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Sturm

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  1. Part 3 - Endgame: From Pain, Awakening.

    Turns - 3/141+8

    This one was quite the puzzle and really came down to the wire, I ended up with exactly 80 kills after turn three other phase with nothing else left in range to be killed. I wasn't really sure if three turns was possible but it's pretty straight forward to get four if you have a strong mounted unit like Jill so I figured that seeing as I have four pretty decent mounted units and two other strong units that they can carry with them it would be worth a try.

    To start of I made some supports between JIll and Ike and Oscar and Reyson. The Ike/Jill one was quite important as Ike was in worst Biorhythm and he could die to being hit by a bunch of siege magic seeing as he didn't have any opportunity to use a Pure Water and it was also important that JIll didn't get hit by the Wyrmslayer!Swordmaster as she has no opportunity to heal (I also had her use a Javelin to deter him from attacking her), in itself neither of these would be much of a problem but it just increased reliability seeing as other stuff had to go right as well. The Oscar/Reyson one was more just for the sake of it, I'll probably send them both to Tibarn's group so it might help somewhat. Ike got Bonus Experienced to level 20 capping Defence. Makalov got Bonus Experienced to level 18 capping Strength, Speed and Defence and promoted with a Master Crown. Tanith promoted and then got one more level so she had 27 Strength meaning she could ORKO the Axe!Paladins with a Forged Javelin if she got Strength again on one of her level ups. Oscar got Bonus Experienced to 5.99 as he needed 29 Speed not to get doubled by Leonardo and Kyza got Bonus Experienced to 30.99 so he could be given Roar and to get his stats to a more acceptable level.

    Tanith and Oscar have pretty similar offence but Tanith was at best Biorhythm while Oscar was at worst so I gave Tanith Provoke and Adept while Oscar got Shade to minimise his combat. Between Adept, Stun and just flat out ORKOing stuff Tanith had a pretty decent chance to kill everything and almost no chance of dying. I could have given Provoke to Jill who could have killed everything reliably but I preferred Tanith to get the experience as well as the fact that JIll needed to be healthy so she wouldn't get killed by Leonardo if she was weakened too much, which could have happened if she got chipped down by being attacked a bunch of times. Ilyana took Paragon for some extra experience especially when using Staves as no one else was using it.

    I forged four max might Javelins, four max might Hand Axes one with a coin for +20 hit which I gave to Makalov seeing as his Skill is a bit low not that I expect he'll have trouble hitting stuff, two max might Fire tomes one with -1 weight for Sanaki and a max might/+10 hit Steel Knife for Sothe and I also bought a Silver Poleaxe for reasons unknown to me I guess I just felt like it.

    So as for the actual map I figured that the only way to potentially get a three turn was to have Reyson use a Laguz Stone on turn one so that I could Galdr four people on turns two and three however he can't move that far and he needs to be protected not because he's in danger of dying, his transformed avoid if very high, but because he'd lose gauge and untransform too early. This pretty much meant that Ilyana needed to get the Rescue Staff so that she could Rescue him forward and he could Galdr on turn 3 and that in turn meant that he had to reach a specific point on turn two where Ilyana could be refreshed to reach the Rescue Staff tile. Once I'd made that realisation it was mostly an issue of how to reach there which was actually quite the challenge due to the deployment configuration and the distance needed to cover. Reyson needed to be Smited twice to reach the required Square which was Ike's job but then he in turn needed to be rescued by someone that being Tanith but she had only just enough movement to reach the square that Reyson needed to Galdr from so Ike had to be directly next to her after he had Smited Reyson, that in itself took a bit of work. Oscar had to take one of the forward deployment spots so that he and Jill could drop Ilyana just in range to pull a General that was blocking one of the Squares that I needed on turn two and along with that I also needed to form a wall with all my units to protect Reyson, he could still be attacked by one Sniper but that was OK as he could be attacked four times before he untransformed too early. Makalov positioned himself to kill the Sniper before going east to help Tibarn's Group.

    Turn two Ike Smited Reyson again and was rescued by Tanith, Oscar killed a Swordmaster with the Brave Bow that actually turned out to be useful here, Ilyana healed Tanith and then Jill took Ike and killed another Swordmaster and they were all refreshed by Reyson. Tanith then flew north killing the Sleep!Bishop and the vast majority of the enemies in the middle area on Enemy Phase as well as getting in range to kill the two stationary Generals in the North West and the Paladin reinforcements from the North on turn 3 as the Beast units can't be relied on, same for the Hawks which is why Makalov went East. Jill had just enough movement to drop Ike where he could kill Aran who doesn't move and then he could kill his Halbedier friend on turn three. Ilyana got the Rescue Staff and killed most of the Mages as well as a bunch of stationary stuff around there and Oscar killed the Javelin!Halbedier and then Cantod between the Generals with the Brave Lance. Kyza who had used a Laguz Stone on turn one as he desperately needed the movement blocked the Space to Reyson's South to minimise how much he could be attacked.

    Turn three Ilyana rescued Reyson forward and then Kyza took the Rescue Staff from her so Micaiah can use it in Part 4 Prologue, he finished off a few enemies that were left and hit S Strike as well as capping Speed. Oscar then rescued Ilyana and she was dropped by Jill so Reyson could refresh them, Ike then killed the Blizzard Sage, Ilyana killed Fiona's Group Oscar killed one of the Dracoknights with the Brave Bow and then Jill killed another while trading Oscar to a Javelin and then Cantod in between the remaining ones. Tanith and Makalov positioned themselves to finish the reinforcements.

    As for the Other units they were necessary to the clear in order to kill stuff that is near them but they also couldn't advance too far North/East as they can't kill all four reinforcements in one phase which was needed, especially the Beasts, the Hawks at least can canto out of each other's way. I mainly blame it on Tibarn and Skrimir who will usually kill something that's weakened rather than kill a healthy enemy. Aside from that and Tanith having to get a little lucky with Adepts/Stuns it was actually fairly reliable, still the map is super long I definitely wouldn't have bothered if it weren't for Save States. Speaking of long I guess I ended up writing a small essay about it, huh! I guess a long map needs a long description.

    Teams for Part 4 will be:

    Silver Army: Micaiah, Sothe, Leanne, Kyza and Sanaki.

    Greil Army: Leonardo, Ilyana, Jill, Rafiel, Makalov, Ike.

    Hawk Army: Fiona, Geoffrey, Oscar, Reyson, Tanith.

     

    Unit     Class          Level       HP  Str Mag Skl Spd Lck Def Res Weapon Level                         Skills
    Ike      Vangaurd       --/20/01.00 54  29  07  32  32  17  28  16  S Swords, A Axes                     Shove, Aether, Smite
    Oscar    Silver Knight  --/20/06.41 52  27  13  31  29  28  22  19  SS Lances, B Bows                    Canto, Sol, Shade
    Ilyana   Arch Sage      15/15/07.81 45  21  31  28  30  15  18  26  B Fire, SS Thunder, C Wind, A Staves Shove, Flare, Paragon
    Kyza     Tiger          31.05       68  34  06  36  30  21  32  14  S Fang                               Quickclaw, Shove, Blossom, Roar
    Reyson   Heron          17.22       40  06  14  14  24  32  16  34  ---                                  Blessing, Galdr, Shove, Canto, Daunt
    Jill     Dragonlord     20/15/06.74 49  33  10  28  30  34  30  20  B Lances, SS Axes                    Canto, Stun, Celerity, Saviour
    Tanith   Seraph Knight  --/20/04.92 41  28  16  29  29  23  26  26  S Swords, S Lances                   Canto, Stun, Adept, Provoke
    Makalov  Gold Knight    --/18/02.14 47  27  11  23  28  28  28  17  S Swords, C Axes                     Canto, Sol, Paragon

     

  2. Part 3 - Chapter 13: Blood Contract.

    Turns - 2/138+8

    Now that I've finished the Shadow Dragon Draft it's time to get back to some Radiant Dawn. I actually did this map 4 or 5 days ago but I didn't get around to posting it, I've been trying to figure out 3-E which is a pretty annoying map, among othter things, I think I'm getting somewhere though. Anyway this one couldn't be more straight forward really, I bought the Storm Sword and the Blizzard from the Bargains as well as Bronze weapons for Meg, Nolan and Eddy and a Javelin for Aran so they can suicide in 3-E. I refrained from giving Tauroneo a weapon as I believed him dying causes Nailah to become aggressive which would obviously spell doom for one of my units so that's best avoided. Micaiah and Fiona both got to 99 exp and then Leo got given the rest of it minus the change left over at the end which got him to level 15 with some very respectable stats. First he capped Skill, then Resistance and finally Luck as well as getting to 26 Strength and 25 Speed just one point off the caps for Sniper and a pretty respectable 21 Defence, sadly he's -3 in Magic as a result but I guess that's just something I'll have to deal with, Bonus Experience can only do so much after all! He then of course promoted to Marksman in preparation for his showdown with Ike who he had more than enough Strength to OHKO with a Critical/Deadeye I think the requirement was 26 Strength. Sothe shoved him so he could reach the lower area and he equipped the Taksh to kill the Laguz that would block him, he didn't end up clearing the way entirely but Micaiah was on hand with her newly acquired Purge. He also had the decency to leave a Tiger on 1HP so Fiona could finish it thanks to the damage bonus from Ledges after Sothe cleared her way, so that'll save like 50 Bonus Experience I guess, after which he proceeded to feather Ike who decided to win anyway thanks to Titania!

    I guess it's worth saying that Leo seems a pretty good Ike killer, assuming of course that he's not a level 5 archer or so that he would normally be obviously. He only needs one shove to engage Ike on Turn 2 from 3 range which can of course be provided by Sothe (Sothe can't shove people like Nolan or Aran). Most other units aside from Jill and I guess Laura if you Purged him would need 2 Shoves as well as someone to clear one of the Laguz surrounding Ike or alternatively Pass and the Boots/Celerity or some combination thereof, not necessarily something you want to spend on a foot unit. Jill could do it by herself with Canto but would have to engage Ike on enemy phase after he equipped Ragnell which could make it more difficult to KO him probably needing a double Brave Axe Stun or something. On the other hand though Leo only has his Player Phase as Ike can't attack him back on enemy phase for a 2RKO like others might be able to, so I guess he does require a higher benchmark than most.

    Unit      Class          Level       HP  Str Mag Skl Spd Lck Def Res  Weapon Level        Skills
    Micaiah   Light Sage     16/13.20    29  10  29  17  21  27  12  29   A Light, A Staves  Sacrifice, Shove, Resolve
    Leonardo  Marksman       20/15/01.74 40  28  07  32  27  30  23  20   A Bows             Cancel, Critical +15, Shove
    Sothe     Rogue          --/10.77    40  22  05  26  24  22  16  14   S Knives           Steal. Shove, Adept, Shade
    Fiona     Lance Knight   14.70       30  12  08  11  15  10  10  08   C Lances           Imbue, Canto

     

  3. Chapter 24x: A World Apart.

    Turns - 0/133

    :Wrys::Wrys::Wrys::Wrys::Wrys::Wrys::Wrys::Wrys::Wrys::Wrys::Wrys::Wrys::Wrys::Wrys::Wrys::Wrys::Wrys::Wrys::Wrys::Wrys::Wrys::Wrys::Wrys::Wrys::Wrys::Wrys::Wrys::Wrys::Wrys::Wrys::Wrys::Wrys::Wrys::Wrys::Wrys::Wrys::Wrys::Wrys::Wrys::Wrys::Wrys::Wrys::Wrys:

     

    Endgame: Chosen by Fate.

    Turns - 2/135

    Unfortunately Jake is just 2 damage short of OHKOing Medeus with a Pachyderm critical so my plan was to weaken him with the Geosphere but he's immune to it so no joy there. I suspected he was probably immune to it, I mean it makes sense seeing as he's an Earth Dragon. Still the Geosphere did come in useful in order to kill the two Priests meaning that Jake can exactly kill Medeus with a Pachyderm hit + crit after factoring in the Throne healing, so it did end up saving two turns anyway. Jagen had to go Bishop so he could Fortify but that meant he was exactly killed by two Geosphere uses but he was saved from an untimely demise by the power of Sorceror!Ymir who made basically his only contribution here, iirc he weakened a Paladin for Jake to kill at one point as well. Athena also had to go Bishop so she could Barrier Barst who would have been killed by the Levin!Sword Hero plus Manakete after he was weakened by the Geosphere.

     

    Unit Summary going into Endgame:

    59dfad77b0ef9_Marth(Summary).png.a6cd9518a38ce8a88562ae501a28ce43.png59dfad7684c9c_Marth(Lord).png.d3da0e777d6bcc2432ef90542f9f04f2.png

    Really good at walking to the Gate/Throne. He was a complete scrub at the beginning as usual but he's good enough to survive on his way to seize and he helps with the occasional Rapier chip. After Chapter 6x he actually became really good, well as good as Marth can get I guess, his Speed was just wtf to be honest and that probably helped make things easier although I doubt it actually saved any turns. Durability was a bit of an issue later but nothing some Seraph Robes couldn't fix.

    59dfad9551e39_Cain(Summary).png.e90520e51f6123301252baff1919c612.png59dfad93419ba_Cain(Dracoknight).png.b6ca651bc8bfeda6b753d670bd36010b.png

    Solid unit from start to finish although he's probably the worst out of Shiida, Abel and himself due to having E Lances though access to Steel Swords in the first few maps which is the harder part of the game might make up for it. He carried a lot of the weight along with Jagen in the early parts of the game and then with Hardin during the middle parts. Ended up playing second fiddle to Hardin during the later parts of the game due to being promoted at a low level but was still more than capable of holding his own.

    59dfad72cf063_Jagen(Summary).png.1cc7f0e962118ab74d936a1417833740.png59dfad70d9713_Jagen(Dracoknight).png.c6ed56b634914c04aa47e2639e48d21f.png59dfad6f8f15a_Jagen(Bishop).png.06926ceaa81689d2fc0482945d94f73c.png

    What needs to be said about him really? He's terrible! When you compare him to the likes of Seth, Titania and Marcus he's just awful I mean he's barely better than Cain/Abel are at base. In truth though he's just really well designed in my opinion, his bases are exactly what they need to be and the Silver Lance is really all he needs to do his job early. Exclusive access to Dracoknight gives him an important roll all the way up to Chapter 10 and his bases alone are enough to get him there, then later he can help with a bit of healing to avoid becoming obsolete.

     59dfad7e08c09_Wrys(Summary).png.b7e2aa78683c9b4f6db224de715c5e65.png59dfad7c8d7d1_Wrys(Sage).png.a204a699cb5b857f9448c8fe1b26a9ba.png

    Third round Wrys was a complete steal to be honest. I picked him thinking, meh I guess a healer might be nice in the first few chapters but man did he prove his worth. Being the only healer in the first three maps (I know there's Lena but she starts far away from your group in chapter 3 so she's not really going to contribute until chapter 4) along with the complete dearth of Vulneraries gives him a critical role in what is probably the hardest part of the game allowing everyone to press on. He probably saved more turns in the first few maps than most of the cast can save in the whole game. After chapter 3 he could be replicated by some reclassed group A scrub like Gordin or Vyland but his slight magic advantage could make the difference, what's a lot more noticeable though is his ability to hit D Staves for Mend earlier than others not named Lena, which proved to be very important in keeping everyone in fighting condition especially in chapter 6.

    59dfad8eb8990_Barst(Summary).png.84d75afed908309f515bb32c439ba939.png59dfad8be86c9_Barst(Hero).png.3650df38114cb58444eff64c7d9bf90e.png

    Barst and the Devil Axe are simply a winning combination, very few other units can do what he does in the early maps and the only thing that kind of lets him down is getting to C Axes for Hammer in time, still he managed it and it's a rather insignificant gripe for such a great unit. Promotion to Hero more or less fixes any problems he has with his Speed and sets him up as a strong combat unit for the rest of the game.

    59dfad98b3999_Hardin(Summary).png.26a694cb4414cd4de58a5bad1e9fbd04.png59dfad963b4ae_Hardin(Dracoknight).png.4f84feb3301505dc2cf8f7902a6dfdf3.png59dfad973c3fa_Hardin(Sniper).png.f75c8cfbeee18f146cfb1079d2292214.png

    The fact he's not around for the first few maps means he's somewhat behind the likes of Cain when he joins but his immediate access to Silver Lances gives him an important role allowing him to OHKO enemies like Mages that can deal crippling damage in the early maps as well as deal good damage to Knights and such. Having two strong Cavalier units is a big boon early allowing them to work in tandem and with Cain promoting early that left Hardin to get experience and take over as the main unit in the later portions of the game.

    59dfad88554ff_Athena(Summary).png.389e39c9d940b8f3cf1e404dcfea6370.png59dfad866f0ba_Athena(Sniper).png.d485745f1802965b618546286a55ef3f.png59dfad89f0075_Athena(Swordmaster).png.b842f3dbb8274e628432c574f3a0bb29.png59dfad84955fc_Athena(Sage).png.3283263e7b3b4d288d7b71be5cb9acbb.png

    Athena is such a good unit to be honest, easily better than 90% of the rubbish you have to kill off to get her. She joins early enough to have a lot of time to contribute and her bases make her easily able to hold her own which is more than a lot of units can say. Having C Swords at base is very useful and she had exclusive access to C Rank Swords for quite a long time. If I didn't have two other good mounted units I would have reclassed her to Peg/Draco so having access to Armourslayer if it's needed without needing to train Sword Rank is nice or on a higher difficulty where having all the Dracoknights is the way to go. She never did get to Levin!Sword very much though.

    59dfad921015a_Caesar(Summary).png.8a5555a3026a7bda53fe7e206ba6577c.png59dfad906defe_Caesar(Mercenary).png.aa01ba044c7c7c3aff3afe99af188478.png

    He's so bad! I mean I never gave him a chance but I think that was for the best. Still he did his job of sundry tasks adequately and having a weak unit to distract a single enemy's focus later on was useful at times, Mercenary's huge base Speed being very useful for that as he wouldn't get doubled even later on.

    59dfad7540c9c_Jake(Summary).png.8cbb38a47ddf1a2ce8413f2068856128.png59dfad73e37c9_Jake(Ballistician).png.d3bba69d4485eb792a4c085ce890b3fe.png

    Jake was another steal actually, I didn't really think he would be all that special but his nearly unique contributions and the fact that he doesn't cost turns like Beck make him really good. He's sort of like a Mage with a Siege tome but without the usually weak attack and very limited uses. Plus he killed Medeus because who needs the Falchion.

    59dfad6eb1dc2_Horace(Summary).png.88db943a51eb99217ec81a38f25c13f9.png59dfad99bd033_Horace(Horseman).png.fde4cfc85cdc244c60343b4f6ee1055a.png

    Horace is to my mind a rare species in FE11 in that he's an OK unit. Characters in this game are either good or bad but few fall in between I feel. He's around for enough of the game to contribute but not enough to really stand out and his bases are enough to allow him to contribute with good enough Strength to deal solid damage and enough Speed to not get doubled but not fast enough to double anything, his durability is bad though as anything other than a General. He made a passable Horseman though and made some contributions with the KIller Bow or just weakening things or finishing them of which is good enough considering that he just turns up ready to roll.

    59dfad808e7a2_Ymir(Summary).png.d17f8a5bd2f64a6f04c1c0f735cfd7a0.png59dfad827f86f_Ymir(Warrior).png.12daee9dc7a168559e7a37bf5fe2b58a.png

    Kind of a similar deal to Horace in that he actually has bases unlike most units but he just joins too late to be of use. Kept Jagen alive in Endgame so credit to him for that.

    59dfad7b02e34_Nagi(Summary).png.c8273cef417beb8eabb0c3ac88b11f07.png59dfad7924b28_Nagi(Manakete).png.6a058da8d6c1efeb2e378b32b845ca9d.png

    She used the Geosphere and killed a Hero!

    Overall I think Hard 3 is a pretty good difficulty for a Draft, although I haven't done one on another difficulty so that could change, it's hard enough to be challenging especially in the early game and actually lead to the picks mattering unlike on lower difficulties where I imagine you would be more or less limited purely by how many turns it takes Marth to walk to the Gate/Throne leading to almost identical turn counts. On the other hand though you aren't reduced to having Jagen just sit on a fort for 15 turns only to get crit by Gazzak or something like you would on Hard 5 and end up getting to chapter 3 with a turn count of 50 or something. Still it becomes pretty generic later on (I vastly overestimated how good enemies are as the game goes on), say chapter 7, due to no rescue and reclassing resulting in the only limiting factor being the amount of turns it takes Marth to Seize more or less. Maybe a higher difficulty would lead to more variance? I'd be interested to know what people who have done Shadow Dragon drafts think or I guess if anyone else plans on doing this at some point.

  4. Chapter 23: Dark Pontifex.

    Turns - 7/129

    I gave Jagen the four Spirit Dusts so he could be more useful as a Physic bot, not that Wrys really needs much help keeping everyone alive with Fortify but no one else needs them. Athena used the Arms Scroll so she could use the Parthia and Jake used an Energy Drop so he could OHKO the Swarm!Bishops with the Pachyderm. Cain, Hardin and Barst went with Marth to the Throne while Horace and Athena killed everything down the bottom, with everyone using Pure Waters on turn 1 and Jake killed the Thieves and  the Bishops after they were lured by Ymir who didn't use a Pure Water so they would focus him. I also reset until the real Gharnef spawned at the top left so I didn't have to bother dealing with him (used the Geosphere to check which one he was) and ended up killing the entire map except for him obviously.

     

    Chapter 24: The Dragonkin Realm.

    Turns - 4/133

    I had completely forgotten about these Speed capped Manaketes, I actually had to think for like 30 seconds. Athena went Swordmaster and I gave her a Speedwing so she could double and ORKO the Manaketes with the Wyrmslayer and Jake used another Energy Drop to cap his Strength while Jagen went Dracoknight so he could go Shopping. Cain pulled the Manakete nearest the Throne over to the left while Hardin pulled another where Athena could kill it on turn 2 and he could also kill the two Snipers with the Gradivus. Cain then killed the Fortify!Priest south of the Throne and the Bishop on enemy phase while Jake weakened the other Manakete so Hardin could finish it with the Gradivus allowing him to kill a Bishop on enemy phase which is why I gave Jake the Energy Drop. Cain and Jake combined to kill the Manakete that Cain had pulled to the left on turn one and Athena killed the other while Hardin killed the other Bishop so that Athena would be healthy enough to ORKO Xemcel. Barst just went right with Horace and weakened a few things so that Horace could get the last few attacks in to reach A Bows. Now I just have to decide who gets the honour of eating all the Stat Boosters and soloing 24x, I'm thinking Horace at the moment, though Jagen might be an option or Ymir.

    Unit    Class        Level     HP  Str Mag Skl Spd Lck Def Res Weapon Level
    Marth   Lord         17.36     46  15  00  08  21  20  13  01  A Swords
    Cain    Dracoknight  13/15.83  44  21  01  22  22  19  18  03  A Lances, C Axes
    Jagen   Dracoknight  --/13.53  24  08  11  18  11  03  13  05  A Lances, E Axes
    Wrys    Sage         20/04.76  31  03  16  10  13  14  03  18  D Tomes, A Staves
    Barst   Hero         17/14.71  46  25  01  30  23  17  18  03  C Swords, A Axes
    Hardin  Dracoknight  20/15.95  44  24  01  24  23  14  22  04  A Lances, E Axes
    Athena  Swordmaster  18/13.32  48  21  06  26  30  11  11  03  A Swords
    Bantu   Manakete                       NOT RECRUITED
    Caesar  Mercenary    05.95     22  05  00  08  14  06  07  00  D Swords
    Jake    Ballistician 30.--     31  25  00  20  14  18  21  00  ---
    Horace  Horseman     --/13.38  28  17  01  18  15  08  09  03  E Swords, A Bows
    Beck    Ballistician                   NOT RECRUITED
    Ymir    Warrior      --/10.09  46  18  00  13  14  05  09  01  B Axes, D Bows

     

  5. Chapter 22: A Knight-Filled Sky.

    Turns - 7/122

    I gave Cain the three Goddess Icons so he could use the Devil Axe to one round the Dracoknights with less chance of killing himself and he charged ahead thinning out the enemies while the others caught up. Hardin and Cain killed the two Horsemen which could have actually posed a threat in conjunction with the Paladins and then Hardin went to remove Michalis from the gate. Almost everything ended up dead by turn 4 except for the Thief and a Paladin which I left for Athena so she could hit B Bows I'll give her the Arms Scroll and let her Parthia things I guess, free Pure Water for next map after all! Jake was pretty useful here killing the two Fortify!Priests with the Pachyderm and then Arrowspatting a few things that decided not to move, also Athena actually used the Longbow for the first and probably last time. I guess if anyone's wondering, I do realise I could just stomp the rest of the game in about 15 minutes with Gradivus!Hardin without even really thinking but hey got to spice it up a bit right?

    Huh, you're right,  I've never noticed that about the Throne in chapter 19. Euros always trying to get the upper hand via shady means :ph34r:.

    Unit    Class        Level     HP  Str Mag Skl Spd Lck Def Res Weapon Level
    Marth   Lord         16.47     45  15  00  08  21  19  13  01  A Swords
    Cain    Dracoknight  13/14.82  43  21  01  21  22  19  18  03  A Lances, C Axes
    Jagen   Sage         --/13.53  26  03  06  15  08  03  06  07  D Tomes, B Staves
    Wrys    Sage         20/02.31  30  03  15  10  13  13  03  17  D Tomes, A Staves
    Barst   Hero         17/14.20  46  25  01  30  23  17  18  03  C Swords, A Axes
    Hardin  Dracoknight  20/13.41  44  23  01  24  23  13  21  04  A Lances, E Axes
    Athena  Sniper       18/10.19  47  22  06  21  23  10  11  03  B Bows
    Bantu   Manakete                       NOT RECRUITED
    Caesar  Mercenary    05.95     22  05  00  08  14  06  07  00  D Swords
    Jake    Ballistician 26.54     30  20  00  19  12  17  20  00  ---
    Horace  Horseman     --/11.14  27  16  01  18  15  08  09  03  E Swords, B Bows
    Beck    Ballistician                   NOT RECRUITED
    Ymir    Warrior      --/10.09  46  18  00  13  14  05  09  01  B Axes, D Bows

     

  6. Chapter 20x: Men and Monsters.

    Turns - 0/112

    Why don't these maps have reinforcements? Hardin and Athena both went back to Sniper and they went left along with Caesar and Wrys, Marth went right to chat with Ymir and everyone else went north led by Cain and Barst. Everything except for the Manakete on the right, the two Bishops and Larissa were dead by turn 7 so Marth blocked the Manakete on the bridge and he, using the Levin Sword and the Geosphere, and Horace hit it while Jagen spammed heal on Marth until the Fortify!Bishop Broke his Staff, while Hardin took a few pot shots at Larissa.

    Also, something I meant to ask about Chapter 19 but forgot, what's the deal with the rule that says you can't seize before turn 5? As far as I can tell you can't seize before turn 5 anyway unless I'm missing something, so this seems redundant to me, I assume there must be a reason though.

     

    Chapter 21: Clash in Medon.

    Turns - 3/115

    For once they actually put Marth just in range to seize rather than put him one tile short! Marth used both the Seraph Robes and the Dracoshield so he could survive two Paladins and a Dracoknight on turn 2 while the ever useful Caesar distracted a third Paladin. Marth could probably have dodged the Dracoknight without too much issue but I might as well use these stat boosters some time and I don't think anyone else needs them. Bars killed the Generals with the Armourslayer and then the Mages and the Sniper and finally Orridyon with the Wo Dao. Everyone else just killed whatever came near them more or less and Cain went to the Secret Shop and bought all the stuff most of which is probably completely useless.

    Unit    Class        Level     HP  Str Mag Skl Spd Lck Def Res Weapon Level
    Marth   Lord         16.47     45  15  00  08  21  19  13  01  A Swords
    Cain    Dracoknight  13/13.59  43  20  01  21  22  12  18  03  A Lances, C Axes
    Jagen   Sage         --/13.26  26  03  06  15  08  03  06  07  D Tomes, B Staves
    Wrys    Sage         20/02.31  30  03  15  10  13  13  03  17  D Tomes, A Staves
    Barst   Hero         17/13.95  46  24  01  30  22  16  18  03  C Swords, A Axes
    Hardin  Sniper       20/12.25  47  22  01  27  28  12  17  04  B Bows
    Athena  Sniper       18/09.27  46  21  06  21  22  09  11  03  C Bows
    Bantu   Manakete                       NOT RECRUITED
    Caesar  Mercenary    05.95     22  05  00  08  14  06  07  00  D Swords
    Jake    Ballistician 25.24     29  20  00  18  12  16  20  00  ---
    Horace  Horseman     --/11.14  27  16  01  18  15  08  09  03  E Swords, B Bows
    Beck    Ballistician                   NOT RECRUITED
    Ymir    Warrior      --/10.09  46  18  00  13  14  05  09  01  B Axes, D Bows

     

  7. On 30/09/2017 at 6:45 PM, Lord Tullus said:

    ok, so I've read most of the posts here, and I agree with most of what's said.  As much as I want to imput my thoughts, I'd look like an idiot and am better sticking to asking the questions and not answering. So, If I may ask, why is Marisa above Amelia in the Bottom teir?  Doesn't she have 1-2 range ability with  javelins at base? And what of the speed wings that you can get from her on eirika's route?  Are those more valuable than Marisa's usability as a whole?  

    I like how the list is now, and personally I believe that Amelia is the worst unit in the game. But I want to know if my belief still holds up when 1-2 range is such an important factor in GBA FE and FE as a whole

    I could see Amelia being above Marisa to be honest, after all a crap Cavalier/Paladin is still a Cavalier/Paladin. Getting her past her recruit phase is probably the worst of all the trainees but it's not exactly like Marisa is ORKOing stuff left and right upon recruitment. That being said Marisa has no business being above Neimi, Neimi has a bad start but she actually has good growths and she gets a horse upon promotion, she's perfectly usable if you invest a bit into her at the start, plus she has quite a bit of availability over Marisa. To be honest I'd say she's better than most if not all the units currently in D tier.

  8. Chapter 19: Manakete Princess.

    Turns - 5/107

    Wrys promoted and switched to Sage for the +1 Magic and Hardin went back to Sniper while Athena went Swordmaster so she could double and ORKO the three Heroes which were the only things even remotely approaching a threat, she had to dodge 1/3 hits but the save point was there for that. Jagen took the one use Master Key and got the XL Bullion while Caesar took the two use one and got the Geosphere and the Seraph Robe while the enemy thieves were left to get the Lightsphere, Speedwing and the (useless) Master Seal and then killed for their stuff, Athena also killed the Sniper with the other Master Seal just for experience not because I actually want the item.

     

    Chapter 20: Camus the Sable.

    Turns - 5/112

    Hardin went back to Dracoknight and he and Cain took care of everything north of the River with a bit of help from Barst at the beginning to clear out the Generals and a Paladin. Cain hit C Axes and Hammered Lorenz in the face while Hardin easily dispatched Camus claiming the Gradivus and killed the Devil Sword!Thief and the Pachyderm Ballista for their stuff. Athena led the way south of the River armed with the Devil Sword so she could ORKO Paladins accompanied by Horace, Jake and the might Caesar who made himself useful by tanking a single Ballista hit and then running to hit the Save Point, so good. Barst went to the Arena over the last three turns getting some nice experience and a bunch of cash, now that I think about it I probably didn't need the XL Bullion I have a bunch of stuff I could sell to buy stat boosters although I don't know what else I'd use the last Master Key on, the Spirit Dust I guess not that it makes any difference anyway. 

    Unit    Class        Level     HP  Str Mag Skl Spd Lck Def Res Weapon Level
    Marth   Lord         14.49     29  13  00  07  19  18  10  01  B Swords
    Cain    Dracoknight  13/12.47  42  19  01  20  22  11  18  03  A Lances, C Axes
    Jagen   Sage         --/11.61  26  03  06  13  07  03  06  07  D Tomes, C Staves
    Wrys    Sage         20/02.14  30  03  15  10  13  13  03  17  D Tomes, A Staves
    Barst   Hero         17/11.30  45  22  01  30  21  16  16  03  C Swords, A Axes
    Hardin  Dracoknight  20/10.89  41  22  01  23  23  12  18  04  A Lances, E Axes
    Athena  Swordmaster  18/7.66   42  17  06  22  24  09  10  03  A Swords
    Bantu   Manakete                       NOT RECRUITED
    Caesar  Mercenary    05.95     22  05  00  08  14  06  07  00  D Swords
    Jake    Ballistician 20.04     28  17  00  14  12  13  18  00  ---
    Horace  Horseman     --/09.87  26  16  01  17  14  07  09  03  E Swords, B Bows
    Beck    Ballistician                   NOT RECRUITED

     

  9. On 22/09/2017 at 5:12 AM, SpaceSamurai said:

    I'm pretty sure Franz can make better use of the first KC, not to mention he is also easier to train than Gilliam. You do get another KC but well...  Forde, Kyle

    I agree Franz is better but I'm not saying Gilliam should be above Franz just that he should be higher, so I don't really see your point here.

    On 25/09/2017 at 0:14 PM, SpaceSamurai said:

    Chapter 2: you mean the bandits on the mountain? How can he even hit them?

    You don't try to kill them while they're still on the mountain...

    On 25/09/2017 at 0:14 PM, SpaceSamurai said:

    Chapter 5,6,7: And Joshua is better in those chapters because he has better mov and better offense

    I don't really agree with this all those maps are boss kill maps and most enemies are in between you and the boss so Gilliam should still have time to get to see enough combat despite his one less move. The bigger issue I have is with saying that Joshua has better offence, the only enemies I can see Joshua having the advantage against is Mages and Archers who he can ORKO while Gilliam can't, most other enemies I expect they both 2RKO so they are even, Joshua does have Killing Edge access so he probably wins this slightly. However Gilliam has a huge advantage in that he can use Javelins to kill multiple Archers/ Mages over two turns and can still use his Player Phase to heal if needed, Joshua doesn't have this he can only kill one enemy with 2 range per turn and if he needs to spend his turn to heal then he can't kill any.

    On 25/09/2017 at 0:14 PM, SpaceSamurai said:

    Chapter 8: Why would you even promote him? Gilliam is a good candidate for the KC, yes, but Franz is an even better candidate for that item. I really don't see any reason to promote him instead of Franz.

    Again I agree Franz is a better KC candidate but Gilliam is still a good candidate for it, just because Franz is one of the best units doesn't mean you have to use him, I don't think that's the purpose of the tier list at least not to my mind.

    On 25/09/2017 at 2:35 PM, SpaceSamurai said:

    Like what? Seth himself can handle everything without any help from Gilliam. He does one-round the Knights with Steel axe, but Garcia can also do that and he doesn't need any promotional item. I doubt a promoted Gilliam will save any turn in this chapter.

     I mean Seth can handle everything without any help from anyone not just Gilliam.

    On 25/09/2017 at 2:35 PM, SpaceSamurai said:

    Then how does the promotion makes Gilliam better? Don't forget that Kyle and Forde have better mov and their stats are also better than Gilliam's.

    Kyle and Forde will have better stats in the long run but they aren't really in a position to promote even at the end of Chapter 8 Gilliam  probably has the advantage in stats for a while and as Hawk King said Gilliam going from 4-6 move is more useful than a level 10/1 Forde/Kyle would be at that point. I would rather have a level 10/1 Gilliam than 10/1 Forde/Kyle and let them promote a bit later on after they get more levels personally.

  10. Chapter 17x: Prisoner of Helena.

    Turns - 0/96

    I split my team into two groups here; Barst, Horace, Jagen and Wrys went around towards the throne and were joined by Marth after he got the Poleaxe. While Cain and Athena went with Marth and then backtracked to the start and waited for the Paladin reinforcements with Hardin and Jake. Most of the experience was focused into Barst, Hardin and Jake with Horace getting a bit as well while Athena, Wrys and Jagen just spammed staves for the most part. Hardin and Horace both got to B Bows and Barst reached C Swords while Wrys reached level 20, he'll promoted with the Master Seal from the next chapter and probably become the final promotion of the game, I doubt Caesar will reach level 10.

     

    Chapter 18: The Sable Order.

    Turns - 6/102

    Hardin joined Cain as a Dracoknight and they killed about 75% of the map between them without any issue, although I did have to burn a use of the Fortify, while Athena went back to Sniper and got a couple of kills in as did Barst. The map was straight forward enough I ended up using both Save Points to visit the Arena with Horace and then with Barst, who got a 5 streak on his first attempt, earning about 6500 gold between them and Horace bought a couple of Recover Staffs for Jagen and Wrys. 

    Unit    Class        Level     HP  Str Mag Skl Spd Lck Def Res Weapon Level
    Marth   Lord         13.75     28  13  00  07  18  17  10  01  B Swords
    Cain    Dracoknight  13/11.62  41  19  01  20  21  11  17  03  A Lances, D Axes
    Jagen   Sage         --/11.04  26  03  06  13  07  03  06  07  D Tomes, C Staves
    Wrys    Curate       20.00     24  00  12  08  13  12  03  18  A Staves
    Barst   Hero         17/8.75   42  21  01  28  20  16  15  03  C Swords, A Axes
    Hardin  Dracoknight  20/8.50   39  21  01  23  23  11  17  04  A Lances, E Axes
    Athena  Sniper       18/5.38   42  18  06  17  19  08  11  03  C Bows
    Bantu   Manakete                       NOT RECRUITED
    Caesar  Mercenary    05.95     22  05  00  08  14  06  07  00  D Swords
    Jake    Ballistician 16.65     27  15  00  12  08  11  17  00  ---
    Horace  Horseman     --/09.41  26  16  01  17  14  07  09  03  E Swords, B Bows
    Beck    Ballistician                   NOT RECRUITED

     

  11. Gilliam should go up and I agree Joshua should probably go to the bottom of C. I have Gilliam in a draft at the moment (which I should really get back to but that's besides the point) I picked him in my second double pick and I definitely think it was worth picking him there, possibly even higher priority would not be amiss, he was probably the MVP for chapters 8,9 and 10. To elaborate Gilliam can contribute in several maps before Joshua even joins:

    • In Chapter 2 he can kill the reinforcements while someone else takes care of the rest of the Bandits.
    • In Chapter 3 he can help to break walls and clear the way for Eirka to get to the Throne.
    • In Chapter 4 he can kill the reinforcements that spawn near the start or go south towards Lute's Village.
    • In Chapters 5, 6 and 7 he doesn't really do anything other than just getting experience which is the same as what Joshua is doing at that point.
    • Chapter 8 he starts outperforming Joshua again though due to being able to promote he can carry Eirika to the Throne as well as being able to kill the Knights without much fear.

    That just sort of continues in the same vein I'd say especially as Gilliam has 2 range. His main problem is his speed but he actually doesn't need to be able to double a lot in the early game, only really in chapter 4 he might need one speed proc to double the Revenants, later on he should be fast enough to double Knights and he could potentially OHKO faster enemies with Silver Lance/Horseslayer as others have mentioned and obviously he's leagues ahead of Joshua in terms of taking hits even when carrying Eirika or whoever.

    Natasha's Magic growth is good but how many levels is she realistically going to get if playing fast, I wouldn't be surprised if she can't even reach promotion before very late game. Having said that you probably don't need much Magic to Warp a flier to be able to drop the Lord near the Gate on Turn 1 in chapter 19 so she probably can still do it. I think D is  too low because she is still a Warper/Rescuer which is more than some can say, I'd put her somewhere in mid to low C I think.

    @Heptade I'll check out Harmonium thanks for the recommendation, I've heard of them but my French is how do you say 'ne tres bien pas'? so I never listened to them.

  12. Chapter 16: The Battle for Altea.

    Turns - 6/93

    Barst went Berserker so that he could cross the Sea and pull the Horsemen and the Javelin!Cavalier to the North, otherwise the Horsemen would have killed Cain, and so he could Hammer Hollstadt. Jake killed the Fortify!Priest over 2 turns and Cain opened the first Door while equipping the Killer Lance so the first Hero suicided on him and then he went around the fort to clear all the Cavaliers and the Paladin with the Ridersbane. Jagen went with Marth and opened the second door for him, everyone else just stayed near the start. Hardin killed a few Horsemen across the water and a Dracoknight and hit level 20 and got to D Bows. Horace being able to use the Killer Bow was also helpful being able to OHKO both a Dracoknight and the second Hero with a critical, Xane could have been sacrificed to protect Jagen if he hadn't criticalled the Hero though. Jagen also managed to visit the Arena and won a fight against a Swordmaster for 1650g with a critical, he only did 3 damage per hit to Jagen so I have no idea how that works out at 1650g when things that 2HKO him like Warriors were less money, whatever I'll take it.

     

    Chapter 17: Star and Saviour.

    Turns - 3/96

    Barst went back to Hero and Jagen and Athena both went Sage, Athena was close to levelling up so I rigged her Magic using the Save Point. Hardin promoted and went Paladin so he could kill the VIP Card!Bishop on Turn 1 and send it to the Convoy so Cain could visit the Secret Shop and Horace killed the Fortify!Bishop. Wrys hit A Staves so between the remaining Physics and the Fortify I should have plenty to last the rest of the game. Marth opened the Door and Cain killed the Mage and the Bishop while Marth weakened Morzas with the Wurmslayer on Turn 2 EP after Hardin and Athena cleared the two Knights in his way so Hardin could finish him with a Javelin. Barst just went and killed the Hero for experience while Jake killed the Thief to get the Devil Sword. Xane and one generic had to be sacrificed to the Manakete to access the Gaiden. Cain bought a Killer Lance, Dragonpike, Killer Axe, Poleaxe, Killer Bow and a Longbow from the Secret Shop.

    Unit    Class        Level     HP  Str Mag Skl Spd Lck Def Res Weapon Level
    Marth   Lord         12.13     27  12  00  07  17  16  10  01  B Swords
    Cain    Dracoknight  13/09.56  39  19  01  20  19  11  16  03  A Lances, D Axes
    Jagen   Sage         --/09.11  25  03  05  12  06  03  06  07  D Tomes, C Staves
    Wrys    Curate       17.89     23  00  09  08  12  11  03  16  A Staves
    Barst   Hero         17/4.14   40  20  01  26  19  13  13  03  D Swords, A Axes
    Hardin  Paladin      20/2.68   39  15  01  20  21  09  14  07  D Swords, A Lances
    Athena  Sage         18/3.29   39  13  08  09  12  08  06  05  D Tomes, D Staves
    Bantu   Manakete                       NOT RECRUITED
    Caesar  Mercenary    05.84     22  05  00  08  14  06  07  00  D Swords
    Jake    Ballistician 12.64     25  11  00  09  05  11  17  00  ---
    Horace  Horseman     --/05.94  24  14  01  16  13  07  09  03  E Swords, C Bows
    Beck    Ballistician                   NOT RECRUITED

     

  13. It seems I underestimated Ephraim!Duessel's ability to double without needing the Speedwing so I could see him in Low B/ High C I guess, I would probably have put him Low C/ High D before, I definitely think he should be below Garcia though.

    I agree with a few of the things Hawk King said, in particular -

    • Eirika!Saleh: I agree he probably shouldn't be in the same tier as Franz/Vanessa they have virtually the entire game whereas he has about half the game, still A tier though.
    • Natasha: Should be a bit below Moulder but not much.
    • Innes: He probably could be seperated by route as well, and should drop to maybe C on Eirika route and probably Low D on Ephraim's route.
    • Joshua: I agree he's too high being Swordlocked when you already have Eirika, I never really understood why people seem to rate this guy so much especially when Garcia is a better Hero Crest candidate. There's no way he's the second best boss killer earlygame either.
    • Neimi: E does seem a bit harsh for her actually, she starts out shit but if you actually use her and she promotes she can be pretty decent and she has a horse, still shouldn't be higher than D though.
    • Colm/Rennac: I don't agree with Rennac being above Colm but I think they could probably be moved closer together.
  14. Chapter 15: An Oasis of Magic.

    Turns - 5/87

    Jagen went back to Dracoknight so he could go shopping for 2 Killing Edges, 2 Javelins and 2 Mends while Hardin went Archer for effective damage on the Dracoknights. Cain used a Pure Water and took care of everything on the way to the Gate by himself, Jagen helped him kill one Dracoknight with some Javelin chip. Everyone else just made themselves busy getting experience while Marth walked to the Gate, Horace hit C Bows so he can use the Killer Bow now which should be helpful and Cain got D Axes which is cool I guess.

    Unit    Class        Level     HP  Str Mag Skl Spd Lck Def Res Weapon Level
    Marth   Lord         11.67     26  12  00  07  16  15  10  00  B Swords
    Cain    Dracoknight  13/07.76  37  18  01  20  18  10  16  03  A Lances, D Axes
    Jagen   Dracoknight  --/08.58  23  08  02  14  09  03  13  04  A Lances, E Axes
    Wrys    Curate       16.27     23  00  08  08  12  11  03  16  B Staves
    Barst   Hero         17/2.82   39  20  01  25  18  12  12  03  D Swords, A Axes
    Hardin  Archer       18.36     32  13  00  16  15  09  12  01  E Bows
    Athena  Sniper       18/2.56   41  17  04  15  16  08  10  03  C Bows
    Bantu   Manakete                       NOT RECRUITED
    Caesar  Pirate       05.84     24  06  00  01  10  06  06  00  E Axes
    Jake    Ballistician 10.06     23  11  00  07  05  09  17  00  ---
    Horace  Horseman     --/03.99  24  13  01  15  12  07  08  03  E Swords, C Bows
    Beck    Ballistician                   NOT RECRUITED

     

  15. 21 hours ago, Heptade said:

    A King Crimson profile pic, a Yes-inspired location. I love you!

    Thanks mate! Always good to meet another Prog Rock enthusiast! :awesome: You should have a listen to Van der Graaf Generator if you haven't heard them, they're one of my favourites and a bit less well known, if you like KC you'll probably like them. H to He, Who Am the Only One, Still Life and Pawn Hearts are all great albums.

    13 hours ago, SpaceSamurai said:

    Early game is filled with axe users, Franz can use sword to deal good damage to them, Vanessa can't do that because she is lance-locked, the bandits will destroy her, I would be surprised if Franz's combat isn't much better than Vanessa's.

    Ephraim!Duessel is definitely B or even A tier. He's just unkillable, his speed is meh but he still manages to double a lot of enemies and if he fails to double anything, he can just use brave weapons so it's not a big problem. He also has awesome weapon rank, which lets him use every weapon in the game( Except the legendary ones) 

    You have a point about Franz being able to use Swords I hadn't thought about that but I still don't see it putting him above Vanessa, anyway they're almost certainly 2nd/3rd best unit after Seth so it's probably just nit picking to say which one is slightly better than the other.

    Don't get me wrong I don't think Ephraim!Duessel is bad by any means but I just don't see him as A tier, I seem to remember him needing the Speedwing to double stuff but if he doesn't need it I could see him being somewhere in B maybe but A I just don't see it at all.

  16. Chapter 14: Land of Sorrow.

    Turns - 6/82

    Cain went back to Dracoknight, Jagen went Sage (he has C Staves as Sage now) and Caesar went Pirate so he could cross the River and open the Door to the Treasure Room in time. Jagen lowered the Draw Bridge and Hardin weakened the Ballista for Jake to kill and get the Stonehoist, it's good he has a weapon with a decent number of uses now it's just a shame it can't hit the broad side of barn, Barst killed one Armour and Athena and Horace ganged up on the other while Cain weakened one on the way to the Treasure Room. After the first turn, Cain, Horace and Caesar went to get the Silver Card while Marth, Hardin, Jagen and Barst went towards the Throne and Athena just killed the Archers through the wall. Barst went to kill Jiol with the Hammer hitting A Axes as a Hero in the process and Horace convoyed the Silver Card so that Hardin could grab it and he bought 2 Armourslayers, 6 Silver Lances, 2 Ridersbanes and 2 Silver Bows plus Jagen took it the next turn and bought 15 Door Keys which should be enough to open basically every remaining door in the game and 2 more Pure Waters. Marth hit B Swords and Catria got fed to Jake by Hardin.

    Unit    Class        Level     HP  Str Mag Skl Spd Lck Def Res Weapon Level
    Marth   Lord         11.67     26  12  00  07  16  15  10  00  B Swords
    Cain    Dracoknight  13/06.44  36  17  01  20  18  10  15  03  A Lances, E Axes
    Jagen   Sage         --/08.49  25  03  05  11  06  03  06  06  D Tomes, C Staves
    Wrys    Curate       15.65     23  00  08  07  11  11  03  15  B Staves
    Barst   Hero         17/2.67   39  20  01  25  18  12  12  03  D Swords, A Axes
    Hardin  Cavalier     17.58     34  13  00  14  16  09  12  01  D Swords, A Lances
    Athena  Sniper       18/1.79   40  17  04  14  15  08  10  03  C Bows
    Bantu   Manakete                       NOT RECRUITED
    Caesar  Pirate       05.84     24  06  00  01  10  06  06  00  E Axes
    Jake    Ballistician 09.29     23  10  00  07  05  08  17  00  ---
    Horace  Horseman     --/03.73  24  13  01  15  12  07  08  03  E Swords, D Bows
    Beck    Ballistician                   NOT RECRUITED

     

  17. All right here's my two cents for what it's worth:

    • Vanessa should definitely be above Franz I feel, his combat isn't that much better than hers especially after she promotes, nowhere near enough to mitigate the advantage she has from flight. Also I don't see how Vanessa can't contribute in chapters 3 and 8.
    • I agree with Horace about Duessel, he's nowhere near A/B tier. Ephraim!Duessel is good if you give him the Speedwing I guess but there are better alternatives like Cormag most obviously and Eirika!Duessel is going to kill a few things in the desert and probably nothing else, I'd put him around bottom of C/top of D.
    • Ephraim!Saleh should probably be lower his combat is still good but Artur/Lute have more time to level and outperform him by the time he joins plus he can't really reach Warp until much later if at all.
    • Kyle and Forde I feel might be a bit too high they're usually pretty underlevelled by chapter 9 but they're both Cavaliers/Paladins so they probably should be top of B I guess, not really sure about this one.
    • I think Moulder is too high, I mean he does some healing which is nice but he shouldn't be A tier, especially over the likes of Tana.
    • Innes should be lower I think especially Ephraim!Innes he can make some contributions due to Silver Bow mostly but I don't see him being top of B at all.
    • Lute I feel should be higher although that's probably just because some of the people above her I think should be lower. She's worse than Artur almost for sure but I think she's pretty solid once she gets going.
    • Gilliam I think should be higher, nearer Garcia, sure he's slow and he's a knight but I think he's pretty decent especially after he promotes (Great Knight obviously), although having said that he's going to be made almost entirely redundant by the likes of Vanessa/Franz/Seth/Forde/Kyle etc so maybe it's more warranted where he is. I guess in a vacuum I'd say he should be higher but compared to others probably not.
    • I think there's a pretty big difference between Ephraim!Cormag and Eirika!Cormag to the point where I wouldn't even bother waiting for Eirika!Cormag to show up. At least a tier difference I'd say maybe even more.
    • Syrene is missing from the list.
  18. Chapter 13: The Wooden Cavalry.

    Turns - 3/76

    I decided to promote Athena and Barst here and keep Hardin unpromoted for the time being so he can get some more levels before chapter 16 although it probably won't make a difference to his stats in the long run anyway. Cain and Hardin went back to Paladin/Cavalier and ran to kill the boss between them while Barst went Hero and cleared the way for Marth as well as grabbing the Ridersbane from the Thief. Athena went Sniper because why not and she killed the two Ballistae in the North, I can't really see her getting anywhere on her Lance rank and she's already at A/B Swords as a Swordmaster/Paladin anyway. Jagen went back to Paladin as well and Horace went Horseman and they killed two of the Ballistae in the south including the Hoistflame one so Jake actually has another weapon to use now. Midia recruited Astram for his weapons and then they both died on turn two distracting a bunch of Ballista fire, they made it pretty reliable actually along with Wrys and Caesar distracting some Ballistae on turn one, I think the only person who had a chance of death was Horace. I didn't think Beck would be worth the two turns it would cost to recruit him especially considering I already have Jake.

    Unit    Class        Level     HP  Str Mag Skl Spd Lck Def Res Weapon Level
    Marth   Lord         11.17     26  12  00  07  16  15  10  00  C Swords
    Cain    Paladin      13/05.40  37  15  01  20  18  09  12  06  D Swords, A Lances
    Jagen   Paladin      --/08.24  25  01  04  11  06  03  06  09  D Swords, A Lances
    Wrys    Curate       15.26     23  00  08  07  11  11  03  15  B Staves
    Barst   Hero         17/1.40   38  20  01  24  17  12  12  03  D Swords, B Axes
    Hardin  Cavalier       17.17     34  13  00  14  16  09  12  01  D Swords, A Lances
    Athena  Sniper       18/1.26   40  17  04  14  15  08  10  03  C Bows
    Bantu   Manakete                       NOT RECRUITED
    Caesar  Mercenary    05.84     22  05  00  08  14  06  07  00  D Swords
    Jake    Ballistician 07.33     23  08  00  05  04  07  15  00  ---
    Horace  Horseman     --/03.24  24  13  01  15  12  07  08  03  E Swords, D Bows
    Beck    Ballistician                   NOT RECRUITED

     

  19. Chapter 12: The Ageless Palace.

    Turns - 6/73

    Cain rushed around the outside to grab the Boots for Marth accompanied by Jagen who distracted one of the Mages so that Cain would have enough HP to fight Heimler's group after taking a hit from the Manakete without needing a Physic and he also got the Master Seal from Heimler. Hardin, Athena and Caesar went with Marth through the Treasure Room while Barst stayed at the start and weakened the Thieves and some reinforcements. I fed both Thieves, the Sniper, Volzhin and a Horseman to Jake so he could catch up on some levels. Shiida, Sedgar and all of the prisoners except for Midia who I spared so she can recruit Astram for his Silver Sword were killed off to access 12x. I also used a lot of Master Keys here to get the Master Seal, Boots, Arms Scroll, and the Dragonpike while Marth got the Large Bullion, I'm not really sure if the Arms Scroll or the Dragonpike were worth getting, especially the Dragonpike, but it's done now.

     

    Chapter 12x: A Traitor's Worth.

    Turns - 0/73

    Jagen and Athena joined Wrys as members of the Clergy to maximise experience and so that Athena had an existent Magic growth for those sweet Levin Sword strategies later on, I used all the save points to make sure she got Magic while Hardin went Archer mostly just for the hell of it, who knows maybe getting him to Silver Bows as a Sniper might be useful probably more so than getting his Sword rank up would be. Hardin and Caesar stayed with Athena near the bottom area while the rest went North. A lot of the map was just training Weapon Rank, Cain hit A Lances and started on Axes, Marth is pretty close to B Swords, Jagen is well into C Staves as a Bishop and probably pretty close to C as a Sage, Barst is getting near to A Axes and Hardin got about half way through E Bows so probably about a 1/4 to a 1/3 of the way to B Bows as a Sniper and I guess Athena is probbaly pretty close to C Staves as a Bishop as well if I need three Physic users at some point for whatever reason. Jake got fed a couple of kills at the beginning but I didn't want to waste too much of the Arrowspate so he didn't do anything for most of the map. Oh and I got Horace I guess if only he could ride a Dragon he'd probably be pretty good, still might be able to do some odd jobs as a Hero or Berserker with Devil Axe or maybe even Horseman, he can probably get to Killer Bows pretty quickly as Horseman.

    Unit    Class        Level     HP  Str Mag Skl Spd Lck Def Res Weapon Level
    Marth   Lord         10.89     26  12  00  06  15  14  10  00  C Swords
    Cain    Dracoknight  13/05.29  35  16  01  20  18  09  14  03  A Lances, E Axes
    Jagen   Bishop       --/08.18  25  01  04  11  06  03  06  09  E Tomes, C Staves
    Wrys    Curate       15.26     23  00  08  07  11  11  03  15  B Staves
    Barst   Pirate       17.08     34  19  00  15  11  12  09  00  B Axes
    Hardin  Archer       16.71     31  13  00  14  13  09  10  01  E Bows
    Athena  Cleric       18.47     32  10  04  07  09  08  04  08  D Staves
    Bantu   Manakete                       NOT RECRUITED
    Caesar  Mercenary    05.84     22  05  00  08  14  06  07  00  D Swords
    Jake    Ballistician 07.33     23  08  00  05  04  07  15  00  ---
    Horace  General      --/03.00  32  15  01  12  08  07  17  03  B Lances, D Bows

     

  20. Chapter 11: Knorda Market.

    Turns - 9/67

    Cain used the first Master Seal at level 13 and reclassed to Dracoknight, I choose him over Hardin to make use of the Lance Rank thus giving me three Silver Lance users while Shiida went Myrmidon so she could recruit Jake without being eviscerated by the Arrowspate. Cain flew over the Mountain towards Linde's Village and thinned out the Mercenaries to work on his Lance Rank while the rest started making their way round with Marth. Barst stayed with Wrys near the start and took care of the two Pegasus Knights as well as giving Wrys a heal target. After a few turns Cain backtracked and killed the Cavaliers near the castle and cleared the Gate while Hardin led the way for Marth and Shiida. He went ahead to clear the way so Marth wouldn't get blocked, killing the Thunderbolt!Ballista over two turns and then the Horseman with the Ridersbane. Afterwards he and Jagen killed the Killer Bow!Sniper which they could just barely kill between them with Silver Lances and Cain weakened Khozen so Hardin could take the kill. Athena took out the rest of the Mercenaries as well as the Thief with a little help from Caesar, who I think is basically irredeemable at this point and is pretty much just relegated to Athena's Bitch oh and he opens chests and goes shopping which he did a lot of here; buying two Steel Swords, two Steel Lances, a Steel Axe, a Mend, a Rapier, a Silver Lance, a Javelin and a Hand Axe. Athena got rigged a Strength/Speed level from the first Save Point and then I used the second to enable her to get a round of Arena, she got lucky with a 1200 gold bet against a Fighter that she could just barely 5HKO and getting two dodges at 60% hit for a nice bit of cash as well as getting another Strength/Speed level.

    Unit    Class        Level     HP  Str Mag Skl Spd Lck Def Res Weapon Level
    Marth   Lord         08.39     24  10  00  05  13  12  09  00  C Swords
    Cain    Dracoknight  13/02.44  34  16  01  17  15  07  13  03  B Lance, E Axes
    Jagen   Dracoknight  --/06.21  23  08  01  13  08  03  13  04  A Lances, E Axes
    Wrys    Curate       11.94     21  00  07  06  10  09  03  11  C Staves
    Barst   Pirate       13.87     31  17  00  12  11  10  09  00  B Axes
    Hardin  Cavalier     15.03     32  13  00  13  14  08  10  01  D Swords, A Lances
    Athena  Myrmidon     15.04     30  13  00  14  16  07  07  00  C Swords
    Bantu   Manakete                       NOT RECRUITED
    Caesar  Mercenary    04.34     21  05  00  08  13  06  07  00  D Swords
    Jake    Ballistician 01.55     20  05  00  01  03  03  14  00  ---

     

  21. Chapter 10: Princess Minerva.

    Turns - 8/58

    Finally decided to do some more Shadow Dragon, this one was a little bit trickier than the last few but nothing too difficult. I split my team into two groups here; Marth, Cain, Hardin, Athena and Caesar went south around the Castle to escort Marth to the throne while Jagen and Barst, accompanied by Vyland, Roshea and Radd who were sent to abate the wrath of the horde of reinforcements went north to get the Master Seal. I had to do a bit of trial and error on where to position my units on turn one to get the four cavaliers to make a line against the castle and get the Dracoknights to go south while Minerva (who got killed by Barst, R.I.P., your axe will live on) and one Pegasus Knight went north. As such Cain, Hardin and Marth could kill a Cavalier each with Ridersbane and Rapier while Athena crit the other with the Save Point use. The Dracoknights were the biggest problem but conveniently they choose to go after Hardin rather than Cain who could 2HKO one with the Silver Lance while the other was pulled away and finished by Athena. Cain and Hardin had the same Luck and Defence so I was expecting them to go after Cain because they would take less damage, if they even factor that in, maybe Cain was getting a Support Bonus from Marth and that meant they preferred going after Hardin? Whatever the reason it worked out in my favour. Hardin and Cain then went with Marth to the Gate, and finished off Zharov together after Marth chipped with the Rapier on enemy phase. Cain got fed the Boss kill which will most likely be his last as a Cavalier and got a stellar level out of it while Athena went with Caesar, the designated thief, to get the Physic Staff. Meanwhile Jagen weakened the Master Seal!Hero so Barst could finish him and then went to kill the Levin Sword!Thief who had gone through the Castle to escape. I thought the Hero might be a threat but he actually only 6 or 7HKO'd Jagen, Dracoknight defence base too strong. Sedgar went shopping for 6 Door Keys, 2 Bridge Keys, 2 Vulneraries and 2 Pure Waters. I should also have deployed Wolf to hit the other Save Point so Athena could have killed the Silver Bow!Sniper with a Killing Edge!Crit but I wasn't thinking that far ahead and didn't think it was worth redoing the map just for that.

    Unit    Class        Level     HP  Str Mag Skl Spd Lck Def Res Weapon Level
    Marth   Lord         08.39     24  10  00  05  13  12  09  00  C Swords
    Cain    Cavalier     13.44     31  13  00  13  13  06  10  00  D Swords, C Lances
    Jagen   Dracoknight  --/06.06  23  08  01  13  08  03  13  04  A Lances, E Axes
    Wrys    Curate       10.76     20  00  06  06  09  08  03  10  C Staves
    Barst   Pirate       13.41     31  17  00  12  11  10  09  00  C Axes
    Hardin  Cavalier     13.33     30  13  00  11  13  06  09  01  D Swords, A Lances
    Athena  Myrmidon     13.58     28  11  00  13  14  07  07  00  C Swords
    Bantu   Manakete                       NOT RECRUITED
    Caesar  Mercenary    04.12     21  05  00  08  13  06  07  00  D Swords

     

  22. Part 3 - Chapter 12: The Price.

    Turns - 3/136+8

    I figured I would probably have to make do with a 4-turn here due to not having Jill but thanks to the combined efforts of Battle Save, a Shine Barrier and FIONA I was able to just barely pull of a three turn and so only end up losing one turn to not having Jill. Sothe got one Bonus Experience level so he would have 24 Speed to double Warriors and Halberdiers, he only ended up killing four things over the whole map but I want to raise his Speed anyway and also to a lesser extent his Defence so he can contribute in Part IV and still be somewhat useful, he also got Shade so he could follow Micaiah for the Support Bonus without distracting enemies away from her. I sold some random stuff that was still lying around and bought the Taksh for Leo and another Beast Killer for Sothe, you can never have too many Beastkillers in my opinion. Micaiah was also supposed to use the Arms Scroll for A Staves but I forgot to actually have her use it, I'll do that next map.

    Leo took the deployment spot directly south of Sothe so he can just about reach the steps to the west on turn two and Micaiah was rescue-dropped down the ramp by Sothe and Fiona while the Allies were sent to cower in the northwest corner. Micaiah got put into Resolve range by the first Halbedier that attacked her and killed about the nearest 7 or so enemies. On turn two Sothe killed a Warrior that was blocking her and she full moved south killing about another 7 enemies on the Enemy Phase while Sothe killed two Soldiers and a Halberdier that couldn't reach her, Leo made it to the steps and killed the Halbedier with a Taksh critical and two Pegasus Knights on Enemy Phase. Turn 3 Micaiah moved southwest and killed a Halberdier and was then shoved one space west by Sothe putting her just in range of exactly enough enemies to be able to finish the map on that turn, Leo dropped the Shine Barrier to his north and then the Halberdier occupied the space to his west so all the 2-range enemies near him were forced to suicide on him. Leo got 5-levels here and got Strength a few times as well so he should easily be able to get enough Strength to OHKO Ike with a Lughnasadh Deadeye or Critical after some Bonus Experience.  I also rigged a shameless level for Fiona and I'll do the same next map, I wish I could just forget about her but I think she needs to contribute in Part IV in one of the maps, probably Tibarn's route I'm thinking seeing as she only has to be useful in one map rather than two in that case.

    Unit      Class          Level     HP  Str Mag Skl Spd Lck Def Res  Weapon Level        Skills
    Micaiah   Light Sage     16/12.55  29  10  28  17  20  27  12  28   A Light, B Staves  Sacrifice, Shove, Resolve
    Leonardo  Sniper         20/10.07  35  24  03  28  22  26  19  15   C Bows             Cancel, Critical +10, Shove, Paragon
    Sothe     Rogue          --/10.50  40  22  05  26  24  22  16  14   S Knives           Steal. Shove, Adept, Shade
    Fiona     Lance Knight   13.16     29  11  07  10  14  09  10  07   C Lances           Imbue, Canto

     

  23. 1 hour ago, Tenzen12 said:

    As far as I am concerned, there is no reason to use Marcus early because he steals exp from others and later he get outshined by Sain (or Lowen). In matter of fact if you really want have paladin early in game you can just groom and promote Sain in Lyn mode (I promoted him on lv,17 last playthrough with Wallace crest, just to see how much he breakes the game.)

    You shouldn't think about using Marcus as stealing experience, in fact it's quite the opposite he actually increases your experience. Think about it like this, I'll use Sain as an example, Sain needs to be around level 13 to match Marcus in Strength and Speed and he starts at level 4 in Eliwood/Hector's mode meaning that he needs 900 experience to be at the same level as Marcus is with 0 experience in terms of killing enemies, so by using Marcus your team actually has more experience as whole. Keep in mind that this is only comparing their Strength and Speed, Marcus has the lead in pretty much every other stat compared to level 13 Sain so it would be fair to say that Sain actually needs much more experience than 9 levels to be as good as Marcus with 0 experience.

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