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Eltosian Kadath

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Everything posted by Eltosian Kadath

  1. You could give this idea a bit of a test run by hacking every unit in S.o.V into a magic class (or just hack as many pitchforks as you need to do that, or just only using magic units I guess although that is a bit restrictive), as the accuracy of magic in that game is untethered from skill. Although I think it is time to drop an unpopular opinion here, I don't think all stats need to be equally valuable. How many points of defense equals a point of speed is a silly question, even if one of them is generally better than the other, because we don't play these games in general, we are forced to play with the specific things we have. As long as there are situations where the less useful stats have a solid use it all ends up alright. Take what are generally seen as the two worst stats, luck and skill, starting with skill. Having too little skill is still a notable detriment of reliability as you suddenly risk misses that you might otherwise need, and against particularly dodgy enemies (or those that are taking advantage of strong terrain buffs) you will really appreciate the extra accuracy, plus being able to get a timely crit is more useful in practice than it sounds like on paper. As for luck, the ability to avoid crits can be utterly vital against some enemies, and having a luck low enough that generic enemies have small crit chances against you, suddenly pushes an otherwise great enemy phase unit into a more passive role. These stats have their uses even when they aren't always appreciated. How would this change make choices more interesting in any way? It sounds like you just limit the amount of choice you have by removing the ability to use units with skill stats and weapon levels that differ from eachother. A unit that has more weapon options but is less reliable vs a unit with more restrictive weapon options but is more reliable with chances for extra damage is the interesting choice this change would removing with this change.
  2. 🫂 Its a shame to hear how the American medical system screwed you. Hopefully you find the help you need soon. Some people can just take a joke too far, to the point where it is just plain cruel. It reminds me of a story where a few guys pranked one of their friends who was having enough financial problems that he was on the verge of losing his house, into believing he had won enough prize money to save things... You couldn't have written it better even if you tried. What a fun little bit of historic information on a topic I had heard nothing about before. It reminds me of why I like video essays so much, they are often filled with such random information. The pandemic so thoroughly broken my sense of time that I am tempted to believe that.
  3. I will start by saying that I only use this site on the computer, so I don't really have the know how to explain things if you are using the site with mobile, but I will help as much as I can. Spoiler tags are rather easy to use, if you hit the little eyeball symbol at the top of the box you type your response in, it will create a spoiler box for you Like seen above, and you can click on the space within the box to start typing within it to create the text that the spoiler box will hide. If you see one in a post you just have to click on it to expand it out to reveal its contents. As for searching, there is search bar near the top of the screen on computer, which you can use to search the forum (which does make me think you are on mobile...sorry I can't be much help there) Finally, you don't have to worry as much about annoying people with questions on the forums, a lot of us are plenty happy to help out, so feel free to ask.
  4. It comes highly recommended from me. Knowing the spoilers ahead of time is definitely going to change the experience in an interesting way, as the game is very, very, very aware of where it is going, and drops innumerable cute little hints that you only really get if you know the spoilers ahead of time. You really get an appreciation for how cleverly it uses the narrator being unreliable to both establish, and keep the rules of the world consistent, while still letting the narrator's assumptions mislead you. There is something magical about getting to the end of it blind, but there is also a lot to appreciate playing it with foreknowledge as well.
  5. Hopefully the little friend has a comfortable end. Morbid as it sounds dogs and mortality makes me think of Ghost Trick: Phantom Detective, a fantastic little game with my favorite videogame doggie in it (the little Pomeranian is literally my favorite character in the whole game). If you haven't played it before, it is well worth playing, and in spite of being one of the best games nobody played in its original DS release, it has gotten a odd revival after the fact with well received releases on Steam and on smart phones. Presumably they mean rebalance the audio of the voice lines. In all likelihood that means the voice lines were either way too quiet, or way too load compared to the music and sound effects before, or perhaps that the volume of differing voice lines were too inconsistent with eachother etc. That would be a very nice improvement for that game, and how good the pref weapons tend to be...
  6. Alright, I decided to save more paralogues for the next stretch, its time to finally reach the next checkpoint. And so I have reached the next checkpoint. I think that just leaves @Shrimpy -Limited Edition- to reach the next checkpoint. The number of paralogues really slow things down through this section of the game, although with the next section being a dramatic two part for me, I have saved a few Paralogues to do early to keep it from going by too quickly.
  7. I do find it a little funny that you mention Fates, but not Engage with all it's returning Emblems...also the "return" of Gaius, Cordelia, and Tharja was a bit of a cheat, as they aren't the same characters, just parallel universe doppelgangers. Although to answer the question, it is time to bring back Anna's counterpart Jake. I would also like IS to show the same kind of guts Kaga did by making the incredibly obscure Shannam into a recurring character for the two Jugdral games. Let's see some more super obscure ones which you might not even see on your first playthrough, like having Karla return, or Stefan, or Illios. On a similar note, Lucina's alter ego "Marth" as basically the hero of the Tempest Trials would make for a fitting returning character, especially if her cousin Owain continues world hopping too. Its nice to see more people talking positively about Engage like this 😛 On a more serious note, this is one of the best suggestions yet. Lets see more of people like Asaello the hitman of Connact, little Charlot, or Jeanne.
  8. I am not particularly proud of how I did with chapter, as this one was rough... I am not quite sure whether I will do one more paralogue before reaching the checkpoint or not, but the end of section is finally in sight.
  9. The three that jump out to me are Opalnaria, Amoretta, and Advocat, possibly even Chartreuse, but I would need to consult with a furry before really committing to that last one. I am tempted to give Opalnaria a pass because of how much older Hollywood has tried to skew what corsets even were, but once I noticed hers was filled with weird belts- ...hmmm... Have VanillaWare ever went on record that there character design is meant to be parodic? Are you really trying to claim little miss wearing only half a skirt over there, with the stocking held up by an unsuspended garter to keep her thigh clear while appealing to the stocking fetishists isn't being sexualized? Heck the almost flesh colored leotard of the middle fairy is giving some weird vibes as well (why is it flesh colored?). Although I will give you the last one there. It looks like he hit the nail on the head for some of these especially this one. In fact I would not only believe you if you told me it was intentionally being a parody of what teens claim are the sexiest proportion, but would have a fair bit more respect for the art style if that is what they were intending. No really, has the art team ever talked about their character design being a parody? This is more just pushing me closer towards an opinion akin to this one: ...Of the four game you show as examples here (at least I am assume it is 4 different games), the 2nd and 4th game I would agree with you there, but I don't think the 1st and 3rd really do. Heck compare the two characters in this image here, and the playable one feels particularly out of place.
  10. Removing The Answer is an improvement I am only half joking with that. The gameplay part of The Answer cuts out most of what makes Persona interesting, and storywise, it feels like if the creator of the Sopranos were forced to make a movies explaining the ending to people that didn't get it. I guess it adds a few nice details, but most of it just feels embarrassing that they felt it was necessary, especially since the ending credits song is there to help the media illiterate... although I guess people who don't understand any Japanese have a little bit of an excuse there. I am going to be perfectly honest, showing all those images just emphasizes how hideous their art style is. Its like what an alien would draw if they asked a classroom of horny teenagers to described what human beings looked like and tried to mash them all together. Even in Sentinel 13, the one where I would actually believe one of the aliens on the art team had actually seen what a human being looks like before, have this surreal look of similarity to, it that it must have only been one or two of them. At least from these two the surrealness of it comes from massing together very distinctive styles of medieval fashions from half way across the world, from the very Japanese split Tabi style shoe (designed to allows the wearer to put a sandal like shoe, a geta of what have you), and the distinctly Germanic split sleeves (which they also fail to understand is supposed to have far more extreme contrast between the two colors). Its a surreal mashes two cultures together without quite understanding what made them fashionable.
  11. I know what you mean, I remember trying to put in the gold password once, and had to just give up after I couldn't figure out where my typo was, and had to just dig up a link cable, and talk my brother into using both the original GBA, and the like brand new GBA SP at the same time to transfer data instead.
  12. You are being far too harsh on that game, as it absolutely pushed the boundaries of what was possible graphically for the GBA. The first was released only a few months after the GBA itself, and was considered one of the best games on the console graphically for years. The original pair are absolute classics, and it is simply a shame the attempt to revive the series with Dark Dawn proved tragically mediocre. ...god, I just realized this game is over 20 years old, and it makes me feel old. I wouldn't hold my breath, there has been talk about ending daylight savings for as long as I can remember... It really is frustrating when a game simply doesn't have a satisfying difficulty setting for you. It makes me think of Awakening a little in that way. You finally made it big as a hack maker, people are lying about your hack on the internet.
  13. I should get around to playing that one of these days... What does the game do to discourage suicide tactics? Lol, I respect the villainy of not letting the simps save her.
  14. Its kind of sad that Brenden is so insecure with his masculinity that he can't admit to loving pokemon dolls... Brendon/May don't have the largest presence as rivals in this game, but it is nice to see them present them (or at least Brendon) as one of the rivals that you aren't stomping on the hopes and dreams of in every fight. ...I am a little scared about whoever is linked to that literal pokemon bomb. OMG, we are truly in Teehee madness now. Ah, that is a rare treat. Fun fact, quite a few game celebrate the players birthday with the rare replacement of hail with the shining Diamond Dust. Sadly Hoenn has no hail to replace. Yeah, the Emerald version of this fight is so much better, although I am a bit surprised that the surf strategy did so well. I often see people expect it to be the only plan they need for Tate and Liza, but the reduced damage of multitarget moves, their pokemon having special defense boosting moves like Light Screen and Calm Mind, make it fall a bit flat, but I guess you just overpowered them with great pokemon. Its funny how willing the champion of Hoenn is to hoist his responsibility onto random children. Ah classic...although with how much water you have already crossed, aren't you already neck deep in it. Ah, that makes sense. Also in case the strike through question is genuine, he is the creator of FNAF. Alright, time for the Corrin paralouge, so I have the means of preventing another chain attack death... Next time I will take on the next story chapter. Jeez, I still have two of those to get through to reach the next checkpoint...
  15. So passes a legend of the art world. I know most people remember him for his most iconic work Dragon Ball, but as someone that has always been more into games, I will always remember him for his iconic character design in Chrono Trigger, and Dragon Quest VIII (he may well have done work with other DQ games, but that is the one I most remember from him...).
  16. Even P3P was a little weird about the FeMC, with this whole warning when you try to pick it about it not being the intended experience, and more for fans looking for a new experience. MC specifically, I think so, but it is quite common for there to be cameos, or cute references to party members, or Social Links from other Persona games.
  17. Naw I get yah, and honestly B tier is definitely where I would put Abyss, although I have enough nostalgia for Symphonia that I might put it a little higher. Heart is the one I like most of the ones I played, as Innocence has the worst dungeons that I only slogged through because I love the framing of its story.
  18. Its funny that I have played like half the number of Tales games you have, and half the ones I have played you haven't. For those curious, the ones I have played are Tales of Symphonia, Tales of the Abyss, Tales of Innocence, and Tales of Heart. Lol...actually that lock-on technology was rather cool, connecting the cartridges together is a very viscerally satisfying thing, and the way Sonic 3 transitions into Sonic and Knuckles as an extended games (allowing you to use Sonic 3's save features for Sonic and Knuckle's campaign) was very cool. Plus being able to play my favorite Sonic game (Sonic 2), as Knuckles is a fun little extra as well. Yeah, it sounds interesting, but I will probably end up waiting a bit before getting it. Its on my list, but its been a long time since I got a game on release, and I like to leave a few console games around so I have an answer to what I want as a gift. Odd as this sounds, I would probably get it sooner if it were on Steam because digital goods simply don't feel as gifty... Happy Birthday, and have fun, Persona 3 is my favorite of the franchise, and probably one of my favorite games as well. Eh, I doubt the random celebratory art has much of an impact on the game, even art as cringey as that. If you are worried, wait for a few reviewer you trust to play it, and see how it goes.
  19. I think it depends on what we are looking at. I love that the element system of FE6's supports and the bonuses they give are not just game mechanics, they are a thing in universe (Yoder and Dayan have a whole theological discussion about it in their A support, its fascinating), although you were probably meaning this in a more mechanical sense. As with a lot of things, Fates mechanically is the most interesting with how it handles support bonuses. There are two different version of them to encourage each of the competing stances, the bonus to derived values (Hit, Avoid, Crit, and Crit Dodge) that pushes you more towards attack stance (by keeping units adjacent but not paired) and the increased stat bonuses in Guards Stance, and that these bonuses are dependent on the characters, as well as partially inheritable (as opposed to Awakening's system)
  20. Damn, I did the accidental post early again... Sorry. Phew. Sorry, I will probably try doing the Corrin paralogue next, in the hopes of preventing another death like Zelkov, although it might get a bit spicy, as it is a little high on the level curve compared to a more comfortable map like this. Also I will try to get it posted a bit sooner this time, as I still have quite a few story chapters to get through before the next checkpoint...
  21. Alas I have another paralogue for you all, and probably another for next update before moving on with the story. Sorry for slowing things down like that, but it is a bit in the nature of how Engage was designed.
  22. I missed this little section before, by the definitive version there is at minimum a Social Link/Confidant (this is including both NPC and party members, and they usually find ways to cheat in an extra 1-2 with alternate Aracana choices) for each of the Major Arcana for the tarot except the world (so starting at about 21), but usually two of those are story based group social links, they tend to not allow dating for people too young or too old (usually about 1-2 of each of these categories), and usually one that isn't human enough to be dateable, and having 1-2 not be datable for other reasons (like they are already married, secretly villainous, in a parental role to the player, etc.). If we ignore gendered restriction that usually put us at about 14 available being common, which sounds like a reasonable enough number to do something with. Yeah, it is kind of silly to keep it into Persona 4 and 5. Fair enough, waiting for reviews (or better yet a sale/price drop) is always a good move from the consumer. What kind of Lantern is Godzilla 😛
  23. Bah, men should get as many interesting outfits as the ladies in games. I think that rather depends on the nature of the rewrite, and how expansive you mean by that. As an example, lets talk about a bit of a rewrite in the project Naga translation of Genealogy of the Holy War. In the story segment of the prologue there is a point where the game quotes Sigurd near the end of it, where after hearing about Edain's kidnapping he exclaims "those barbarian", and while that sounds fine in the Japanese, in English it always came off as awkward and tone breaking for the map view wider section of the story. All the older translations were shackled to the more faithful version, and was even a frustrating hurdle when little high school me tried to translate it for funsies (I wouldn't quite get all that far, as it turns out even when you take enough Japanese in high school to try for college credits with the AP, the kind of vocabulary used in an elaborate fantasy feudal drama is not the kind of thing you generally learn, and so much of it was looking up obscure words that it became exhausting). The project Naga translation improved that section of the script by rewriting it to maintain the more distant tone of the rest of that overarching narrative, talking more about Sigurds feeling horrified by the event, and describing a Verdanite horde, rather than be shackled to that awkward exclamation he makes about them being barbarians in response to their actions. Something that I think a lot of people complaining about rewrites miss, these sections of differing translation aren't in isolation; you aren't just conveying information in artistic works like this, you are conveying things like tone, and character, and sometimes you need to make a bit of a departure to better capture what is going on, or emphasize what needs to be emphasized. And outside of extreme examples, that is what we have. Most of the time you have to cross reference multiple sources to notice anything even slightly different... First off, I am not, I am pointing out that your little group doesn't exist in a bubble disconnected from the rest of the world. Also you are a bit fuzzy with putting yourself in a big box as well with how you talk about fans as a collective. I wouldn't but I could see why people would treat them as part of the same hate mob, especially if both of them were targeting the same individuals. If they were more generally criticizing the game, and localization without targeting individuals, I don't see how that could be mistaken. Its the targeting of individuals where it starts getting weird. They are not a part of your industry, and probably don't have the same guidelines you follow, and might not even have the external resources that make those guidelines function properly. I am not judging you for going to those sites, or knowing about them, or assuming you are a part of them, I am pointing out that the kind of people that organize harassment have similar enough interests in translations, that them using similar talking points to harass people is rather likely. You get so indignant about localizers reacting negatively to your branch of criticism, acting so "unprofessionally" when of course they would, people are using similar talking points to harass them, and sincerity isn't obvious in text form. Sure, that is fine, as long as you don't try singling out some named localizers as a bunch of villains. Really its the weird way you talk about, and treat the personal twitter of these people (and the IRL events, there is something a bit sketch about that too...), that are really sending up redflags. You complain about me strawmanning, and drop this. The comparison isn't to you being right wing, its to your group and the people that were so desperate to talk about ethics in games journalism that they used gamergate as an excuse to really talk about it, and didn't get why they were met with hostility in the middle of a harassment storm. Just get the game, you know you want it. If you really aren't sure give the demo a try first. Your little walls of text peeking their way out of the closet with the mask of anonymity are really adorable (and I mean that in the best way possible, not to be dismissive), and whenever you feel the need for them, let them lose on the forum. Yeah, its funny how much people try to deny, or forget about that noticeable demographic shift. Part of it is just that people treat vidoegames as a far more niche hobby than it actually is nowadays... Now that is a very interesting demographic detail... Of all the Persona games, Persona 3 has by far the most narratively justifiable reason for MC death to lead to a game over, its just really spoilery...If you really are curious see spoiler box below Alright Armagon the Time Lord, sadly us mere humans don't have that luxury 😛 Never seen any of the classical Japanese images of Tanuki's and them using their massive ball sacks for ridiculous things? Honestly, try to look some of them up, they are very silly. I guess the talk on this forum about mechanical bisexuality has become more relevant as you played. Its nice to see you come to appreciate my view on it a bit more. I did stumble upon a slightly related youtube video relatively recently (while checking out Hbomberguy's recommendations at the end of his plagiarism video...), and almost shared it before, but its far more focused on bisexuality and poly. It is in the same ballpark at least, so I will leave it in the spoiler box if you are curious If you waited for masterpieces to think about, and discuss games, games analysis would be a far more boring space. Even garbage can lead to interesting insights, so dig deep and find those diamonds of meaning in the rough.
  24. Because you claimed that behavior was the norm, and then doubled down when I pointed out that you were cherry picking some very extreme behavior as the norm. Although as I said in the post, you did soften from this extreme claim. I am treating it like harassment, because you keep making it sound like harassment is going on, the Japanese tweet in the thread about localizer makes it sounds harassment is very normal at the moment, and the response you are describing from the localizers makes it sound like they are responding to harassment too. Add to that you having to look onto unsavory site to get more details about localization drama, which I suspect are the kind of site that regularly organize harassment campaigns, and it makes me suspect harassment is a notable part of this whole campaign of complaints. For a while here I have been taking you a bit at your word that a fair number of the people you are championing aren't meaning for this to cascade into harassment, but it sounds like they are failing. It seems a lot like they are surfing in with legitimate complaints on a wave of harassment, and getting indignant when they are rightfully treated like a part of the wave they rode in on. In the context of games that let you have a choice in who the player dates romantically (outside of dating sims where it was the primary feature of the game) mechanically bi characters were rather common by at least the early-mid 2000s, both because it was easier to code it that way, and it was a very common instance of a bug becoming a feature in a surprising number of very high profile games (The Sims, and Fable immediately come to mind of examples of that) The Legends game has been one of the freshest takes on the series the Pokemon Company have bother with, so in a way I am not that surprised that they are willing to be so bold with this next entry. The A is probably a reference to AZ, but they have certainly been willing to introduce new legendaries to the Legends game, so perhaps we do have a new letter legendary incoming (perhaps one to replace Arceus, the Alpha Pokemon's role...) Did you hire this localizer to localize the game? If not how would that put you in the same role are your client in this situation? If someone who purchased one of your client's product tried to circumvent your client to dictate how you should do your job for your client, would that be reasonable? I am not saying you shouldn't complain,or that your complaints have no merit at all, but when you start targeting specific named people to be the recipient (and villain) of all those complaints, and start sending them together with a bunch of people online, without passing through any medium to filter down the more extreme response coming in (like sending it through the company they worked for, or to a specific space they set aside for complaints, etc.), it is very difficult to keep that from cascading into harassment. Not impossible, but I am not seeing that kind of care being taken here.
  25. Admitting good localizers exist in your world of localizations so bad that going behind creators backs, and fan backlash causing games to be retranslated being the "norm" sounds like a softening of the extreme echo chamber induced bias about other side bad my side good you kept spewing about localizers and fan communities. Every time you talk about it, you send up redder, and redder flags about this situation not being on the up and up. From early on when you tries to frame this whole thing about needing to justify the behavior as OK because these were somehow work twitters, and admitted through your own action that it was normal for people not to even try to distinguish between personal and work twitters, to the more recent need to justify the behavior as OK because they "started it", to painting such extreme scenarios for how dire the official localization scene is that such drastic measures were needed. If you knew the community's behavior was actually OK, you wouldn't need to keep inventing justifications for why the behavior is OK in this special case. If I have a bias in this, its that I have seen through experience that most official localizations are just fine, some could be better, some could be worse, but it definitely isn't dire enough to harass people about it. You might actually bother to read the comment, as it is relevant to what you are obviously missing here. I included the comment for a reason, not to compare what you are describing to Gamer Gate (if I were doing that it would have been a much longer post, as there are quite a few points of comparison, although I don't think the similarities amount to more than things similar to most online harassment campaigns).
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