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Deltre

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Posts posted by Deltre

  1. 38 minutes ago, DemolisherBPB said:

    Stuff like this is what I'd write as, "I take an active part in community based activity and show a good willingness to get on with others and understand them" when it comes to the Personal Statement. But CV's and Resumes may be the same in concept but I don't know what the average formula is.

    For previous jobs you want to say what your actual job was called, sales assistant, manager, stocks, then move onto what your tasks where in the position.

    This pretty much hits the nail on the head. Try to concisely describe the job, and then elaborate further by explaining what kinds of skills were needed, what specific tasks you were in charge of, etc. Flowery language isn't exactly a requirement, but you should be descriptive as possible to show that you understand your duties and that you take them seriously.

    I'd also add that whenever possible, you should meet with people at the workplace before being hired, specifically management if it's at all possible. Of course, it's not always a possibility, but if they can put a face to your resume that will increase your chances more than any kind of rewrite ever could, in my experience. Speaking to anyone in a position to get you hired and showing interest in the position is a great way to show some initiative, and helps separate you from the rest of the people who will be applying for that spot.

  2. 19 hours ago, Emperor Hardin said:

    I am sorry and will avoid doing that in the future.

    It's fine bro, just never had anyone else do that haha.

    So, we move onto the next mainline mission at last, and it's a pretty interesting one. By talking to people in town before starting the chapter, you can get a handful of side-missions to complete during the map itself, which is pretty cool. There's also a 24 turn time limit so it forces you to think about how you approach things, especially with the Swordbreaker returning from TRS, and 2 Sword users starting veeeeeery close to this guy. He can't even hurt you, he's just there to screw you over. Thanks Kaga.

    I got wrecked a lot by not paying attention to the turn order this time. It's really essential that anyone playing makes sure that they really carefully consider the order in which you're moving your units. After playing FE for 10+ years it takes a lot of adjusting, at least for me personally, though I really do enjoy this system and all the possibilities it brings. In FE not paying attention to that sort of things will cost you time. In Berwick Saga, not paying attention will get you killed. I do a lot better on the retry, but still this one was running a bit long so I cut the map into two sessions. 

     

  3. Well since someone else posted part 2, I'll go ahead and drop the (relatively) shorter part 3 as well. We didn't get slammed by all kinds of new mechanics this time, so it was a lot easier to keep this around an hour, which I'd like to shoot for going forward.

    Speaking of new mechanics, I thought I'd go ahead and do a rundown of those for anyone just popping in or who doesn't have time to sit down and watch me decipher all that haha. 

    Turns

    Spoiler

    Turns in this game do not work on a phase based system, like you might be used to in games such as Fire Emblem. Instead, Players and Enemies will alternate actions until each unit has moved. The amount of actions each side will be able to complete before being interrupted by the opposing side is determined by the amount of Player Units relative to the amount of Enemy Units. For example, if there are 10 Players and 20 Enemies, the enemy will get 2 actions for every one action the player may take. As enemies (or Players!) die, the turn order can change. Each round will begin with a Player action, and continue from there.

    Horses

    Spoiler

    In addition to the HP of a Player Character, mounts also now have their own HP bar that, when depleted, results in the death of your mount. Horses can be purchased at the stable, but only in limited amounts. Additionally, there are several different kinds of horses available with varying amounts of health, special bonuses, etc. Whether or not a character can mount a horse is denoted on the respective units character sheet.

    Durability (aka my least favorite change so far)

    Spoiler

    Durability in Berwick Saga works differently than in any other FE title to date. Instead of concrete durability represented by a number of uses, there are instead different stages of durability that represent a probability of a given item breaking when used. These stages range from Blue, meaning never, to Red, meaning guaranteed. The rate at which the item degrades to a lower stage is reflected in the durability stat. The lower the grade, the quicker the item in question will degrade to a lower stage. It should be known that an item has a chance to break at every stage besides Blue, RNG willing.

    Spears

    Spoiler

    In addition to their normal Mt stat, most spears will also inflict bonus damage based on the number of tiles moved before attacking. This is reflected on the items stat sheet by Mt+yH, where Mt is the base strength of the weapon, y is a multiplier, and H is the number of tiles moved. The multiplier can range from 1-5, making Spears a very nasty weapon when used effectively.

    Knives

    Spoiler

    Knives do not function like other weapons in that they do not include strength when calculating damage. Sort of. All knives pierce defenses (similar to Luna), but some knives have their attack represented by Mt+a, where a is a random bonus anywhere from 0 to the wielder's Strength.

    Bonus Elemental Damage

    Spoiler

    Some weapons have the ability to inflict bonus damage upon landing a successful hit. The amount and elemental association is noted on the item's stat sheet, and is considered to be magical damage, using a characters Mag stat to calculate any additional damage in addition to the first hit.

    Mercenaries

    Spoiler

    Many characters in Berwick Saga do not join your cause for free. These characters can be paid to join you for any mission, but will only stick around until you advance to the next chapter, at which point they must be paid for again. This does not include side-missions, of which there are plenty. Mercenaries can be recruited for half their normal price if the main storyline mission for any given chapter has been completed. Most (all?) mercenaries can be permanently recruited for no additional cost upon meeting certain requirements that change depending on the character.

    Crafting

    Spoiler

    It works how you think it does. Once you gather the needed materials, you can craft exotic and rare items that would otherwise be very difficult to come by. I just wanted to draw attention to the fact that this game has crafting, and that is awesome.

    Furniture

    Spoiler

    Furniture can be purchased from Jonathon to both decorate your Reese's room, as well as provide some modest boosts. Reese seems to be the main benefactor for most items. 

    There's probably a ton of other things too, but we'll leave it at that for now. This game is really different, man. Ridiculously fun though, I'm surprised no one made the effort to try and take this one on before, because this game is great. There's a lot of eerily similar ideas to what I'm seeing here that have been reused in more recent FE titles as well, though most abilities in Berwick Saga are command based or passive, which is nice. 

  4. Gave my 'Best' vote to Ch3 and my 'Worst' vote to Ch4.

    Chapter 3 is one of the few maps in the game where it's pretty easy to make some good use of your infantry units. Backtracking is minimal, and totally inoffensive with the little that you do have to do. The layout of the map allows infantry to easily combat units that attack your home castle from the start while your horseback units rush to take the first castle, and also lets them set up to take on the Cross Knights as they come. Dealing with Eldigan quickly is another fun challenge, especially if you didn't promote Lachesis by this point. Fast, fun, and hectic, while also being one of the few maps in the game that can reasonably be beaten very quickly (if you don't mind passing on the Wind Sword).

    As much as I like the story and music for Chapter 4, I have to admit there's a lot of problems with it. The fact that the first castle essentially on the opposite end of the map from your starting position means that your cavalry have plenty of time to leave your infantry in the dust. Infantry will be lucky to even so much as get the leftovers during the first portion of the map, and any advantage they could have had on the second castle is negated by the second issue this map has: waiting. There's so much waiting on this map. You wait for Dew to get to the bridge. You wait for Mahnya to finish up her part. You wait for the guard to move out of the way so you can go to Silesia Castle. By then all your horses are back to the start, where they'll leave all your infantry in the dust again. I was debating about voting for Chapter 2 due to all the backtracking, but at least in Chapter 2 footsoldiers can be used in the last two castles without slowing things to a crawl. At least with Chapter 2 you're still thinking about who needs experience and how you're going to trade around that Paragon Ring. At least with Chapter 2 you can try to figure out a way to quickly get Lachesis up to speed for the next map, if that's your thing. Chapter 4 has...waiting. And lots of it.

  5. 10 minutes ago, Emperor Hardin said:

    Doesn't Dean have a skill, Wrath, I think, that gives him a chance to launch a counterattack after the enemy has landed a hit on him?

    I also know theres an injury system, with injured units able to captured for their money and items. Something like when an attack lands there is a chance of injury status, though a small collection of units have the robust skill, protecting them from the injured status effect.

    It's possible that he learns something like that through leveling up maybe? I dunno, I'm still in the dark about a lot of things haha. I like to play as blind as possible in a game like this. There's some really crazy stuff in this game, especially the next map.

    Injury is actually separated into two distinct categories. Injury is sort of like a 'disarm' status that also gives units a minor penalty to their avoid, while also making them more likely to be crippled. Cripple outright prevents a unit from attacking, makes all attack guaranteed to land, and allows units to be captured. Though yeah, a lot of the units you start with do have Robust which does indeed give them immunity to those two statuses. 

  6. 13 minutes ago, Emperor Hardin said:

    He seems very Navarre-sque both in gameplay and personality, I'm wondering if you'll have to recruit him from the enemy at some point?

    Every Berwick Saga player I've heard from loves Dean.

    There's a big list of command skills to my understanding, it looks many of them reappeared in Vestaria Saga.

    You probably know more then me, but I've heard most units can't counterattack when they are hit. Like if Reese is attacked by a soldier and is hit, he won't counterattack, but if the Soldier attack misses, Reese will do a counterattack. However Dean, due to his skill, will usually respond with a counterattack even he is hit. 

    That's mostly correct, yeah. I actually already finished the next part of this where I tried to explain it a little better, but basically from what I understand:

    Double attacks require AS (attack speed) +1, much like Gaiden/Echoes, BUT

    Combat ends immediately for any character upon taking damage

    Defenders will NEVER double attack

    You cannot double an enemy that cannot counter

    If you get hit, but take 0 then you still counter

    Dean's skill doesn't let him get a guaranteed counter, but it does let him get double attacks against any enemy slower than him, and also ignores the stipulation where the round ends upon taking damage.

    @BrightBow I hadn't planned on it, no, but Aethin has offered to give me a more up to date version of the patch going through Chapter 3, so hopefully I'll be able to show off a little more than I'd otherwise be able to. I know what you mean about not wanting to play an untranslated version, especially for a game like this.

  7. 14 minutes ago, Emperor Hardin said:

    This is looking great, the translation looks practically finished!

     Any units you can plan to use?

    Also that Fighter you like is called Axe Navarre in the Japanese fandom!

    Axe Navarre haha, that's pretty good. Dean is really high up there for me right now, he just seems like and awesome unit. Leon and Sherlock seem really cool too, especially Leon for his Deathmatch skill.

    Which reminds me, most skills in this game (from what I've been told by Aethin and others in the youtube comments for that video) are actually command based! That's another really cool thing that needs to be said I feel. Then there's all the mechanics behind Spears...

    This game does a lot of really great things haha, and I'm glad that we'll have a full translation someday.

  8. So for the uninitiated Berwick Saga is the second game from Shouzou Kaga, creator of the original 5 Fire Emblem titles, after leaving Intelligent Systems. It's set in the same world as TearRing Saga, although the two games are not directly related by plot. It borrows a lot of elements commonly found in the Fire Emblem series, such as permadeath and weapon durability, while adding several unique and interesting twists on the old formula. Battles are no longer carried out phase by phase, but instead on a turn by turn basis for example. Many skills and ideas found in modern Fire Emblem titles can be traced back to this title as well. 

    This playthrough is based on this English patch created by Aethin, and I definitely recommend you check it out and support the project if you can. I'm all of two maps in and it's been an absolute blast so far. Anyways, Part 1

    In this part, we're first introduced to our cast of characters and get our first taste of the crazy new battle system this game has to offer. I can't help but be heavily reminded of FE4 with how this game sets up the story. Nothing too crazy happens here story-wise, but I'm already finding a lot of things to like with this game. The art doesn't look that impressive in screenshots, but seeing the game in motion I have to say that the graphics are incredibly smooth and full of life. The soundtrack is already starting to grow on me too (that boss music!). Anyone who has played TearRing Saga and enjoyed it would probably say that this game has some big shoes to fill, but so far I have to say things are looking good. 

  9. 4 hours ago, Shoblongoo said:

    ...yeah...I'm definitely voting [ban Kyurem-B] if we do this again

    This is the first draft I've ever played where it wasn't banned and I wasn't really sold on it being banworthy it my prior drafts (always voted against banning it and was always on the losing side of the vote). But seeing it now; the number of things it 1-v-1s and just straight up invalidates via raw stats is pretty egregious. 

    @Deltre was asking me why I didn't bring Toxicroak and Rotom-M in our match.

    800 pound gorilla in the room: Earth Power + Ice Beam Kyurem-B outspeeds and OHKOs both of them. Using those 'mons would have made my team untenably vulnerable to Kyurem having free reign to force switches and punch holes.  

    The threat of Kyurem-B showing up and doing to me what it did do @Emerson basically forced me to build my entire team on being able to check Kyurem 
     

    • An entire offensive line at or above the 317 speed tier + armed with effective damage, to pressure it offensively (ffs--I was running dazzling gleam on foucs sash Azelf, just in case Kyurem popped up as the lead) 
    • In the event that webs went up and Kyurem became faster than my grounded attackers; Porygon2 was there out of necessity just to ensure I had something that could reliably switch in and beat Kyurem defensively. 

      The result of adequately preparing for Kyurem-B was that when it didn't show up, I was underprepared for other threats.

      The result of not adequately preparing for Kyurem-B and just putting together an all-around solid team is...well...that @Deltre  v. @Emerson battle we just saw.

      @Emerson up 5-1, then unboosted Kyurem comes out and just singlehandedly takes out 5/6ths of a team. 

      Thats kinda silly. 

    kk. I should be on tomorrow night.

    Bruh. Come on man. You're killing me here. 
     

    No offense to @Emersonof course, but he choked. It happens. It doesn't mean he sucks, far from it. I choked earlier in the game by risking Scizor and it bit me in the ass hard for the rest of the game, especially when you realize that SD just won once Volcanion was weakened/KO'd. You choked by prepping too hard for one specific threat. I choked by prepping too hard for Zapdos (had Z Rock Lando this game) and look what happened vs. Mawile. But not for the fact that he let me Force Palm Mawile at the end (not expecting Tailwind I guess?) he had the game. And even then he could have danced around Tailwind and won with Freeze Dry/Ice Beam into Hydro Vortex + my own LO Recoil. Not to even mention other options that could have been used like Steelvally, Ferrothorn (expecting Earth Power), or Machamp. Or Stealth Rock in general. Stealth Rock doesn't care about defensive stats after all. 

    If we want to talk bans for next time I'm all for it. There's plenty of things that could afford to be looked at rn and I won't lie and say we shouldn't even consider talking about KB, even if it is waaaaay down the list. Your reasoning sounds an awful lot like an excuse though (I only lost because x!) and the implication that I only won because of broken mon and that Emerson could do nothing about it (especially given how well he was playing) is kinda insulting to the both of us ngl. Let's not ignore the fact that even if KB got 6 KOs, Mawile still got 5. That's just what happens with 2 strong breakers facing off against Offense.

    Bottom line, there was a lot that both you and he could have done differently, but didn't. Among many things, you didn't need to prep as hard as you did for KB. Hera and Yama always take a hit. Yache, Wacan, and Shucca Berry lures can be used. Emerson could have saved Cryo at the end and stalled Tailwind. I think he thought I was Sub Kyurem (correct me if I'm wrong) which is why he sacked Mawile without going for Sucker, but that could have been saved for Sucker Punch mindgames too. I also don't think (again, correct me if I'm wrong) he expected Tailwind to come out there, which gave me an opening to Roost. If Volc had been able to survive Turn 1, it would have done a shit load to KB right then and there, forcing a Roost much sooner and possibly letting Mawile in again (seriously, that thing is horrifying). I don't want to give a turn by turn rn but there was a lot more that went into winning that besides clicking buttons, especially after Scizor got smoked. 

    If anything, I think we should reduce the number of picks next time, and then talk about bans. 2 OU 3 UU 3 RU 3 NU 4 PU or something like that. Maybe tweak it a little, but basically, smaller pools means tighter prep. That and I've noticed that a lot of the games so far have been OU picks + filler (guilty of this myself to an extent). 

     

  10. 23 hours ago, Shoblongoo said:

    Deltre takes Round #1 with sticky web support from Smeargle and a very well played sub CM suicune:

    https://replay.pokemonshowdown.com/gen7ou-718700069

    ...maybe I could have gotten it low enough to pick it off if I predicted the incoming sub on turn #3 and hard-switched to zard or koko, instead of going for the leech seed? IDK. Wasn't really a whole lot I could do once those subs were blocking toxic and leech seed AND Suicune was outspeeding my entire offensive line-up. 

    I'm really liking Deltre's team, and I blame @DisobeyedCargo for not immediately 1st picking Landorus

    Late but GG again. Special shout-out to myself for forgetting to give Alolawak Lightning Rod and making the game 10 times harder. That's what I get for playing on a different PC. Was really surprised (and lucky) you didn't bring Mowtom or Croaker though. I was this close to bringing Extrasensory on Cune just in case, but backed out at the last second. I C-Teamed pretty hard though ngl, and had some other stuff that didn't come into play. Was fun though and I learned once and for all that there are only 2 Zygarde switch-ins and I don't have either of them lol

    Meant to ask, was that HP Ice Koko or nah?

    @Nymactually brought the eeveeloution squad too. The madman.

    Also is it too late to ban Greninja? Asking for a friend who can't build around it

     

     

     

  11. On 3/8/2018 at 12:19 PM, Fryer said:

    I am entirely new to strength training and tried getting help from /r/ fitness and Bodybuilding.com. I have since then strayed away from those sites from getting some harsh feedback.

    I have recently joined a gym which is something like Planet Fitness (this gets a bad rep) where it has several free weights, a Smith machine, and other weight training machines. It is ideal that I join one that has barbells and proper racks for benches and squats but I cannot do that due to my gym's location and price convenience. Bear with me, I am a skinny guy; I simply want to do strength training for the sake of looking bigger and stronger and I hope to make do with what I have.

    I was thinking of doing a 4 day split routine with 2 upper and 2 lower body days. 

    Upper body (Chest, shoulders and tricep): Chest press machine, Dumbbell bench press, dumbbell shoulder press, lateral raises, some sort of tricep exercise, Cable pulls

    Lower body (Quads, back, biceps, calves): Squats and Deadlifts (with a Smith), Leg press, Lat Pulldowns, dumbbell rows or machine rows , Leg curls, bicep curls, calf raises.

    Each exercise is done in 3 sets with maybe 12-20 reps. I don't know if this is ideal for muscle building but from what I know, anything will do as a beginner. I know it is best to something like SS or SL but it is impossible to do with what my gym offers and transferring is not an option at the moment.

    The most important thing is that you actually go. The (probable) reason people were skeptic is because Planet Fitness has a bit of a reputation. Essentially, it's a stereotype that many first-timers will end up going for a short period before fizzling out never to be heard from again. Sadly, it's not entirely inaccurate in a lot of cases. That said, don't worry about what other people are saying, just prove 'em wrong. Don't be the guy that fizzles out. 

    You are going, right? The only way to fail is to not go. 

    Don't worry about min/maxing if you're just starting out. Come up with a basic routine (as you have) and do it. Probably throw biceps stuff to upper body and tack on abs stuff to lower body. 

     

  12. 8 minutes ago, Shoblongoo said:

    I'm not worried about Pangoro.

    You have other things that frighten me. 

    Do tell!

    My best days for this week are Sunday/Wednesday/Thursday, I'll be available basically whenever on those days. My username will be Draftre

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