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Shuuda

Retired Staff
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Everything posted by Shuuda

  1. This is tough since you've got so many EQ weaknesses. For singles I'd go with. Incineroar - Flare Blitz - Darkest Lariat - Earthquake - Something else Lurantis - Leaf Blade - Leech Life - Brick Break - Swords Dance / Poison Jab Raichu - Psychic / Psyshock - Thunderbolt - Focus Blast - Volt Switch This is just off the top of my head.
  2. If you're lucky enough to catch and Oricorio that should sweep Hala once it gets Air Cutter.
  3. Just as a warning; two of Hala's Pokemon have Pursuit. So careful with those Ghost types.
  4. Sun I'm afraid. I do have some things that might be of interest to you though. - Jolly Rough Skin Gible (JPN) - Timid Male Salandit with 3IVs (JPN) - Adamant or Jolly Mimikyu (Both JPN) - Jolly Beldum (JPN) - Timid Gastly (JPN) Note that I can't check IVs yet. These are just stuff I got Wonder Trading.
  5. That could certainly help. What I personally found useful was to bring a reference image into an art program, and break down the anatomy into a bunch of simple shapes. I feel understanding proportions is easier when it's a case of "two circles, but this one's about half the size of the other". It feels like more of a problem in your older stuff, but It's still present in your more recent stuff. Something else that might help is to draw with a lighter touch, and use flicks instead of trying to drag the pencil for each stroke. I'd certainly recommend getting a pencil set. I think you should be looking to get at least a 2B, 4B and a 6B. Personally I find a 2B nice for early sketching since it's easy to erase. Higher black values are useful shading since you can produce a wider range of tones.
  6. Looking for: Adamant Syncro Abra. For Trade: Modest and Jolly Syncro Abras. Can't progress that postgame 'til I get me an Adamant Buzzwole, and I've seen far too many Quick Balls.
  7. Here where I remember to actually post the stuff I do. Just some of the latest stuff from my sketchbook. Should probably go back and scan in some more of it. And obviously since I've been playing Pokemon Sun, the subject matter was obvious. Some random charcoal drawings.
  8. Same here. In fact, as someone who's been with the games since the beginning, the callbacks tickle me just right.
  9. There's some very interesting stuff in this thread, and I've spent a lot ot time thinking of what I could say about it. I hope you won't mind if I'm a bit critical of your pieces, but I hope I can offer some good advice. There are two main issues that I see persisting throughout your pieces. The first is your proportions. It becomes especially noticable with your anatomy and Pokemon drawings. For example, in the Yveltal picture the tail looks far too long in comparison the offical art (which I'm assuming you were using for reference). The end result is that the picture looks distorted and lanky. If you're using a reference, then take your time to size things up properly. Take note of the negative spaces, and use those shapes as guides. The second thing is that I see a lot of wobbly lines. I think this might be caused either by pressing too hard with your pencil, or by drawing too much from the wrist, and not using elbow and arm enough when drawing longer strokes. Also, on the subject of hair, I feel it's more efficient and effective to draw hair as blocks of value rather than trying to draw lots of strands. Those strands end up looking wiry and limp, and generally not like hair at all. If you block out the hair and fill it with values I think it's easier to control the tone, creating highlights, and giving the impression of volume. My apologies if this was too rambly.
  10. I'm inclinded to disagree. When you try to convince a publisher or editor to take on your story, it's that one sentence summary that could be make or break. If you can't make a story sound appealing at the highest level, then most people aren't going to bother reading any further. Since I'm putting so much emphasis on it, I should at least try to offer some fixes. So, I'll start at the first words. You really should try to give us some impression of who this princess character is, even just a single descriptior can do it. For example is she the "brave princess", or the "cowardly princess"? Both of those descriptions offer very different impressions of the character, and thus the tone of the story. "Wants to overthrow" is fine. It's a motivation for the protagonist. The other issue here is the "evil grandfather". Maybe it's just me, but seeing a character straight up described as "evil" really turns me off. It's the kind of language I'd expect from a very naive story. Even if this character is a right piece of work, you should at least find a slightly more subtle way of presenting it. I've avoided listing a whole bunch of points on the world building because I honestly don't think it's that important. There's something I cut out from my first post which I realise I should've left in. Stories are made up of three things; plot, character, and setting. Of those three, plot and character are the most important. No amount of world building can make a story interesting if the characters and plot aren't worth reading about. By contrast if your characters are charismatic enough, or if the plot is intriguing, the setting could be an empty room and it could still work. This is why I think you should back to this basic plot and refine it more. Drawing people into the world will be easier if they're invested in what's happening and they care about the characters. So I suppose I should go onto world building. It's possible to execute things like elves and elemental magic well, but it would take something special to breath new life into these worn out cliches. You're always going to be fighting against peoples preconviced notions about these elements, always "no, no! My elves are different! I swear!". If you go to lengths to truely make your incarnations different, then at some point I'd have to ask "why not go one step further and make something entirely new?" I think it would be worth stepping back and asking some more fundamental questions about your world building. Why are you putting these races into your world? Why not just humans? Why humans at all? Why not other races? Why humanoid? Why are you using this kind of magic? Or even magic at all? What are you hoping to accomplish with these things? Of course, I'm not suggesting that you shouldn't have these things, but I think you should really examine why you're putting them in. My suspicion is that your reasons for having them, or at least part of the reason, is because you're writing a fantasy, and fantasy has these things. If so, then that would explain why what your writing comes across as being too video game/anime. Once you find the answers to questions like these, I think it'll be easier to decide what'll work for your story and what won't. That is ultimately true, but I feel there should at least be an aspiration of orginality. I'd hate to think that there are writers out there who sit down and say "I'm going to write something totally derivative and not contribute anything of my own". At the very least, if you're going to copy something, you could take ideas that haven't been worked to death already.
  11. My apologies in advance, because I'm going to be really nasty about this. I'm going to be urging you to stop on this course and reconsider everything. Your idea here sounds generic and void of any significant creative thought. It reads like something I'd find a run of the mill video game RPG, if you know what I mean. I say it like that because from the sounds of it you're trying to avoid that problem, but here you're walking straight into it. Your so called world building is basically just you stealing from all the other generic fantasy books (that stole their ideas from Tolkien). Your plot is the white nose of fantasy stories, and you've given me no reason to care about the characters you've offered (if anything, the use of "evil grandfather" simply convinces me that the morality in your story is going to be deep as spit). These ideas are little beyond an amalgamation of the most bland and repeated cliches in fantasy I say these things because I'm certain you could come up with something miles better if you put your back into it. You shouldn't sell yourself short by just blindly copying a bunch of other bad writers. Write something that's you, not every hack fantasy writer ever.
  12. You could always let them know that. I'm sure they'd rather give you something you'd enjoy if they knew better. I hope you can forgive me, but to me there's something very decadent about complaining over free video games.
  13. I guess my unpopular is that X/Y were among the better games in series. Wish I was in a position to rage about getting free games.
  14. My understanding of politics is that the "one in charge" is never the one in charge.
  15. And here's another thing. There isn't much of a story behind any of these recent pieces.
  16. Grand. I can't use Youtube because of Pokemon leaks, and now I can't use any social media because it's plastered with sneering and butthurt. It's going to be a long, porn saturated, month.
  17. It's days like this that make me glad not to be emotionally invested in politics. Should be an interesting episode of Have I Got News for You.
  18. Sounds like your feathers are the ruffled ones.
  19. They were hardly nerfed, beyond a small level drop. Aaron got Scizor and Yanmega over Beautifly and Dustox. Bertha got Gliscor and Rhyperior. Flint got actual Fire types, and Lucian got Gallade and Espeon. The Platinum teams were significantly better.
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