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Leif

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Everything posted by Leif

  1. Yeah that irks me a bit too, but I plan on keeping My Unit as a Grand Master, so there is no problem with that. Also, can you forge legendary weapons like Falaflame or the Sol Katti?
  2. This is a bit of a random question, but if Azure has Richt as his father, does he retain a unique overworld sprite when he reclasses to a Dark Knight? Do all children characters retain their unique overworld when they reclass to a different class? I ask this because I know that My Unit and Mark have generic overworld sprites when they reclass to anything outside of their Strategist -> Grand Master route.
  3. I was actually thinking the male Mark could keep his name, but female Mark would be localized as "Markie" or something. I know "Markie" isn't a commonly used name, but it would make more sense since it stays true to the "Mark" reference, but adding feminine flair to it.
  4. If you exclude the DLC characters, you will have two Grandmasters total: My Unit and Mark. DLC characters, like Star Lord Marth and Roy, can become any class you want them to, including Grandmaster. They cannot become special classes like Taguel, Manakete, or Dancer. For Taguels, you can get Velvet and her son Chambray. If you pair My Unit with either Chambray or Velvet, you will get a Taguel Mark. For Manaketes, You can have Nono, Tiki, or Nono's daughter Soso. If you pair a male My Unit with either Tiki, Nono, or Soso, you will get a Manakete Mark. You cannot get a male Manakete Mark.
  5. I like magic being grouped together, but I still liked the Anima triangle from FE10. It would actually give a reason for mages to use different elemental magic. With no individual Fire, Thunder, or Wind rank to level up, a Mage could simply have at least two different elements in his or her arsenal to counter a specialized enemy mage. Dark magic would be neutral to the nature spells of course.
  6. I am going to make mine a sage. With magic as MU's best stat, My Unit can get up to a 50 magic cap as a sage and can do some serious damage, especially with Vengeance.
  7. The new DLC map is the FE7 final chapter. O_O
  8. Man I wish I could see what My Unit looks like in various classes aside from the Strategist/Grandmaster. I am very impressed with how this game is looking.
  9. Eventhough the overworld sprites are generic for My Unit, are their in-battle models at least customized a tad? Also, how easy is it to get money in this game? Are you rewarded with gold for every completed skirmish? I found that the post game for FE8 was tough since funds were always so low.
  10. I have a quick question. If My Unit reclasses to other classes, does he get a modified overworld sprite like the other characters get when they reclass? Or does my unit get the generic overworld sprite graphic?
  11. Sage!MU Best Stat: Magic Worst Stat: Strength Skills: 1.) Vantage 2.) Wrath 3.) Life Absorb 4.) Miracle 5.) Magic Expert The leveling pattern would go something like this: Level 10 Strategist -> Level 10 Myrmidon -> Level 10 Priest -> Level 9 Berserker -> Level 15 Dark Knight -> Level 5 Sage I know it's 59 levels, but I find this build to be quite deadly. It's a glass cannon with some actual staying power. The MU with the Best Magic Stat and Worst Strength Stat has these caps as a sage: [spoiler=Sage Caps] HP: 80 Str: 27 Mag: 50 Skill: 42 Spd: 44 Luck: 45 Def: 30 Res: 40 If this Sage equipped Holsety, he would get 5 extra speed, putting him at 49 speed! Holsety's might is 14, which puts his attack power at 64. Add 5 from magic expert and his attack power is at 69. I am not sure if having an "A" weapon rank adds an attack bonus like it did with FE11/12, but if FE13 does the same, then his overall attack power is over 70 (in theory). Plus, Holsety gets an added bonus when attacking flyers. The skills can allow him to go into battle without having to worry about his HP that much since he would recover 40 HP from life absorb (if capped at 80) after defeating an enemy. Plus, there's Miracle which would almost have a 50% chance of activating if luck is capped as well. If Wrath activates and he gets off a critical, The enemy would have to guard against a 210 damage critical if MU's attack stat is at 70 (if the critical hit formula still triples damage).
  12. Have you guys wondered that if this game comes out in the US, that we might not be seeing some of the DLC characters from FE4-5 since those games never came out in America? Do you think they will replace characters like Ayra with Lyn, or Alvis with Athos? Change Falaflame for Forblaze? This is just a hypothesis, but it seems to make sense.
  13. Well, looks like there are no long-range tome for player use. There is the Slime tome, but that probably implies that it will be enemy only like Swarm and Meteor were in FE12. I really wanted to get my hands on a Meteor tome for my MU. I am not impressed with the Tome Section. =/
  14. Well, that isn't necessarily true. The soldier class is on the class roll screen in FE7, but it wasn't available to players.
  15. I think I can explain the Dragonmaster Tiki. I believe in the introduction, they will show characters as random classes (from their class sets) to show how diverse units can be. I assume Tiki has the same class sets as Nono (Dragon Knight and Mage).
  16. Clea the Pegasus Knight from Gaiden.
  17. Haha, I love how she spewed coke all over the place!
  18. http://www.youtube.com/watch?v=P0bNPJQRrZ8 Skip to 1:00 to see her actually place the cinnamon in her mouth. :)
  19. Think of it as a stylistic change. I am not a fan of the designs myself (I believe that FE4, FE5 and FE10 had the best designs in the series), but it's just IS trying to take a risk and attempt something different. I am just glad they are paying homage to other great games like FE4 and FE5 by having Mage Knights, Staff using Falcoknights, etc.
  20. Agreed, New Mystery had a similar score, and it wasn't released here. I believe though since FE13 has many new features, I believe it will come out to America since it can at least have a change to appeal to western gamers.
  21. As Othin said, there could be unlimited Change Seals for a post-game scenario. This probably isn't a possibility for a main story playthrough.
  22. I am disappointed with the animations for some of the classes, they just seem so awkward and stiff. What is up with the Male Magic user animations? I really dislike that stiff spin-jump thing they perform when doubling. The female Magic classes have a much more elegant, fluid animation.
  23. The art style looks significantly different.
  24. Tacticians could have access to more skills by class changing.
  25. We will know for sure the next time the official website gets updated. The official will probably have 1 more update before the release.
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