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LoneStar

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Posts posted by LoneStar

  1. Yeah Death Blow and Fiendish Blow for their respective types of attackers is vital. You shouldn't go out of your way to get Darting Blow unless that character was already a Pegasus Knight mainly. The Maddening enemies are too fast for +6 AS to make the difference for units that weren't that fast to begin with. Usually you just equip training weapons to avoid getting doubled at times.

    Technically Hit+20 covers what level 5 Prowess gives, or even better, unless you want a dodge tank. Usually I try to play "traditionally" and use the breakers to specifically counter certain enemies with certain units. Hit+20 can save you from using multiple Prowess skills, unless again you want to dodge stuff.

    The skills from tutoring are niche and depends on the character. For example, if you're using Annette you want to get her Rallies. Some units have combat arts that might be good, like Lighting Axe from Annette.

    Outside of that there generally isn't any reason to master other classes aside from the main endgame Advance and Master classes you have in mind. Sniper, Grappler, and War Master have their combat arts, so you want to get those ASAP. You could do some niche stuff like getting regular Vantage if you want to do a Wrath/Vantage set on someone, and Wrath stacks with Battalion Wrath or even Defiant Crit.

  2. 26 minutes ago, Faellin said:

    What would be the best divine tyrifang build for og Seliph? Already have him at +10, and haven't updated his build in about a year, and since he shares the same refine as Sigurd I thought i'd go for that. Since its a really damn good refine.

    For A slot: Distant Counter

    B slot: Null Follow-up, Null C-Disrupt,  Lull Atk/Spd, or Lull Atk/Def

    C slot: Joint Drive Atk, Pulse Smoke, or Attack Smoke.

    S slot: Quick Reposte, Mystic Boost, some Stance skill, or some Solo skill

    A lot of this is whatever you might have sitting around and what game mode you want to use him in. NFU is good in Light AR season for Bramimond, NCU is good for all of the Windsweep and Dazzling staff spam you might bump into. In arena depending on the season and what you want to counter I think the Lull skill is generally the best. For the special, whatever is the most practical. In AR noontime is good especially with Brave Lucina support, maybe you could run Glimmer or Ruptured Sky if you're running Mystic Boost SS.

  3. 1 hour ago, Sayyyaka said:

    Technically, Myrrh + Nah still works because it's Sacred Stones and Awakening themed, but idk...it feels a little artificial to me? 

    I saw some one point it out on Twitter, and most of the other Harmonized Duos had some sort of connection, but this one seems kind of random out side of them both being dragons. There have only been so many cross game interactions in Heroes, so there will be some that feel a little lazy.

  4. 4 hours ago, Sayyyaka said:

    I don't think giving unpopular units alts is the problem (that's really cool actually), I think what's annoying is that Spring has had a guaranteed Whitewing alt every year.  Not only does that make Spring more boring and predictable, but unless the rest of the banner is Archanea it automatically makes it lose a bit of that thematic cohesiveness that makes banners satisfying.  Having only Inigo and Severa here is so weird.  

    Is it that bad? In terms of cohesiveness having a Whitewing each year has sort have been a tradition, not some other random Pegasus Knights. Every other seasonal banner will be a Harmonized banner with units from different games with each other, so that's how it is.

    Not saying you specifically, but it's funny how people hate Fates so much, but the only real reason Severa, Inigo, and Owain are associate with each other is because of that game. Technically speaking it is Severa and Inigo, not their Fates versions, so Owain not being here shouldn't have been that much of a shock, from what I've seen.

  5. Oh boy Cavalry Duel skills; I'm surprised someone didn't have B Duel Cavalry on this banner to really sell the man getting his Resplendent in a few days. Selena and Harmonized Myhrr look cool and all, but I gotta save. Another tempest axe cavalier and tempest axe unit in general, they really don't want to give other weapons many easily available seasonal weapons huh?

  6. @Fabulously Olivier The speed meme Reinhardt generally isn't practical, but for some PvE content and Aether Raids it's good there. Like you can annoy common tanks like Edelgard and Hector with windsweep.

    3 minutes ago, Rinco said:

    A Slot wouldn't be better to run AR-D Atk/Spd for +10 Atk/Spd?
    And probably Atk/Spd Solo on SS Slot to not have to rely on Brazen range and have him as a threat from turn 1 on AR-D.

    Those skills are definitely more practical and consistent. Akariss on Youtube has a discussion on that.

    On the topic of quad attacking. There is a nice setting I explored, so you can set Smart End to only affect Duo characters which will be nice in the age of using Duo!Lyn.

  7. 7 hours ago, Mercakete said:

    I finally got my first 4* Seteth when trying to get Marianne! He's +def, if I recall correctly. I also got a 4* Linhardt with +res. Are these boons as good as they sound?

    +Res is good on Linhardt, but I feel like +Def will be better in the long run to emphasize on his overall bulkyness. +Def on Seteth might be good for Wyvern Flight, but to not be too passive +Spd should be better.

  8. 9 minutes ago, Hasechi said:

    wait... there is a thing called "Limited Time" in Compile . Which ones should I use divine codes for ? Or I just pass ?

    Yeah the Red Codes disappear so you should grab something. From last month's I'd suggest Cain for Wings of Mercy, Odin for Moonbow,  and Lyn for Armor March. If you're planning on getting into tier 21 Arena someday then the Rally+ from Soren is good.

  9. @Muskaan Mann Yeah make sure you see a list of users pop up when you try to @, you misspelled my username. Anyway I'm not too keen on what the best some of this stuff, but generally Asugi as a Master Ninja will give her more speed on pair up, and Seigbert as a Paladin will give her more bulk.

    I don't know if this is one of the resources you looked at, but the main site has a list of pair-up bonuses. For example Hana!Ausgi gives +2 Str, +1 Skl, +1 Spd, and +1 Luck at S rank. There is a guide at the bottom of the webpage for children and you can navigate to Nohrian characters at the top.

    https://serenesforest.net/fire-emblem-fates/hoshidan-characters/pair-up-stats/

    Here's another one for adjacent bonuses. For example here Hana!Ausgi gives +10 Hit, +10 Avoid, +5 Dodge, and + 6 Crit at S rank.

    https://serenesforest.net/fire-emblem-fates/hoshidan-characters/supports/support-bonus/

  10. Mercedes doesn't have much going for her in War Cleric, so I'd go Bishop/Gremory. Really sucks that Aura Knuckles is A rank.

    Annette might be better off as a Dark Knight. It feels like a waste getting more than C rank Faith on her. You could even have her as a Wyvern Rider to rally and use Bolt Axe and Lightning Axe combat art.

    If you want a Mortal Savant a character like Dorothea does well in it, but I'd suggest Dancer. You could still get the requirements just to boost her stats a bit.

  11. 2 minutes ago, Xenomata said:

    (though @XRay would tell you her HP being lower than 40 is a good thing)

    That's because of Desparation, and a single Ardent Sacrifice can get you there. But from my own lurking I think that Desperation is being too overly centralized especially in the modern age of the game. Yeah it's a good skill, but not everything needs to be boiled down to Fury+Desperation.

    Bulk doesn't really matter on a unit like her anyways for a player phase role. A one of copy of her should do good work.

  12. Wow I guess a lot of Lyn people were holding onto some Flags. She was technically gaining more points with the back and forth multipliers. Well I guess not only can people spam Lyn in AR, but also everyone can use Duo's Hindrance with a competent Duo unit. Now there's Arena were you will need Deflect Missile, at least you only need to worry about Leif during Water Season.

  13. 2 minutes ago, Sil/phire said:

    curious, what do you guys do with units you don't use? i have stuff like dream princess corrin, surtr, kliff, nils, purgatorial prince berkut, red bow igrene, zelgius, to name a few; they're cool, but once you have a few teams to play with, do you guys develop all your 5* units? plus some of these older units, like sword Lyn, i hear have not aged well. do you turn any of them to feathers?

    If they're not clogging up your barracks too much they can be used for different content like Arena Assault and the Limited Hero Battles. Also for Hero Merit feathers. The only one from what you listed off which is probably not worth your time is Lyn. Igrene and Kliff have some good skills for inheritance, so at least manual them.

  14. 1 hour ago, Humanoid said:

    I maintain that DC/CC was a mistake and the game would be better and more tactically interesting if every unit was locked to either range or melee.

    The thing is in this game range nukes are too good, so there needs to be a way to punish that, and with the addition to dancers it becomes even more ridiculous. Then in this sort of grindy mobile game, not everyone wants to sit around and do too much tactical thinking, rather than just dropping your tank somewhere and ending turn, get your daily rewards, and done.

    In a regular game you're nor expected to sign-in and play certain game modes every day, so a slower pace is fine here. Speaking of main games I don't really bother with CC in 3 Houses, you're Archers outside of Claude have a poor enemy phase so why bother. Then in that game they don't want the bosses to be too cheesable with the 3+ range your units have.

  15. Regarding the new units:

    Spoiler

    It's funny that Solon kind of counters your average Kronya in AR, because you generally move in on turn 3 after bolt tower.

    Linhardt's stat spread is pretty nice, not what I was expecting. I hope I can get a couple of copies as I summon. Generally I have bad luck with 4* focus units.

    Then Marriane isn't as min-maxed as I'd hoped she and Linhart should swap, but its accurate to say the least.

    Dedue is an absolute brick. He doesn't even need armor lol.

     

  16. L'Arachel is interesting I guess? It has anti synergy with Desperation that I have on her, but I guess she wants Lull Atk to capitalize on a bulkier role, that's an expensive skill so I probably have to give her the speed refine. Funny how she has a prf on V!Veronica and something similar to the upcoming Marianne. I think they've done this type of thing before, but I don't remember.

    They actually gave Ayra special acceleration and more, I'm surprised! It was the one thing that people always wanted on her.

  17. 9 hours ago, Icelerate said:

    I want to feed Dedue to Brave Edelgard. Imagine B!Edelgard with sturdy stance 3 and close save 3 supporting Micaiah in AR offense. Those annoying melee units that she can't counter are no longer a problem. Although bow and dagger units still are but they aren't too common. 

    I'm doing that right now with Gustav. It was pretty nice to let my Micky do her business then have Gustav block Seiros and friends. Now he's protecting Guinevere, and blocking Kempf/Lunge traps is nice too.

    9 hours ago, Jotari said:

    Considering he has an utterly useless prf staff already, another useless staff wielder seems more likely. Though they  might try something interesting with the whole Zagerus spell.

    What's the Zagerus spell? Or are you talking about the Zaharas (that's what I hear) thing he does to send Byleth to another dimension. That was the most unique thing he had other than maybe being a staff unit.

  18. It's time! Blue Tome Infantry is fine at least she doesn't compete with some of my recent additions with Selena and Valentine's Veronica, and we have Valentine's Silque as a blue-haired Cavalry Healer already. My orbs are completely depleted this month, I might have to farm a bit too.

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