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PKL

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Everything posted by PKL

  1. I feel like I wasted the Dracoshield. I had no clue Eliwood would dodge the soldiers at the end, which makes me want to go back and not use the Dracoshield on a unit that's getting hp skl levels only.
  2. 4 turns This chapter was a pain to plan for. The unit positioning at the beginning made it pretty tough as I could only get 4 turns with a very precise strat. I'm very pleased with this clear though. I would've liked to recruit Guy, but he doesnt like to move in this mode when I trigger the soldiers, which made it impossible. I skip Merlinus' village because that would take me to 13x and cost me 7 turns. That's unacceptable due to the nature of this run. Having no convoy is new territory for me though, but I should be able to manage. Total Turns so far: 12
  3. If it's only until Chapter 16, I think I can manage. If it was all game, I would definetely not enjoy that. @ Espinosa, it's not like there's a shortage of funds in this game anyway :P
  4. DO I REALLY HAVE TO PLAY WITHOUT MERLINUS IF I SKIP 13x? WTF
  5. I don't have to explain anything. It's not like I can convince anyone of anything so I don't see why I should bother.
  6. I know Ms. Overrated Cynthia will win anyway so I won't even bother.
  7. Cordelia vs Cynthia? I'm definetely not gonna follow this thread when that happens or even vote when that comes up.
  8. People just like to bash FE11 with weird reasons. I like the gameplay a lot. Sure, Warp exists but have fun actually warp skipping the game properly in H5. Even that is more complicated than a lot of people around here seem to think.
  9. Yes, it's the 4 turn that's causing problems. I can do a 5 turn blindfolded lol. It's just the 4 turn that is like, literally 1 space away with river AND snag strats. Guy route is 5 turns because of bad positioning too. I've tried reloading from Chapter 12 and I get the same positioning. I don't even know. Dracoshield strat couldve worked, but the archer always attacks Eliwood from the left and blocks the boss fml. Although I have an idea that might work. EDIT: Also, I have to play in a way that Marcus will gain spd before boss fight or he cant double with Steel Axe and ORKO. (remember no silver lance in EHM) EDIT 2: Yep, theres no way this one strat wont work. It's just impossible. I'm sure it'll work.
  10. According to FEWoD, the location of your units can vary depending on Lyn mode or other factors. I've experimented in every way and I can only 5 turn with the positioning the game gave me...I might have to restart over and over from scratch until the positioning is favorable. I'm so mad that I'm not gonna play for awhile though. Seriously, I hate this random positioning shit costing me a turn.
  11. From looking at the map, I only see very riggy 1 turn strats on Aias. Like you said, he likes to move like, after every other unit around him. Which basically means Lute has to dodge like 10 or so hits at I suspect 40ish hitrates.
  12. The positioning seems pretty random indeed. I might have thought of a way to do a 4 turn. If it doesn't work, I still have a Dracoshield to make Eliwood tank the soldiers in EP 3. Sadly, I can't test my strat now. I'll leave this here though, 4 turning this chapter was really tough. Marcus can't really double the mercs near the boss, but I quickly noticed that he could OHKO with a hand axe if i gave him the energy ring. Lowen is boss and helped out Oswin and Hector, who come so late in this 4 turn and have shaky hitrates versus the bandit near them. Precise positioning was required so that the soldiers don't attack from the mountains because that would cause more whiffs. The boss area was a pain in general to optimize because of the shaky hand axe hitrate on the mercs. (67%) I would've used Javelin, but Lowen needed it to get rid of the archer near Oswin and Hector in time. I might give the Dracoshield next chapter to Eliwood to shave a turn, but im still undecided because I might find a strat that could save me the turn without needing to spend the Dracoshield on him.
  13. I actually did Chapter 12 in 4 turns. That took a bit to figure out! Sadly, Youtube is in read-only mode so I cant upload. Chapter 13 is looking like 5 turns. Unless I can find a way to make Marcus move that 1 more tile I need so that Eliwood doesn't need to take on 3 soldiers and an archer in EP 3 (hint: he doesnt survive). The problem is that Marcus is the best at killing the second snag and that leaves him with not enough movement in Turn 3 to drop Eliwood behind him instead of in front...hmm. The Guy route is not even a 4 turn in EHM because of starting positions. I'll see what I can figure out.
  14. Hello, welcome to my LTC playthrough of EHM. These are the rules: 1. The game will be played on EHM, skipping Lyn Mode. 2. Gaidens can be visited but ideally they're going to be skipped. 3. Minimal arrow drawing, if any. Although replaying a chapter to get a more favorable outcome can be done. That's about it, really. Here's the first chapter: Playlist: http://www.youtube.com/playlist?list=PLOyEd86YwZldAAn4O5nKO9Rn8Z4IVRJOz
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