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Sire

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  1. I updated my original post, but as for new builds, its just how to get the Nohr Singer working for Hoshido as well as a similar Hero build for Nohr.

    As for what "endgame class" is "best" for Azura, I have to agree with the majority on Azura being a Singer. If one can accept her low HP and Weapon Rank, her other stats are somewhat competitive against other Tier 2 classes, and Azura being a Singer allows the precious ability for units to make another move.

  2. Character – Azura

    Disclaimer: I am working on purely theory and have no idea on how everything will actually play out as I have not played Fates or have sufficient knowledge of gameplay mechanics and its difficulty. These ideas are meant for end-game play with maxed out stats and skills. DLC classes are not taken into account for these builds.

    For the most part, Azura’s class choice will mainly depend on the player’s judgement on how important the Dance skill is. That, and trying to stick with more “canon” or “character-like” classes, it can be somewhat difficult to find a different class for Azura to use.

    The base class, Singer, can be argued to be easily outclassed by almost every other option. The main two drawbacks are the low HP (45 is the lowest HP cap), as well as a sad weapon rank cap of C in Lances. However, the class makes up in utility with the almighty Dance ability, so that command alone will practically make or break Azura’s class selection, especially considering that Azura is the only dancer available in Fates. In addition, with the weapons changes in Fates, Azura may not need a higher rank weapon, especially if she will mainly be regulated to dance duty.

    Now, it is possible to turn Azura into a frontline support unit instead. When Azura reclasses into something a little more formidable, her personal skill will help the frontline fighters stay alive for longer. In addition, Azura’s access to various other auras can also be a boon, so she can hold her own and support her allies more directly with auras instead of dancing just behind the front lines.

    Azura – Nohr Dancer Build

    [spoiler=Detailed Information]Marriage Seal – Any

    Buddy Seal – Elise

    Class: Singer

    Main Weapon 1: Guard Naginata (Grants +5 Def and Res) [if possible to obtain on Nohr]

    Main Weapon 2: Magic Seal Lance (Abysmal Attack, but +8 Res)

    Skills:

    *Healing Voice*

    - Allies within a 2 tile radius recover 10% HP at the start of the user’s Turn

    Special Song (Singer – Azura Base)

    - Skill, Speed and Luck +3 for one Turn for the unit who receives the user’s song

    Demoiselle (Rod Knight – Elise Buddy Seal)

    - Male allies within a 2 tile radius receive 2 less damage during battles

    Battle Command (Strategist – Elise Buddy Seal)

    - Allies within a 2 tile radius deal 2 extra damage and receive 2 less damage during battles.

    Sun God (Golden Kite Warrior – Azura Reclass)

    - Allies within a 2 tile radius recover 20% HP at the start of the user’s Turn

    Optional Skill

    - Throw a skill of your choice here!

    Optional Skills:

    Voice of Peace (Singer – Azura Base)

    - Enemies within a 2 tile radius deal 2 less damage.

    -- AN: Azura should be playing support and while near the front lines, and not exposed to danger. However, given somewhat poor synergy available for the Dancer Class and skills, Voice of Peace can be used to give Azura a small defense and resistance boost. The benefit to her allies is just the icing on the cake.

    Foreign Princess (Singer – Azura Base)

    -“Foreign Army” enemies within a 2 tile radius deal 2 less damage and receive 2 extra damage

    -- AN: Swap this one in if you happen to be facing Foreign Army enemies, otherwise have something else.

    Soar (Singer – Azura Base)

    - Hit rate and Avoid +30 when facing Flying enemies

    -- AN: An optional skill to take advantage of the Avoid +30 for survivability. If Azura is properly protected, she may still be exposed to fliers, and this ability helps to keep Azura alive.

    Reasoning

    I am giving Aqua a defensive weapon as she is not meant to be a front line attacker, instead electing to dance and let her allies do the work.

    As for skills, as Azura is remaining to be the Singer class, it can be rather obvious to keep the Special Song skill which improves her singing ability. The rest I focused on auras so Azura can continue to support her allies as well as skills that will help Azura survive easier (especially considering Azura’s low HP cap and penalties to DEF).

    * * * * * * * * * * * * * * *

    Azura – Nohr Hero “The Paladin” Build

    [spoiler=Detailed Information]Marriage Seal – Lazwad

    Buddy Seal – Elise

    Class: Hero

    Main Weapon: Varies

    Skills:

    *Healing Voice*

    - Allies within a 2 tile radius recover 10% HP at the start of the user’s Turn

    Sol (Hero – Lazward Marriage Seal)

    - Skill% chance of restoring half the damage dealt to the enemy

    Voice of Peace (Singer – Azura Base)

    - Enemies within a 2 tile radius deal 2 less damage

    Battle Command (Strategist – Elise Buddy Seal)

    - Allies within a 2 tile radius deal 2 extra damage and receive 2 less damage during battles.

    Sun God (Golden Kite Warrior – Azura Reclass)

    - Allies within a 2 tile radius recover 20% HP at the start of the user’s Turn

    Optional Skill

    - Throw a skill of your choice here!

    Optional Skills:

    Demoiselle (Rod Knight – Elise Buddy Seal)

    - Male allies within a 2 tile radius receive 2 less damage during battles

    -- AN: If you happen to be fielding a lot of male frontline units, then Demoiselle can be a good choice to use to increase their defenses.

    Foreign Princess (Singer – Azura Base)

    -“Foreign Army” enemies within a 2 tile radius deal 2 less damage and receive 2 extra damage

    -- AN: Swap this one in if you happen to be facing Foreign Army enemies, otherwise have something else.

    Axebreaker or Kunaibreaker (Hero or Bow Knight – Lazward Marriage Seal)

    - Hit rate and Avoid +50 when the enemy is equipped with an (Axe or Kunai).

    -- AN: If you are a fan of breaker skills, Azura can equip these two thanks to the marriage seal from Lazward. These skills can help Azura a little with offense and survivability. Personally, I would probably choose Kunaibreaker due to their 1-2 range and would probably have Azura wield a sword, which beats axes (and bows) but is weak to Kunai (and lances).

    Reasoning

    Sharing many of the skills from my Nohr Dancer (or Singer) build, this set allows Azura to be on the frontlines supporting her allies more directly with auras and DPS instead of singing. Special Song is replaced with Sol for survivability (and she will not be singing as a Hero anyway). Battle Command and Sun God return to serve as auras, and now since Azura is a frontline unit, Voice of Peace is also a good addition to her skillset over Demoiselle.

    However, this build requires a lot more investment than the previous due to scattered skillsets and trying to transform Aqua into a frontline fighter instead of a support unit. However, it’s probably still a fun build to use when messing around in “postgame”.

    * * * * * * * * * * * * * * *

    Azura – Hoshido Singer Build

    [spoiler=Detailed information]

    Marriage Seal – Jakob

    Buddy Seal – Any

    Class: Singer

    Main Weapon 1: Guard Naginata (Grants +5 Def and Res)

    Skills:

    *Healing Voice*

    - Allies within a 2 tile radius recover 10% HP at the start of the user’s Turn

    Special Song (Singer – Azura Base)

    - Skill, Speed and Luck +3 for one Turn for the unit who receives the user’s song

    Demoiselle (Rod Knight – Jakob Marriage Seal)

    - Male allies within a 2 tile radius receive 2 less damage during battles

    Battle Command (Strategist – Jakob Marriage Seal)

    - Allies within a 2 tile radius deal 2 extra damage and receive 2 less damage during battles.

    Sun God (Golden Kite Warrior – Azura Reclass)

    - Allies within a 2 tile radius recover 20% HP at the start of the user’s Turn

    Optional Skill

    - Throw a skill of your choice here!

    Optional Skills:

    Voice of Peace (Singer – Azura Base)

    - Enemies within a 2 tile radius deal 2 less damage.

    -- AN: Azura should be playing support and while near the front lines, and not exposed to danger. However, given somewhat poor synergy available for the Dancer Class and skills, Voice of Peace can be used to give Azura a small defense and resistance boost. The benefit to her allies is just the icing on the cake.

    Foreign Princess (Singer – Azura Base)

    -“Foreign Army” enemies within a 2 tile radius deal 2 less damage and receive 2 extra damage

    -- AN: Swap this one in if you happen to be facing Foreign Army enemies, otherwise have something else.

    Soar (Singer – Azura Base)

    - Hit rate and Avoid +30 when facing Flying enemies

    -- AN: An optional skill to take advantage of the Avoid +30 for survivability. If Azura is properly protected, she may still be exposed to fliers, and this ability helps to keep Azura alive.

    Reasoning

    This build is practically identical to the Nohr singer build, but instead of using a Buddy Seal on Elise, Azura marries Jakob and uses a Marriage Seal. The following information is a copy-paste from the counterpart’s build.

    “I am giving Aqua a defensive weapon as she is not meant to be a front line attacker, instead electing to dance and let her allies do the work.

    As for skills, as Azura is remaining to be the Singer class, it can be rather obvious to keep the Special Song skill which improves her singing ability. The rest I focused on auras so Azura can continue to support her allies as well as skills that will help Azura survive easier (especially considering Azura’s low HP cap and penalties to DEF).”

    * * * * * * * * * * * * * * *

    There are probably more builds for Azura (It seems Pupeteer is fairly popular for the Copycat Puppet skill, but the Pupeteer class does not really appeal to me), but I’ll let other users post their ideas and discussion regarding the heroine of Fates.

    As for what is the best class for Azura, I have to go with the majority and say Singer for practically everything. Even at endgame, if one can overlook Azura’s low HP and Weapon Rank, her other stats are somewhat competitive with other Tier 2 promotions, leaning more toward the “agile support” instead of a frontline fighter.

  3. Here's what I managed to create in an hour or two. I guess it wastes time away when I'm waiting for Fates to be localized...

    [spoiler=Story]A classic story between the dragons of light and darkness and two opposing kingdoms, this Fire Emblem game focuses on a minor noble caught up in the conflict as she attempts to survive the onslaught.

    However, the war is more than just the simple ambition of mortals. Both dragons seek to annihilate the other in this ultimate showdown, and unleash their own minions to assist their respective kingdom. Monsters, divine creatures, and hellfire join the fray between this war of ideals and divinity.

    With all this conflict, one wonders if there is something greater than even the two dragons themselves that might awaken from its slumber…

    * * * * *

    This game follows multiple paths. The two normal paths are following the forces of Light and Dark respectively, while the third and fourth delve into the slumbering creature that awakens due to the conflict. This creature is shown to be yet another dragon, in fact the father of the two warring dragons, and is disappointed with the way of the world and his offspring’s bickering. So, having created the world, this third dragon seeks to destroy it to create a new one. The third choice is refusing the Dragon’s offer to join him and attempt to save the world, while the final choice is accepting the offer to remake the world and joining up with the godlike dragon.

    The third and fourth choices are hidden ones. In order to even pick those choices, the player must have already pledged allegiance to either Light or Dark and complete Gaiden chapters in order to unlock the mystery of an ancient Dragon Temple. Upon entering and delving into the depths will the player reveal the First Dragon and presented with the choice. After making the decision, the player will be locked to the new path.

    [spoiler=Characters] Protagonist (Noble, Swords)

    - A noble on the lower end of the hierarchy, the Protagonist of this game is female. She lives a relatively quiet life on the outskirts of one of the kingdoms, but is thrust into action when war is suddenly declared…

    - The Noble class wields swords and can be considered more of a myrmidon, relying on speed to dodge and outmaneuver her enemies (Think Erika from Sacred Stones). The promotion, in addition to normal benefits, gives the protagonist a good boost in defense.

    Avatar (Champion, Weapon Type Chosen at Creation)

    - The Avatar here is mainly a glorified generic unit with customizable artwork and access to an exclusive class, but the Avatar’s role in the story is minimal. He / she is mainly just the Protagonist’s champion that protects her, and not much else.

    - The Champion class is a special one in that it does not promote. Instead, as the Champion gains levels, in addition to learning skills, the Champion can also learn a new weapon type. When capped out, the Champion is capable of wielding nearly any weapon in the game.

    Advisor (Sage)

    - Essentially the Jeigan of this game, the Advisor is essentially the caretaker of the Protagonist and advises her on any course of action.

    Castle Soldier (Soldier)

    - Bringing back the foot lance class outside of Knights, this Castle Soldier is a relatively fresh recruit to the Protagonist’s estate and tries to improve his skills whenever possible.

    * * * * *

    Light Dragon (Light Dragon)

    -The dragon of Light, this creature is locked in eternal conflict with its counterpart, the Dark Dragon.

    Dark Dragon (Dark Dragon)

    - The dragon of Dark, this creature is locked in eternal conflict with its counterpart, the Light Dragon.

    First Dragon (First Dragon)

    - The creator and essentially god of the world, this dragon has awakened to see its offspring fighting each other and the world of mortals at eternal war. Disappointed with his creation, the First Dragon seek to destroy the world and create a new one.

    Cosmic Dragon (Cosmic Dragon)

    - The mate of the First Dragon and mother to the Light and Dark Dragons. She has not really been seen, save for the constellations in the sky…

    [spoiler=Mechanics]

    Return of Base Conversations

    - I really enjoyed this feature from the Tellius games. While the ‘modern” titles have a feature similar to this in terms of generic conversations, Base Conversations were not generic and added extra character and world development the player might not have seen during normal story missions. Also, an excuse for free stuff!

    Tweaked Support System

    - I wish to retain the C-S support system, but S supports now mean a paired ending instead of marriage. Thus, you can have two best friends having a paired ending, mentor and apprentice ending, the classic married ending, and so on and so forth. In addition, make the support conversations between characters that make sense and not for the sake of supporting everyone (or just get better writers!)

    A Note on Children

    - Children are not intended to return in this particular title. However, if the children have to absolutely, positively, have to return, then the mechanics for kids will work somewhat differently.

    1: Children are still tied to S supports for availability.

    2: Not all characters will produce children, and some characters may produce more than one child.

    3: If the S support is between a male and female, the child will inherit the spouse’s hair color. This is even the case if both characters are capable of having kids. Otherwise, the child will appear with a default hair color.

    4: Child stats, inheritance, and so on are still determined by the classic formula ([Parent + Child + S Support] / 3), even if the S Support is platonic. That character probably had a large impact on the kid anyway!

    5: As for justification, figure that out on ye own.

    Separation of Battle and Map Music

    - While Awakening and Fates has good music, I would like to see Map themes and battle themes separate again.

    Return of “My Castle”

    - The protagonist starts off on the lower end of the noble hierarchy, but still has access to her own estate. The “My Castle” feature can return here as the player improves her estate. As the game progresses, the player can move estates (“different tilesets”) for further customization.

    Return of “Monsters”

    - I loved Fire Emblem: Sacred Stones and would love to see more mythological creatures and monsters appear in Fire Emblem games. In this particular title, I can see demons, the undead, and divine beings appearing to partake in the war.

    Postgame Content

    - Postgame content is available for the first two choices. The third and fourth paths still have some endgame content, but it has to be done before the final chapter due to plot reasons.

    - The first two choices revolve around the emergence of the First Dragon, which happens after the player completes the Final Chapter of the Light or Dark paths respectively. The World Map is opened up and skirmishes can be fought against the First Dragon’s forces, with the First Dragon’s encounter essentially being a superboss.

    - The third path, as it revolves around handling the First Dragon as part of the story, has its endgame content before the final chapter. Endgame here is mainly just skirmishes, SpotPass, and DLC with a different superboss present (The mate of the First Dragon, the mother of the Light and Dark dragons.)

    - The fourth path also has endgame content before the final chapter because the objective is to remake the world. Besides the usual endgame content, the superboss here will be both the Light and Dark dragons teaming together to fight against the player.

    Return of Light, Dark, and Anima Magic

    - The magic triangle still applies!

    Return of Fates Weapon System

    - With some modifications of course, considering this title goes back to using mainly one main set per weapon (save for Magic.)

    - Hidden Weapons have Daggers and Knives, respectively, similar to the Tellius games. Kunai also make a return as debuff weapon.

    - Crossbows also make a return with different effects.

    Return of Skills

    - Personal Skills too!

    [spoiler=Random Notes]Original numbers from Radiant Dawn, actual and edited values are not meant to be accurate.

    Name Rank Mt Hit Crit Rng Effect

    Meteor C 20 70 0 3~10 Ignores MAG stat

    Bolting B 8 60 10 3~10 Cannot double

    Blizzard C 7 75 - 3~10 Cannot Critical

    Purge B 8 80 0 3~10 After battle, Magic halved for next attack

    Eclipse B - 30 - 3~10 -5 Def, Res // Halves Enemy Current HP

  4. Notice: This post was reformatted due to the forum upgrade. No real changes have been made to the original subject matter.

    I thought far too much into this. I had to force myself to stop after writing the supports for the first generation. Halp plz.

    * * * * * Character Sheet - Marcus, Dark Knight * * * * *

     

    Name: Marcus
    Class: Dark Knight
    Level: 20
    Skills: Aggressor, Ignis, Swordfaire, Tomefaire, Renewal
    Reclass Options: Tactician, Cavalier, Mercenary, Mage, Priest, Dread Fighter

    Equipment:
    - Eclipse (Forged Silver Sword, +15 Crit)
    - Dawn’s Light (Forged Thoron, +5 MT)
    - Elixir
    - Talisman

    Stats (with modifiers and growth rates)
    HP STR MAG SPD SKL LCK DEF RES
    80
    (80) 35(40) 40(40) 35(40) 40(40) 40(45) 35(40) 35(40)
    0 +2 -1 0 +2 -2 -2 +2
    60 40 40 35 50 30 35 35

    Recruitment Criteria:
    - Marcus’ chapter is only available when Chapter 22 is available and not completed. If the player completes Chapter 22 before Marcus’ chapter, the player loses access to this paralogue chapter.
    - At least three villagers must be saved in Part One.
    - At least one militia unit must survive Part Two.
    - Marcus must survive the chapter as an NPC unit.
    - Should all requirements be met, Marcus will join Chrom after the chapter, otherwise, Marcus will not join and both parties go their separate ways.

    Support Options:
    - Chrom, Avatar, Cordelia, Nowi
    - Lucina, Owain, Inigo, Brady, Cynthia, Severa
    Notice: Marcus cannot achieve S supports and shares the same conversation with either Avatar.

    Ending: The Shattered Wanderer

    “After Grima’s defeat, Marcus reportedly settled down in Ylisse on land given to him by Chrom. However, after some time, the estate was found to be abandoned and in disrepair. The fate of the man himself is unknown.”

    * * * * * Recruitment Chapter: A Grim Feast * * * * *

     

    Requirements:
    1: All Children must have been recruited.
    2: This chapter is only available when Chapter 22 is open on the world map. Should the player finish Chapter 22 before this one, this optional chapter will disappear and Marcus will not be available for recruitment.
    3: This chapter is meant to be difficult and has a difficulty spike if the player did not grind and max out stats. It also has two parts.

    Intro:

    (Music: Run all you like. You can't escape fate!)

    Backdrop: Gloomy Wasteland

    Villager 1: “Run for your lives! The Grimleal are coming!”
    Cultist: “…”
    Villager 2: “No, I won’t let you take me! (hit sound) No! NO!!”
    Villager 3: *Screams*
    Villager 4: “Someone, save us!”
    Chrom: “This is madness... We must intervene!”
    (Robin): “These cultists seem powerful, more so than normal. We should be cautious about this…”

    (To Battle Preparations Screen)

    Battle Map (Part 1):

    Preparation Music: Run all you like. You can't escape fate!
    Map Music: Chaos

    Objective: Seize
    Sub-Objective: Save the Villagers
    Recruitment Objective: At least 3 villagers must escape.

    Boss: War Monk (Forged Bolt Axe, +25 Hit, Fortify // Miracle, Healtouch, Renewal, Slow Burn)

    Chrom’s party is deployed on the bottom side of the map. Five NPC villagers are found in the middle of the map with Grimleal forces chasing after them. Three or more villagers must escape (the escape point is located near Chrom’s starting area) in order to fulfil one of Marcus’ recruitment criteria. Saving all five nets a Large Bullion (10,000 Gold). Saving less than three or none at all offers no rewards.

    The map bears similar aesthetics to Chapter 10, but with a foreboding temple at the top of the map. Chrom must seize the main entrance in order to progress to the next part of this chapter.

    The villagers will try their best to flee from the onslaught, but all of the villagers will die without player intervention due to the prevalence of Dark Fliers and Paladins. Heroes, Warriors, Berserkers, Sages, and Sorcerers also make an appearance as enemy classes for this chapter. The other difficulty for this chapter is that, given its placement in the overall story, the foes in this chapter are much harder than the ones normally encountered, requiring expert tactics (or a lot of Rescue Staves) to save all the villagers and beat Part One.

    Transition Sequence:

    (Chrom seizes the temple entrance, all villagers saved.)

    Chrom: “All right, we have secured their safety. We must press on into the temple!”
    Frederick: “Prince Chrom, the villagers are grateful for our aid. They have given us a Large Bullion as a reward, and to lighten their retreat.”
    Frederick: “In addition, there is talk of a knight who has breached into the temple already and is attempting to free the captives with a small group of militia. We should help him.”
    Chrom: “Right. We press on!”

    (Chrom seizes the temple entrance, 3+ villagers saved.)

    Chrom: “We couldn’t save them all…”
    Frederick: “Prince Chrom, there are still captured villagers within the temple itself. One of the refugees said that there is also a knight attempting to free the captives from the Grimleal. We should assist him.”
    Chrom: “Of course. We must not fail!”

    (Chrom seizes the temple entrance, 1-2 villagers saved.)

    Chrom: The strength of these Grimleal is unnatural! We could barely do anything to save them!
    Frederick: At least some managed to make it out alive, milord. Remember, there are still captives within the temple, we should try to free them.
    Chrom: “Yes. We must not falter!”

    (Chrom seizes the temple entrance, all villagers perished.)

    Chrom: Damn it, we couldn’t save anyone…
    Frederick: It is not a failure, milord. Without their plight, we would not have known about the captives. We can still save them.
    Chrom: Frederick, these are innocent people! Oh gods, why must it be this way…

    * * * * *

    (Party enters temple, camera moves to Marcus and his group of NPCs. He has two expert soldiers, one Hero, and one War Cleric helping him. Opposite him stands a hostile Manakete, the boss of this chapter.)

    Marcus: “Your days of sacrifice have come to an end!
    Manakete: “You shall become the dessert for our master. But first, come closer so I may taste your flesh…”

    (Marcus and company charge into the middle chamber, and they lock themselves inside with the Manakete and her allies.)

    Soldier: “It’s a trap!”
    Marcus: “No matter. I will not stand idly by while you sacrifice innocent lives to bring the apocalypse! You will die, abyssal beast!”
    Manakete: “Oh, I would like to see you try…”

    (Pan back to Chrom and company.)

    Lissa: “Look! It’s the knight and the militia!”
    Chrom: “A manakete leads this sect of Grimleal? This will be a rough battle indeed…”
    Frederick: “Remember, we are here to save the captives. They must not be sacrificed to Grima!”
    Lissa: “Okay! We can rescue them easily with our staves!”
    Lissa: “Wait a minute, it’s not working…”
    Chrom: “Then we have to do it the hard way. Men, move out!”
    (Robin): “I wonder… Maybe the villagers are safer in the cells until we can clear a path. Hopefully there won’t be any more complications…”

    (To Battle Preparations Screen, note that the player can change troop composition if he or she wishes, they do not need to field the same units as the last chapter.)

    Battle Map (Part 2):

    Preparation Music: Run all you like. You can't escape fate!
    Map Music: Chaos
    Boss Music: Mastermind

    Objective 1: Save four Villagers (If four villagers are not saved, then the chapter ends with a Game Over.)
    Objective 2: Defeat Boss or Escape
    Recruitment Objective: Marcus and at least one Militia must survive.

    Boss: Manakete (Dragonstone+, Elixir, *Secret Book* // Dragonskin, Odd Rhythm, Renewal, Miracle)

    Chrom and company start at the bottom of the map with the boss and Marcus locked in the middle chamber battling each other. The captives are at the top of the map, there are eight villagers total. Four of them must reach the Escape Point (back at Chrom’s starting position) to trigger the second objective.

    If the boss is defeated before freeing the villagers, the player will still have to save the captives and deal with the remnants of the enemy forces on the map. After the last villagers escapes or is killed, the chapter ends.

    In the middle chamber, Marcus, two Soldiers, a Hero, and a War Cleric fight off against the Manakete Boss, Two Berserkers, a Sorcerer, and a Sage. Needless to say, Marcus’ forces will eventually lose without player intervention, and should Marcus perish, the middle room will open and the Manakete and her companions will begin to pursue player forces.

    As for the captives, they are more or less safe within the comfort of their cells. As soon as their cells are unlocked, they will make a mad dash toward the escape point, ignoring any danger that might be present along the way. Thus, it is better to clear out a route and then free the captives than free them immediately and attempt to defend their retreat. This is especially the case since Rescue Staves do not work in this map. While saving four villagers is a requirement, saving six rewards the player with a Rift Door while saving all eight grants the player with a Naga’s Tear.

    After a certain amount of time, the Manakete will call for reinforcements, and Entombed enemies will appear on the left and right sides of the map. Luckily, there are chokepoints to hold them off, and the reinforcements are just the Entombed, but they are about as powerful as the rest of the enemies in this chapter. If the boss is killed, the reinforcements will stop spawning.

    Should the player manage to rescue four villagers, Frederick will call for a retreat. Marcus, if he is still alive, states he will stay behind to hold off the Manakete while Chrom and company retreat from the temple. To fully retreat, all party members must reach the Escape tile. Once the last party member retreats or is killed, the chapter is over. Alternatively, Chrom can help Marcus defeat the Manakete and complete the chapter that way.

    Regarding the recruitment of Marcus, it does not matter if the player kills the Manakete or retreats, only if that the other criteria was fulfilled at the time of map completion (Saving the villagers in Part One and Marcus with at least one other militia unit alive at the completion of the map). The story behind his recruitment changes slightly depending on how the player passes part two (he thanks the player for beating the Manakete and saving the villagers or stating that he took care of the Manakete himself and then offering his assistance to the player).

    However, should the requirements not be met, Marcus will either be dead or, if alive, state that fate and destiny seem to be locked in place, and simply departs. Lucina comments on Marcus’ words, and the party continues on to fight Grima.

    If Marcus is recruited, there is an after battle scene where the kids are all talking together, speaking as if they knew Marcus in some way, yet he seems somewhat different from the one they used to know…

    * * * * * Quotes, Dialogue, and Support Conversations * * * * *

     

    Shop Quotes:
    - Buy: “What is required?”
    - Sell: “What must be sold?”
    - Forge: “What qualities are you looking for?”

    Barracks Greetings:
    - Morning: “And so the morning light came to pass….”
    - Midday: “… As the sunlit sky watches over…”
    - Evening: “…Warriors seeking their final breath…”
    - Late Night: “…Amongst the stars and grace of the moon.”
    - Birthday: “Happy Birthday to you, (Robin)”

    Misc Quotes:
    - EXP:
    “Interesting, that, I did not know…”
    - WEXP: “…Why am I training again?”
    - Item: “This may prove to be useful…”
    - Boost: “Yes… A storm is brewing…”
    - Barracks: “Sometimes, it is nice to walk around to clear one’s mind.”

    Level Up Quotes:
    - 0 to 1:
    “Things never change, do they?”
    - 2 to 3: “A modest development.”
    - 4 to 5: “Apparently I still have much to learn.”
    - 6+: “Hmm, it feels like I’m breaking mortal limits…”
    - 0 to 1, capped: “I am merely human, this power is sufficient.”
    - Class Change: “Let’s try something else…”

    Roster Description: A wanderer from the future. While a force to be reckoned with on the battlefield, he tends to keep to himself and enjoys the simple wonders of nature. Writes and reads poetry. Born May 7th.

    Conversation Tiles – Asking
    - Mood:
    “Hello. I suppose you are doing well?”
    - Hobby: “If I may ask, what do you do during downtime?”
    - Dream: “If you could aspire and aim higher, what would it be?”
    - Team: “Shall we fight together in the next battle?.”

    Conversation Tiles – Responding
    - Mood:
    “Nay. I am just reminiscing, that’s all…”
    - Hobby: “I retire to my tent to write or read stories.”
    - Dream: “What is my dream? I fear that is impossible to say…”
    - Team: “If you require my aid, then I shall lend my assistance.”

    Note: No spouse or child conversations as Marcus cannot achieve S rank with anyone.

    DLC Quotes:
    - Golden Gaffe:
    “A shame that bold creature like you must take my gold. And so, you too shall become dead cold.”
    - EXPonential Growth: “Why am I wasting my time here? Did you discover some way to transcend limits, or…”
    - Infinite Regalia: “I must be hallucinating. You cannot be who I think you are…”
    - Death's Embrace: “For a mortal shell to suffer… I shall release you of your misery.”
    - Five-Anna Firefight: “Blazing fire, raising ever higher, immolate these foes with your ire!”
    - Roster Rescue: “Go ahead, read my entry. You will not live to tell that tale.”
    - Summer Scramble: “Why did I have to end up on a beach? I suppose I should focus my wandering eyes to these summer skies...”
    - Hot-Spring Scramble: “I’ve heard of these Hot Springs before. Perhaps I shall give it a whirl, after I dispose of your presence.”
    - Future Past 1*: “No, this can’t be real… It’s as if I was thrown back to my own time. They can’t die, not here…”
    - Future Past 2*: “They cut down the bridge, just as before… If fate can be changed, then let these children live through this ordeal!”
    - Future Past 3*: “I remember your face… Grima, on this day, you will die. I shall rip you apart, scale by scale!”

    Battle Quotes:
    - Dual Support

    -- “Forward!”
    -- “Show no weakness.”
    -- “I’m counting on you.”
    -- “Are you prepared?”
    - Dual Strike
    -- “I shall assist”
    -- “Miss me?”
    -- “Hi.”
    - Dual Strike
    -- “Are you unharmed?”
    -- “Not on my watch.”
    - Defeated Enemy
    -- “It is done.”
    -- “Target eliminated.”
    - Partner Defeats Enemy
    -- “Well done.”
    -- “Excellent work.”
    -- “Much appreciated.”
    - Critical Hit
    -- “You should have reconsidered…”
    -- “You have met a terrible fate…”
    -- “Farewell, and good night…”
    -- “Do not fear, Death is near…”
    - Defeated: “I have been bested...”
    - Story Death: “And so it ends. I was such a fool to believe…”
    - Death: “I see Death, and it cannot wait. Alas, I…”
    - Retreat: “It seems I had made a miscalculation… I must take my leave.”

    Marcus x Chrom – C Support

    Chrom: “Hey, Marcus.”
    Marcus: “Hey.”
    Chrom: “I was wondering, did you also come from Lucina’s future?”
    Marcus:
    Chrom: “Lucina and the other children seem to know you. However, I don’t see any connection-“
    Marcus: “If you are asking if I am an offspring of one of your soldiers, then I am not.”
    Chrom: “That’s not what I-“
    Marcus: “With all due respect, I would prefer if this subject matter was discarded. Now, I must take my leave. Excuse me.”

    (Marcus leaves.)

    Chrom: “Perhaps I should not have been so blunt about this…”

    Marcus x Chrom – B Support

    Marcus: “Chrom.”
    Chrom: “Ah, Marcus. Good to see you.”
    Marcus: “My apologies for the other day. I was not feeling well to answer your inquiry.”
    Chrom: “No, I was in the wrong to ask. Pay it no mind.”
    Marcus: “I do hail from the future, but it is not the same as Lucina and the others.”
    Marcus: “In my timeline, the children perished. Grima was solely victorious.”
    Chrom: “Gods, no…”
    Marcus: “I was but a wanderer during the end of times. I had the unfortunate fate of having to witness their deaths from afar. I was powerless to save them.”
    Chrom: “…”
    Marcus: “With no other choice, I made my way to the famed Outrealm Gate. After passing through those gates, I ended up here.”
    Chrom: “I see.”
    Marcus: “And so ends my story. Was that a satisfactory answer?”
    Chrom: “More than I could have asked for. Thank you.”
    Marcus: “No problem.”

    Marcus x Chrom – A Support

    Marcus: “These nightmares, will they ever cease?...”
    Chrom: “Are you all right?”
    Marcus: “Prince Chrom. My apologies, I am simply suffering from flashbacks, nothing more.”
    Chrom: “It’s from your timeline, isn’t it?”
    Marcus: “I see their untimely demise over and over again. They are but children…”
    Marcus: “I see Cynthia’s hope in her dying eyes, the bravery of Inigo and Owain as they stayed behind in an attempt save their friends, and the defiance of Lucina as she charged headlong to the jaws of death…”
    Chrom: “Your future will not come to pass here, I swear it.”
    Marcus: “That is not what I am concerned about. Their ghosts haunt me, even here in this other world.”
    Chrom: “If I could find a way to grant them peace, then I will do so. Perhaps Anna of the Outrealms might have an answer.”
    Marcus: “No, not Anna… It will be Naga herself.”
    Chrom: “Can you be so certain?”
    Marcus: “No, and I hope to be wrong. I need not experience those horrors once more…”

    * * * * *

    Marcus x Avatar – C Support

    Robin: “Marcus, do you happen to hate me?”
    Marcus: “I beg your pardon?”
    Robin: “I hear word around camp about where you came from. You seem to be avoiding me.”
    Marcus: “It is not necessarily you I hate, Robin. Old grudges die hard.”
    Robin: “It’s Grima, isn’t it?”
    Marcus: “I know not if you know your heritage and what you really are. However, that is unimportant.”
    Robin: “Marcus…”
    Marcus: “I will not pull a Lucina stunt. Whatever fate has in store, then so be it.”
    Robin: “The future can change. Trust me on this.”
    Marcus: “Everyone is concerned about changing the future. Perhaps it is I who has the selfish ambition…”

    Marcus x Avatar – B Support

    Robin: “Hey, do you want to play a game?”
    Marcus: “What brought this up all of a sudden?”
    Robin: “I hear you also were a tactician at some point. I would like to try to pit my wits against yours. Are you up for it?”
    Marcus: “… I suppose so, there’s not much else to do around here, is there?”
    Robin: “Excellent! Let me get everything prepared then.”

    (Fade to Black)

    Robin: “I have you now!”
    Marcus: “Really? Look again.”
    Robin: “What? No, that can’t be…”
    Marcus: “Yes, you have my forces backed to the river. However, you seem to have forgotten about my Pegasus Knights and the fact they can rescue my forces and bring them right to your doorstep. By the time your main force arrives, your command center would have been captured.”
    Robin: “It’s one of the oldest tactics in the book! How could I have forgotten…”
    Marcus: “You are used to facing generals who really do not utilize tactical methods for victory, instead relying on their army composition or terrain advantage. I believe I win this battle.”
    Robin: “Next game, I’ll have you beat!”

    Marcus x Avatar – A Support

    Marcus: “…I must concede.”
    Robin: “What?”
    Marcus: “Attempting further resistance will result in a slaughter for both sides. Your flanking force will reach my command center, and while my defenders can hold out for a while, your soldiers will eventually prove victorious. Meanwhile, our main force will remain locked in battle, I don’t need to tell you the casualty count there.”
    Robin: “How do you know that my forces will win? You could prove to be victorious should the conditions favor you.”
    Marcus: “It is one thing to go after victory at any cost. It is another to spare the lives of the men on the battlefield, including those on the opposing side.”
    Robin: “I see. You value the lives of both sides.”
    Marcus: “Indeed.”

    (Morgan enters.)

    Morgan: “Hey (Mom or Dad), are we going to practice today or what?”
    Marcus: “I believe that is enough war games for today. Go forth and take care of your kid.”
    Robin: “I’ll be right there, Morgan!”
    Morgan: “Okay!”

    (Morgan leaves.)

    Robin: “Thank you Marcus, for everything.”
    Marcus: “I have done nothing. I wish you well.”

    (Robin leaves.)

    Marcus: “… It is all too easy to stereotype your enemies. Even a vessel for a dark god could still be a human on the inside. Perhaps (he or she) is different after all.”

    * * * * *

    Marcus x Cordelia – C Support

    Marcus: “So, this is the perfectionist in her natural habitat.”
    Cordelia: “What, I, no that’s not it at all…”
    Marcus: “You train every single morning, keep track of everyone’s equipment, and essentially carry the entire army on your back. Do you ever rest?”
    Cordelia: “Of course I rest!”
    Marcus: “Your eyes and posture betray you, Cordelia. Take the day off.”
    Cordelia: “What?! I can’t do that!”
    Marcus: “It would be wise for you to rest. Your body is fatigued and your mind is racing. You need to relax.”
    Cordelia: “… Maybe I will take a break. After I’m done training.”

    (Cordelia leaves.)

    Marcus: “… You are not a machine, Cordelia, you are a human being….”

    Marcus x Cordelia – B Support

    Marcus: “Cordelia.”
    Cordelia: “Marcus, what are you doing up this early?”
    Marcus: “Just doing my regular rounds.”
    Cordelia: “…”
    Marcus: “I see you did not take my advice the other day. In fact, it seemed to have the opposite effect…”
    Cordelia: “Rest and recovery are important yes, but so is training diligently.”
    Marcus: “Then I suppose I have to do this the hard way.”
    Cordelia: “What do your mean?”
    Marcus: “Are you up for a duel?”
    Cordelia: “This early, at sunrise?”
    Marcus: “Yes. And if I win, you will take a break for a day.”
    Cordelia: “Wait, what do I get out of this?”
    Marcus: “Are you ready?”
    Cordelia: “Why do I have a bad feeling…”

    Marcus x Cordelia – A Support

    Cordelia: “Its so beautiful..”
    Marcus: “Now you seem to listen to me.”
    Cordelia: “The flowers, the clouds in the sky, under the shade of an old oak tree… It’s almost right out of a magnificent painting…”
    Marcus: “And to think Severa would be out there collecting flowers. It is a shame your husband could not come along.”
    Cordelia: “It is, I’m sure he would have enjoyed this.”
    Cordelia: “I think I’m starting to understand why you are so adamant in taking a break. Doing something like this, it is like everything just fades away and I can forget it all, and be lost in this one moment.”
    Marcus: “Then you realize the value of not pushing yourself too hard. You are not a machine, Cordelia, you are a human being. Be the best you can, but there is no need to be absolutely perfect. You are beautiful as you are.”
    Cordelia: “Marcus, thank you. I would have never discovered the joys of nature without your help.”
    Marcus: “It is my pleasure.”
    Cordelia: “I’m going to join Severa. Will you join us?”
    Marcus: “I am comfortable here, go on ahead.”

    (Cordelia leaves.)

    Marcus: “Now they can more easily bond as a family and their worries can be forgotten. I’ve done good today…”

    * * * * *

    Marcus x Nowi – C Support

    Nowi: “Marcus, care to play?”
    Marcus: “I’ll pass Nowi, thanks for the offer.”
    Nowi: “You don’t sound sincere…”
    Marcus: “You can drop the act, Nowi. Your mask does not fool me.”
    Nowi: “Come on, you’re no fun…”
    Marcus: “Sincerely. Drop. The. Act.”
    Nowi: “Okay, okay, relax will you? Do you have to give everyone the cold shoulder?”
    Nowi: “Besides, what’s on your mind?”
    Marcus: “Just old memories, nothing more.”
    Nowi: “Oh, memories. I have a lot of memories too!”
    Marcus: “As to be expected from a manakete.”
    Nowi: “Although, soon these encounters will just become memories too…”
    Marcus: “… It seems now that you have a problem. Care to talk about it?”
    Nowi: “Maybe some other time, I’m tired…”

    Marcus x Nowi – B Support

    Marcus: “Hah!”
    Nowi: “Ouch! That hurt!”
    Marcus: “Training will leave some bruises, Nowi, I thought you knew-“
    Nowi: “Take this!”

    (Fade to Black)

    Nowi: “Um, I might have gone too far there…”
    Marcus: “It is not an issue. I am familiar with the dragon’s fire.”
    Nowi: “So… What you want to do?”
    Marcus: “Preferably, take a nap and enjoy some peace and solitude.”
    Nowi: “Wait, you like being alone?”
    Marcus: “Being alone depends on the type of person. Some recharge their energy when they are alone, others recharge their energy when with others.”
    Nowi: “That sounds cool!”
    Marcus: “I suppose that is one way to look at it.”
    Nowi: “So, when are you going to tell me what’s on your mind?”
    Marcus: “Some other time, Nowi. Some other time…”

    Marcus x Nowi – A Support

    Marcus: “Hellfire… Dark fire… Why must this be so dire?
    Marcus: “This burning desire is extinguished by the dragon’s ire…”
    Nowi: “Um, is this a bad time?”
    Marcus: “Ah, Nowi. Sorry, memories took over me again.”
    Nowi: “What happened with you and dragons?”
    Marcus: “I suppose you want to know what’s on my mind?”
    Nowi: “If that’s okay with you.”
    Marcus: “I was thinking about someone I loved. In fact, we were to be married. You know, the usual romantic spiel.”
    Marcus: “However, as fate would have it, our love was during the end of times. We sought refuge at Mount Prism, not knowing that Grima itself was planning on heading there next.”
    Marcus: “We tried to flee, but there was nowhere to run. The Risen surrounded us, and the Dark Dragon itself came to annihilate the Divine Dragon’s altar.”
    Marcus: “You should know what happened next. My fiancée perished at the hands of Grima and it left me to rot in despair on the corrupted mountain. Even when I lashed out at the Risen, they made no attempt to even acknowledge me. I was abandoned at the desecrated altar…”
    Nowi: “Oh…”
    Marcus: “From there, I wandered the apocalyptic world for a time, hoping to find some way to defeat Grima. However, I could not, and had to abandon the world entirely. Thus, I ended up here.”
    Nowi: “Wow, those are some painful memories…”
    Marcus: “Yes, yes they are. However, there is no use changing the past. All I can do is try and prevent that from happening here.”
    Nowi: “Wait, but what about yourself?”
    Marcus: “That… That is irrelevant. Now, if you would excuse me…”

    (Marcus leaves.)

    Nowi: “He tries so hard to be strong in front of others and to help other people. Marcus, why can’t you help yourself?...”

    Other Support Conversations

    Lucina, Owain, Inigo, Brady, Cynthia, Severa

  5. The Fates OST sounds amazing from the one gamerip I managed to obtain. However, I saw no real successor to Divine Decree or Chaos from Awakening, which were two of my favorite tracks from that game. Even then though, I find more music in Fates to be better compared to a few favorites I had in Awakening.

    Back to the Fates OST, here be some of my favorites, without any context on knowing how they fit within the actual game.

    Map B1 - I think this was used for Nohr's class roll, and I think this song suits Nohr well.

    Map B4 - I have no context for this, but it sounds AMAZING.

    Map C1 - Presumably making an appearance on the 3rd route, it sounds somewhat otherworldly.

    Map E1 - No idea where this comes from, but I'm getting an Ogre Battle vibe off of this for some reason...

    Boss A2 - Basically Hoshido Trailer music, it's also a good one!

    Boss B2 - For me, basically the theme of Nohr.

    Boss B3 - An active track of sorts, perhaps even optimistic?

    Main Theme - Who could forget the incredible main theme for Fates?

    Main Menu - A piano variant of the Main Theme.

    Final Map - I'm not sure which specific route this one is for (all three seem to be pretty similar) It is still excellent music for a finale, but a part of me still likes Awakenings. That Fire Emblem Theme with the choir man, can't go wrong with that!

    Edit: Forgot to add "Dance II". This is a cutscene and may contain spoilers, but I hope to hear a full version without the background noise!

  6. This will sound obvious, but don't let the hate get to you.

    Sure, I've been reading the boards and chiming in here and there, and I can see why some features are disliked. However, it is one thing to notice something in the game and critique it and another to constantly talk about the same topic over and over. Some topics here on the Fates subforum I just skip over completely because it seems to be an endless argument that provides little to no value.

    I have read these threads and watched some streams to experience Fates through other people, however the final judgement will have to wait until it comes stateside. Despite the criticisms, Fates (in my eyes) still looks to be be an excellent game in the Fire Emblem franchise and I look forward to the third path, DLC, and even the next installment.

    "It is one thing to critique the game in the hopes of making the next one better. It is another to outright bash it without actually offering a better alternative or an explanation on why one believes it sucks."

  7. Man, the connections between these things. I'll put it in spoiler tags just in case.

    [spoiler=Plot and Support Conversations]I just read Marx's and Elfie's support, and A support has that amazing connection to the plot of Hoshido. Here's the excerpt of that convo.

    Elfie: I don't know… To protect Elise-sama, I'd fight with Marx-sama, but there should never be a time where I'd have to protect Elise-sama from Marx-sama….No, I don't think there would never be a time, so….
    Marx: But, a mock battle is just that. Maybe you should pretend like I've gone mad.
    Elfie: Like Marx-sama has gone mad? That…I can't imagine that.
    Marx: Still, imagine it. I've gone mad, and I'm about to kill Elise… So, are you just going to watch silently?!

    Even though the connection is not exact, I just find its inclusion to be somewhat brilliant. It's probably just a me thing, everyone carry on with your business...
  8. To expand off of Kamui's going along along with Garon's orders...

    It seems like a longshot (especially considering I have no evidence save for what little I gather on these forums), but the "revolution" may be more in line of trying to save as many lives as possible during the invasion (from Nohr's side) instead of straight up rebelling against Garon. Kamui might actually be knowledgeable enough to know he can't just directly defy Garon (the one stunt he pulled might have put him in his place), so Kamui tries to wait for the right time to actually rebel and change Nohr.

    However, in the end, Kamui could not save everyone. When he does actually confront Garon, Kamui now either has a strong enough army to rebel or finally realized he could wait no longer due to all the damage done.

    Alas, this is just an optimist take on the situation. As I said before, I wonder how the localisation will handle the storyline.

  9. It is a shame that impressions for Nohr's story paint it in a lesser light to Hoshido's, with all that marketing about complexity and revolutions. I wonder what story Nohr would be if that little "Sakura Faceless" rumor was actually true. If that did actually happen, it might have been the "wake up call" needed to kickstart the revolution (preferably early on and not when all of Hoshido is already conquered). Alas, I guess that is just another "What If" situation for Fire Emblem: Fates.

    On the flip side, Hoshido does pit the player avatar against the siblings the player was raised with. Perhaps because I am still partial to Nohr's characters (I happen to like the Awakening kids and the Nohr family more than the Hoshido family), so it may be when stuff happens to them, it has more of an impact for me. When stuff happens to Hoshido, I am a bit more indifferent.

    Back to the Nohr campaign though, it still seems to have the better gameplay with the varied mission objectives and such, so perhaps that might help a bit when considering Nohr's disappointing storyline. Perhaps the localisation may take come "creative liberties" to improve the Nohr storyline somewhat, but at this rate, I just hope that the 3rd route delivers on being the "ultimate story". From what little I've seen, it looks cool, but individual plot points do not necessarily make for an awesome storyline.

  10. @ Xanek

    The more you talk (or even read) about it, the more the message repeats itself, thus making it even harder to forget about.

    If you want to save money, reduce spoilers, and perhaps even "store the hype", refocus your efforts elsewhere. Replay some of the older Fire Emblem games if you like, or just do something else for a while. Sure, the urge may still linger, but it should not be as strong as if to completely take control of your life.

    Before you know it, the game has been localized and you go crazy with that. Until then, walk away and try to forget about it for a while.

  11. @ Azz01

    For some reason I thought I remembered reading that in addition to the amiiibo class, they also granted you a one-time item for reclass purposes. Perhaps I may have gotten it mixed up with Dread Fighter and Dark Falcon (the DLC classes, I believe) somewhere down the line.

    Now off to search to see if I can remember what source I used, if any, so I don't go nuts.

    Edit: Found it. It's the DLC topic, take note of spoilers

    Link: http://serenesforest.net/forums/index.php?showtopic=55083#entry3846574

  12. Just chiming in this topic real quick...

    I remember reading somewhere that Lodestar (Marth) and Great Lord (Lucina) are available for reclassing. If this is true, then I can see Awakening (Great Lord) + Vantage (Samurai) to be a very powerful combination. However, if I read correctly, Lodestar is male only while Great Lord is female only.

    Anyways, going on from Awakening + Vantage (maybe Vengeance and possibly even Miracle too), what I want to find out next is to find a suitable weapon before thinking about more skills. I am looking for...

    1. A weapon that can Crit

    2. A weapon that can Double Attack

    3. A weapon that has 1-2 Range

    Of course, due to changes on how weapons work, finding such a weapon with those criteria can prove to be somewhat difficult.

    After that, decide on a class and fill out the rest of the skills. In theory, we suddenly have a very powerful character. (Alternatively, the option can not happen, Vantage and Awakening can not proc at the same time, and a good idea was suddenly shot that day.)

  13. First off, many thanks for making this customizer tool! I had far too much fun messing around with the settings and theorycrafting.

    So, without further ado, here are my characters, mainly planned for "endgame, postgame, or avatar logbook" content. Note that some information may be inaccurate and are subject to change as more information is released. (Note: "Truth" for the 3rd route is a fan name and is not the official term.)

    [spoiler=Conquest, Nohr]

    FE14%20-%20Corrin.png

    Corrin, Nohr, Cavalier // Dark Blood, +STR, -RES // Azura // Hard Classic

    Skills: Dragon Fang, Sol, Aegis, Draconic Curse, Nohr

    Description: Corrin, the man torn by blood and loyalty. At the decisive crossroads, Corrin decides to side with Nohr, but even after he made the decision, some dark omen seems to linger in the back of his mind... (AN: This is my "canon avatar" character)

    FE14%20-%20Anya.png

    [Main File] Iris, Nohr, Cavalier // Dark Blood, +SPD, -RES // Xander // Lunatic Classic

    Skills: Dragon Fang, Aether, Awakening, Charm, Galeforce

    Description: Iris, the girl who has only known the world within the borders of Nohr. While she cares for her blood relatives, there must be a better way to stop the war than just fighting against Nohr's invasion... (AN: Iris serves as the main female avatar for my playthroughs.)

    FE14%20-%20Stravos.png

    Stravos, Nohr, Mercenary // Brave Hero, +STR, -LCK // Undecided // Lunatic Casual

    Skills: Dragon Fang, Sol, Swordbreaker, Axebreaker, Draconic Curse

    Description: Nohr is a harsh place, and Stravos knows this well. There is no place for sentiment such as blood ties, stick with the people you know you can trust, and then work to simply survive the onslaught.

    [spoiler=Birthright, Hoshido]
    FE14%20-%20Isamu.png
    [Main File] Isamu, Hoshido, Samurai // White Blood, +STR, -MAG // Hana // Lunatic Classic

    Skills: Dragon Fang, Astra, Swordfaire, Draconic Shield, Hoshido

    Description: Blood and Honor are two values instilled within the young Isamu. Even while within the kingdom of Nohr, he yearned to return home to his birthright. Now, he has that chance, but at what cost?...

    FE14%20-%20Kamui.png

    Kamui, Hoshido, Priestess // White Blood, +MAG, -LCK // Ryoma // Hard Classic

    Skill: Dragon Fang, Magic Counter, Vantage, Awakening, Hoshido

    Description: The little princess Kamui shares many similarities to her kin in Hoshido. While normally shy and reserved, should she be provoked, little Kamui becomes a whirlwind of destruction.

    FE14%20-%20Corrin.png

    Corrin (2), Hoshido, Cavalier // Paladin, +STR, -RES // Azura // Lunatic Casual

    Skills: Dragon Fang, Luna, Aegis, Draconic Shield, Hoshido

    Description: What if Corrin chose a different route, that of Hoshido instead of Nohr? Lingering images remain in his memory, as if he was in some dream world just a few moments before. Yet, why is there still that sense of dread?...

    [spoiler=Truth, Third Path]

    FE14%20-%20Marcus.png

    [Main File] Marcus, Truth, Dark Mage // Dark Knight, +MAG, -LCK // Ophelia // Lunatic Classic

    Skills: Dragon Fang, Line of Death, Aggressor, Speed Drain, Tomefaire

    Description: Said to be a reincarnation of a grand tactician whose name is lost to time, Marcus chooses to forge his own path instead of allying with either Hoshido or Nohr. While the man himself may be reckless and aggressive, he puts the safety of his allies above all else.

    FE14%20-%20Crystal.png

    Crystal, Truth, Lance Fighter // Holy Lancer, +STR, -MAG // Silas or Benoit // Hard Classic

    Skills: Aether, Lancefaire, Defense Seal, Speed Seal, Awakening

    Description: Said to be reincarnation of an Einherjar that assisted a famed Grandmaster, Crystal searches for a way to assist him once again. Some say she provides the power of foresight, gaining knowledge on enemy soldiers, battle terrain, and battlefield events before the true battles are fought.

    FE14%20-%20Anya.png

    Iris (2), Truth, Cavalier // Dark Blood, +SPD, -RES // Xander // Lunatic Casual

    Skills: Dragon Fang, Aether, Awakening, Charm, Galeforce

    Description: Loyal to Nohr, Iris finds herself at the crossroads once more. Not desiring to seek the outcomes of her birthright, Iris takes the situation into her own hands to stop this ceaseless conflict.
    FE14%20-%20Corrin.png

    Corrin (3), Truth, Cavalier // Dark Blood, +STR, -RES // Azura // Lunatic Casual

    Skills: Dragon Fang, Sol, Aegis, Draconic Curse, Hoshido

    Description: After witnessing the horrors of war on both sides, Corrin now sees his true path. He refuses to align with either kingdom and seeks to seize his own destiny.
    "Azura, I am coming. Please, just wait for me..."

  14. It is a shame that Azura's alternative outfit (Conquest path) is not really available outside the cutscene. I was under the impression that she would wear that dress on the Nohr route.

    On the bright side, Fates has just been out for a short time. Considering Nintendo's recent track record (I'm looking at Mario Kart 8, Splatoon, and Super Smash Bros), I can see a free update or dlc with her alternative outfit becoming available (or at the very least, being accessible using the My Castle system).

  15. What did I learn today?

    1. *Goes through skinship dialogue, reads Elise's, slowly backs away...*

    2. *Continues reading skinship dialogue. Halp.*

    3. Anna, money, secret shops, and services. Oh boy..

    4. Hana's and Azura's skinships... Considering these two are planned pairings for my runs, I wonder how it'll go in person with English audio...

    5. Luna, comparing yourself to Camilla. I guess some traits are passed down.

    6. Oh yeah, Ophelia and Nyx is a thing. There are too many options in Fates...

    7. Soliel, you are nuts. Indy (Not!Inigo), why do I have you as a son-in-law again?...

    7a. Okay, Soliel definitely takes after Indy. It becomes somewhat adorable later on.

    8. Lutz + Skinship... Sometimes, I miss the old days of supports.

    9. Joker is actually a bit of an jerk. Man, I thought he would be an awesome butler...

    10. I am a number. Hello.

  16. Several questions...

    1: In Attack Stance, can the support unit use "proc skills"? (Say I have Corrin as the front unit and Luna as the back, can Luna proc Sol or does she just do a normal attack? I assume it will be similar to Awakenings, but at reduced effectiveness due to new mechanics.)

    2: Is there an "Avatar Logbook" like in Awakening? (Eventually, I like to have all my avatars on one "main" file, and if extra characters are available, maybe some of them too. I want Mycen, Micaiah, and my FE 8 characters back! Can I also have my ultimate avatar too, without the 99000 gold fee?...)

    3: This has likely been asked before, but is there a difficulty level higher than Lunatic, like Lunatic+? (Alternatively, what is the highest difficulty for Fates? I may want to do my ultimate file on the highest difficulty again for [hopefully] postgame content)

    Thanks in advance for your answers.

  17. Why can't I just lurk and observe instead of having a desire to comment on these things...

    Notice: Extremely long post. Grab yourself some popcorn, maybe a drink too. This may tide you over long enough for 5 new pages to appear in the Hype Thread. themostimportantthread

    A part of me honestly believes most of the hate is due to a magnifying glass on various aspects of FE:Fates, mainly the fanservice aspects. Then, the more people talk about it, the more riled up they get, and the hate cycle continues. I believe the negativity is blown out of proportion as if its the end of the world. As for me, I'm laughing on the sidelines and shaking my head as further news for Fire Emblem: Fates develops. It's all a matter of perspective and attitude...

    From what I have observed, here are some points of contention for the fanbase.

    1. Incest (While some players may be happy that they can marry certain characters, the idea of doing so or the option even existing is off-putting to some. Sure, Fire Emblem has its share of incest in the past, but how exactly will Fates treat incest?)

    2. Skinshipping (Fire Emblem, the Dating Sim! Again, some are rolling around laughing with some of these lines while others find it to be creepy as all hell. Add point 1 here to magnify the effect.)

    3. LGBT (I haven't really been following this point as I am indifferent in the matter, but it seems to be received favorably here.)

    4. Costume Design (Camilla and Charlotte seem the be the main culprits here, as well as swimsuits for everyone! Add in Camilla's CG fanservice cutscene to magnify this point.)

    5. Marriage and Children (Returning from Awakening, this one seems more focused on how the children are implemented into the game instead of the act of marriage itself.)

    6. Returning Characters (Three children and three adults from Awakening return to Fire Emblem Fates in some fashion. From what I have seen, the reaction seems to be more on the negative side.)

    7. The Spa (Oddly enough, the spa aspects seem to have been skipped over due to the other points. Maybe the cultures of Hoshido and Nohr justified the usage for spas for people?)

    I think the greatest fear from the negativity is that these fanservice aspects will become the norm for the Fire Emblem series. While I personally don't mind most of the fanservice for Fates, if these features start recurring then I'll have a reason to start worrying about the future for the Fire Emblem franchise. Sure, the core features of Fire Emblem may still be amazing and the same as it always was, but the addition of so much fanservice off to the side can lead to a bitter aftertaste...

    I also think the greatest fear from those who happen to enjoy these features is censorship. I find some of the skinship dialogues to be hilarious, seeing two lovers interact is somewhat amusing. Besides, real couples share similarities in such "suggestive speech". Incest is a likely candidate for some "localisation liberties", but I believe the core idea will still remain despite such changes.

    Regarding incest, as far as I'm concerned, if the characters are written correctly and it fits, then go for it. Same with the LGBT stuff, if it written well and fits well, then all ends well. In my opinion, if players are inclined toward incest or LGBT, then go nuts. It is none of my business what other people want to do or ship, if it makes them happy, then go forth and be happy! No doubt there will be people uncomfortable with these aspects, but its one thing to complain about a feature, its another to try and argue about "one's superior line of thinking."

    Fire Emblem Amie, or Skinship, is another hotly debated feature. One can describe it as an evolution of the "Avatar Support System", considering that the player character can obtain "Confession CGs" upon obtaining "S" Rank with a character. While I find "private time with everyone!" a tad bit odd, I see the "S" Rank variants as somewhat natural considering the circumstances. There are different ways to raise morale, such as inspirational speeches and the like, but from my standpoint, Skinskipping is something I'll have to actually experience before putting a final verdict on it. At least remember, this feature is completely optional and can be ignored.

    Off-topic, but during a short period where I tried Tera Online, I tried to create an Elin character (the oversexualized little people) once for kicks. I don't remember if I even managed to finish character creation, or if I did, I lasted less than 5 minutes on the game world.

    Onward to Costume Design, yes, there are costumes that scream fan service material. Sure, everyone can wear swim suits. I am of the mindset of if the "revealing" costume fits the character, than sure, it is justified. Charlotte is insane in my book, and Camilla does suffer from being a "oversexualized big sister". As for swim suits, I've played enough games where swimsuits or variants are available that I really don't care about their inclusion. Almost any MMO has "naked" characters, and Xenoblade Chronicles had swimsuits included within the game.

    As an aside, I could live without the blatant camera work on Camilla's CG cutscene. There are ways to show off sexuality besides zoomed in cameras and crazy outfits. In my opinion, the James Bond films seems to pull this off well. Let the body and scene speak for itself, the eyes can be its own judge without the camera's assistance.

    Love and marriage, love and marriage.... Go together like a horse and carriage...

    While I'm a fan of the ye olde "paired endings" of traditional Fire Emblem games, it seems like marriage and children are emerging to become mainstays in the series. Marriage, I can handle, it seems to be a quicker "paired ending" that happens before the ending itself, go figure. However, the children aspect has to be one of the more hotly debated topics. Sure, they might add some more characters to the game (why not make other characters instead of child characters), but the main issue here is not necessarily their inclusion, but how they are included in the game. Time travel, Outrealm shenanigans, time skips, so on and so forth, what will be the manner of justification? Then, there is the topic of marrying child characters... Again, I'm of the mindset of, "if it makes you happy, go for it." However, I would like to see the children mechanic retired for a while, maybe returning again later in the series when it makes sense in the story. (I remember reading something about the earlier Fire Emblem games pulling child characters well with a First Generation and the Second Generation, maybe they can use that for inspiration for a game down the line. In addition, maybe pull off a Fire Emblem 6 and 7, where the parents are playable in one game and the kids in another.)

    Now, for the Awakening veterans. I love the fact the child characters are returning, and had theories of my own before the real answer was provided. However, the when the adult characters return, the hype levels did degrade a bit, but it was somewhat to be expected. The hate here seems to stem from "lazy design choices" or perhaps a hatred for Awakening in general, or perhaps even their inclusion screwing up a bit with headcanon.

    As I already stated, I love the returning children characters. I want to know their lore, why are they here, what is happening back home, did their personalities change, so on and forth. I want to see their character development and possibly their little subplot that have going on. Not!Indy, I want to know what you did with my daughter Morgan! This is probably a love it or hate it type of feature, but the fear here may be returning characters to future installments of Fire Emblem that have no real business being there. I didn't mind Priam in Awakening, so long as they can tie everything together, I'll be content with returning veterans.

    And, not to forget the adult characters, I could care less about them. While each no doubt have their own quirks and personality, I found them to be somewhat bland in the grand scheme of things (One obsesses over candy, the other obsesses over her lord, and the last obsesses over you). Sure, the children characters follow their own tropes as well, but I find them to be more interesting than their "fan favorite adult counterparts".

    If you have come this far, congratulations! Settle down in the spa for some nice rest and relaxation with your fellow members of Serenes Forest, where we can discuss the hype thread (and the secret cult that burns people), favorite pairings, or listening to suggestive lines where one is laughing maniacally, is off in fantasy land, or is already out the door with a ticket far, far away. Essentially, I see the spa as a simple bonding experience where everyone happens to be in swimsuits. I'll accept it for what it is and move on, others can dwell on the aspect as much as they like.

    At the end of the day, I'm going to enjoy Fire Emblem: Fates for all that it is worth. Will there be moments where I will cringe, say when watching Camilla's CG cutscene, sure. Will there be moments where I cry manly tears for the death of a comrade (that I can't push the reset button to save), yes. Will I enjoy unraveling the story, seeing how each path compares to one another in an attempt to see the grand tapestry that Fire Emblem Fates is, damn yes I will.

    Fire Emblem Fates is a video game. Video games are meant to be played for fun and to get one's mind off the real world, not have pointless arguments about who is the best waifu, top tier character, and dare I say, moral values. Just take notes of valid criticisms, tune out the excess hatred, and just have a good time.

  18. At this rate, everything will mostly be a matter of perception. Needless to say, the sheer amount of fanservice may be uncomfortable to some, but I'll be enjoying the rollercoaster while it lasts. I also look forward to seeing the inevitable localisation changes when the game comes stateside. It'll be interesting comparing and contrasting the differences between versions. I must read all the text and obtain all the lore!

    While some may argue the fanservice is optional (and it is, for the most part), the fact that time and money was spent on these features may irk some of the fanbase who wanted a more serious Fire Emblem game instead of the franchise embracing the many tropes of Anime and the like. I'll enjoy it for what it is worth, but in the long run I sincerely hope this does not become the norm for future Fire Emblem games. Sure, love and marriage are natural, but there is no need to focus so intensely on the relationship if just to pander to fans. In addition, Swimsuits seem be the the norm nowadays, so I could care less about the hyper focus on them. Seriously folks, certain armor and costume designs are far more lewd than just plain swimming trunks or a bikini.

    I may throw some of my units in bizarre costumes for the lols once or twice, but after that the nonsense can be ignored. The hot springs is more of a cultural thing, and the only thing I can hope for is good writing that reflects the values of Nohr and Hoshido respectively (although given the nightmares hilarity of the S-Rank "private time", I doubt that). "Quality Time" with your comrades seems to be completely optional, and while money and time has been spent on it, it is not needed to enjoy the game. In addition, while the feature is in hyperfocus now, down the road people may comment on it or have cause for inspirational fan works, but I imagine people saying "Well, my army can use some extra boosts. Time to rub some faces again... yay..."

    In my opinion, if one took out (or ignored) the fan service elements, chances are we would be left with a pretty solid Fire Emblem game with (hopefully) an awesome storyline and characters. We have a focus on family (the siblings that raised you versus your biological siblings), and word that the Nohr storyline is deeper than Hoshido's "Stop the Invasion" storyline that many Fire Emblem games go for. Remember, there's no need to magnify incest or "love talk" when there's so much more to Fire Emblem fates than pure fanservice. There's other elements too! Now, if only Lunatic+ isn't as BS as Awakening...

    As for further leaks, I hope to see leaked cutscenes and CG art (if any). I also look forward to see how the story connects everything together, especially on what happens on the 3rd route. Also, give me the music! OST pls!

    * * * * *

    In closing, Azura, you were a solid candidate to be the wife of Corrin on my first playthrough for plot reasons. Alas, your offspring does not leave me impressed. I suppose it's time for the other candidates...

    1. Every man has his sin. Camilla, may I present your husband, Corrin of Nohr.

    2. Owain, err, Odin, your familiarity with timelines and dimensions will serve you well. I suppose you know what I am to ask of your daughter, Ophelia?

    3. Xander, I know this is nuts, but Kamui, your little sister, loves you. Take it as you will.

    Now, back to the shadows where I belong, observing the passengers of the hype train and the messages buried in hype like the rest of the many guests present.

  19. I've haven't seen this much hype since Awakening was accidentally confirmed back in June of 2012. Now, there's so many people...

    Personally, I would like to see support lists and what characters are recruitable on either side. Spoilers are somewhat irrelevant for me, by the time the game comes out in the US I probably have forgotten most of the details and instead try to figure out how everything connects together. (Instead of "This Happens!", its "Why does that happen and how does that connect with x, y, and z"?)

    Guess the next thing on these tracks is the awaited 3rd route down the line. I wonder how that ride will go...

    Nevertheless, back to lurking for me. Enjoy the ride, folks!

  20. On the topic of Achievements... (in spoilers just in case)

    I am having problems with obtaining Canas' achievement, Emblemologist. I completed Pent's tale and the one after it two times each. The first time I had the items scattered among the characters, the second I had Canas hoard them all for both chapters, but did not unlock the achievement.

    I obtained all the items (Bracelet [Given], Orb, Sword, Scroll, Heaven Seal [used]), but it doesn't unlock. Does Canas himself have to find the items, or is this achievement bugged? Alternatively, am I not supposed to send Renault to the "shrine", or am is it intended to not use the Heaven Seal?

    In addition, the Angel of Life achievement. I recruited Jaffar and had him slay the final boss. Is this one of those achievements where I am not supposed to recruit him and kill him off, or am I missing something (Such as a talk conversation, or do I need to outlast the onslaught instead of rushing)?

    Also, is it intended to gain the achievement, Traitorous Swine, when Erik is recruited but killed off? It seems like he was supposed to die while still an enemy and not an ally.

    Lastly, the Temple of Time achievement, is this supposed to be unlockable? I killed one Master Swd user in Hector's tale.

    Version: Latest available to public (Downloaded a few days prior to this post)

    Otherwise, excellent work! I look forward to the next release, and eventually the completed product.

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