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PKL

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Everything posted by PKL

  1. Cordelia because they make a really cute couple. They also compliment each other in gameplay really well.
  2. If youre not a completionist sure, but I usually recruit everyone unless Im LTC'ing. Makes me feel better.
  3. I have to agree with the other guy you quoted, while some of the others are usable in a sense, theyre not worth it and will fall behind anyways so theres no point. Some are only good for their pair up bonus, etc. Though he forgot to mention Lissa, who is actually crucial to saving Ricken and Maribelle. EDIT: I wouldnt agree Lucina and Morgan arent viable though, thats just wtf
  4. Ok, got a 5 turn in Chapter 9 with Etzel recruited finally. That was tough. Manipulating his AI is so tricky. He sure loves going to the wrong directions... Btw, sorry for the lack of vids. There's been problems. Mainly, the chapter 6 vid has like 5 mins worth of black screen (and skips important stuff like the ending and lang dying + a lot of levels) so Jedi will render it again in hopes that its fixed.
  5. A lot. It wasnt too drastic after Chapter 2 though. That one took me an entire 2 hours to beat because of Luna+. Then, it was all a matter of not running into counter.
  6. He's lying. Im the shy guy, hes the mary sue!
  7. That would hurt her exp, in which case she wont get to dark mage in time. Ricken must be a godlike +spd avatar pair up partner too with that logic.
  8. Quick Burn is the shit. Slow Burn is shit.
  9. But what about miriel's issue in earlygame that I mentioned? Why even bother with her when Its quite painful to get her to level 10. Also, I cringe everytime someone mentions nosferatu ._.. So overrated. EDIT: Also, Vaike has Sol, Lon'qu support, 1-2 range with massive str and has an actual def growth.
  10. Bravo. Someone else noticed the super glaring flaw of miriel. She wants both a def partner because of her awful def AND she also wants someone that gives her either mag/spd because shes not really doubling and orko'ing for a good while without em. If she takes the latter partner, she will at best nuke a single enemy in enemy phase because she cant take 2 hits. If she takes the former, she might survive 2 hits MAYBE but she wont have anything resembling good offense. Meanwhile, Vaike at least has Lon'qu support to fix his spd. Once he gets going, can anyone even stop him?
  11. "Chapter 14 10/112 Body Ring Lugh ferries Roy and manages to fight his way through.. Unfortunately this didn't save me any turns because I needed a boss killer.. This strat is a bust. HI SOPHIA, thanks for the Ring." ~Jedi~ Doesnt Lugh have WTA vs the boss?
  12. Im really proud of this one. A double rescue here saves tons of turns. Never had to reload, it was all done in one-go :D @ Levant Fortner- I still dont know the name of the music, all i know is that it is a track from this game. EDIT: Updated OP. Made it a lot better looking and other stuff. You should check it out.
  13. Premonition 2/2 zzzz Prologue 3/5 Same old same old. Made Avatar a female -skl +spd dudette though. Chapter 1 3/8 Fred charge. Avatar and Sully get some exp. Chapter 2 3/11 Fred Sully charge. Chapter 3 4/15 Fred Sully charge again. Door was opened by Banned. Chapter 4 2/17 Fred Javelins every mofo in the map. Paralogue 1 10 turns Goals: Get Sully some exp = done Get Avatar some exp = done Get the Rescue and Killer Lance = done Frederick to C swords = done Chapter 5 3/20 Fred just charges up then left. Avatar sits on a fort near the center of the map. Maribelle died. Paralogue 2 10 turns Goals: Train Ricken = done Get some exp with everyone else = done Chapter 6 3/23 Ricken and Banned pair up and go through the left. Fred goes to share his thoughts with Validar. Sully+ Chrom helped Lucina. Chapter 7 2/25 Fred drops Sully and she kills shit, which lures the boss to move. Sully then pairs into Fred and he kills shit. Ricken OHKO'd 2 crucial wyverns too thanks to the elwind forge. Avatar killed the boss in EP 2 because he doesnt like targetting fred. Chapter 8 6/31 Welp. This kinda sucked. Got all the villages thanks to Ricken and Fred dropped Lon'qu. Sully killed the boss with Killer Lance. Banned and Ricken are surprisingly effective together. Paralogue 3 7 turns Goals: Get everyone exp = done Get Sully to D axes as a Wyvern = done Promote Ricken = done Chapter 9 3/34 Ricken rescues Wyvern!Sully down and she blazes through the desert with chrom support. Then ricken is traded by Banned to Sully so he could KO the boss since Sully did like 3 damage x 2 vs Ricken's 22x2. Gogo Ricken. Paralogue 4 10 turns Goals: idk, fuck around = done. Chapter 10 3/37 Rescue Sully with Ricken and she charges towards the boss. The 2 turn isnt possible since it needs 9 move and Sully isnt promoted and wouldnt have 9 move anyway because fred cant pair with ppl. Chapter 11 2/39 Olivia pairs into Fred and he drops her south. Ricken rescues Sully who is now a griffon and she just goes down and kills stuff. She kills the thief in Turn 2 player phase. Ricken was danced by Olivia so he could KO the dudes on the left. Nowi took down some mages with lon'qu support.
  14. My hair is green. Its totally not painted I sware! Seriously though, what if hair dye exists in the FE world already :P
  15. Decided to record this Ricken's stats before I promote him in a draft Im doing. Unit Lv HP Str Mag Skl Spd Lck Def Res Ricken 12 27 6 13 12 11 14 9 5
  16. 257 out of 260 http://gyazo.com/49bd72a9e34d41942530b69ea4d7cf36 Shit, the pressure of the timer made me forget some FE10 characters. Namely Skrimir Oliver and gareth. Oh man :/. Pretty good score though. Kinda ironic I would forget Skrimir of all people. Considering he always trolls me in 3-P.
  17. Chapter 8 lol. Well I havent really promoted her, I only did it to show how bad my catria luck is.
  18. I have no idea so I will have someone who knows answer this. http://gyazo.com/1d570138c78d40f27a07a37757930651 My Catria says otherwise. All the hate.
  19. So I was once again trying to learn events for a hack im doing. This time, Shin was helping me with turnbasedevents. It looked like it would work, changed the offset to an unused one in: http://gyazo.com/9529e4fc8ea8cf22ed710a2827459c95 but when I went to play it, I got a black screen with the screeching sound when I start Chapter 3 (not in the world map, its when I have Eirika enter the chapter)(just after I thought It couldnt fail and I had learned this happens ._.). Anyway, was hoping you could identify the problem as Shin and I couldn't. (and believe me when I say ive tried to think of the cause of the black screen). And please, dont be rough if its a noobish mistake. Im not very experienced with the ways of FE8 events but Im doing my best to learn them, mainly because my hack would benefit a lot from events. Once I learn events once, ill know how to do it for the rest of them. I feel like Im almost there in understanding how they work since Shin gave me a good explanation, but hes not very expereinced with the ways of FE8 either...Anyway, Bold = custom events [spoiler=Chapter 3 events] //////////////////////////////////////////////////// // // // Disassembled with Nintenlord's Event Assembler // // Version: 9.8.4585.20791 // // Game: FE8 // // File: Lunatic FE8 (3).GBA // // Offset: $9E8A38 // // // //////////////////////////////////////////////////// ORG $592104 label18: _0x1020 0x4 ASMC 0x85375 ENDA //The next line is for re-assembling purposes. Do not delete! MESSAGE Original ending offset is $592114 and the new ending offset is CURRENTOFFSET ORG $8B4574 Units1: UNIT 0x1 0x2 0x0 0x8 [0,11] 0b 0x0 0x1 0x8B44D4 [0x9,0x6C,0x6C,0x0] [0x0,0x0,0x0,0x0] UNIT 0x5 0x45 0x0 0x8 [0,12] 0b 0x0 0x1 0x8B44DC [0x4B,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x7 0x3D 0x0 0x8 [0,10] 0b 0x0 0x1 0x8B44E4 [0x2C,0x6C,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x6 0x48 0x0 0x10 [0,12] 0b 0x0 0x1 0x8B44EC [0x15,0x6C,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x3 0x9 0x0 0x28 [0,10] 0b 0x0 0x1 0x8B44F4 [0x14,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x4 0x5 0x0 0x8 [0,11] 0b 0x0 0x1 0x8B44FC [0x1,0x14,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x8 0x1A 0x0 0x30 [0,10] 0b 0x0 0x1 0x8B4504 [0x2D,0x6C,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x2 0x7 0x0 0x8 [0,12] 0b 0x0 0x1 0x8B450C [0x3,0x17,0x6C,0x0] [0x0,0x0,0x0,0x0] UNIT 0xA 0x3F 0x0 0x20 [0,10] 0b 0x0 0x1 0x8B4514 [0x1F,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT label20: UNIT 0x48 0x13 0x0 0x2C [14,1] 0b 0x0 0x1 0x8B451C [0xA1,0x0,0x0,0x0] [0x0,0x0,0x9,0x0] UNIT 0x8F 0x41 0x0 0x25 [7,2] 0b 0x0 0x1 0x8B4524 [0x20,0x0,0x0,0x0] [0x0,0x0,0x9,0x0] UNIT 0x8F 0x41 0x0 0x24 [9,8] 0b 0x0 0x1 0x8B452C [0x20,0x0,0x0,0x0] [0x0,0x3,0x9,0x0] UNIT 0x93 0xD 0x0 0x25 [15,2] 0b 0x0 0x1 0x8B4534 [0x3,0x0,0x0,0x0] [0x0,0x3,0x9,0x0] UNIT 0x91 0x19 0x0 0x25 [12,9] 0b 0x0 0x1 0x8B453C [0x2E,0x0,0x0,0x0] [0x0,0x3,0x9,0x0] UNIT 0x8F 0x41 0x0 0x25 [14,6] 0b 0x0 0x1 0x8B4544 [0x20,0x0,0x0,0x0] [0x0,0x3,0x9,0x0] UNIT 0x92 0x25 0x0 0x24 [9,11] 0b 0x0 0x1 0x8B454C [0x38,0x0,0x0,0x0] [0x0,0x0,0x9,0x0] UNIT 0x93 0xD 0x0 0x25 [14,11] 0b 0x0 0x1 0x8B4554 [0x3,0x6B,0x0,0x0] [0x0,0x0,0x9,0x0] UNIT 0x8F 0x41 0x0 0x25 [5,9] 10b 0x0 0x1 0x8B455C [0x28,0x6A,0x0,0x0] [0x0,0x3,0x9,0x0] UNIT 0x8F 0x41 0x0 0x25 [7,11] 10b 0x0 0x1 0x8B4564 [0x28,0x4B,0x0,0x0] [0x0,0x3,0x9,0x0] UNIT label23: UNIT 0x9 0xD 0x0 0x42 [0,5] 0b 0x0 0x1 0x8B456C [0x1,0x6B,0x6C,0x0] [0x6,0x5,0x8,0x0] UNIT //The next line is for re-assembling purposes. Do not delete! MESSAGE Original ending offset is $8B4740 and the new ending offset is CURRENTOFFSET ORG $8B476C label27: UNIT 0x6B 0xB 0x6B 0xD [14,2] 0b 0x0 0x0 0x0 [0x0,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x40 0x4F 0x6B 0xD [15,3] 0b 0x0 0x0 0x0 [0x0,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x1D 0x35 0x0 0xD [14,5] 0b 0x0 0x0 0x0 [0x0,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x69 0x21 0x0 0xD [13,5] 0b 0x0 0x0 0x0 [0x0,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x44 0x2A 0x6B 0xD [15,5] 0b 0x0 0x0 0x0 [0x0,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT label28: UNIT 0x57 0x2B 0x0 0xD [14,10] 0b 0x0 0x1 0x8B4740 [0x0,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x53 0x11 0x0 0xD [15,10] 0b 0x0 0x1 0x8B4748 [0x0,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT 0x43 0x23 0x0 0xD [13,10] 0b 0x0 0x1 0x8B4750 [0x0,0x0,0x0,0x0] [0x0,0x0,0x0,0x0] UNIT labelturn: UNIT 0x93 0xD 0x0 0x25 [14,11] 0b 0x0 0x1 0x8B4554 [0x3,0x6B,0x0,0x0] [0x0,0x0,0x9,0x0] UNIT 0x93 0xD 0x0 0x25 [14,12] 0b 0x0 0x1 0x8B4554 [0x3,0x6B,0x0,0x0] [0x0,0x0,0x9,0x0] UNIT //The next line is for re-assembling purposes. Do not delete! MESSAGE Original ending offset is $8B4834 and the new ending offset is CURRENTOFFSET ORG $9E8984 TurnBasedEvents: TURN 0x7 label15 [1,1] 0x4 TURN 0x8 label16 [2,2] 0x0 TURN 0x7 label30 [5,5] 0x0 AFEV CharacterBasedEvents: CHAR 0x9 label17 [0x8,0x9] 0x0 AFEV LocationBasedEvents: CHES 0x0 0x5D [6,3] 0x14 CHES 0x0 0x5F [8,3] 0x14 CHES 0x0 0xA1 [10,3] 0x14 CHES 0x0 0x56 [6,12] 0x14 LOCA 0x3 [14,1] 0x11 DOOR 0x0 [6,10] 0x12 DOOR 0x0 [10,5] 0x12 DOOR 0x0 [2,3] 0x12 AFEV MiscBasedEvents: AFEV 0x0 label18 0x65 AFEV Dunno1: AFEV Dunno2: AFEV Dunno3: AFEV Tutorial: AFEV PointerList: POIN TurnBasedEvents POIN CharacterBasedEvents POIN LocationBasedEvents POIN MiscBasedEvents POIN Dunno1 Dunno2 Dunno3 Tutorial POIN Traps1 Traps2 POIN Units1 Units1 POIN $0 $0 $0 POIN $0 $0 $0 POIN BeginningScene EndingScene //The next line is for re-assembling purposes. Do not delete! MESSAGE Original ending offset is $9E8A88 and the new ending offset is CURRENTOFFSET ORG $9ED9AD Traps1: ENDTRAP //The next line is for re-assembling purposes. Do not delete! MESSAGE Original ending offset is $9ED9AE and the new ending offset is CURRENTOFFSET ORG $9EDE9E Traps2: ENDTRAP //The next line is for re-assembling purposes. Do not delete! MESSAGE Original ending offset is $9EDE9F and the new ending offset is CURRENTOFFSET ORG $9EE0C0 label21: _0x1927 _SETCONDITION 0x0 0xC 0x0 _CALL_HELL ENIF 0x0 ENDA //The next line is for re-assembling purposes. Do not delete! MESSAGE Original ending offset is $9EE0DC and the new ending offset is CURRENTOFFSET ORG $9EE2E8 label19: _0x0320 0x8 _SETCONDITION2 0x80D2 0xC 0x0 FADI 16 ENIF 0x80D2 _0x1A21 _0x2140 0xFFFF 0x0 0x0 FADU 16 ENDA //The next line is for re-assembling purposes. Do not delete! MESSAGE Original ending offset is $9EE310 and the new ending offset is CURRENTOFFSET ORG $9EE3BC label22: _0x3322 0xFFFD _SETCONDITION 0x0 0xC 0x0 _0x3323 0xFFFD _SETCONDITION 0x0 0xC 0x0 ELSE 0x63 ENIF 0x0 _MOVE1 0x0 0xFFFD 0x0 ENUN _0x3420 0xFFFD ENIF 0x63 ENDA //The next line is for re-assembling purposes. Do not delete! MESSAGE Original ending offset is $9EE3F4 and the new ending offset is CURRENTOFFSET ORG $9EE4A0 label24: _0x3320 0xFFFD _SETCONDITION 0x0 0xC 0x0 _0x3325 0xFFFD _SETVAL 0x1 0x0 _SETCONDITION 0x1 0xC 0x1 CUSA 0xFFFD ELSE 0x1 ENIF 0x0 _0x3240 0xFFFD 0x0 _SETVAL 0x1 0x0 _0x3425 0xFFFD _0x3420 0xFFFD _SETVAL 0x1 0x0 _0x3428 0xFFFD ENIF 0x1 ENDA //The next line is for re-assembling purposes. Do not delete! MESSAGE Original ending offset is $9EE4F8 and the new ending offset is CURRENTOFFSET ORG $9EE5BC label25: _0x3320 0xFFFD _SETCONDITION2 0x0 0xC 0x0 _0x3240 0xFFFD 0x0 _0x3420 0xFFFD ELSE 0x1 ENIF 0x0 _0x3325 0xFFFD _SETVAL 0x1 0x0 _SETCONDITION 0x2 0xC 0x1 CUSA 0xFFFD ENIF 0x1 _SETVAL 0x1 0x0 _0x3425 0xFFFD _0x3420 0xFFFD _SETVAL 0x1 0x0 _0x3428 0xFFFD ENIF 0x2 ENDA //The next line is for re-assembling purposes. Do not delete! MESSAGE Original ending offset is $9EE61C and the new ending offset is CURRENTOFFSET ORG $9EEA58 label26: _0x0320 0x8 _SETCONDITION2 0x801B 0xC 0x0 FADI 16 ENIF 0x801B _0x342A 0x0 _0x342C 0x0 _0x342B 0x0 _SETVAL 0xB 0x0 LOMA 0x3F FADU 16 TEX8 0x662 [8,8] CUMO [10,4] STAL 60 CURE FADI 16 _0x0620 0x2B LOMA 0x1B ENDA //The next line is for re-assembling purposes. Do not delete! MESSAGE Original ending offset is $9EEAAC and the new ending offset is CURRENTOFFSET ORG $9F1200 BeginningScene: MUS1 0x25 _SETVAL 0x2 0x18 CALL label19 TEXTSHOW 0x98B TEXTEND REMA _SETVAL 0x2 0x1D CALL label19 TEXTSHOW 0x98C TEXTEND REMA FADI 16 _0x2220 _LOAD1 0x1 label20 ENUN FADU 16 _LOAD2 0x1 Units1 ENUN _SETVAL 0x2 0x89F15A0 CALL label21 _0x1927 _SETCONDITION2 0x0 0xC 0x0 CUMO 0x8 STAL 60 CURE TEXTSTART TEXTSHOW 0x98E TEXTEND REMA ENIF 0x0 _SETVAL 0x2 0x89F16EC CALL label21 _SETVAL 0x2 0x2 CALL label22 FADI 16 _LOAD1 0x0 Units1 ENUN _0x1927 _SETCONDITION2 0x1 0xC 0x0 ELSE 0x2 ENIF 0x1 _MOVE 0xFFFF 0x8 [3,9] ENIF 0x2 CAM1 0x48 FADU 16 _0x1927 _SETCONDITION2 0xA 0xC 0x0 MUS1 0x13 CUMO 0x48 STAL 60 CURE TEXTSTART TEXTSHOW 0x990 TEXTEND REMA ENIF 0xA _SETVAL 0x2 0x89F1658 CALL label21 _SETVAL 0x2 0x89F16CC CALL label21 _0x0228 0x7 ENDA label15: _0x2620 0x0 STAL 15 _LOAD1 0x1 label23 ENUN MUS1 0xF CUMO 0x9 STAL 60 CURE TEXTSTART TEXTSHOW 0x992 TEXTEND REMA _SETVAL 0x2 0x89F1690 CALL label21 _WARP 0x0 0x9 [2,4] ENUN _SETVAL 0x2 0x89F16B0 CALL label21 _0x0228 0x7 ENDA label16: _SETVAL 0x2 0x89F1784 CALL label21 _0x0228 0x7 ENDA label30: _LOAD1 0x1 labelturn ENUN ENDA EndingScene: MUS1 0x31 _0x3322 0x9 _SETCONDITION 0x0 0xC 0x0 _0x3322 0x8 _SETCONDITION 0x0 0xC 0x0 _SETVAL 0x2 0x28 CALL label19 TEXTSHOW 0x995 TEXTEND REMA FADI 16 _SETVAL 0x2 0x9 CALL label24 ELSE 0x1 ENIF 0x0 _SETVAL 0x2 0x9 CALL label25 ENIF 0x1 _SETVAL 0x2 0x29 CALL label19 TEXTSHOW 0x996 TEXTEND REMA _0x1326 0x7FFF FADI 4 _SETVAL 0x2 0x2000F CALL label26 _SETVAL 0x2 0xC CALL label19 TEXTSHOW 0x997 TEXTEND REMA FADI 16 _0x2220 _LOAD1 0x1 label27 ENUN FADU 16 MUS1 0x2E CUMO 0x6B STAL 60 CURE TEXTSTART TEXTSHOW 0x998 TEXTEND REMA _0x1620 0xB1 _0x2720 0x0 _SETVAL 0xD 0x0 _SETVAL 0x1 0x1010E _SAVEFORBATTLE _SETVAL 0x1 0x0 _SAVEFORBATTLE _SETVAL 0x1 0x1010C _SAVEFORBATTLE _SETVAL 0x1 0x0 _SAVEFORBATTLE _MOVE3 0x0 0x1D 0x0 _MOVE2 0x10 0x69 0x0 _MOVE2 0x10 0x44 0x1 ENUN _LOAD1 0x1 label28 ENUN CUMO 0x6B STAL 60 CURE TEXTSTART TEXTSHOW 0x999 TEXTEND REMA FADI 16 _0x0229 0xD3 _0x0229 0xD1 _0x0229 0xE9 _0x0229 0xD8 _0x0229 0xD9 _0x0229 0xC6 _0x3421 0x2 MNCH 0x4 ENDA label17: MUS2 0x30 STAL 33 TEXTSTART TEXTSHOW 0x99A TEXTEND REMA MURE 0x2 CUSA 0x9 _SETVAL 0x2 0x89F1760 CALL label21 _0x0228 0x7 ENDA //The next line is for re-assembling purposes. Do not delete! MESSAGE Original ending offset is $9F15A0 and the new ending offset is CURRENTOFFSET What im trying is to have thief reinforcements show up in a certain turn. I used 0x93 which is the thief ID for my hack.
  20. But Palla is a godess. And yes, I do :D Chapter 4 done in 3 turns. Skip to 5:20 to make the black screen go away. What happened during the black screen: Doga hit himself vs a thief willingly so Malicia could heal him and units moved but did nothing. You can blame Jedi for the black screen (jk jedi youre great and thank you for the rendering) Killing off yubello makes Ogma's survival slightly more reliable because a pirate then attacks Ogma from the south and the 3rd pirate cant reach him. Rainbow Pot on Marth and Sirius helps them survive the pirate onslaught. Sirius gets 3HKO'd by pirates instead of 2HKO'd and he also escapes 2 pirates + a hunter if they decide to hit. Marth with taurus and Rainbow Pot is pretty much the same as Sirius durability-wise. I decided to drop Luke this chapter (too bad it was after I gave him Rainbow Pot) since Ogma is already superior at base. Each Pirate has 50-60% hit against swords. Marth and Sirius were positioned in such a way that the only dodge that needed to happen was the first Sirius dodge. Of course, the chapter went much better than I had planned and I had a lot more freedom due to this. Marth was able to get a hunter kill in Turn 2 for example.
  21. Me ranting earlier: "what are the odds of missing an 89 then having chrom activate a dual strike at 20ish chance then he misses at i assume more than 80 hit because WTA then avatar misses the other 89, chrom dual strikes again into another miss?"
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