Jump to content

Azure Sen

Member
  • Posts

    1,245
  • Joined

  • Last visited

Everything posted by Azure Sen

  1. Following up on what @Zasplach said, Genealogy is too much of a double-edged sword for them to remake. There are people who feel passionately about it on both sides of the love-hate spectrum, and IntSys runs the risk of ticking off either no matter what they do. There are people who wouldn't buy it if they changed too much and people who wouldn't buy it if they changed too little, and there's no real middle ground going off of conversations I've had. Exact points would be weird and I agree that shouldn't be implemented, but some visual method of determining them outside of vague statements from the augury (who I didn't even know existed in my playthrough, honestly) would be nice. Otherwise, being able to choose and confirm the pairings instead of them automatically happening would be my only wish. I think the love system is the mechanic from Genealogy I have the least problems with, so I'm not too bothered if they don't change it drastically. Re: the censorship stuff, I don't think there's too much of a concern about that. Awakening and Fates' changes didn't involve any of the things that could possibly be censored in an FE4 remake; about the only thing was their in vain attempt to play down the incest in Awakening, and they dropped that like a hot potato for Fates or otherwise made it so such a situation could never occur. The worst I think we'd see is Ares and Nanna, Brigid and Edain kids and Lex's kids and the axe bros unable to marry, which isn't exactly a huge loss.
  2. It's just assigning value to a weapon via the materials used to make it feel like there's a tangible increase in weapon quality and power. It's why there are games where weapons made of gold, for example, are considered superior weapons to steel even though gold is very malleable and in fact more malleable than silver. Killing weapons, meanwhile, are probably more about design than materials, meant to inflict more damage at the cost of being less effective against armor, akin to real-life curved blades. Meanwhile Brave weapons are made of ultra-brittle luna titanium.
  3. Eh, I'd really rather they not be so literal and have the red, green and blue users be Fire, Wind and Water respectively, but asking for a little variety is probably too much.
  4. We still need a Legendary Hero of Fire (since we're presumably going to get one of each element), so Laevatein's older sibling could fulfill the role. There's no real reason to assume that she's not his daughter, far as I can tell, so I'm personally going to until given a reason otherwise. That was because Emperor Chuck had 108 wives and at least 88 kids, given that one of the characters in a spin-off was 88th in line behind her other siblings. This also assumes that such a division between genders exists in Muspell, which, again, only existed in Britannia because Emperor Chuck had enough kids to populate a small village.
  5. All of the Shadow Elimination missions. Super-tough mooks who constantly respawn, along with constantly spawning mages to buff/heal them, on top of how artificially tanky "unique" enemy generals are, was just...a really bad decision, and leads to long, unfun slogs of maps. That KT felt the need to make a significant chunk of Noble Lady of Caelin consist of these missions is just baffling.
  6. I'm with Jedi on this one, you're generally better off playing the mainline games for yourself and deciding if you like them or not rather than trying to get recommendations from other FF fans due to how wide the spectrum of opinions on most of the games is. For example I'd wholeheartedly recommend V, VIII and X-2 over the rest you haven't played because they're among my favorites in the series, but I really doubt most people would agree.
  7. Sure, I don't mind. I think the OCs get an unfair amount of flak, but I've liked them for the most part so far. I think we'll probably get Bruno in the second part of the story given his suspicious absence from the trailer. They have the same effect (inverting buffs into debuffs for a turn) although Spectral Tome works on all phases and only a 2 Attack difference, they're practically the same weapon as far as the mechanics go.
  8. Normally Sylveon would have been on this list over Crobat, but three Eeeveelutions was a bit too much.
  9. Because every playable character has had an ending, even when their survival isn't the intended canonical choice? Sonya and Deen both have endings despite one of them having to die by necessity. Frey has a character ending in Shadow Dragon despite never appearing outside Normal mode, and the Shadow Dragon gaiden characters have endings despite their recruitment being entirely non-canon as of New Mystery. The SpotPass characters are just more non-canon fanservice taken too seriously, even though outside of Piram and Yen'fay their continued survival makes no sense. And if you want to get technical, none of the kids have canon second parents. Your personal playthrough may have had Aversa!Morgan, but as far as IntSys is concerned, the Second Gen's canon second parents are a bunch of no-name nobodies.
  10. Breakin' it down: Manaketes weren't created by Naga at all; Naga isn't a goddess despite being worshiped like one (sort of, it's complicated). Naga said they were doomed to extinction because of that whole "eventually goes irreversibly insane and starts killing people" thing, which seems to just be an eventuality for Manaketes. Noting about Fateslandia's topographical makeup corresponds to Valentia, and "thousands to millions of years" wouldn't shift its composition that drastically. The idea that Chonsin and Valm could become Hoshido and Nohr is...very improable, lets say. For that matter, so is the world staying in what is basically technological stasis for such a long period. Grima and Naga aren't gods. None of the so-called "dragon gods" are. Grima, if you want to get technical, isn't even a Manakete, but an unnatural monstrosity created by a human, a la Frankenstein's monster. The only living "dragon god" post-Awakening is Naga herself, who doesn't have a body as of Awakening, and the only known manakete population at that time is entirely female unless Bantu is still alive and...well, Bantu probably wouldn't be much help in the making children department. And this is just a nitpick, but Anankos is male. Pretty much this; people take the absurd amount of fanservice Awakening crammed into itself too seriously, even though it's pretty clear they were only intending them to be shout-outs to the older games in what possibly could have been the series' last hurrah.
  11. Mostly the Turnwheel, it was such a convenient and useful mechanic for preventing resets without completely breaking the game in half. I'd also like to see the return over Arts, perhaps even over including passive skills like Sol or Luna.
  12. Don't get me wrong, I'm not advocating for any new OCs to be added to a potential BB remake; in fact, I'd be happier if none were. But IntSys has proved very open to adding OCs to remakes, even if they don't serve any purpose aside from an extra unit to use and are completely unnecessary additions. Meanwhile, Conrad proves that not even Lords who were previously established to be only children could get siblings in a remake, even if they did actually explain how Conrad can exist in a way that makes sense. Unnecessary character additions are the reason why New Mystery, of all games, has the largest roster in the series at 77 units.
  13. Top: Faye Valentine (Cowboy Bebop), Takashi Natsume (Natsume's Book of Friends), Shintaro Kisaragi (Kagerou Project/Mekakucity Actors) Middle: Ledo (Gargantia on the Verdurous Planet), Yuzuki Seo (Monthly Girls' Nozaki-kun), Yomiko Readman (Read or Die) Bottom: Sheryl Nome (Macross Frontier), Relena Darlian/Peacecraft (Gundam Wing), Kazuma Ikezawa (Summer Wars) This was more difficult than it needed to be, I've watched way too much anime.
  14. Ignoring the fact that Gaiden not having a story is entirely untrue, a solidified story didn't stop them from adding Kris into New Mystery, I really doubt it would stop them from adding in an OC sibling for Roy or Lilina.
  15. Pretty much what Nobody said, such a system would be a logistical nightmare and a huge drain on resources unless drastically limited (we're talking two marriage options per first parent to make it feasable), and even then it's still wasted effort given that there are people like me who rarely if ever change pairings and you'd only get a handful of those characters a playthrough regardless. Realistically the best thing to do would be unique second parent-child supports, which would overall be a much smaller drain on resources given that IntSys does it frequently for DLC. It actually would. For each new child you'd have to create unique art assets, including portrait and model variants for every possible hair color, add in a significant amount of scripts and voice acting clips just for those children (since even the generic supports are given separate script entries in the files), and properly balance their classes and growths so you don't accidentally end up with a glut of super-powered and/or too-samey units depending on your preferences. All of which is a huge waste of time and money for units most people won't even see. Which would give you somewhere in the neighborhood of 252-504 additional supports to write and program in, depending on the number of supports the children get.
  16. I mean, as much as I like him, you could ask the same about Conrad. I assume his addition to Echoes is why people suspect Roy or Lilina might get a sibling in a potential remake.
  17. I wouldn't call most of them great, but the supports are generally serviceable and decent. Most of the comedy ones feel like wasted opportunities, though. And I'm going to disagree with the general consensus in that I don't like the supports being one lump conversation; in a lot of cases, they just feel like support chains from the main games that the C and B convos were cut out of, leaving a resolution with no indication of how we got to that point. Celica's characterization in Warriors is baffling to me because of how completely disconnected it is from her Gaiden and Echoes characterizations. Celica isn't a pacifist in Gaiden or Echoes, nor is she even particularly averse to fighting or war beyond normal human ways in general; she had two reasons for wanting the war with Rigel to not happen (Alm dying and thinking Mila would fix everything), and neither of them are because she's a pacifist. Which is completely untrue of both characters outside Warriors and fandom representation. Eirika has a rough time adjusting to combat, but she never tries to go the diplomatic route with Grado, and becomes a very competent military leader if her route is chosen. Celica, meanwhile, had ulterior motives for wanting peace at that point that she spells out blatantly in Chapter 5 in both versions of her game.
  18. Let's see... Genealogy: I could see them adding a few more mothers to reduce the number of unpaired units in the first gen and bolster the army size in the second. Thracia: It's possible they could add some of the Genealogy substitutes as was initially planned, as well as some other unused characters like Asbel's grandfather. Binding Blade: As much as I don't think 6 needs any more characters added, I could see a handful of FE7 characters being added to the roster a la Bartre and the Hasha no Tsurugi characters also being added. I'm really hoping no more OC children are added unless you can set who their parents are, at least in the case of potential Lyn and Hector kids. Blazing Blade: They might make the Tactician playable? I wouldn't like it, but I could see them doing it. Sacred Stones: Saleh's grandmother Dara is an obvious choice, given that the in-game data indicates she was supposed to be playable. Maybe L'arachel's uncle too? Path of Radiance: Gonna agree that a regular raven would be nice since the only real representation we have for them is Naesala. Otherwise PoR's roster is fine. Radiant Dawn: The last thing RD needs is more playable characters. Largo being added back to the roster is about all that RD should ever do when it comes to new playable characters, and even that's a maybe.
  19. Red-gold-and-white design Rowan actually looks somewhat impressive. I'm meh on the clothing damage but at least it isn't as pointless as Fates'.
  20. Playing catch-up because I missed the first week: And for this week: Left to right in order: Top: Aya Brea (Parasite Eve), Takumi (Fire Emblem Fates), Jun Kurosu (Persona 2) Middle: Shuichi Saihara (New Danganronpa V3), Anguished One/Al Saiduq (Shin Megami Tensei: Devil Survivor 2), Gig (Soul Nomad & the World Eaters) Bottom: Towa Hershel (Legend of Heroes: Trails of Cold Steel), Aeris Aerith Ganisborough (Final Fantasy VII), Nero (Devil May Cry 4)
  21. It's borderline impossible to pair Julia without gaming the system via Jealousy, as she has 0 Love Growth with every character minus Seliph, who she has -5 with. The only real way to do it is to have her next to someone for 100 turns, or two full maps' worth of support-gaining turns. Anyway, crack pairings are fun. I'm fond of Corrin/Corrin and Robin/Robin, myself.
×
×
  • Create New...