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Armagon

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Everything posted by Armagon

  1. Speaking of Laguz offspring, there's a similar deal with elves and humans in UO. One of the recruits, Ridiel, is half-elf and she gets shunned by both humans and elves (humans are envious while elves think she's impure). Of course, the concept of a shunned half-elf is nothing new at all but you could make comparisons to the Branded here.
  2. Ok so appearently what happened with the Battlefront Collection was a critical error on the servers. There weren't supposed to be three, it's just only three showed up. Now, whether or not the server cap was part of it isn't clear.
  3. There was a Doctor Who plotline about this. Only it was gender instead of race.
  4. Yeah i keep trying it and i keep running into the same problem. UO Expert just devolves into enemy stat inflation, which is the boring way of making something difficult. I'll stick with Tactical, which is actually balanced. I really like that they brought the figures with them.
  5. Alain backwards long-jumps directly into Galerius, killing him instantly.
  6. I think it could switch things up for future runs. The game is guided but once you know the meta, you don't have to follow that guidance anymore.
  7. It's like poetry. I mean it's possible I guess.
  8. It's like Valkyria Chronicles tbh. I mean, that game has permadeath but you have to try very hard to actually lose someone. UO already has penalties for losing a squad, that's why permadeath is a bonus.
  9. Also that demo was really good. Pre-order sales skyrocketted after the demo came out. If I speak.....
  10. The children yearn for Tactics Ogre. It also got a very good boost because the director of Final Fantasy Tactics said to just go play UO if you wanted a new FFT (the gameplay is obviously different but the vibes are there). I was looking forward to it too 😔
  11. It's so over fellas. This game even does the TRS thing of having so many characters connected. Granted, the connections are just that and not "Holmes' dad couldn't keep it in his pants". You weren't implying it but it's probably not the way you want to express a criticism. I mean, one of the Oscar hosts a few days ago said that the latest Transformers movie could've been written by AI and that....went about as well as you would expect.
  12. Guys help me out I feel like these two characters are referencing something but i just can't put my finger on it. It doesn't ring any bells. Anyone have any ideas, cause lord knows i don't. Are we really Fire Emblem fans if we don't dunk on Kaga at least a little bit? Honestly, i think it was the "looks like AI" that got me. That's a.....very serious accusation to make in the art world these days. He's complaining about things Game of Thrones got away with. They didn't think it would sell that well.
  13. I think it's very funny how every single one of Vanillaware's SRPGs have a turbo function. Edit: for the map functions i mean. Turbo during combat is standard these days.
  14. Something really cool about Unicorn Overlord is that the changes in a character's appearance are kept. The official art obviously stays the same but the character portraits actually reflect the changes. This is especially noticeable if you use the mirror item to change appearance and growth rates. Give Alain pink hair and he'll have that pink hair in everything except the official art. You underestimate the furries my friend.
  15. Masterful bait sir. See, i thought they were gonna do a full FE4 and just have a damn near impossible rescue mission but they weave that into the narrative proper. The machinations of a furry's mind are best left undisturbed, my friend. Idk. GrimGrimiore at least was explicitly inspired by Atelier Marie and Harry Potter. Dragon's Crown was also exaggerated on purpose. From Wikipedia: "Vanillaware was born because Kamitani wanted to create original games, with the designs being influenced entirely by the team's tastes. He has strong views on both changing a project's direction halfway through and outsourcing to other companies who might not be as passionate as the main developers." @Saint Rubenio @Shrimpy -Limited Edition- @Interdimensional Observer that bolded part is probably why PC ports don't exist for the company. Most likely it would be outsourced. If Vanillaware is to make a game for PC, only they would be the ones allowed to do it. At least so long as Kamitani is in charge. For the record, the only outsourcing they allow is in the music and sound design. "In contrast to the standard staff proportions of video game developers, the majority of Vanillaware's staff are artists.The company originally focused on the entire team making one game, as their attempt at developing two games at once with Kumatanchi met with mixed results. However, by 2013, Kamitani made efforts to divide Vanillaware's staff of 24 into two teams, transitioning into a situation where the teams could work on two different projects at once. The design of Kamitani's games, along with the focus on side-scrolling action, was directly inspired by his work at Capcom, particularly titles such as Dungeons & Dragons: Tower of Doom." "As the industry is dominated by 3D graphics, Kamitani saw that 2D art was "stagnating", and he wanted Vanillaware to be at the cutting edge of 2D art in gaming". Please go to my college campus man, i'm begging you. Just walking through the gym district, i see more skin than in any of these designs. I think those are her legs. Jason Schier's opinion was one of the many examples used for Western journalism's xenophobia towards Japanese works (especially since, again, he accused Kamitani of pedophilia), both in the past and even now. People will see a mildly revealing girl in a Japanese game and go "ugh, Japan" but Baldur's Gate 3, a game where you can get rawdogged by a bear and customize your penis size, oh that's 10s across the board. For the record, there isn't a problem with either but it's a noticeable double standard. If Baldur's Gate 3 was exactly the same but Japanese instead of Belgian, you know that it would've been blasted to the deepest pits of hell. It's all exaggerated on purpose. Is Dragon's Crown possibly Vanillaware's horniest game? Yeah. But there's equal horniness for men and women, Vanillaware doesn't discriminate. How? For the record, i'm not even mad, i'm just more confused than anything. Not liking the art is one thing but calling it hideous is wild to me man.
  16. @Interdimensional Observer @Shrimpy -Limited Edition- The comic that came with the Monarch edition about the card game. Dawg i can go to the beach right now and see way more skin. Actually, scratch that, not even the beach, just my college campus lol. Ehhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh See this kinda loops back around because like aside from the Witch class, i can't really think of any. Hell, some classes put on more clothes. The female wyvern rider has no pants, the female wyvern master does. Not at this point. I read this as Luigi and was extremely confused.
  17. Honestly, outside of Muramasa and Dragon's Crown, even then i wouldn't say Vanillaware has that much sexualization of either gender. I mean if we take a look at GrimGrimiore for example who's actually sexualized here, genuinely speaking? And to be clear, there's a difference between finding a design attractive and finding a design "sexualized". Odin Sphere Again, nothing really here. Grand Knights History (I couldn't find too much on this) Where's the sex? Like i could go on but basically not every game is Dragon's Crown. I agree but it's kinda the point lol. I don't think the fantastical designs would've been really fit. I guess the mechs fit that but honestly i don't like the mech designs either. I'm generally not a fan of bulky mechs, there's a reason why Heisei MechaGodzilla is my least favorite incarnation while Showa and Legendary MechaGodzilla is more my vibe. In Xenoblade X, i prefer the lightweight and medium Skells over the heavy ones. Eh i mean it is like an epilogue story that was added after the fact. So like is that really it's fault? Like i don't think The Answer was trying to be Persona, if anything it was more like Persona-lite. Idk never played but i think it's normal for these bite-sized expansions to not have the full systems of the main game. Xenoblade is one of the exceptions here because both Torna and Future Redeemed may as well have been their own full games. Hell Torna you could get on it's own physically. Course, The Answer is being redone from the ground up so who knows how the gameplay will turn out there. This is literally the Jason Schier criticism minus the pedophilia accusations lol. You lack the whimsy Eltosian. Maybe putting the designs by themselves wasn't enough, i gotta put the whole package All of them fit well into the world in which they were designed too. Even the Dragon's Crown ones The reason Dragon's Crown is so exaggerated? Because Kamitani wanted it to stand out from other fantasy art. And we can really apply this to Vanillaware's entire catalogue. Would they be on the map if Vanillaware art was just "normal" art? Maybe they'd likely be far nicher than they are now.
  18. Is it "failing to understand human proportions" or is it a stylized take? Vanillaware.....doesn't really care for the realism. 13 Sentinels has the least out there designs and even that's intentional. UO's designs are more subdued but even those have their visual flourishes, especially the promoted classes. I mean you single out a girl for having "bad proportions" i can do that with a guy too I do not think either are actually "bad" proportions. If anything, i'm even having trouble trying to figure out how the proportions on that girl are supposedly bad in the first place.
  19. That is true. The battlefields being parts of the world map adds to the scale. Like FE4 did but in FE4 you couldn't explore that map so the more apt comparison here is Kingdom Battle except the terrain actually matters so the maps don't feel restricted by it. But even the "Kaga" things are different. Like, siege hell maps. In FE/Kaga, you really have no way of defending against siege weapons. Either dodge or take the hit. But UO gives you a few ways of dealing with it. In turn, the siege weapons themselves feel much more dangerous imo. Especially the catapults. In the years I've known you, this probably is your single most worst take. Calling Vanillaware designs AI. Actual insanity man, I'm sorry.
  20. For real though, I think comparing UO to FE or even Berwick is a bit inaccurate cause it's fundamentally different from all of them. Narrative beats are comparable but gameplay wise it's pretty different.
  21. Shrimps, hang on, are we actually supposed to root for the incest? With one notable difference: UO doesn't punish you for trying to play the game *cough* Thracia *cough VS route split *cough* TRS Ch.34.
  22. Yeah i think UO's Rapports where the fix i was looking for with regards to FE Supports. *$215 cause if you bought the Aigis Edition that doesn't bring The Answer. But like They marketed this as just the original game as a "complete experience". No FeMC route btw. Atlus thinks people dumb as hell. "Yeah we weren't gonna do it but the fans convinced us too" like they didn't have a trailer ready a month after release. $35 for fucking nothing bro, even Three Houses' DLC pass had more stuff. And like, The Answer was part of P3FES. So they took something out of the game to sell it back at you lmaooooooooo. Atlus will never be them Atlus overcharges for DLC, Monolith Soft makes their DLC too cheap for the amount of stuff they put in there (both of these are cheaper than the P3R DLC). Wraith what do you think of this image
  23. All that just to release Persona 3 Reloaded Pink in 2026. Even if they revisit the genre, I don't think it'll necessarily be a spiritual sequel either, going by the differences between Muramasa, Odin Sphere and Dragon's Crown as an example.
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