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ping

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Everything posted by ping

  1. Narrative justification to go for the powergaming (well, as power as gaming with Amelia can be) option. Truly the kryptonite for any anti-elitist gamer.
  2. Banned for ranking some guy above the Emperor. I mean, I agree (whoever that Elric may be, it's not hard to be better than a corpse), but it's still a sign that your account might have been compromised.
  3. I predict Yugi Muto as the next next Fire Emblem's protagonist.
  4. Found an old picture of @Sidereal Wraith! (13 May 1956)
  5. In BinBla? I disagree. He's your strongest unit in the first, what, 8-10 maps, but outside of ch.1 (which is technically beatable without him, I guess), he's never the guy doing everything for you. You get Deke and an Armourslayer in ch.2, Rutger in ch.4, and Zealot in ch.7, all the while Allen and Lance become more and more dependable. Plus, Marcus is fine-tuned to weaken, but not kill, every enemy on ch.1's map, which makes him the best Jeigan at actually jeiganing. BlaBla!Marcus is too strong, though.
  6. BinBla!Marcus (seriously) and Sigurd (memetically) have been the most well-done Jeigans in the series, so I don't think there's anything wrong with the classic Pala-Jeigan archetype.
  7. Haha, I'm being just a litle facetious. I'm not reading through, what, ten pages worth of new posts, but Toothpaste-chan being real was hard to miss even just scrolling past the last two or three pages. Nice to hear you're making progess, though. (That reminds me, I need to finish my Toothpaste-into-BigBlueBlob EU4 campaign...)
  8. @Eltosian Kadath got two correct - Stellaris and Indiana Jones - but let me solve the rest (and explain myself): In Stellaris, you can play as empires that are literally genocidal in nature: Fanatic Purifiers ("KILL ALL THE XENOS!"), Devouring Swarms, or Determined Exterminators (murderous robots). But even as a "merely" xenophobic empire, you can murderize entire species, or enslave them, or eat them, or genetically atropy their brains... If there's a dystopian SciFi trope, Stellaris probably has it. In addition, Stellaris is developed by Paradox, who's otherwise mostly famous for their historical Grand Strategy games (Crusader Kings, Europa Universalis, Victoria...). They generally avoid making genocide into a game mechanic, but EU4 in particularly has a couple infamous instances "click button, murder people". The main character of the Monkey Island series, Guybrush Threepwood, starts the first game as a wannabe pirate. In the very first dialogue, a sentry replies to that by saying that he looks more like a flooring inspector. Guybrush not being a very manly man or pirate-y pirate is a bit of a running gag throughout the series. Dr Henry Walton "Indiana ("Indy")" Jones, when he's not out there punching nazis and stealing cultural treasure, works as a college professor. Another Paradox game/series: Hearts of Iron, set in the 1930s and 40s. Every nation is playable, so that includes the nazis. This, in my opinion, puts the devs in a bit of a catch-22. They obviously can't gamify the freaking Holocaust (and they didn't) - but that means that nazi Germany is just another playable faction similar to everybody else. I've seen the justification that HoI is an army game, so you're just controlling the Wehrmacht, who didn't have anything to do with the Holocaust, but, well, that propagates said "myth of the clean Wehrmacht" and ignores stuff like WW1 generals giving the Nazis some nice propaganda fodder, the Wehrmacht protecting the regime doing the Holocaust, or the war in eastern Europe being explicitly genocidal in its goals. In Darkest Dungeon, literally every bad thing you encounter can be traced back to your dead Ancestor, who called you to clean up his mess, being a moustache-twirling villain.
  9. Goodness, so many posts. Did anything of note happen? Ruben finished his SacSto mod?
  10. 0 / 5, I'm afraid. I'm either way too vague, or the franchises are too unknown in FE circles, or both To give some additional hints: Genocide and Other Atrocities... IN SPACE! - Only a single game thus far, actually. Genre is Grand Strategy / 4X. Flooring Inspector of the Caribbean - There's a new game coming up! ...and the lead designer was bullied off the internet by GAMERS (tm) Rob Graves, Punch Nazis, Lecture at 4PM - Selling these fine leather jackets at 6:30. Theme Song by John Williams The Myth of the Clean Wehrmacht: MS Excel edition - Same genre and developer as #1. Local Society Man Ruins Everything - Iä! Iä! Cthulu fthagn! Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
  11. I'm sorry, "subtle" is for cowards. Don't tell me you're also hiding subtext in your story changes/additions... 🙄 Ok, ok... 6.594/10
  12. If you're looking to play both routes - Eirika route is overall a bit easier, so I'd recommend doing that one first. If you only want to play one, nobody will judge you for going the OBJECTIVELY WORSE route. The monocle is a nice touch, but the beard game is pretty weak. Good... comb-over, I think?, though. Very tasteful. 6.593/10.
  13. Ah. Never played, so I didn't know that he's a robot boy (nor that he's saving any societies).
  14. Charlotte Braun was a very minor character appearing in early Peanuts strips - introduced on 30 Nov 1954, appeared a few times over the following one or two weeks, then disappeared until she got another two or three appearanced in early 1955. She last took stage on 1 Feb, never to be seen again. It's not very surprising, since she honestly was mostly a joke character befitting FE Fates: Her name is very similar to Charlie Brown (and she even says that her friends call her 'Good ol' Charlotte Braun'), she has the same round face as him, and very much unlike him, her voice is very loud, to everybody else's annoyance. What makes her unique is that Charles M. Schulz drew her with an ax in her head, which isn't really something one would expect from the Peanuts. A reader, Elizabeth Swaim, wrote Schulz a letter requesting that he would remove Charlotte from the active roster, to which he replied: ...accompanied by the little doodle of Charlotte getting the ax. Shortly after Schulz died in 2000, Swaim donated that letter to the Library of Congress.
  15. Genocide and Other Atrocities... IN SPACE! Flooring Inspector of the Caribbean Rob Graves, Punch Nazis, Lecture at 4PM The Myth of the Clean Wehrmacht: MS Excel edition Local Society Man Ruins Everything
  16. Well, there's Phantom Ship (I'm never too sure if I remember XP curves correctly, but early-promoted Artur should be realistic, right?), a handful of midgame monster maps that aren't quite as rough, and I personally do find Darkling Woods challenging, although that one might be related to me not warp- or flyer-skip any of the reinforcement zones. However, I don't disagree that maps with human enemies are overall more difficult than monster maps. But I don't think that the Sage class is that much better at fighting humans than the bishop. Getting Thunder is good, don't get me wrong, but the way I see it, it's a pretty minor bonus in "vs. Human" maps opposed to a very significant bonus in "vs. Monster" maps. To put some numbers behind this - Bishop w/Lighting vs. Sage w/Fire: +7 Hit, +5.5 Crit, same Atk, same AS. Bishop w/Lightning vs Sage w/Thunder: +17 Hit, +0.5 Crit, -3 Atk, same AS. Bishop w/Shine vs. Sage w/Thunder: +12 Hit, +3.5 Crit, -1 Atk, same (Moulder) or -1 (Artur) AS Bishop w/Divine vs. Sage w/Elfire: +2 Hit, +10.5 Crit, -1 Atk, -2 AS As long as you're not attacking Brigands in the mountains, and assuming that you're not using Fire, the Sage promotion is better, or at least more consistent. But it's just not that big, compared to a Bishop's ability to throw a 36 Mt Divine at a Deathgoyle. Plus, for Artur, there's still the instant Staves (C) rank, which I think is honestly more important than all this "who does fighting better" talk. I think I got the idea from you
  17. Yeah, I forgot that the fandom wikis don't like hotlinking. It was supposed to be an audio file. https://baldursgate.fandom.com/wiki/Imoen#Quotes - "Damage" sound effect.
  18. When Jesus was born (and also some centuries before and after), Iberia was the direct western neighbor of Albania.
  19. And here I thought Macedon wasn't very close to either Iberia...
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