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Lightcosmo

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Everything posted by Lightcosmo

  1. Go for it! Better than 3H anyways so might as well! Xd
  2. Well, you kinda touched upon some stuff that -might- affect how you view the game onwards so id rather not give my viewpoint at all. I dunno, i missed alot of the skits myself so its possible!
  3. Im fairly sure you can choose to do trials at your discretion, although I -think- water is technically the easiest? Assumed first maybe as well from what i gathered. I dunno how to answer this without spoilers but the game has quite a few missables if I recall. Its been a while ofc so my memory might be a bit rusty. I think they might be a requirement to continue eventually.
  4. I forgot about this happening! I also dont remember it really being needed at all, maybe im wrong on that though.
  5. The issue, the devs don't usually handle it the right way, and i have little faith this time would be any different.
  6. But Sigurd isn't a "low numbers" character by any means either haha. I dunno, you might be right, but i feel like dealing 60 damage average just makes the game a one shot fest, which goes against what strategy is supposed to stand for.
  7. Low stats? FE4? When you have +20's attached to weapons, i think "low stats" is gone out the window lmao. Take Holy weapons out of the equation and i think the game isn't that bad honestly. I wouldn't say PoR is low numbers either with their current skill system in place making numbers rocket upwards. But is it really fair to penalise the player for getting lucky? I mean, doesn't that say alot about their growth system honestly being flawed? I can't say on Fates cause i don't play the normal game anymore so i don't really care haha. As for Berwick, yeah it's system is fine tuned around low numbers though, and it works really well when done right! Mmkay, interesting!
  8. Are you on board with "Inflation usually isn't for the best as well"?
  9. Is Eliwood's majestic flying horse any better, though? XD
  10. Promoting at all is lame. Xd Promoted sprites/models are usually overdone and look bad or just dont look like X char in later entries.
  11. But its unbalanced af though. Like, X5 crit rate is way too extreme. X2 at max imo. Its dumb for a few reasons. 1:oh i needed my thiefs and they were fatigued and i had no keys? Well, that blows. 2: favorite units to use but cant cause fatigue? Too bad. 3: stuck with all shit units and cant win a battle. I forgot Rutger, haha.
  12. Yeah i don't think allowing 100% crit rate was a good idea in 776 or 3H.
  13. FCM needs to get axed, it just rewards SPD way more than it already doesn't need to. And capture is kinda a meh mechanic imo as well, along with Fatigue. Balance was clearly not considered for FE4. -_-
  14. FE7 but Lyn actually serves a purpose to the story this time. lmao
  15. Imo they need to stay as far away from FE4-5 as possible gameplay wise.
  16. The bolded is true, but doesn't matter if they choose to make the wrong decision anyways. I can't comment on this cause i don't know alot about it. FE4 2, where little to none of the cast is "enjoyable" to use since the game revolves around certain chars and their weapons. 10/10 game design? XD
  17. Tbh GBA numbers are inflated as well cause easy enemies haha so damage average would still be high in GBA era as well. Awakening also has inflated numbers all over the place so i doubt that would be a base for the system as well.
  18. Performance is always an issue and SHOULD be prioritized imo. Even if run speed doesn't affect the game, why the hell should it be lagging constantly?
  19. GBA? That might be stretching it a bit. From what i could see of the numbers, they seemed pretty inflated (29 damage) which is in line with 3H. (I assume those pics aren't late game, either)
  20. Cause it's easier than building one from scratch?
  21. I thought you meant the gameplay core, whoops!
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