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Slumber

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Everything posted by Slumber

  1. I could go dig up some old comments, but a lot of what Sigurd did just fed into the flames that Reptor and Langobalt were fanning. A few of these things would be: Not invading Verdane when they provoked him and kidnapped Edain Not leaving Silesse in order to go fight Langobalt when they were offered refuge Not trusting Arvis and Aida when their whole appeal to him at the end of the war was sketch as all hell The first one I can kind of forgive him for, since Verdane is obviously an issue and it'd be tough to root for a hero who goes "My friend has been kidnapped? Eh, fuck 'er." The other two were pretty egregious.
  2. I was firmly on the "Sigurd would be the worst bodyguard because his idealism and naivete got all of his friends killed" side. Everyone else was on the "There's no way that situation could have worked out differently, you're being too harsh on Sigurd!" side. It turned into a long argument.
  3. WHERE ARE ALL THE PEOPLE WHO WERE ARGUING WITH ME ABOUT THIS IN THE "WHICH LORD WOULD YOU LIKE AS A BODYGUARD" THREAD WHO WERE DIRECTLY ARGUING AGAINST THIS WHERE ARE ALL OF YOU GIVE ME YOUR CANDY AS REPARATIONS
  4. ... so Mother 3 will finally get localized, right? Seriously, though, he will be missed. As much as he might have been a stiff every now and then, he seemed to genuinely enjoy his position, and him being a gamer made him seem more relatable.
  5. I wouldn't say any of these are that unpopular. Barring maybe genuinely disliking Fates, I'd say these are more popular opinions than not in the fandom.
  6. My favorite shounen series, and it might be the only one where I enjoy the dub over the sub. There's so much dead air in the sub, and it loses some of the tone of the original manga. The dub is much snappier and does a better job at translating the original text. I'm sure you've already heard, but if not, Hunter X Hunter's a good follow up to YYH. It's made by the same dude, and a lot of people think it's even better than YYH. I think it's incredible, but not quite on the same level.
  7. I like this art much more than Kozaki's for the series... barring the girl with the stupid hat. Chinatsu's fits a lot more with what we've gotten previously out of the series, whereas Kozaki seemed to be making art for a different franchise entirely.
  8. It's because The Wall is a fucking stupid idea, and he knows that even the republicans wouldn't pass it. So he waited until the democrats had some power in the government so that it didn't become immediately transparent that not even republicans are on board. This way Fox News and their ilk can pass the issue off like a bipartisan issue when... it's really not. Neither side really wants it.
  9. I don't think it's just you, since I've heard this from a few people. That said, it might be one of those control schemes that just needs time getting used to. Armored Core was the same. After like, 15 years of playing it, it makes more sense now, but early Armored Core was kinda hell on the fingers. And another FromSoft game, the Souls series have similarly cumbersome controls. But with these games, there's a certain point where they just click, and the controls make sense. Here's to hoping this is similar.
  10. To some degree it's customization, but I don't think units should be entirely inflexible or anything, as much as I prefer units to have a set role or style that you have to work around. What I really dislike is the constant busy-work that goes into building units, and how the game keeps shoving these mechanics in your face. FE11 gave us reclassing, which changed up your units' stats and growth rates. By and large you really didn't have to do this, and leveling was limited, so the benefits of doing so were pretty small outside of a few fringe cases. And on top of this, you could only have a finite number of each class. Ultimately, you weren't encouraged to be constantly reclassing and building units by this method, because it wouldn't be super effective for more than a few units at a time. Though the endgame results didn't really deter you from just making as many high level Dracoknights as you were allowed and just rushing, which hurts the endgame of FE11 and 12 in my mind. FE13 started snowballing things out of control, and it's where I find that the mechanics became incredibly intrusive to the core gameplay. Beyond reclassing, skills were now tied to classes. And instead of skills being permanently tied to classes or units like in FE4/5, or a finite resource that were mostly on a unit-by-unit basis like FE9/10, Awakening allowed you to take skills from classes and bring them to other classes. And reclassing only changed your stats based on the bases of the classes you change between. The game now incentivizes and rewards you for constantly changing the classes of your units and getting new skills for them. To add on to this, the way certain skills worked(Like Armsthrift), things like forging now became much more important than it was in previous games. Now you're going around scrounging for weapons to forge for each character, which is just a huge random chance deal, and switching everyone to the best classes available with the best skills available. In the base game you can mostly avoid this(Though it doesn't stop the game from shoving second seals in your face constantly), but it's pretty much a necessity for the DLC, and changes the whole feel of the game when you prepare for this by making as many Armsthrift Sorcerors/Dark Fliers with forged Aversa's Night as possible, or any other combo of insanely busted classes, weapons and skills. And there's not much of an alternative to doing this, which is where it starts hurting the game in my mind. You ignore these mechanics only at a detriment to yourself. Fates stripped back the insane character building by limiting levels, reclassing potential and increasing the difficulty of grinding, but it, instead, adds MyCastle. What used to be a pretty straightforward SRPG series with a structured and deliberately paced campaign is now mostly an RPG with some strategy elements where you're shoved into an insanely grindy village/farm building sim every 30 minutes, with some weirdo mechanics like a lottery sprinkled. You gotta build your MyCastle to maximize your material yields, and you have to build around certain facilities in the MyCastle, but you can only get some materials and facilities in a given playthrough, so you have to tediously visit other MyCastles if you want to get resources you don't have, buy weapons you can't get at your own Castle, or get skills you've locked your own characters out of. And the game keeps encouraging this by making you build up points that you can get through online interactions which then unlock rewards in your own game, some of which are only obtainable through this method, and can require thousands and thousands of points which you build up at a pitiful rate. And then, if you decide you want to play one of the other routes, you have to do this all over again. Which, again, wouldn't be too big of an issue if the game gave you incentives to not do this. But it makes MyCastle a core mechanic, and constantly makes you go back. It's even harder to ignore than reclassing in Awakening. I don't think MyCastle would have gotten hacked to hell and back if it wasn't so essential for certain aspects of the game. If it was more ignorable, or if it was more fun, I don't think hacking would have been so prevalent, and hacked Castles wouldn't be so popular for visitors. And Three Houses seems to be diving headfirst into micromanaging and busywork again, possibly even more than what Fates did.
  11. I brought it up in the Direct thread as a concern about the franchise, but I'll say it here since it's probably a bit more appropriate: I think the micromanaging aspect of the games has gotten out of hand and aren't executed well at all. It all amounts to busy work, and the end product is a less interesting game due to how the balance of FE games is.
  12. I've been waiting for a good action mech game. They don't come around as often as they used to, and with FromSoft putting Armored Core on the back burner(Though apparently they're still working on a new one), the one constant in the genre had gone dark. I'll be trying this out tomorrow.
  13. Look, most people don't really pick their minors based on if they use them. They just go with what looks good on a resume.
  14. Marty actually made the Dean's List and graduated summa cum laude.
  15. If nothing else, the game should have some replay value with stuff like this.
  16. I'm not going to be able to stop saying "And this is for being a Brigand without a license!" anytime we're tasked with taking down random bandits.
  17. They get fined and are barred from being a Brigand, obviously. It looks like Claws might be replacing Knives as the "neutral" melee weapon.
  18. "I majored in Brigandry. Unfortunately, I found my passion in my minor, Paranormal Psychology..."
  19. SMT's not really aimed at children, being M rated and all. Still, Fire Emblem's T, so they probably wouldn't get censored too much on that front. Radiant Dawn basically had you on the side of mini-Satan(Yune), and the angelic-themed Goddess of Order with the big church behind it was the bad guy.
  20. Maybe it'll be like Gaiden, where there are some offensive light magic spells, but they're mostly for utility and healing.
  21. I mean, Nintendo owns the Xeno franchise, and are publishing SMT games...
  22. Right, but any weapon could be blessed. Didn't have to be the legendaries. I'd be down with breakable legendaries that become unbreakable once you bring them to the endgame, though.
  23. Tellius legendary weapons were also breakable. It was just the SUPER special ones like Ragnell and Alondite that were unbreakable.
  24. That's more micromanaging than had ever been in the franchise, and Awakening is way more than just reclassing. It's reclassing to get skills and stats so that you can transfer them to other classes, and then those skills all revolve around different things, like potentially reducing weapon wear, so now, among other things, you're forging weapons for specific characters, and some of those weapons are rare/hard to get but absolutely obtainable and busted(Aversa's Night)... Fates is more of that, but with many of those skills nerfed and your ability to reclass being much more limited, but it's still present, and then the game adds the worst of dogshit micromanaging by grinding resources in MyCastle and all of the micromanaging that comes with that whole feature. And you can certainly not do these things, but the game doesn't give you any other alternatives. You either micromanage to hell and back, or you just miss out on these pretty core features to the game that the game keeps encouraging you to do. I never objectively said if this is a good or a bad thing. But these are not things I think are handled well by the franchise, and hamper my enjoyment of the games. Considering the games largely went without them for 10 entries in a row(Gaiden was about as close as it ever got), and then suddenly started going crazy with them for the last 3 new entries in the game, it's not encouraging to me as somebody who would say I'm a fan of the franchise. Which is why I'm here talking about it.
  25. "Rather new" as in it really started with FE11, with limits really getting removed in Awakening, a game I don't like. And this game looks like more micromanaging.
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