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PKL

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Everything posted by PKL

  1. Eirika with the rapier. And if my Ross is good enough at that point. Then Hammer + Ross.
  2. I would give the DB a few more maps in Part 3 and this time, make them all subsequent. 3-6 is followed by 3-12, 3-13, and like 3 new maps. That way they'd have more time to grow to catch up to the GM. I'd make part 4 have a few more rout maps before the tower. Geoffrey would join in 3-10 OR maybe have some more CRK maps before 3-11.
  3. Part 3: Part 4 team distribution: Silver Greil Hawk Micaiah Ike Tibarn Sothe Mia Elincia Skrimir Astrid Jill Tormod Nvm @ 3-2's steel sword forge comment. That steel sword forge was forged in that chapter, not ferried by ily.
  4. After the first try, the game is a walk in the park...Im in chapter 6 and I have a much better turncount and a better eirika. But, I wanted to know, will I need the ch.5 guiding ring for artur? Because I lost it :(. I left a save at the beginning of chapter 5 just in case. I have both artur and natasha so I might need it. Plus, that shiny armorslayer that I lost :(. Everyone leveled up awesomely in that chapter though and Vanessa got the boss kill so idk what to do @_@.
  5. I thought I had updated the rule. The new rule is that he cannot promote using the chapter 7 knight crest. And Vanessa only needs a limitation to her rescue dropping in chapter 7 anyway so I updated that too. Im so lost @ this draft that I need to restart, I was in chapter 9 but I dont even know what to do anymore XD and my eirika has loldurability worthy of a restart.
  6. Wow, I totally forgot this draft. Sorry guys. Were you waiting for something, soul?
  7. I have Ross in my FE8 draft and I can say for certain that it is impossible to have a level 10 ross by chapter 4. Just...no. I promoted him in chapter 7 iirc :/.
  8. Lol yeah. IS kinda screwed up there. 1-2 range is enough to make them good though. Maxstr Mia+ wind edge usually OHKOs even generals throughout all of part3 if she procs a crit or 2 adepts. Dont know the math for that, but it happened quite reliably for me in every EP. If that didnt happen, usually she would just Astra (if at 1range) >.>. She wasnt too helpful in 3-11 though...that was Ike's chapter. Speaking of Ike, this has got to be the first time hes my 1st in kills.
  9. It sure would be nice :(. And yeah, hand axes are even more broken. Especially the 5 hand axe forges Jill used :p. Btw, Queen Elincia, Im so stealing Elincia from you more often, shes a great unit. She helped a lot with celerity in 4-2, being able to beat everything with reyson support clockwise and then making it to the reinforcements is awesome.
  10. Yeah but starting at 3-8 Mia needed a Storm Sword ocasionally. Ike needed brave sword to handle 3-10 southside quickly too. But yeah, Wind edges are broken lol. Especially in the hands of Mia. It was ridiculous seeing her RELIABLY vantage+adept+crit/astra. >.> Shes pretty damn broken. Still, If I had another unit in part 3, it wouldve gone a lot better. I could've shaved turns in 3-1, 3-2, 3-3, 3-8 and 3-10. Jill makes my part 3 look good but it really wasnt in the GM chapters. EDIT- Shibeebaba taking all part 3 units was actually a smart move.
  11. Í finished. 4-e-1 was 3 turns (first time I do it in 3), 4-e-2 was 1 turn, 4-e-3 was 1 turn too and 4-e4 was also a 1 turn. 4-E-5 was almost a 2 turn but alas It was 3. That makes: Part 1: 65 turns Part 2: 30 turns Part 3: 95 turns Part 4: 39 turns Total: 229 turns. I beat my record again :). Log, kills, opinions bla bla later.
  12. Uuuuugggghhh. I did 4-E-1 in 3 turns and then I realized Astrid is still @ A Bows and I have no arms scrolls left. Restart >_>.
  13. I should stop being lazy and post my log >_>. But meanwhile, I just want to say that I 7 turned 4-4 for the first time in my life. Astrid helped a lot. 4-5 was so easy to 2 turn it wasnt even funny. I didnt have to go through the usual miracle celerity reyson BS that I usually need to do because geoffrey is free and could form a wall with elincia and tibarn to protect him. Elincia does 27x2 to izuka with the tempest blade I sent to the convoy from the previous chapter. (Ike had a full inventory on purpose)
  14. Ah right, I just saw Astrid capped Lances at A. And yeah, Amiti should be better -3 MT but brave beats 1-2 range and +3MT.
  15. She had a rocky start but shes definetely good. Much better than Fiona. ^^ Btw, double bow beats wishblade in everything right? So I should make her bless it over wish? So, it'd be: Ike- Ragnell Micaiah- Rexaura/Purge Tormod- Rexflame and Meteor Mia- Vague Katti Skrimir's paws Jill- Urvan Tibarn's talons Astrid- Double Bow Elincia- Amiti/Alondite??? Random scrub- Wyrmslayer
  16. PKL

    Insect Mania

    Im arachnophobic, so when I see spiders I usually scream and run LOL. I usually cant kill them i just run. Roaches on the other hand, Im pro at killing them except the flying ones which are annoying :).
  17. I started playing again and Im pulling good turns :). 4-2 in 7 turns. 4-3 in 6 jill power (she has capped everything and has 11 move with 1-2 range and flight = broken) and 4-4 is in progress and it looks like 8 turns or 7 depending on how fast Ike gets done with oliver's room and mia/tormod/astrid with their respective things. Btw Astrid has surprised me, adept + javelin crit forges have helped me a lot. She's actually a unit unlike Fiona.
  18. I hope the My Unit thing is also in this game. Its looking great so far and Im really looking forward to know how co-op attacking works.
  19. Im wondering if I could've done any better with my team? Im not pleased at losing to RK by 42 turns. Soooo, restart maybe? :p I want to lose by 10 or less.
  20. Marcia Rolf Oscar Boyd Mia Jill Astrid Nephenee Tormod Tanith is what I usually use.
  21. 4-p was done in 3 turns. 4-1 in 5. 4-2 looks to be 6-7. 4-3 looks like 5 to 6 thanks to boots jill. 4-4 is probably gonna be 8-10 turns. 4-5 is probably 2 turns assuming elincia can kill izuka at range. So part 4 is probably gonna be like 33 turns not counting endgame which im really good at. So my final turncount will probably be like 230-240. Not enough to win but ive improved since the last draft so its fine.
  22. 3-13 archer is a lot more useful. The wyvern sometimes gets in the way of a faster clear and hes pretty frail and doesnt double. The 3-13 archer on the other hand, can be put to halt and when u need him, he ballistaes the hawks before they can cross the line. In drafts, that can be useful with Meg. As meg needs to take 4 turns to reach Ike and kill him. That is enough time for a hawk to cross the line.
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