Probably in my top 5 five, played it twice and was in the middle of a third run when Zelda TotK released..
what I like :
Break/Smash/Poison mechanic. Sadly the Smash weapon have too much weight.
Move. With lower move, you can do smaller maps with more stuff. thus taking less spaces..and more maps
Battle animation.
Staff is back again to near Thracia level.
Fixed Mode.
No weapon Rank.
No weapon durability
No Skill madness (you can inherit only two)
Avoid Tank or Tanking is viable.
Post-Battle visiting the map.
Class archetype (backup, flying, mystical, etc.)
didn't like :
Character before CH11 are pretty good, even more powerful than before CH10, so sometimes you need to drop some of them.
Balance. Some character growth/base are super low when some are super high.
Story is meh, but I know this game was supposed to be a sort-of adventure story