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PKL

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  1. https://docs.google.com/spreadsheet/ccc?key=0ArI70dhDzbaFdGQyM2psZkFYY1IxcDloajFHWmZVamc&usp=sharing This is how the current staff usage looks like. So I have 3 rescues, 1 warp and a bunch agains in endgame. Thats more than enough. Im wondering though, if there is any way to tweak it to save any turns? Will 20x take less turns with a few charges off of those staves? These are things Id like to know before actually playing 20x, but idk, I think i really would need to play it to find out...
  2. Well's that's true. But the thing is, its 2% crits back-to-back. And an 80% dodge right after. EDIT: It's too unreasonable in other words Im not gonna halt the run to rig for an entire week/month/w.e it takes to get the 1 turn :P Perhaps I shouldve phrased that better in the OP Anything remotely reasonable goes to save the turns EDIT 2: Wait, why are we even having this conversation? "While rigging is allowed in this run, I dont make a habit of relying on it for strats and I wont rig stuff like a 1% crit on Jagen."
  3. Ghost 1 takes Boyd. Ghost 2 takes Volug and Nephenee. Ghost 1 takes Elincia.
  4. I can ghost both. I dont see the harm in it. 5 players unbalances things, ghosts randomized means someone like Lyre might land on the rng and make your teams better.
  5. A 1 turn of Draug is still technically "possible" in H2. If by "possible" we assume double crits on the soldiers and the mage missing Caeda at 80+ hit that is.
  6. Its only worth it if youre insane and are training Asstrid. It can also help a Laguz get some .99 exp levels each chapter.
  7. I say Avatar. Got used to it really quickly even though I had gotten used to saying MU because of FE12
  8. Managed to 4 turn Prologue 8 with relatively high chances of sucess. The only problem was the first turn, in which I had to make sure athena and Marth dodged their 50 something display hit axes. The rest was pretty rig-free, though I had to sacrifice Cain to lure Katarina. Means Im down 1000G in the main game. Since I get so much money in the game, I dont think this will be a huge issue though. Should still get enough money from weapons and stuff to be able to Drill Ground Marth and Katarina/Merric. Speaking of, I need a Gharnef killer, Katarina costs 1 turn or an again charge (which I wont be able to spare) while Merric costs more money overall. Merric got a terrible first level of hp lck in Prologue 8 btw. Anyway, videos will come later.
  9. Why is the Ghost now randomized? I wanted to troll you all :( help with drafting
  10. I hate rigging, its just that for this particular playthrough, I need Caeda to be able to ORKO thieves/Katarina in Prologue 8 :P. Also, it was Jedi who put the theme, I saw him. :P Also, It seems a 3 turn of Prologue 8 is off-limits. My plan involved having Katarina killed by Enemy Phase 3 and then ending it by having the remaining thieves suicide on Caeda, but the problem is, that even though Katarina has retreated, reinforcements still spawn. So, the hand axe barbarians dont allow me to 3 turn. Deploying Luke also only lets me 5 turn oddly enough. So I chose to deploy Ryan and Wrys over him. Poor Luke. The map is easily 3 turnable in H1, but here, the added enemies make it impossible.
  11. Yeah :P Haha. Nice. I also made him wear the headband wtf. Thanks :D Caeda needs 2 str procs and 2 spd procs by Prologue 8 to get the absolute minimum. And yes, the level was rigged :P. Though I only wanted str, she also def so doop.
  12. You can kinda cheat the whole no-bow thing with pair ups. Just sayin. So you can still get severa
  13. Yeah, i hate those cavaliers. It doesnt help at all that they have 2 range. Good luck with that chapter. Ch21 and 23 are the most complicated chapters to LTC imo, I cant imagine how bad Chapter 23 would be in 0% growths. The map kinda forces combat, you dont have savior yet so ferrying is tougher (though rescue chain dropping in player phase exists so that helps) + petrine is a bulky mofo..
  14. Chapter 5: The Exalt and the King Bought more str and def tonics. Applied one of each on Fred and one of each on Sully. This one was complicated. I had Marcia attack a barbarian in the north and Chrom dual striked. Fred paired into Sumia and Sumia flew him up to the left of the Dark Mage and he killed him with the javelin forge. Ricken now attacked the Myrmidon. Kellam pairs into Sully and she KOs the Myrmidon. Stahl pairs into Lon'qu. Miriel just sits there doing nothing. Maribelle sat in range of a Wyvern. In EP, stuff dies to Fred and Lon'qu and the Wyverns all move down because of Maribelle standing in range of the closest wyvern. Next turn, I have Maribelle pair into Ricken. Sully finishes off a myrmidon that survived Fred because he didnt double him. Now Fred goes left then up and KOs the boss with Silver Lance, sending it to the convoy and autoequipping Iron Lance. Avatar attacks the Wyvern that hurt Maribelle but Chrom doesnt dual strike. So Ricken used Elwind to finish him off, staying away from the myrmidon and barbarian that rushed on Maribelle's side. Miriel attacks the remaining Dark Mage near Lon'qu and Stahl uses Bronze Lance to finish him off and get some Lance rank. In EP, Avatar gets attacked by the barbarian and yet again Chrom doesnt dual strike... Fred kills a barbarian and weakens a myrmidon, who is now on the fort, blocking it. Ricken gets attacked by a wyvern and elwinds him. Sully gets attacked by 2 wyverns and she takes the attacks just fine thanks to Kellam. Next turn, I have Ricken finish off a wyvern. But, now he would be in range of the hand axe reinforcement so I have Fred stand 2 tiles left of him and I have him Javelin the remaining wyvern that was weakened by Sully. Avatar now attacks a myrmidon, chrom dual strikes and hes down to 6 hp. Stahl blocks the fort near the beginning of the map. In EP, the Dark Mage, the weakened Myrmidon and the Hand axe reinforcement die to Frederick. The other 2 enemies die to Marcia. 3 turns MVP Frederick and Sumia Unit Class Lv HP Str Mag Skl Spd Lck Def Res Weapons Chrom Lord 1.55 20 7 1 8 8 5 7 1 Sword E Marcia Tactician 9.75 27 9 9 10 13 5 9 6 Sword E Tome D Frederick Great Knight 4.56 31 14 3 13 12 7 16 3 Sword D Lance A Axe D Sully Cavalier 5.28 23 8 1 10 9 8 8 3 Sword E Lance C Stahl Cavalier 4.51 24 10 0 9 7 6 9 1 Sword D Lance E Sumia Peg.Knight 1.86 base Lon'qu Myrmidon 4.66 20 6 1 12 13 7 7 2 Sword C Miriel Mage 1.48 base Kellam Knight 5.00 base Ricken Mage 4.08 21 3 8 7 5 11 6 3 Tome D Maribelle Troubadour 3.00 base
  15. Chapter 4: Two Falchions FrederickxSully C Bought 3 Str Tonics and 3 Def Tonics. Forged 1 MT on the javelin. Units deployed: Chrom Marcia Frederick Sumia Sully Stahl Applied a Str and Def Tonic to Frederick. Basically, I had Fred pair into Sully and she goes up, switches to him and he equips the Silver Lance. Only being in range of "Marth". Sumia+Stahl and Marcia+ Chrom get in range of fighters at the bottom. In EP, Marth takes 27 out of 31 hp from frederick. The mages move in erratic ways and one of the fighers gets killed by Sumia, because Stahl proc'd a Dual Strike. Avatar attacks the mage from 2 range, hoping to score a Chrom dual strike and she does, that mage was in such a position that if I attacked him from 1 range, he would make a hand axe dude move towards whoever attacked at 1 range. Its weird, ive never seen the mages move so much down :/. Usually they follow Fred. Anyway, Stahl finishes off the other remaining fighter and gets a good level. Fred finishes off "Marth" with the javelin forge, by doing so, he puts himself in range of all the remaining enemies. Sully gives him just enough str to ORKO even the armors in EP and he gets hp skl spd. 2 turns MVP Frederick and Sully Unit Class Lv HP Str Mag Skl Spd Lck Def Res Weapons Chrom Lord 1.40 20 7 1 8 8 5 7 1 Sword E Marcia Tactician 8.22 26 8 9 9 13 5 9 6 Sword E Tome D Frederick Great Knight 3.41 30 14 3 13 12 6 15 3 Sword D Lance A Axe D Sully Cavalier 4.00 22 7 1 9 9 7 7 3 Sword E Lance D Stahl Cavalier 4.18 24 10 0 9 7 6 9 1 Sword D Lance E Sumia Peg.Knight 1.80 base
  16. Ban the Avatar once you get Virion :3. Or until you can reclass him to Archer, do et. Also Chrom must be reclassed to Archer.
  17. I did, problem is my Avatar doesnt ORKO anything so the neccesary Avatar Sully ferrying wouldnt work. [spoiler=Chapter 3] Chapter 3: Warrior Realm Chrom and Marcia B Support. First, I start by making sure Sully's inventory has at least 3 items. Reorder some units and start. I have Fred pair into Sully. Chrom pairs into Marcia. Marcia moves forward, switches to Chrom and he speaks to Kellam. Then he switches back to Marcia and ends turn. Kellam goes right and trades his javelin and Vulnerary to Sully, making her inventory be full. Vaike pairs into Stahl and he full moves left. Sully also full moves and attacks the Door Key Archer with Javelin, Fred chose to finish off the archer, but my strat doesnt rely on that. Sully sends the key to convoy. If the Archer hadnt been finished there, Avatar wouldve killed in EP anyway. Anyway, in EP, the Soldiers go for Iron Sword stahl. The archer goes for Avatar and gets ORKO'd to a chrom dual strike. In PP2, Sumia kills a soldier after Kellam paired with her. Avatar moves and retrieves the door key from the convoy, trading it to Stahl. Then she switches to Chrom and transfers herself to Stahl, giving Vaike to Chrom. Stahl moves, switches to Marcia, who trades the door key (why did I trade it to stahl in the first place if she was gonna be the one to use it? LOL) and uses it to open the door. Sully full moves through the door and lands 1 down 1 right of the armor. The remaining soldier is taken care of by Miriel. In EP, Avatar is attacked by the armor instead of sully just as planned. Sully is attacked by a merc and an archer. In Player Phase, Stahl finishes the armor off and Sully full moves right and switches to Fred, who ORKOs the boss with Silver Lance. 3 turns MVP Frederick and Sully Unit Class Lv HP Str Mag Skl Spd Lck Def Res Weapons Chrom Lord 1.35 20 7 1 8 8 5 7 1 Sword E Marcia Tactician 7.62 25 7 8 9 12 4 8 6 Sword E Tome D Lissa Cleric 1.60 17 1 5 4 4 8 3 4 Staff E Frederick Great Knight 2.62 29 14 3 12 11 6 15 3 Sword D Lance A Axe D Sully Cavalier 4.00 22 7 1 9 9 7 7 3 Sword E Lance D Vaike Fighter 3.00 base Stahl Cavalier 3.70 23 9 0 8 7 6 8 1 Sword D Lance E Miriel Mage 1.37 base Sumia Peg.Knight 1.37 base Kellam Knight 5.00 base
  18. Ill keep doing this eventually! Its just that a funner run has come up.
  19. Yeah, he really is. i think Ryan will contribute a lot, his chip will be useful against the prologue 8 thieves for example. I want to start giving a lot more kills to Luke and Caeda though. The bosskills for ryan were almost inevitable. Well, maybe Athena was, but the way the map played out in that particular run didnt make it possible for Caeda to get the kill. Good thing Caeda doesnt have the Win Spear in Prologue 3! He'd be dead! Yep. I wonder if he will break this game as much as he breaks FE10.
  20. Wow, I completely forgot about Sumia not support Kellam haha. Welp. Well, idk then, we'll see what happens. [spoiler=First Update] Avatar is: Female Build 01 Face 02 Hair 02 Hair Color 16 Voice Female 1 Name Marcia Asset Speed Flaw Luck Premonition: Invisible Ties I take the time to turn off story voices because they annoy me. Otherwise, not much of note happens except Validar is owned by the pair. 2 turns MVP None Prologue: The Verge of History I start the chapter off by pairing Lissa with Frederick and Chrom pairs with Marcia. Marcia attacks the nearby Myrmidon and Chrom gets a lucky Dual strike that yields Marcia 45 exp. Fred moves forward. In the Enemy Phase, the Barbarian on the right goes for Marcia and again Chrom dual strikes for a ORKO from the pair. Fred OHKOs the other barbarian with Silver Lance. The mage moved closer. Turn 2, I have Marcia use her Bronze Sword on the Wind mage, chrom doesnt get a dual strike so she takes 4 damage. Surprisingly, she gets hp mag skl spd def and res. Usually my avatars get pretty terrible magic, so maybe this is a sign that things might change? I have Fred move further up, towards the boss. In this EP, the 2 myrmidons die to Fred's Silver Lance and the mage hurts Fred a bit. I again have Marcia Bronze Sword the mage for a clean ORKO. Fred charges up and kills the boss. 3 Turns MVP Lissa and Frederick Unit Class Lv HP Str Mag Skl Spd Lck Def Res Weapons Chrom Lord 1.15 20 7 1 8 8 5 7 1 Sword E Marcia Tactician 2.80 20 6 6 6 9 2 7 5 Sword E Tome E Lissa Cleric 1.00 17 1 5 4 4 8 3 4 Staff E Frederick Great Knight 1.50 28 13 2 12 10 6 14 3 Sword D Lance B Axe D Chapter 1: Unwelcome Change I have Marcia pair with Chrom and she attacks a Myrmidon with Thunder or a Merc w/e I get them mixed up. In EP, Marcia gets attacked by a barbarian and the myrmidon, missing one of the hits on the barbarian. She levels up and gets hp mag spd lck res. This is looking good :D. Oh and btw, she missed the mercenary with another 80 something hit and Chrom dual striked for 10 damage :/. This slightly complicates things. Sully and Virion arrive. I make Marcia retreat to the nearest fort and trade Chroms vulnerary to heal her. Frederick Silver Lances a random enemy. I move Sully+Virion to the nearest fort. Lissa stays back again. In EP, the first barbarian hits Marcia for 4 out of 19 hp at 50 hit. She KOs him back. The still-living Mercenary hits her for 3 damage at 77 display hit and she responds with a kill and gets an hp spd level... An Archer attacks her and is ORKO'd. Darn...she gets hit again by a 54 and takes 5 damage. Barely missing the ORKO on that one. These enemies are hax, they hit her again at 52% and brought her down to 1 hp. Thankfully, Chrom doesnt dual strike so the merc instead goes for Sully...whew that was close. You never know with this RNG :/. Marcia got D tomes. Turn 3 I have Frederick attack the boss with Silver and bring him down to 12 hp. Sully kills one of the barbarians and gets D lances. This also opens the way for Avatar to move and heal. I make sure she stays out of range of the myrmidon. In EP, she kills the remaining barbarian and...sigh...gets an hp skl lck level...woohoo...Sully finishes the merc and the boss goes for Marcia and dies. Getting Marcia an hp str mag skl spd level. 3 turns MVP Marcia and Chrom Unit Class Lv HP Str Mag Skl Spd Lck Def Res Weapons Chrom Lord 1.20 20 7 1 8 8 5 7 1 Sword E Marcia Tactician 6.00 24 7 8 8 12 4 7 6 Sword E Tome D Lissa Cleric 1.00 17 1 5 4 4 8 3 4 Staff E Frederick Great Knight 1.66 28 13 2 12 10 6 14 3 Sword D Lance B Axe D Virion Archer 2.00 19 6 0 9 5 7 6 1 Bow D Sully Cavalier 2.70 20 7 1 8 8 6 7 2 Sword E Lance D Chapter 2: Shepherds Support Conversations get. I make Chrom and Avatar get C support. Lissa and Fred get C. I have Vaike pair with Stahl and Stahl attacks a myrmidon on the left. Avatar+Chrom take down a barbarian with Thunder and Dual Strike. Virion trades Sully the Elixir and pairs into Lissa. Frederick pairs into Sully and Sully goes up. Lissa and Virion hide. In the Enemy Phase, Stahl weakens 2 soldiers. The Merc dies to Avatar and some other enemies go for Sully. She crits one of them at 1% crit haha. A soldier also died to her thanks to a Silver Lance dual strike. She ends up getting hp skl lck res in her level and is left at 6 hp. Lissa gets her first heal in on Marcia. Marcia trades bronze sword to frederick and then kills the remaining soldier that sully+fred didnt kill and gets hp skl def...Stahl kills a soldier. Sully goes up and switches to Frederick. Stahl gets another soldier kill in EP. Fred counters and kills a bunch of enemies and gets his first level of Hp Str mag Spd def. Quite amazing. Lissa gets a heal in on Stahl. Fred uses Iron Lance on the boss. Avatar goes up and unequips Chrom, then she attacks the remaining merc from 2 range and leaves him at 2 hp. Stahl goes up and gets into range of the myrm and separates from Vaike. in EP, Fred finishes off the boss and the merc goes for Stahl as planned. He gets hp str skl spd lck. :o Oh, also Fred got to A lances! 3 turns MVP Frederick and Sully Unit Class Lv HP Str Mag Skl Spd Lck Def Res Weapons Chrom Lord 1.30 20 7 1 8 8 5 7 1 Sword E Marcia Tactician 7.15 25 7 8 9 12 4 8 6 Sword E Tome D Lissa Cleric 1.40 17 1 5 4 4 8 3 4 Staff E Frederick Great Knight 2.42 29 14 3 12 11 6 15 3 Sword D Lance A Axe D Virion Archer 2.00 19 6 0 9 5 7 6 1 Bow D Sully Cavalier 3.40 21 7 1 9 8 7 7 3 Sword E Lance D Vaike Fighter 3.00 base Stahl Cavalier 3.20 23 9 0 8 7 6 8 1 Sword D Lance E Miriel Mage 1.00 base There's technically a way to 2 turn both Chapter 1 and Chapter 2, but requires massive bullshit.
  21. Morgan would definetely be useful. I might do his chapter for the naga tear anyway. As for the other kids, I doubt it. Seeing as doing their paralogues takes turns.
  22. I've already named one of my past Avatars Marcia :P. But ill use the name again, wynaut
  23. Toughest part of the game right here. Need to name my Avatar. Any suggestions? Im sure I wont need any Sorcerers. Never needed them. We'll see.
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