https://old.reddit.com/r/JRPG/comments/1aryty1/unicorn_overlord_handson_preview_compilation/
Unicorn Overlord previews looking pretty hype
Some stuff i found interesting
>At a certain point in my demo, I could set specific parameters and logic sequences for what the individual units do based on the conditions of the fight.
>For example, I set one of my knights to prioritize using an attack skill that restores HP upon a kill, but they'd only use it if they're able to target an enemy below 50% health. Or I can set my priestess to prioritize attack spells and only cast heals if an ally is below 25% health.
I like this
>It also seems that most of the game's combat encounters take place on the very overworld you move in, so there's a seamlessness in the core tactics gameplay and the spaces you explore, which also speaks to how expansive the full game may be.
Kaga did it first once again
I ship