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Chopper...

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Posts posted by Chopper...

  1. A Giant Panda that wasn't actually giant but pocket size, around 30cm in height would be fine, with the lifespan of a human being, and the capability of adapting to any type of environment.

    Oh, I forgot to add: and with the ability to cure any disease with a hug.

  2. I don't particularly care for anything limited or special, in the sense that I don't even bother seeing what they contain, because as of now I have never been able to buy a game when it's just been released, much less by pre-order. It always takes me at least a year after release to get the game.

    So I don't mind if it's really limited, I'm okay with it since I won't be getting it even if it's not.

  3. On 25/07/2018 at 10:02 PM, NekoKnight said:

    I never understood the criticism of Robin "stealing the spotlight" as if being an Avatar condemns you to a minor support role. The first scene shows both Robin and Chrom fighting together and then the actual game starts with them finding Robin in a field. They've  always been side by side. At worst, they have different acts where they gain more prominence than the other.

    That's because many people think about the avatar as an intruder to the story, which is an opinion I don't share nor understand, but can respect.

  4. 4 hours ago, Dragoncat said:

    Well plenty of ultra beasts are poison type, do they count as legendaries?

    As far as the flagship legendaries though, yeah, no poison yet.

     

    4 hours ago, ZeManaphy said:

    The official site for legends says that Pheromosa is not Legendary, which means the others aren’t legendary.

    Yeah, they're not legendary :(: I like Poipole a looot, though.

    4 hours ago, ZeManaphy said:

    And Dialga.

    Oh, right! I completely forgot about him. Thank you.

  5. Well, then... I suppose you can excuse my lexicon, which is limited because English is not my first language. My opinion on the matter is very simple: that it is because of free will that there are so many things wrong all over the globe, or at least in regards to our society. And I don't consider it something good or bad, just the way it is.

  6. 15 hours ago, ZeManaphy said:

    If your talking about mascots,we need a Poison-type. Regardless of a mascot, There are no Poison-type legendaries. I think its long over due.

    Yeah! I meant the mascot, thanks. And I agree.

    8 hours ago, Anacybele said:

    I want a Fairy/Flying Pegasus! I'm surprised we don't have a Pegasus Pokemon already with all the other Pokemon we have that are based off of mythical creatures (Rapidash and Keldeo are unicorns, we also have dragons, etc.). Please do a Pegasus, GF!

    You know what, that's true :blink:. Just yesterday I was thinking about how we really have a unicorn pokemon and how funny that was. A pegasus would be so awesome!!

    7 hours ago, Light Strategist said:

    I suppose I'd go with Fire/Electric and Rock/Ghost.

    I don't recall there being ANY Pokémon of those type combinations so that could be a cool place to start. Plus it gets us out of the loop of Legendaries being Psychic or Dragon that's been going on for too long. For the third member of that trio I'd have Dark/Ground just to really cement it not having a Psychic or Dragon Type but also to give it advantages over the other two as Trio Masters tend to have.

    You know, I've been waiting for a Fire/Electric for so looong.... even Avatar: The Last Airbender has the combination haha. I also want a Normal/Ghost, in my case, but that trio you created sounds absolutely awesome, I'd definitely like that.

    At least give us a Fire/Electric Mythical, Gamefreak...

  7. I hope this topic hasn't been created yet. I looked for it just in case but I'm sort of blind, so I could have missed it.

    Anyway, what pokemon type (as in: water type, ghost type, etc) would you like the next legendary pokemon to be? I mean the legendary pokemon that's central to the game.

    Also, is there a mythical pokemon with a certain pokemon type you'd like to see?

    I personally want a poison type legendary pokemon, be it its first type, second type or only type. It would be so cool and unique. And sort of needed, now that we have a fairy type legendary and so many fairy type mythicals out of nowhere.

    If not, I'd like a mythical pokemon that is poison/fairy (steel/fairy is cool too, but there's already Magearna).

    One would think I'm a fan of the poison type haha. Not really, but I just think it's time :):

  8. I wonder if it's because @Pengaius is a guy that he finds it such a hassle to have long hair, hahaha. I'm sorry you've suffered from it, though, especially the children bit.

    I don't know if I'm good enough for an example since I'm a girl and I'm accostumed to it and I don't mind, but I have waist long hair. I suppose short hair people use very little shampoo and conditioner, but it actually depends on how greasy your scalp tends to get more so than on the length. I use very little shampoo, for example, and a lot of conditioner. Some people do the exact opposite because it's what their scalp needs. But aside from shampoo and conditioner, which is common sense personal hygiene, I don't use anything else at all, and so far my hair is very soft and manageable.

    I don't mind windy days, I just let my hair do its own wild thing. And kids have never pulled my hair in anyway, but maybe because I'm never around any, so I guess the advice would be to stay away from them, hahahaha.

    I'd say, go for it!! Long hair is so much fun, somehow. And at the end of it all, it's just hair, you can just cut it off if you don't like it.

  9. I know it's about specific characters but my absolute favorite illustrators in FEH are (with links to their contributions):

    1. Sencha: I find their designs to be so stunning and colorful. I really hope they do more work for FEH in the future.

    2. Cuboon: Same thing, and this one draws Tana so beautifully!

    3. Sata: I loved the way they drew Seliph (also Sigurd, and I agree with you). The lineart is well proportioned and simple, and the coloring technique is well polished and elegant, also the tones are pleasant to the eye.

    Honorable mention to Himukai Yuji, whose style I adore, and I feel the same as @Interdimensional Observer, I too wish he would draw more characters for FEH, enough to make a team!

  10. 19 hours ago, Interdimensional Observer said:

    Please give them more options than just stalker reborn and a liker of innuendo. At least three distinct homoromantic pairings per sex.

    I like Niles a lot, and the S supports for the two were adorable, but I agree with this. The fact that, out of the 65 characters, they chose only the two with the heavily twisted minds to be the same-sex marriage option gives a very bad impression and some sort of idea of how the developers think it is. I really hope they change that in 3H.

    19 hours ago, Interdimensional Observer said:

    I do like Ars Goetia, that big Medieval demonology fanfic.

    Hahahahahaha, it really is just that, isn't it.

  11. Kind of late to this, but let's see...

    I tend to suppress overtly tiresome experiences, but what I remember about it all is that what would save my life all the time was having one or two good friends that took my same courses and would remind me of everything that was due in them. At first I would write dates and stuff with big letters and even with colors in my notebook but the thing is, that only works if you make a habit of opening and reading your notebook outside the classroom. It wasn't on purpose, I'm too forgetful.

    Now, I know that's not a good advice by itself but maybe you should take every advice here given just in case one of them fail sometime, so to sum it up: use planners or calendars, always keep your papers organized in folders, clean your room, and make some good friends (or just one will suffice). I'm not sure about the alcohol one, depends on your age, if you're legal, go for it.

    And good luck! You can do it :lol:

  12. Oh, this sounds awesome!! I personally find it very interesting, especially because an Ice Age is hardly ever used as an apocalypse idea, and when it is, it somehow does not involve traveling, so they barely show some small setting and how it changed, while also hardly ever explaining in detail just how everybody deals with it.

    Like, for example, one of my favorite movies is 12 Monkeys and I was always so curious about that apocalyptic future they barely showed, and the surface, and I always thought not everybody could have made it underground but some had to had done something to survive up there with the cold and snow, and the animals and the ruins.

    Please expand on the settings and how the people in it are living when you write your story! And wizards are my thing, so I do care for them :lol:

  13. Ohhh, I love board games, this is awesome!! :lol: very detailed and well thought-out, I specially like how the aspect of money is being handled.

    I have some doubts and questions, though:

    Damage is determined by the defense (for physical attacks) or resistance (for magic attacks) of the defending unit subtracted from the power of the attacking unit.

    • Level 1 Weapons add 1 damage to the attack
    • Level 2 Weapons add 3 damage to the attack
    • Level 3 Weapons add 5 damage to the attack

    The weapon damage is added AFTER the first damage calculation is completed.

    What I understood (sorry if I got it wrong), is that, let's say the attacking unit has 6 of power, and the defending unit has 4 of defense; then substracting 4 from 6 would leave us with 2 points of damage taken, plus the damage added by the weapon level. But the unit stats for Power, Defense and Resistance you provided were these:

    4 hours ago, Jazzman said:

    Unit Stats:

    Lord: HP: 20 (TBD) Mov: 5

    Fighter: Pow: 5 Def: 2 Res: 0

    Mercenary: Pow: 4 Def: 4 Res: 0

    Archer: Pow: 4 Def: 3 Res: 0

    Knight: Pow: 5 Def: 9 Res: 0

    Cavalier: Pow: 5 Def: 6 Res: 0

    Peg. Knight: Pow: 4 Def: 3 Res: 2

    Cleric/Healer: Pow: 1 Def: 0 Res: 6

    Mage: Pow: 1 Def: 3 Res: 3

    Shaman: Pow: 2 Def: 2 Res: 4

    Monk: Pow: 1 Def: 1 Res: 5

    So at the beginning (and mostly consistently if we are to assume everyone will be leveling up as the game keeps on going), nobody will be able to lay a finger on the Knight and Cavalier units, not even the same type of unit :>_<: since their Pow is less than their Def. The only units that could do damage to them would be Mage, Shaman and Cleric, but they would barely scratch their armors when they can only make so little damage, and they would get killed by these very same Knight and Cavalier units before doing anything else. They can also double on the knight for little damage still, and definitely not double on the Cavalier.

    I know these are just the stats they'll have at the beginning until they can start leveling up, but that always says and determines a lot about the course of a game :(: and the units people will pick at the beginning could give them a great advantage since the start. Not to mention how hard it would be leveling up the mage/shaman/cleric units without them dying in battle first.

    Also, about the leveling up, if it's not too much of a bother, could you please explain that a little bit more? It says you level up after gaining a certain amount of experience determined by a dice, but it doesn't say the amount of experience required to get to the next level. And about the stats, I didn't get how that would work with the dice :>_<:, sorry.

    Lastly, a suggestion! It seems that while playing, one would have to roll the dice very frequently in direct sequence: to move the unit, then to determine if the attack lands, then to determine if it's a critical, then to determine the amount of exp gained, then to determine how many stats go up and how much (I still don't have this one clear). I understand these are things that can't be determined in any other way in a board game, but maybe instead of being able to make criticals (which are really powerful and could make the game end very quickly) in every opportunity, why not have like a card or something you obtain that would represent "a chance to make a critical", it would expire after one use that would permit you to roll the dice for a critical in battle, it could be something you could accumulate while being sort of limited in order to make the game more durable and enjoyable. Just a suggestion, of course!

    -----

    Anyway, sorry for the lengthy post, I fully support this and will be waiting for the photos :lol:!!

  14. 5 minutes ago, Lau said:

    *gasp* Could Byleth be following in Corrin's footsteps? Could we be seeing back-to-back bisexual Lords? Hahah!

    Ahhh, I just really like Byleth. He's definitely my favourite out of the four main characters.

    Mine too!! I loved his design!! And yes, hahahaha, I think we'll be getting a second round of bisexuality in this new game :P:

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