bottom: Griffon Rider - They give up lances and caps for... Lancebreaker and being a carrier of another unit. >_> War Monk - Aside from the novelty of nuns/priests with axes, they not only tend to have low Str, but magic also blows weapons out of the water, aside from fighting mages... Villager - Eh, well technically it is a final class? Comments? Question? Suggestions? A list with all skills applicable? Or maybe one with possible characters as well? (seeing as how neither Sumia nor Cordelia want to be a Dark Flier aside from Galeforce, for one :P)
  11. If we were going for efficiency, wouldn't it be best to avoid the 10 levels of Cavalier, especially for magic units? I mean does anyone care about Outdoor Fighter? Lol. I think that's right... As for Golden Gaffe, that would introduce grinding, so Discipline would only serve as saving time... As far as beating the game in general, I beat Hard/Classic without grinding or re-classing (except for Morgan and Owain since I wanted to change their classes) and honestly, my main characters were fine using Irons and E rank tomes, with Steel and D rank tomes as backup. :X Well, except the last chapter that is.
  12. I don't see why people think all male MUs look the same... They look plenty different to me?
  13. Why is Discipline so high? It's easy to get weapon ranks in this game unless you're Donny starting with probably a D/E in your promoted class or are a Great Knight, or promote to use staves. Most of those can't even use the skill or don't want to go through the Cavalier class anyways. >_> And there are much better skills to pass down too.
  14. Wrath or Axefaire if anything exclusive. Otherwise, I would send down Ignis just to save the time having to go down that path. I wouldn't do the Raly skills since the kids are your super units so you don't really want to have them rally when other inferior units can do the same job... IMO.
  15. Maybe if he was on bottom. Maybe. I didn't know Greek gods looked super young...
  16. Old men hit on everyone. Even I was hit on by them on MySpace. I guess the weirdest complement I got was when I was riding the bus to school back in high school, and turned around to my then-best-friend staring at my legs. I gave a look and then his eyes met with mine and he said "You have nice thighs." and then I just said "Thanks?" He's supposedly striaght though...
  17. Wow, so many replies and so fast! Thanks everyone! Turns out I was looking in the wrong section... I was looking for Game Mechanics on FE6's page. XD
  18. I remember him too... I saw him hanging around the AW: Days of Ruin board on GFAQs. Still arguing vs. other people... like the winner of the AWDoR tourney. >_>
  19. From what I remember, there was a rumor that JP games only used 1 RN (specifically FE6), but that was proven false. A friend of mine was complaining about missing in FE6 because of this and I told hi that it was false since FE6-8 all used 2 RNs for hit. So... does hit use 2 RNs in FE6? What about the other FE's (1-5)?
  20. I only know one dude with this name... and he was pretty cool as well. :D

  21. Thank you very much for the help! I usually use it for private use. XD Just making later joining characters viable... Unfortunately, my rom-hacking abilities are very minimal... I can't remember the one thing I did without Nightmare, but it took me about half an hour...
  22. Will there be FE12 modules released?
  23. Are there any videos of the triangle attacks in this game? Specifically the axe characters? I know you can change classes and still use it, so... Also herro~
  24. For some reason, Xane can't copy people any more... I don't think I touched the class ability for it (it says None), but just to make sure, it doesn't have an ability, right? If that's so, then how would one fix this problem?
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