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joshcja

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Everything posted by joshcja

  1. Ignore Levant he's always fishing for derails ILY Centh. Don't make it weird >_> ------------- Bear man thinks Keaton is a great EP tank because stats. I'd assume he's not too big into optimizing. (Not shaming. Enjoy what you like dude)
  2. Drankodin-it... This should be a good read... Rips out eyes on the first pairing
  3. Cash isn't really tight in CQ (even with an early nos purchase). That's just the game lieing to you. Niles isn't spending much time in guard stance, and when he does that A+ Arthur support is Str city. Staves, tonics, seals, and forges are out big money sinks. With a few one and done buys like the braves/bolt axe
  4. Oh my Naga, Odin and Elise being absent in lunatic is cray cray. I'd swap Niles and Silias. Kinshi is a thing Niles wants. Baracuda x America is my OTP.
  5. Who stops at half the game? Levant clearly lacks internet access for forges. ----------- Figure I'll drop the standard Mozu invest rant. Mozu needs a heart seal before ch10. She orko's pegs with a tonic and either a +2 bronze or attack stance at level one in that map. Quick draw is up and running in ch11 at minimal invest. Only Mozu, Elise, and Dwyer "need" pre second shop seals for combat viability. Every other unit has alternate seal strats. While heart seals can boost some of these units spreading quick draw and kinshi around your army is high value. A minimum invest of 2 seals + light forge is the standard in LCQ.
  6. You can do all the paralouges if you like. Barring DLC/MC abuse using that many units is pretty much a challange run. Also doing Seigberts paralouge is an excersise in masochism without certain cheese.
  7. You're using too many units. Cut down to 4 early pairings + Utility units. Kids, prepromotes, and the important late captures fill out the roster.
  8. That list caused me physical pain
  9. Eh. With her personal active Baracuda is ahead on all relevant stats in that example. (I see a 20/3 Camilia, we can stack +17 speed here) It's between 2 and ohgodwhy seals, same as any other unit in the game. So. The logic here is... if Odin is extremely stat screwed and is far enough behind his curve to be the same level as our xl17 beruka we can warp back in time to ch13 and heart seal Camilia into Sorc? Are we also running Samurai MU with no early Marrige to replicate his skill set while robbing Odin's paralouge unique items from rewards? We can assume that I guess? We can also assume that our 20/3 Camilia can somehow gain enough levels quickly enough to grab heartseeker and MAura? We can assume all that and in that extremely biased borderline unpossible edge case Camilia isn't named Ophelia.
  10. Nobody cares about Mozu's growths. She has innate +30 stack and kinshi. There was no RNG in that ch13 useage, on an average stat underleveled Odin. ---------- Johnny. CH8. The game explicitly demonstrates vantage and stack functioning with Nos. If 16/1 Baracuda = MK Cammy then I should really plug numbers. -------- Personally I can't see any unit without sustainable EP functionality making A or higher unless their name is Niles or Azura. As for why a lot of CQ exclusive tricks/builds are not commonly discussed or why they're unpopular? It's because most of them completely deviate from normal FE logic or are just plain counterintuitive and sound completely batballs insane. IE: "Play the entire game with your MU/lord under half HP and use two early est's! It's really good! Also skill and luck are the best stats and Xander should reclass to Wyvern Lord because ponys are bad!"
  11. Back in early fates the words "just dust Camilia and she'll be better than Odin" were used.
  12. Enjoying the read. Went ahead and tested with very sloppy strats. Assuming corndog and Jakob can double stacked faceless flight on Elise can shave a turn off that ch7 without dropping on chmozu, or 8. Didn't get to check 9.
  13. I'd assume so? The idea was to compare the two with Jakobs ideal setup.
  14. Same thing Jakob does in rooms that aren't perfect on myroom luck.
  15. You got it. The kill setup is wonky because we need VoF up so a +12 or higher Be is still our best option for cost/flexibility. Edit: Something I keep meaning to do but have been far too lazy to look at (because it's a ton of work) is comparing early join units in their ideal classes at 15/1 to WL/MK Camilia to see just how good she really is. (This is pretty much a ch11+ comparison) I have a feeling that 15/1 MKElise/WL Percy is strictly better... will be notlazy soon.
  16. Worth noting that Silias can always run both Draco and MN. As for defenses... yeah I got ninjaed. Silias has to work to not 0 out damage on some maps and with Kaze coming after ch11 he can double RYOMA in ch12. Mid to lategame SolMN Silias can tank maps and has the stack to brave sword down tacomeat no-proc in Hero (This is new tech). He's completely busted. I've come around to a WL>Pala>MK>WL progression on Jakob. WL is so much better early it's unreal and we can use sophies map's seal to do this without super shenanigans. That is close to my exact ch7 strat for WElise. (I dump Effie) Oh god, CH13 Odin. This will be a treat. Wonder if he gets to 20/2? D rank. Ahahahahahahehehe Mozu is a known strong unit in LCQ by people who don't Drank Odin.
  17. I ran this for my personal amusement a while ago. Assuming draco!MU marrige with MC used (CH7 jakobdin flat requires this) Silias at ch7 +6 stack. Jacob leaving ch7 +4 With 2 seals at xl15 Silias +11 (+2, Vow, Eroom, Riposte) Jakob +11 (Eroom, +2, defender, trample)
  18. There are good videos! The vow Silias use is on-point and the mozu-effie callout in the ch10 video is my fetish. The LTC Odin clear with can dump more exp into Odin for a 2 level gain but the rng and resource use becomes progressively higher as we dump more into him here. As an efficency showcase 4 turns for 1 level at a consistant clear is on point. Now to binge this channel. Edit: Nvm no more videos, curse you.
  19. I can agree with C Benny. If only because feirce mein is a really powerful personal. His high def is problematic on lunatic so a reclass at 20/5 winds up being nessecary for any sort of EP use and he needs a brave lance to double but he's certainly useable.
  20. A lightforge hand axe with dracozerk stack is sufficient to flat Ohko master ninjas on a Be with full buffs in ch25 at 100% to hit. Because stacked Be's hit like trucks loaded with other trucks filled with trucks. Braves are similarly obscene at high stack as we're applying str/mag + wmt + Stack + wta to offense and base + auras + buffs + pairup to def at third shop. TL:DR Stacked Brave Axe/Crecent Bow/forged Lightning are all noproc ORKO's on every enemy in the game including lunatic tacomeat. Brave lance/sword/soilders knife are slightly less good but are still MUCH more powerful than any other option by a mile.
  21. Recently I did give Keaton another go. He plays like a Be without hand axe or brave axe with super late join. It was a "bad unit" run with no high ranking units but Azura. Even then he was the worst unit in my army. At full invest.
  22. Semana has innate kinshi and bow knight, access to some solid stack options via A+, and S. She's just also stuck in an awful base class at join. Not the worst unit but not the best either. Her main shtic is just Merc>Wyvern>Kinshibowknight dipping into her husbado's goodies or taking trample as needed. It's low invest and it gives a solid PP unit. A note in defense of Arthur. His class set and sky high axe rank along with extremely early male status are all extremely good. Percy outshines him but I personally rate Arthur over Effie.
  23. Edit: I can 100% see how the tactics you're using work and agree that they are effective. --------------------- I rarely use dedicated backpacks outside of dedicated EP blenders. Attack stance is too good. I pretty much always low-man. Maxing stack just means I can carelessly hurl my blenders at everything listed (sans ch13 but I just use the throne there) and just kill all the things at once rather than splitting groups into single type damage. ----------------- As far as tactics go my default seems to be "grab big hammer and smash". I'm just a brute when it comes to strategy games.
  24. Smuggle in tonics along with a spare vulnary, pair up Odin with niles, and then kill the 5 mages on the ice. He doubles with a speed tonic and 2rko's, we can push this to an ORKO but that's not needed for the safe strat. Kill the 2 fighters by flora as well (move so they engage 1 at a time) Provided you don't pull the fighters early and hit decent stat rolls this is safe and nets 30×5+5x10+2x30+2x10 (280) exp. Feed him Flora or some other mook for the last nib on turn 5 player phase off a dual strike and you have a reasonably safe +3 Odin in a sane amount of time.
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