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Espinosa

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Everything posted by Espinosa

  1. Dagdar is the ultimate Warrior. RD Boyd is another one.
  2. You only need so much offence for things to fall dead though. It also appears that one doesn't need nearly as much 1-2 range as you'd think, even with Hoshido's abundant rout maps. Good durability, and sufficient offensive stats with a steel or iron forge on a mobile character seem to do the job. Dark Falcon is a p overrated class btw. It might make some units shine early on but you might as well say goodbye to your durability if you opt for it. Galeforce is learnt too late (besides by Jakob/Felicia) and its utility isn't the same it was in FE13.
  3. Okay, but that happens so late it may as well just never happen. Ryoma's 1-2 ranged offence can also be replicated by MU and Saizo, both of whom become available much earlier.
  4. Oh crap, I've never shared this one here, have I? The gruelling Chapter 18 2-turn clear is in this video.
  5. For somebody who has taken a liking to Kanye's MBDTF, does it make more sense to keep listening to his highly acclaimed older albums or check out the more dubious later ones instead? I'm not a fan of hip hop, but I've been listening to some of the good stuff because finding good new music in the genres I'm more used to has been rather difficult.
  6. Nope, my clears were far too quick to permit her to hit D lances. It would've been possible if I'd reclassed into WLord right away in chapter 10 (I did have the seal already). MU's doing fine as the Beast Killer user though, one-shotting the boss assuming she can get to him on player phase (needs a flier to take her over there). Camilla isn't doing nearly as hot offensively, and I really miss having a 3rd unit with good combat AND durability. Flora as Maid/Dread Fighter (might be best to keep her a Maid for staff use later on, but it's likely I'll be reclassing into Strategist anyway) can OHKO some foxes, while having the 3rd best durability on the team (Beruka doesn't enjoy being doubled by everything). Having MU be able to fly as a Wyvern Lord here would be welcome, as that would nullify Paladin's beast weakness, help deal with the terrain (especially reaching Kaden without having to tank a hit from him on enemy phase) and also give me Strength+2/Lunge on level-ups. I'm at B support with Cam/Beruka though, and am not sure if I want to spend 5K gold reclassing back and forth (need to be using swords to kill the tower Takumi reliably later on; otherwise, the success rates aren't the kind I want to be looking at in my runs). Slowly starting to see some progress on this strategy now that I have a little free time again, right now waiting for a meal that affects both Camilla and MU (couldn't hurt if Flora got affected too, but Flora just needs to be able to take ONE round of combat before we heal her HP - Cam/MU need everything to last for all ~5 turns of the map). I'm not sure if I understand your question. I may used weaker weapons either because I don't have the weapon ranks (less often - funds) to use anything else, occasionally using forged versions of said weapons for added accuracy. Trading DA's weapon can give me just enough attack to kill a tough foe (see general boss in the last video I shared), but I think you might have meant situations like chapter 9 (Nyx's map) where I intentionally attack an enemy with an inaccurate tome so that the dual attacker can get some weapon rank in? Was trying to get MU to D lances quicker there.
  7. Been thinking if there's a way I can connect attacks on those foxes more accurately... Reclassing to Dark Knight and learning Heartseeker ups hit rates by 20%, which is huge for reliability, but Dark Knight also cannot wield Beast Killer. Doubling with Beast Killer and OHKOing is likely still better odds than doubling with a sword and 2HKOing. As much as I like this game's reclass system in contrast to Awakening's, I still wish there was an easier way to learn the skills you want quickly at times (though such a way would make MU unnecessarily OP).
  8. Is Anna's DLC already out? Yeah, I guess she costs turns and stuff.
  9. Why does Sakura marrying Azama get Apothecary, but marrying her to Subaki gets her nothing? What exactly is the rule here?
  10. Recovered in two weeks and now there's not a scar or trace. My hand literally looked like a huge candle the night it happened though.
  11. This game starts throwing dodgy bosses at you, right away starting from chapter 3 (also a ninja). Takumi's another dodgy bastard, but I'm hoping an MU with sword access and capped sword rank can have superior hit rates against him than a lance/axe/shuriken-using MU would. When I get to Takumi that is. Right now it's Fox Hell for me.
  12. Today I got Nyx as a cook and routinely cooked until the 32nd one gave me the desired +2 boost to all three of Nyx, Camilla and MU. I started recording my C18 attempts and the very first one was successful, with okay levelups too. Knowing what I have to deal with here (~50 failed attempts in a row last night) I don't want to re-do this map again. Now I'm finally at chapter 19, and the only thing I regret is using up my only Arms Scroll on MU prior to last map (where I thought I needed the sword rank bonus for better combat, magical and physical, on MU - after the meal, I didn't need it anymore). Now MU is at A swords/C lances, which is actually really good, but Camilla will never get out of E lances for Beastkiller (should've reclassed her to Wyvern on turn 3 of the chapter 10 defend map) and Elise won't get B staves either (less likely to be necessary, what with Flora joining really soon). I do hope Beastkiller access on a flier won't be needed for the Kitsune rout - not sure if I can double them at all (I do have two Speedwings lying around, but MU might want one for the final boss - or even both), which would make Beastkiller unnecessary for all but the boss. MU can still use the Beastkiller with lance rank bonus as a Paladin, and I have more than enough flying units to carry her around (most are weak to Beastbane though). She could also always reclass for Strength+2/Lunge because why not.
  13. You should see some of my current stats and then extrapolate how much space there is to train Robin/Morgan to Spectrum. And those are mostly rout maps that we don't rescueskip with a bosskill. Getting him/her to lv. 10 unpromoted is fairly easy, but anything beyond that point? Good luck with that. Even lv. 5 Falcoknight Cordelia is way more realistic, and I could always just feed him all my Speedwings + Naga's Tear maybe (it has a turn cost, and Morgan's map is certainly not 1-turned on 0% growths because your fliers suck and lack Galeforce). Luna is worth considering to go GK (+7 defence should help in those lategame routs too) for, though it hurts Basilio's other stats and makes it harder for him to cross forests without a dedicated flier. We all know from Link Arena how Luna turns measly damage into big damage, though, and that's the next cheesiest tactic on the list with Lethality and Counter doing nothing against Dragonskin.
  14. If Tiki is dead, it's game over. You get attacked by the enemies when you block their access to Tiki completely though. I never tried rescuing Tiki back and forth to keep her out of harm's way - she CAN survive a round of combat with a single enemy however, so that's something; wouldn't count on a 70 to miss though. The waves of reinforcements are pretty brutal in that map - I sometimes struggle with this map on normal runs when I don't have enough/any Galeforce (when playing more casually), and enemies could opt to attack a frailer unit like Sumia, putting her under risk of death. I'm sure this is not how the map will play out on 0% growths, but it will be really hard I'm sure. Hey, Chrom actually has the best Dual Attack rate out of all unsupported units in the game! BK Gregor is essential for the map immediately following the one he joins in. His midgame performance is okay - the enemies start growing way too fast and 1-2 range is very important, hence why Fred is so good and hence my decision to demote Anna. Chrom cannot activate Aether unless he's the main unit in pair-up. The good thing about this mechanic is that Chrom's attacks also can't be halved by Pavise (but he'll whiff all the time even with Anathema/Hex support I'm sure, and getting Henry/Tharja in range could also be problematic for efficiency). Rally Royal, what are you, French? I'm sure Morgan is not getting to lv. 15 because of the lategame being infested with bosskill maps. It'd be problematic to conceive an Anna!Morgan or Say'ri!Morgan too (my current run has me support Chrom with MU for a slightly better Lucina with +10 crit bonus to allies). ORKOs without Dual Strikes seriously? Grima has 88 HP/41+3 def/Dragonskin. You need to deal 22+ dmg per strike to 4HKO him, so Basilio needs to pack 88 mt with a Brave Axe to achieve this feat. He only has 34 strength as a Warrior on HM and Brave Axe is 12 mt, +1 A axe bonus, so that's 47 mt without any work - you have to get the remaining 41 through all other ways possible - boosters, Vaike somehow reaching 10/5 to Rally Strength, forging (needs enough money), pair-up... He needs 14 levels as Berserker for Axefaire, too - Luna seems to be more worthy of an investment (+20 dmg on proc), but 23 spd as a GK is 15 points of speed short of doubling Grima. A support Assassin Flavia gives +9 spd alone, so that's 6 more points left - 2 easy points from tonics, and the rest could be taken from Rally Speed but... I can't guarantee that Cordelia will reach 10/5 as Falcoknight as her combat stats get far too scrubby too early. Boosters exist too. But yeah, ORKOing Grima is likely the last of the run's worries. Shaving off turns is a headache to some extent in each map, Tiki is hard to recruit, and Walhart is notoriously difficult to kill (he has Aegis for both Tiki and Anna strats too).
  15. I don't think Say'ri can pierce Walhart at all. I've run some calcs and it seems like I need either Tiki (no clue how to recruit her without Basilio/Flavia but I'm not yet close enough to try) or a Solidarity+Anathema+forge-bolstered Anna Arcthunder (iirc) crit from MU-supported Anna to defeat him. I haven't considered rescueskipping the second Walhart map (the larger one with seemingly unavoidable enemies), because Anna and Libra happen to be my only two good Rescue users, but I need to look at the map again. I'm too used to doing that chapter with double Galeforce I guess. Chrom might want Naga's Tear, but I think other characters also want the various stats the tear grants to fight better in other parts of the run. Still, it does seem like Falchion procs outdamage anything Basilio and Flavia can come up with with their braves and killers in an absurdly lucky dual attack spree. While Chrom's accuracy is laughable, Basilio and Flavia have their problems too. I'm on Gangrel's map right now, dissatisfied with my previous chapter's clear, because Anna emerged a lv. 3.90 Mage, and after pulling it off once I can't replicate the strat at all because now the enemies prioritise attacking the bulkier Tharja (my guess is it has something to do with max HP rather than the luck stat because Tharja can avoid displayed crit entirely with a Lon'qu pair-up + luck tonic. Right now it depends on Chrom's hit rates because the odds of success are looking bad for each strategy, be it Chrom's whiffing (he likes to whiff Grima even with his stats in the 30s on my cheese-efficiency runs through the game) or Basilio's (probably) Killer Axe or Bow crit procs. Anna's not staying a Trickster due to Levin Sword breaking too early and her combat without it being pretty bad, though I considered staying in for Lucky Seven. I demoted her to Mage after magically 3-turning her map at the earliest convenience and getting her to Sage ASAP may or may not be crucial to having an easier time in endgame maps. It's a choice that can be reconsidered, like many other odd choices, like reclassing Fred to Paladin for more speed at lv. 10, reclassing Robin for pair-up bonuses while giving musexuals support bonuses into classes ranging from Knight to Mage, and so on and so forth. Since I want my lowest turns, it'll take a while until I'm satisfied with everything, but the turn counts I've gotten until now (pre-Gangrel with Anna's paralogue done) have been really low indeed. Anyway, to come back on-topic... If I can get a lucky +2 stat1/+2 stat2 meal that affects all of Nyx, Camilla and MU, I should be able to have a tolerably probable 2-turn clear of chapter 18 and finally move on from this dreadful map. Being at the mercy of a strength proc in an already unreliable strat doesn't feel good at all. So far, my cooks have all disappointed (currently it's Nyx and Camilla with +2 str/mag from meals, but not MU).
  16. Now that I've managed to KO the 2nd general boss in the chapter, it looks like my MU has difficulty 2HKOing the boss Zola, constantly failing to meet the strength benchmark and sometimes whiffing / not critting with KE when lacking the necessary firepower. It appears that I need a +str level in this chapter to get a clean 2HKO with my Steel Lance forge. Obviously, with all rigged +str levels (seems like a necessity for MU in Conquest and also somewhat for Camilla too), this wouldn't even be a problem, but there's only so many so many times you have the patience to restart a chapter - I usually stick with the first successful attempt when the levels are at least decent / acceptable. It's already a given that Ryoma will not be OHKO'd in chapter 25, so that's another turn a girl-only run has to lose. Not sure if I'll want to return to LTCing the Fates games with growths... Then again, I've got a parallel Awakening 0% growths run going on and it's not at all less luck-reliant than this one, go figure - I tend to seek comfort in this run away from that one more often than the other way around. A lot of RNG-dependent bullshit happening there. As much as the lack of growths saves you from having to get superb level-ups, the difficulty of accumulating lowest turns reliably adds extra worries and reliance on things like which stats enemies roll and how they move when an enemy phase starts - a lot of variance there that's hard to take into account in its entirety and which forces non-stop resetting for the desirable results. I guess at least Fates hasn't got percentage-based dual attack and guard? The units joining you later on are a good deal more reliable than they are in Awakening too.
  17. Well yeah, it's been like that since Shadow Dragon, hasn't it? I mean that the units with the highest weapon rank have more to less when subjected to WTD, and since you pick them also because of their rank bonuses, well...
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