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ILikeKirbys

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Everything posted by ILikeKirbys

  1. I got rid of my spare Eliwood a while ago to give Clarine Ward Cavalry (back when she, and not Frederick, was the fourth member of my cavalry team... I don't think I had Frederick when I did that), so I can't drop that on him, and I don't much love Spurs (unless they're Goads/Wards, the extra range on those is really helpful), so I wouldn't put those on Bunny Xander. Probably will end up going Breath of Life for the C Slot, especially since the whole point of Bunny Xander is longevity. And I don't really like Fury on this set (longevity =/= losing 2 or 6 HP after every combat), so I think I'll go with Armored Blow/Bonfire instead, since that's 22 or 25 extra damage every 3 attacks (which is a sizable amount of extra damage even on Enemy Phase). @MaskedAmpharos For your Michalis set, I would go with either DEF +3, since it's a more consistent increase in Defense (putting Michalis at 38 DEF before Fortify DEF, if you have that on one of your units) and makes it so Bonfire deals 17 extra damage when it procs (which is a sizable amount to add to Michalis's already-pretty-good damage) or Defiant DEF, which would give you 42 DEF when below 50% HP, which would give you stronger Bonfires (21 damage, compared to 17 with DEF +3) and makes Michalis significantly harder to take out for most physical foes, and you have Renewal to keep yourself alive while at that threshold (although, does Defiant DEF still activate if Renewal's heal puts you above 50% HP?). Really, it just comes down to whether you're comfortable with, and expecting, Michalis being at low HP frequently. At least, that's my take on it.
  2. Ah, right, I completely forgot Donnel had Reciprocal Aid. That makes things much easier than I thought. And I hadn't thought of that, regarding Reciprocal Aid + Escape Route. That makes sense, I forgot you could Reciprocal Aid to get your HP back up, haha. I was thinking HP +5 would let Ninian have slightly more HP while at the Escape Route threshold... but you're right, that's pretty much irrelevant most of the time. And if that set has worked for your similar Ninian, then I'll see about getting Triangle Adept 2 (not holding my breath for another Roy any time soon, especially when there's a grand total of 0 red units that I want in the next few banners so I won't be pulling Reds unless I can't pull a Blue/Green/Grey... that might change with the mid-April banner tho) on my Ninian so she can handle Falchions better. Thanks for your help, mate. @MaskedAmpharos I vote for Michalis. Your Ryoma/Julia/Effie team has physical Red covered by Ryoma, so Alfonse is just superfluous, but Michalis gives you three things that you really want: 1) Physical Green. Julia covers magic very well, yeah, but sometimes you just want to hit something with an axe, and when you do, Michalis has quite a good axe. 2) Flying. Michalis's movement is almost completely unrestricted, unlike the rest of your units, which will most likely come in handy, especially with... 3) Reposition. Michalis can move over impassable terrain and use Reposition to pull your units (read: Effie) over them, allowing you to move your units to places they could not normally go, or get them there faster (especially Effie). Also, that stuff Arcanite was saying sounds pretty good, which is another point in Michalis's favor. So, yeah, out of the two units you're considering Michalis is the best thing for your team IMO. ... So, I pulled Bunny Xander today, he's +DEF/-HP (so at Level 40, his stats should be 36 HP / 38 ATK / 28 SPD / 38 DEF / 26 RES), and I want to make him a tank, so I was thinking... 0) Bunny Xander would be going on a team with Reinhardt (GOD, has Goad Cavalry to push Bunny Xander to 42 ATK and 32 SPD) / Stahl (Green Killer, will have Hone Cavalry to push Bunny Xander to 44 ATK and 34 SPD, which becomes 48 ATK and 38 SPD when combined with Goad Cavalry) / Frederick (Green Tank, will have Fortify Cavalry to push Bunny Xander to 44 DEF and 32 RES). Just something that I feel is worth mentioning here. 1) He'll keep the Carrot Lance+ for the healing effect, which is useful. 2) For his Special skill, he'll get Noontime, partially because I have a Laslow that can give it to him and partially because it lets him heal more frequently. 3) For his A Slot, he'll get Armored Blow, to push his DEF up to 44 on Player Phase and minimize the damage he takes while attacking. 3.5) I would give Bunny Xander Attack Def +2, but I don't have multiple Bunny Chroms (one to keep, and one to sacrifice for Bunny Xander). 4) For his B Slot, he'll get Renewal, for frequent healing on top of the Carrot Lance and Noontime's heals. 5) For his C Slot, he'll get Breath of Life, to spread the joy of spring (and light healing) to nearby allies, or Threaten DEF, so he can hit harder and get slightly more out of Noontime heals. The thought process here is that Bunny Xander will be a tank that gets healed off of basically everything he does: He attacks, Carrot Lance heals him for 4 HP, and possibly Noontime heals him a bit too, and every couple of turns you can add 10 HP from Renewal to that as well. Additionally, Bunny Xander's DEF gets even higher when attacking thanks to Armored Blow, so he can stay as close to full HP as possible during Player Phase, and Breath of Life heals adjacent allies, which may come in handy. Bunny Xander needs to not get attacked by mages, but he should be able to tank physical attacks fairly well, especially against Reds, and heal off what damage he does take. Additionally, Bunny Xander's team can push his stats to (with Hone Cavalry / Hone + Goad Cavalry) 44/48 ATK / 34/38 SPD / 44 DEF (which becomes 50 DEF when you add Armored Blow to it) / 32 RES, which look like great stats for a tank, I think. So he should be able to get quite a bit of mileage out of his healing skills with these stats (especially the ATK and DEF), and can generally block most physical units (especially after Fortify Cavalry, 44 DEF is a lot even when you aren't adding Armored Blow to make Bunny Xander near-impenetrable) while healing off whatever damage he takes, so long as he doesn't have to fight any mages (but I have Reinhardt to deal with those, and Xander, Stahl and Frederick can all handle mages if they don't have to take a hit first, so I'm not too worried). Is this a crap build for Bunny Xander? Is there a better one I should be considering?
  3. Ah dammit, I forgot all about the Raven tomes (not sure how I did that, since I listed two of the units who get them naturally in my post, but...). That does suck for Niles, but he can deal with mages without that pretty well if they aren't holding a Raven. And I completely forgot about fliers! Wow I'm stupid That's a good point, he can do double duty for fliers and mage-killing (but would appreciate if people would make Robin go away, pretty please?), which is probably a good niche (and with Spring Camilla compressing flier and mage into a single unit, we might as well pull out a unit who counters both of those things, yeah?). That's a sizable point in his favor, actually. And I hadn't thought of Darting Blow, guess I figured he had enough SPD to handle mages and that was enough (again, I somehow forgot that an archer would be effective against fliers when I was writing up my last post). That would make +ATK basically necessary tho, but I'm not sure if not being +RES actually hurts him all that much defensively so it's probably all good. Thanks for your input, mate. Cordelia is probably fine with the Brave Lance, since she's more Player-Phase-oriented and wants to auto-double everything more than she wants to have 5 extra SPD and a different effect. Plus Brave Lance auto-doubles charge up Astra/Galeforce faster, so she can get her extra damage/turn more quickly. However, as someone who would really like to pull Hinoka at some point (but hasn't)... Hinoka probably would prefer a different weapon. I dunno if a Killer Lance or a Silver Lance would be preferred here, but one of those would most likely work better for her than the Brave Lance... Personally tho, I would give her a Killer Lance so she can have Sacred Cowl basically always up to deal with archers and mages and probably survive one round of combat from most 2-range non-Brave-weapon-users. I dunno if that would actually work, but hey, it's a thought.
  4. @MrSmokestack I don't know much about Niles, to be honest, but you could try this... 1) For ideal boon/bane, I'm thinking +ATK (his ATK is low, and we're keeping Killer Bow, so he really wants this), +SPD (37 is a good amount of SPD, yeah?) or +RES (37 RES means you get 18 extra damage off every Iceberg if we're keeping that, which isn't much over neutral-RES Niles's 17 damage, but the extra 3 RES could help him tank against mages)/-DEF or RES (his DEF is already crap, so losing a few extra points probably wouldn't hurt too terribly much, but if it would, his RES is probably good enough to take a minor hit, and 15 extra damage on each Iceberg is still pretty solid I think). 2) For the weapon, just keep Killer Bow+ (I kinda based the whole set around quick Special skill procs, so he needs this). 3) For the Special Skill (skipping Command Skill because that really depends on what your team requires), you could go Iceberg (starts with this, and with his high RES, it could give him the boost he needs, though you shouldn't run -RES with this), or Sacred Cowl (has a 1-action cooldown with Killer Bow, would make Niles even better as a mage killer) / Killer Bow (already has this, makes him tankier vs 2-rangers that Niles can fight by making sure he can survive at least one hit from them) or Aegis (if you're okay with not always having it when Niles gets counterattacked since it's a 2-charge, this could be a better option vs Archers and Daggers). 4) For the A Slot, you could keep Warding Blow (Only if you're running Iceberg, to power up Iceberg), or try Death Blow (Niles needs all the help he can get with his ATK, and this definitely helps with that) or Swift Sparrow (if you have a Bunny Lucina to burn, the +4 to SPD on top of ATK could help him double faster foes while dealing a bit more damage). 5) For the B Slot, my best ideas at the moment are Vantage (primarily for Sacred Cowl, so he can always proc it when attacked at 2-range) or Desperation (to make Niles slightly better on offense when not at full HP, might occasionally save him from being attacked, and could maybe make Aegis workable in the same manner that I have Sacred Cowl here for, if only at less-than-full HP). 6) For the C Slot, best I can think of is Threaten SPD/DEF (SPD lets Niles and his allies double faster foes, DEF lets Niles and physical-attacking allies deal a bit more damage). I'm thinking you could run Niles as a RES-tank with Speed, so he won't get killed by doubles against stronger mages. His ATK could be annoying, but you're primarily gonna send him against mages so it won't matter as much. As such, I recommend running Sacred Cowl/Aegis over Iceberg, since only a few mages (I think Henry/both Robins/Merric are the primary causes for concern, possibly Reinhardt since mine has decent DEF, and maybe Leo, I dunno about him tho) have the DEF to really make Niles's low ATK an issue, and so SC/Aegis lets Niles survive longer vs 2-rangers (though some of the physical ones might one-round him anyway if you took -DEF, which is why I'm on the fence about -DEF vs -RES). However, if you find yourself missing the extra damage (or just going up against a lot of Robins), then perhaps Iceberg is the better option. I don't really know, I sent the only Niles I ever pulled home before Inherit Skill was announced. I'm not completely set on the B/C Slot skills, since I'm not entirely sure which of those Niles really wants. Anyone got any ideas? This Niles really likes any buff except DEF, since RES buffs Iceberg damage if you have that and makes Niles even tankier against magic even if you don't, ATK makes Niles stronger which you want, and SPD makes Niles faster which you want. Overall, I'm sure someone else pulls this set off better than Niles, but this is how I think Niles would be most useful. Of course, I don't have a Niles at all, so I don't really know what I'm talking about (as usual), but still...
  5. @Humbug I'm just going by looking at Chrom's stats here, but I have a few suggestions: 1) Keep the Carrot Axe. The healing will be good on Bunny Chrom, since he has high DEF already. 1.5) If you decide to try a different weapon, perhaps go with the Killer Axe? It would make Chrom's skills go off faster, which is nice, and I don't think it's too much of a drop in power from the Carrot Axe. 2) I would say keep Bunny Chrom's Shove, it can occasionally be useful and other Command Skills aren't really needed here (unless you have an armor on your team, then Reposition might be worth it). 3) For a Special Skill, I would recommend Sol, like the original Chrom has, or Noontime, for a slightly faster charge time; both of these heal Chrom, which seems useful to me since he looks like his defenses are decent. Alternatively, you could go for Aether, if you have a spare Chrom/Lucina you're willing to part with; the charge time is longer, but it's considerably stronger than Sol/Noontime and can possibly help him kill stuff he normally wouldn't. 4) For the A Slot, Attack Def +2 sounds good, so I wouldn't sacrifice your only Hinata to give Bunny Chrom Fury 3, but if you happen to pull another Hinata, I would give Chrom Fury 3 because he can heal off most of the damage when he attacks (I think: Does Fury damage happen before or after the healing?). You could go for Death Blow if you want Bunny Chrom to work primarily on Player Phase, since more self-damage-free damage is more self-damage-free damage, but Darting Blow on Bunny Chrom is something I wouldn't recommend. I don't think he has the Speed for it to be especially beneficial. 5) For the B Slot, I recommend either Lancebreaker, to smash most lancers, or Renewal, to make Bunny Chrom last longer. 6) For the C Slot, Axperience is good if you're training someone up, but otherwise go with a Hone/Fortify or a Threaten, depending on what your team needs more. Maybe I'm misunderstanding how Bunny Chrom should work, but he looks like he could tank, so my suggestions are bent toward making him a physical tank with considerable power. To this end, Carrot Axe/Sol or Noontime or Aether/Renewal should sustain Bunny Chrom for a while given his decent defenses (though you might want to keep him away from mages, since his 17/20/23 RES doesn't seem that good to me, even if you go Fury 3 and boost it to 20/23/26), while Attack Def +2/Fury/Death Blow make him stronger (and slightly tankier, if going Attack Def +2). Hope that helps! And isn't too long for you, haha. @Korath88 Great write-up! Thanks, mate! However, I do have a couple of thoughts and a semi-related question: 1) I would argue for Wings of Mercy, if only for teams that lack Reciprocal Aid. I wouldn't want Ninian getting attacked, so giving her WoM allows you to teleport her to the front lines as needed without requiring her to be in serious danger due to being at low HP. Of course, if your team has Reciprocal Aid, I stand by your keeping Escape Route, but it's just a thought. 2) I wouldn't go Triangle Adept. Yes, making Falchions less of a problem is nice, but you can do that by bringing another good Blue unit to deal with those, so I would recommend a Defiant skill (if you're running Reciprocal Aid + Escape Route, then Ninian should always be in Defiant range, so it's a free +7 to one stat, which is nice I think) or HP +5 (to make Ninian more capable of surviving attacks generally, and to give her I think 47 or 50 HP, which is a good amount I think). And now, a question: I just re-checked this morning, and I was mistaken about my Ninian. She's +ATK/-HP, not +HP/-ATK like I thought. So now I want to build her a bit more offensively, since she has 37 ATK with Dark Breath equipped (and if I get her DB+, I think that goes up to 41), which is good on a support unit I think. Anyone got any ideas? I'm thinking of putting Defiant ATK on her, but beyond that I'm not too certain of what I should do here.
  6. @Kaden @Korath88 Alright then, I'll give Fae Lightning Breath+, and toss Corrin's Dark Breath on Ninian so she can serve as a better support unit (and she's -ATK, so she won't be doing much damage usually anyway). Thanks, mates. And yeah, I would be interested in a writeup on Ninian. @Arcanite Glad to hear that I've helped! And I understand on not wanting to give up a Karel just to maybe make Noontime!Stahl a bit better.
  7. Regarding those Bonus Heroes... Damn it! I just got rid of my Gunter! Guess I'm not using an all-cavalry team next season... Still, I can probably run Michalis/Reinhardt/Stahl/Ninian and do okayishly, so I'll be alright regardless. So, does anyone know when in April the update drops?
  8. Well, your Reinhardt is better than the other ones I've pulled (+SPD/-ATK and +DEF/-ATK), so it's not like he's unsalvageable. In fact, yours is one of the better non-+ATK ones you could pull IMO (best would be +HP/-SPD IMO, so you have more HP to work with, and Rein's SPD is crap even before Dire Thunder murders it so it's no big loss). As for your suggestions... 1) Yeah, Red everything just dies horribly before Reinhardt. Think I'll go with Death Blow, save TA for, I dunno, Henry or something. 2) I hadn't thought of that, but it sounds very useful. Now I just need to pull an Arthur. Thanks for the help, mate. And new question: Should I give Lightning Breath+ to Ninian or Fae?
  9. @Arcanite I'm not sure about Jagen, since I just mulched mine to give Frederick his Ward Cavalry for my cavalry team, but here are a few thoughts... 1) Perhaps give him Reposition for his Command Skill? Any Rally would be largely useless since you're already giving +6 to every stat with him and Gunter, so the next best thing would probably be being able to get allies out of danger, yeah? 2) Perhaps replace Fury with either Distant Counter (yeah, I doubt you have an extra Hector to burn, but hey, if you do, it'll help him deal with mages, which he should be doing with his high RES) or Life and Death (yeah, 17/20/23 DEF sucks, but 29/32/35 ATK and 26/29/32 SPD could be pretty good for making Jagen better, yeah? Plus his RES is still pretty good at 27/30/33, so you can still have him fight mages and dragons, just keep him away from fast/Brave Bow archers and fast daggers, and physical combatants in general)? Not that realistic, I know, but if you happen to have someone you'd be okay with sacrificing for either of those, it could help. 3) Perhaps give him Poison Strike or Drag Back for his B Slot? Poison Strike lets you mitigate his not-that-great ATK with post-combat damage, while Drag Back would allow you to pull enemies into range of the rest of your team. Disregard Poison Strike if you gave Jagen Life and Death, since his ATK isn't that bad any more. That's all I got for making Jagen better skill-wise. However, seeing the composition of your team, I kinda wanna give you some further thoughts, so here, have some rambling about your team: 1) Stahl, and maybe Ursula, should get Ward Cavalry if you have it. Being able to survive more stuff is always good, and you should be keeping your team close together anyway so they'd pretty much always be reducing the damage on your fellow units by 4/8, which is very useful. Stahl doesn't have anything in his C Slot, so it's not a big deal to give him Ward in my opinion, but I would understand if you didn't want to get rid of Threaten RES on Ursula. 1.5) If you happen to have an extra 5-Star Reinhardt lying around (not very likely, I know, but if you did...), perhaps toss Goad Cavalry on one of those two instead of Ward? Makes your teammates slightly faster and stronger, which is nice. Although I'm guessing if you had a 5-Star Reinhardt at all you wouldn't be using Ursula but... 2) Perhaps give Stahl Noontime? Maybe it's just because my Stahl is a good tank defensively, but I think he could benefit from the recovery every few actions. 2.5) If you give him Noontime, perhaps give Stahl a Wo Dao? I'm not sure if Wo Dao's +10 damage on skill procs would be added to Noontime's healing, but if it does, you would be able to heal a bit better, and also the Wo Dao would make him less vulnerable to Greens (though more vulnerable to Blues, so it's a bit of a trade-off). 3) GIVE URSULA BLARBLADE. YOU HAVE THE PERFECT SETUP. DO IT. 3.5) Also, perhaps give Ursula Quick Riposte? Perhaps it would help her deal with enemy archers/daggers? I dunno what you should do for her B Slot, it's just a thought. 4) Perhaps give Gunter Bonfire/Ignis? It'll boost his damage, given his high DEF. If yours is -DEF, maybe go with Moonbow instead. 4.5) Also, perhaps give Gunter Drag Back? He doesn't have anything in the B Slot, and it'll help pull enemies into range for your other units. I especially recommend this if you didn't give Jagen Drag Back like I suggested above. Hope that helped you in some way! ... So, I have a +ATK/-SPD Reinhardt. I already gave him Blazing Thunder and Goad Cavalry, and he's working out really well (51 ATK (after Hone Cavalry) on a brave weapon is a beautiful thing), but I want to give him more skills, so two questions: 1) Should I give him Death Blow? I only have Death Blow 2 (courtesy of a spare Effie), but +4 damage on Player Phase for a Player-Phase nuke sounds very good. Still, do you guys think there's anything better out there for him? 2) Should I give him Vantage? It's his default B Slot skill, but I feel like he can do better than hitting an enemy once when attacked...
  10. @Falcom I see. That's a good point. I thought you thought it wasn't doable because of the "All shall fall to the Falchion." Still, I wonder if they'll do any quests for April Fools tomorrow.
  11. @Falcom That 8-5 quest might be doable, actually. I think Triangle Adept (possibly with Swordbreaker) Nowi may be needed for Lucina and the daggers, and Fae with Lightning Breath could handle M!Robin (and maybe the daggers, if she gets Daggerbreaker). I guess you could bring F!Corrin and Ninian too (or Tiki instead of Corrin, if there's a Green I'm forgetting), but those two are the necessary ones, I think.
  12. I have every dragon except Young Tiki (and I'm not gonna be pulling Red for a while, so she won't be joining me any time soon), so Dragon Quest doesn't scare me. If I recall correctly, we've needed to clear a Story chapter with one of the free units in the past two months (specifically, Alfonse/Felicia in February and Sharena/Hana in March), yeah? So we should see a "Clear X-X with Anna" quest, as well as one for another of the rotating-daily-battle-thing free units. And hopefully we'll just get a "Clear X with 4 Colorless units" rather than separating it out into Archers/Daggers/Healers. Dunno what else they could do, but I'm looking forward to finding out tomorrow.
  13. Ah, that's right. I forgot about Green Egg+'s healing. That depends on whether Fury's self-damage comes before or after the healing, but if it does, you could (maybe should, probably comes down to preference in this case) use that over Life and Death. Savage Blow cannot be combined with Threaten DEF unless you have them on different units, since they're both a C Slot skill. Also, no, Harsh Command does not reverse Life and Death's -5 DEF & RES.
  14. Here are a few thoughts: 1) Draconic Aura | Life and Death/Fury | Seal SPD/RES | Savage Blow/Threaten RES Draconic Aura gives Camilla I think 19 damage every few attacks. Life and Death makes Camilla stronger and faster (though it does tank her DEF and RES), while Fury makes Camilla slightly better overall (but the 6 damage after all combats could be a problem if you aren't carrying any method of healing Camilla). Seal SPD is a more generally useful debuff, while Seal RES lets Camilla (and other magic allies) deal even more damage after any combat with her (like, say, a physical attacker going after her and failing to kill). Savage Blow gives Camilla AoE damage to soften up enemies while Threaten RES lets Camilla deal more damage to nearby enemies. This is more of a kill-everything power build, so I dunno if it has much synergy with the rest of your team. Minerva might be able to provide more survivability for Camilla, though with this build it really mostly matters for the extra DEF. You could run Dragon Fang with this build, but in my opinion the extra charge time isn't worth the extra damage unless you expect 28 (25 neutral SPD + 3 from Fury 3) / 30 (25 neutral SPD + 5 from Life and Death 3) SPD Camilla (32/34 if you happen to have Hone SPD on someone, 34/36 if Hone Fliers) to double people. 2) Sacred Cowl | Fury/Iote's Shield/Armored Blow/Warding Blow | Seal SPD/Renewal | Threaten ATK/SPD Sacred Cowl lets Camilla take a bit more damage from mages/archers/daggerers. I mentioned Fury above, Iote's Shield is good if you expect to run into lots of Takumi, Armored and Warding Blow let Camilla take less damage from physical/magical enemies (respectively), which helps Camilla live longer. Seal SPD I mentioned above, while Renewal lets Camilla live a bit longer if she can live long enough to trigger it. Threaten SPD I mentioned above, while Threaten ATK is here to make enemies weaker so Camilla and her allies take less damage from combat with them. This is a more survivability-based build, to take a bit more advantage of Minerva's Ward Fliers. Not sure if this works with Camilla's stats tho.
  15. And welcome to the jam! Although I doubt Lucina could dunk on anyone. Except maybe Nowi and Nah... though that's only if they can't use their Dragonstones. Now I kinda wanna see dragons playing basketball Seriously tho, this makes me want to pull Bunny Lucina just a little bit more.
  16. That's alright, I just wasn't sure who you were referring to. So, you don't have Ninian. Does your team have any high-RES units? If not, keep +RES Fae, so you have something of a magic tank. If you do, keep +ATK for added power. I don't really know how Fae is supposed to be used, but hopefully this helped a bit.
  17. ...Fat? Do you mean Fae? Are you running Ninian with Fortify Dragons on your team? Because if you are, maybe +RES to make her sturdier vs mages (read: Julia) and other dragons. If not, I'd go +ATK for extra power since I think Fae's neutral RES is pretty good. Of course, ultimately, it depends on your team's needs, though. Who are you using her with.
  18. @Kiran @Cute Chao Okay, that's done! The extra 120 SP and +1s to HP (alright) and ATK (YESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYES) are most welcome. Thank you for your help, mates.
  19. So, I just tried for either Hinoka or Easter Lucina, both of whom are conveniently in the same Orb color. I didn't get either of them (although I did get a few Subakis (this game really likes giving me Subaki lately for some reason) and a couple of Donnels), but I did get a minor problem. This being that I pulled a +ATK/-SPD 5-Star Reinhardt. That's not the problem, in fact it's awesome, but it does lead to the problem, that being that I already have a 5-Star Reinhardt (+DEF/-ATK, and I used feathers to promote this one from 4-Star, which I feel stupid about now), and I'm not sure if I should make my shiny new Reinhardt +1 or give another of my cavaliers Goad Cavalry (for reference, I have Abel, Clarine, and Peri for units I would give this to)?
  20. @Arcanite Sent. Thanks for the help, mate. EDIT: And now the of Orbs are in my account, so I guess your advice worked (or I didn't wait long enough). Still, yeah, annoying errors are a good reason to stay F2P, haha. But, here's another question (whih hopefully belongs here): I want to raise up Henry (+DEF/-RES), since the next Grand Hero Battle will probably be easier with him, since there aren't any Blue units to worry about (and there's a Green axe user who would probably kill my M!Robin after he's been softened up by the thieves). Are there any good skills to put on Henry? He has Raudhrraven, so I'm assuming Triangle Adept would be a good choice because it works on M!Robin, but would that work for Henry too?
  21. So, sorry if this is the wrong thread for this, I just tried to purchase some Orbs, but when I did the game gave me an error and sent me back to the title screen. The purchase went through, since the money's not in my account any more, but I didn't get the Orbs. I've restarted the app several times like the FAQ said to do, and it's been about 7 hours, but the total still hasn't gone up. What do I do?
  22. I would pull for Kagero, but I'm gonna be burning my orbs praying for Easter!Lucina and Hinoka on the other banners that we know about, so I most likely won't have any left to try for her. Ah well. Still, since I have the chance to strategize for Navarre early here, I'm thinking of trying M!Robin (4-Star +DEF/-RES, has Triangle Adept 2 and Swordbreaker), Henry (4-Star, +DEF/-RES), Sakura (5-Star +HP/-DEF, Leaving now. See you when I get home. Rehabilitate/Heavenly Light), and Ninian (5-Star +HP/-ATK, has Wings of Mercy) for dealing with Navarre. I like the idea of having two -raven users, with Robin because he's got advantage over everything except the axe guy, Henry because he doesn't face WT disadvantage from anyone and has slightly higher DEF than Robin, Sakura because I need a safety net for when those two take a lot of damage, Ninian because dancer support seems like a good call and Wings of Mercy could help if Robin/Henry can't quite one-round someone. Do you guys think this could work?
  23. Male Robin and Henry should work, since they have the -raven tome to get WTA over Takumi, solid Defense, and Special skills that boost their damage using their Defense stat (M!Robin gets Bonfire, which charges faster, while Henry gets Ignis, which is stronger). I think they could both work, though I might lean toward Henry since his Defense is slightly higher (his Attack is a bit lower, but Ignis can pick up the slack, and Takumi's Resistance isn't that good anyway). I'm not so sure about Cecilia, since her Defense is suspect (or at least mine was, I dunno if that's always the case), but she has a -raven tome and you can get her for free, so she could be useful.
  24. Well, we'll be getting Navarre in early April, and this banner only runs until Ithink the 13/14th so after that we'll most likely get new characters in the next banner (might be Gaiden/Echoes chars tho). I managed this yesterday too, with a bit of luck and Nowi. Felt good, though I can't help anyone else with it since I just got lucky.
  25. It's an Easter focus, with Axe!Chrom, Blue-Mage!Lucina, Lance!Xander, and Green-Mage!Camilla, all in bunny outfits.
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