Well, as i said Xbows can counter albeit not perfectly reliable, but hey, EXP is EXP isn't it?
If i recall, RD puts quite a few enemy mages/archers in for him to fight as well (not to mention the javelin/hand axe spam for enemies)
Yeah, but he can also function as a psuedo tank with those defensive stats. 20/14 is amazing for a starter unit that isn't a knight, and either way he's right behind Gatrie DEF wise.
But like, is it fun having a broken unit handed to you though? He requires 0 investment to get there and dominates... well, pretty much everything honestly.
I suppose Oracle of Seasons Onyx fight is difficult if you dont realise you can use the rod of seasons to knock Din away without getting zapped (assuming no green holy ring, if you got it, then its easy)
It's usually instances like "oh i started this fight like shit" that i run. But against superbosses allies are dead in seconds, and if i start shit, then the weird warping thing happens often.
Fair enough.
Has anyone that's played XC3 noticed that when an ally dies and then the player flees from a fight (Sheathing their weapon then running) the dead ally constantly warps next to the fleeing player? This gets annoying to see after a while, haha.
TRS kinda gets swept under the rug by Berwick for the most part imo. Like most things TRS has, Berwick just outshines it.
Don't get me wrong i still think TRS is a great game for it's time and considering the "issues" with development.