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Leif

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Everything posted by Leif

  1. Well, I think some of the CG cutscenes were cut fragments just for the cinematic trailer. I don't think IS wants people to see the entire cutscenes until they buy the game.
  2. Will there be better quality scans coming up?
  3. I disagree, you can make anyone an antagonist if executed correctly. It's not just how a character looks you know.
  4. Yes, that's the Dark Pegasus class. It's a promoted class since the health bar is completely blue, thus indicating higher health, something you'd usually not see in an un-promoted flying unit. EDIT: Those are wings since the horse's legs are not touching the ground.
  5. No, I believe that is not going to happen since MU has an exclusive class.
  6. Yes, but now they get options to (possibly) use long-range tomes like Blizzard or Meteor. I think those tomes will show up since we have seen the existence of El- and Arc- tomes.
  7. I am happy that they at least made Richt a Mage. That class makes more sense for him since he a kid and most likely not strong enough to wield a lance or axe (I still don't know why twig-legged Liz can get an axe upon promotion), so magic is the safer option. Mariabel could have been worse, at least the hearts and parasol are what we get. I still don't get Liz's hoop skirt though. The hoop skirt has SPIKES on the tips! How can she run without gouging her shins to death? We see her run in the recently released story trailer, but I bet she had to take really fast baby-steps without banging her legs against the metal frame. A plain skirt could have done IS, but no, we get a button hat AND a hoop skirt on one of our title characters....
  8. I liked that touch, it shows that My Unit has actual plot significance.
  9. I haven't seen other forum members talk about these characters as much. What are your impressions of Miriel, Richt and Mariabel. I'll start off with the good first. I am very impressed with Miriel's design. IS finally got it right. Instead of having the typical mini-skirt, or leg-revealing mage girl they designed Miriel with conservative attire. Her design makes sense for battle since she is actually wearing pants, what a shocker. Judging from her bio, she seems more like a female Erk than anything, but I'll happily accept that. Now moving on to the ugly. Richt. Oh man, another Rolf clone, except with an over-sized hat. I'm against having child fighters in Fire Emblem. Really, what is wrong with adding a few years to Richt? I don't understand why IS continually places in ten-year-old fighters in the battlefield. I believe that Fire Emblem is geared more toward the mid-teen and late-teen/early adulthood crowd, since a much younger audience would most likely appreciate faster-paced games than a strategy-heavy video game like Fire Emblem. How does having a really young kid, like Richt, help the audience relate to the characters? Richt would seem like nothing more than an annoyance since in his bio it directly states that he speaks and acts like a child. I mean, Richt could be a side-character that doesn't fight, and that would be totally fine. I mean realistically speaking, I can't see Richt sustaining a wound from a sword, and killing full-grown men and still be mentally stable afterward. I mean armies in the past had enough sense not to send a twelve-year-old into battle. It irks me to see IS design children that can grow into exceptional fighters at their young age. The good thing about Richt is that he has similar, conservative mage attire that Miriel has, that's about it. Now to the disaster. Mariabel, oh lord, what was IS thinking. Not only does she have hearts on her straps, but she also has to have a parasol as well? Similar to the whole "sending a kid to battle" issue, I have a major problem with sending a nobleman's child onto the battlefield too, especially when there the cute, but annoying/bossy archetype. I mean, Mariabel looks like she is about to go on a picnic rather than going into the line of fire. All I have to say is that her mental health must be on the border of insanity since she has the audacity to bring a parasol onto the battlefield. However, she is a friend of Liz, the hoop skirt wearing dolt, so that does explain a few things a bit. Why not have a character that was actually trained as a battlefield cleric and was actually mentally prepared to see carnage. The only good characteristic that Mariabel has is that she wears pants, which you really need when riding a horse. L'arachel, Clarine, and Prisilla all got that wrong since they wore mini-skirts on their horses. Seeing this makes me want to take over the character designs at IS. I would at least encourage the creation of more characters that are designed well, like Miriel. My rant is done, thoughts?
  10. I think I found the promotion (perhaps one of the two) for the "My Unit" Class, Strategist. Look to the unit with the full, blue health bar under it. If you look closely to the sprite, it has the same trim on the bottom of the robe as the My Unit's robe. The map sprite is in a different pose than the strategist overworld sprite, so it must be a promotion of sorts. What are your thoughts? Also, notice the mounted, enemy staff user in the middle, could that be a Mage Knight?
  11. Are you sure? I thought those were pectoral and abdominal muscles. The face at least seems manly. Gah I don't know...
  12. False, I believe this character is the Ogma archetype. We don't know his name, but I believe this swordfighter class is his class, which must be a Mercenary equivalent of sorts. It's different than the Myrmidon since it has a shield.
  13. If you guys notice the portal that is shown in the trailer and this scan, look around the central ring. Do you notice the Zodiac signs? I see Libra, Virgo, and Leo. This reminds me of Final Fantasy Tactics. I wonder if this will have any significance, or if it is merely an artistic touch.
  14. I'm disappointed with Rihito's design. I wish his designers could have made him older and not another Tormod incarnate. :( I really hope he isn't annoying, or has a high, squeaky, shrieking voice. As least he looks normal and doesn't have pink hair or anything.
  15. What are your speculations on this version of my unit? I have a theory that the Strategist has extremely high growths, but doesn't promote, similar to Marth in the DS fire emblems. The reason why I have come to this conclusion is that the base growths are high and very balanced, according to that scan in FE13's media section page. More, since the FE10 magic system has returned, allowing the Strategist class has access to Swords, Fire Magic, Wind Magic, and Thunder Magic, which is a huge selection for a "starting" class. Also, what importance do you think "My Unit" has to the plot?
  16. This time, I won't forget to vote. :P
  17. No I don't think so, it was mentioned that MU wielded an "Elthunder" tome in one of the videos. I think we are getting a magic system similar to FE4/5/10.
  18. How do I disassemble the prologue events. I see the disassemble option, but how do I go about it? Edit: Never mind.. I found Nintenlord's tutorial. Edit 2: I successfully disassembled the prologue, but it doesn't make that much sense to me; it would make more sense for someone to write an entire example code... Sorry, this is really new to me..
  19. This is what I mean, would you mind showing how I would properly write the txt file? Arch's event tutorial helped somewhat, but I don't know how to organize the data. Could you show me how to write the file so that I could have the events that I have in mind happen?
  20. [spoiler=EA Code]//Made by markyjoe1990 of Youtube //Modified by Nintenlord #define DISABLE_TUTORIALS #include EAstdlib.event EventPointerTable(0x06,Pointers) ORG 0xD80000 Pointers: POIN Turn_events POIN Character_events POIN Location_events POIN Misc_events POIN BallistaData BallistaData POIN Bad Bad Bad Bad POIN Good Good Good Good POIN Opening_event Ending_event Bad: UNIT Batta Soldier 0x00 Level(1,Enemy,False) [4,0] [12,8] [ironSpear] [0x00,0x03,0x00,0x20] UNIT Empty Good: UNIT Lyn_t LynLord 0x00 Level(1,Ally,False) [14,9] [12,8] [ironSword,Vulnerary] [0x00,0x00,0x00,0x00] UNIT Empty Turn_events: TURN 0x00 Opening_event [01,00] 0x0 0x00 TURN 0x00 Turn1Event [01,00] 0x8 0x00 Character_events: CHAR Location_events: LOCA Misc_events: CauseGameOverIfLordDies DefeatBoss (Ending_Event) AFEV Opening_event: OOBB CURF [12,8] TEX1 0x0802 REMA LOU1 Good ENUN ENDA Turn1Event: MOVE Lyn_t [12,7] ENDA Ending_event: //MNCH 0x?? //STAL 1 //_0x1 ENDA BallistaData: BLST MESSAGE Events end at offset currentOffset //The map for this chapter is at offset: ???????? I have been tampering with the prologue chapter for my hack, and I was having trouble getting the enemy boss to appear [he is replacing Batta], and some other generic soldiers coming with him. The idea was to have the main lord move to a certain spot, then have the lord move back, which is why I have the "move Lyn_t command". I was also having trouble getting the defeat boss condition to work since the EA would state that there was a error with the way I set it up. Can someone take the template I provided and show how to order the events properly to have these happen: 1. Force the main character to move to a certain coordinate [like in the Lyn tutorial mode]. 2. Have the boss and a few generic reinforcements appear after the forced movement, along with the defeat boss goal. Getting the basic set up would be nice. I have followed Arch's tutorial, but the placements of the different events confused me greatly.
  21. [spoiler=My Entry] Hope this works... I used the "Athos's Chamber" tileset, and it is 19x15.
  22. There seems to be a new male mage character by the name of "Rufere"? Here are the images. He attacks with Krom. http://imageshack.us/photo/my-images/404/screenshot20111228at510.png/ http://imageshack.us/photo/my-images/855/screenshot20111228at510.png/ He has a similar map sprite and battle model to Jeice's (The white haired mage), but he has brown hair instead.
  23. Leif

    Leif's Maps

    Hope this is better.
  24. Leif

    Leif's Maps

    Really? How can that be? EDIT: I see what you mean now, should I change it up a bit?
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